diff --git a/sdk/jme3-core/src/com/jme3/gde/core/scene/SceneApplication.java b/sdk/jme3-core/src/com/jme3/gde/core/scene/SceneApplication.java index 73794adf0..5d6b59317 100644 --- a/sdk/jme3-core/src/com/jme3/gde/core/scene/SceneApplication.java +++ b/sdk/jme3-core/src/com/jme3/gde/core/scene/SceneApplication.java @@ -221,8 +221,11 @@ public class SceneApplication extends Application implements LookupProvider { { overlayView = getRenderManager().createMainView("Overlay", cam); overlayView.setClearFlags(false, true, false); - guiViewPort.setClearFlags(false, false, false); + guiViewPort.setClearFlags(false, false, false); } + ColorRGBA color = new ColorRGBA(); + color.setAsSrgb(0.25f, 0.25f, 0.25f, 1.0f); + viewPort.setBackgroundColor(color); //create camera controller camController = new SceneCameraController(cam, inputManager); //create preview view diff --git a/sdk/jme3-core/src/com/jme3/gde/core/scene/ScenePreviewProcessor.java b/sdk/jme3-core/src/com/jme3/gde/core/scene/ScenePreviewProcessor.java index 0b6e7fe35..b170794d2 100644 --- a/sdk/jme3-core/src/com/jme3/gde/core/scene/ScenePreviewProcessor.java +++ b/sdk/jme3-core/src/com/jme3/gde/core/scene/ScenePreviewProcessor.java @@ -37,7 +37,6 @@ import com.jme3.math.ColorRGBA; import com.jme3.math.Vector3f; import com.jme3.post.SceneProcessor; import com.jme3.renderer.Camera; -import com.jme3.renderer.Caps; import com.jme3.renderer.RenderManager; import com.jme3.renderer.ViewPort; import com.jme3.renderer.queue.RenderQueue; @@ -50,8 +49,6 @@ import java.awt.image.DataBufferByte; import java.awt.image.WritableRaster; import java.nio.ByteBuffer; import java.util.concurrent.ConcurrentLinkedQueue; -import java.util.logging.Level; -import java.util.logging.Logger; /** * @@ -91,7 +88,9 @@ public class ScenePreviewProcessor implements SceneProcessor { // create a pre-view. a view that is rendered before the main view if (offView == null) { offView = SceneApplication.getApplication().getRenderManager().createPreView("Offscreen View", offCamera); - offView.setBackgroundColor(ColorRGBA.DarkGray); + ColorRGBA color = new ColorRGBA(); + color.setAsSrgb(0.25f, 0.25f, 0.25f, 1.0f); + offView.setBackgroundColor(color); offView.setClearFlags(true, true, true); offView.addProcessor(this); // setup framebuffer's scene