Renderer Changes
* Add new "Limits" enum to hold maximums of various renderer capabilities such as texture size * Add support for seamless cubemap (enabled by default for mipmapped cubemaps) * Fix conflict when using GL tracing with GL debugging
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@ -316,7 +316,15 @@ public enum Caps {
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* {@link Texture.MinFilter#NearestNoMipMaps}</li>
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* {@link Texture.MinFilter#NearestNoMipMaps}</li>
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* </ul>
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* </ul>
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*/
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*/
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PartialNonPowerOfTwoTextures;
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PartialNonPowerOfTwoTextures,
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/**
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* When sampling cubemap edges, interpolate between the adjecent faces
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* instead of just sampling one face.
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* <p>
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* Improves the quality of environment mapping.
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*/
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SeamlessCubemap;
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/**
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/**
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* Returns true if given the renderer capabilities, the texture
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* Returns true if given the renderer capabilities, the texture
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78
jme3-core/src/main/java/com/jme3/renderer/Limits.java
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78
jme3-core/src/main/java/com/jme3/renderer/Limits.java
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@ -0,0 +1,78 @@
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/*
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* Copyright (c) 2009-2015 jMonkeyEngine
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package com.jme3.renderer;
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/**
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* <code>Limits</code> allows querying the limits of certain features in
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* {@link Renderer}.
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* <p>
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* For example, maximum texture sizes or number of samples.
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*
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* @author Kirill Vainer
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*/
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public enum Limits {
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/**
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* Maximum number of vertex texture units, or number of textures
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* that can be used in the vertex shader.
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*/
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VertexTextureUnits,
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/**
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* Maximum number of fragment texture units, or number of textures
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* that can be used in the fragment shader.
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*/
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FragmentTextureUnits,
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FragmentUniforms,
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VertexAttributes,
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FrameBufferSamples,
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FrameBufferAttachments,
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FrameBufferMrtAttachments,
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RenderBufferSize,
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TextureSize,
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CubemapSize,
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VertexCount,
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TriangleCount,
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ColorTextureSamples,
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DepthTextureSamples,
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}
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@ -265,6 +265,8 @@ public class RenderContext {
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public ColorRGBA clearColor = new ColorRGBA(0,0,0,0);
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public ColorRGBA clearColor = new ColorRGBA(0,0,0,0);
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public boolean seamlessCubemap = false;
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/**
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/**
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* Reset the RenderContext to default GL state
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* Reset the RenderContext to default GL state
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*/
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*/
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@ -317,5 +319,6 @@ public class RenderContext {
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depthFunc = RenderState.TestFunction.LessOrEqual;
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depthFunc = RenderState.TestFunction.LessOrEqual;
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alphaFunc = RenderState.TestFunction.Greater;
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alphaFunc = RenderState.TestFunction.Greater;
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clearColor.set(0,0,0,0);
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clearColor.set(0,0,0,0);
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seamlessCubemap = false;
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}
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}
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}
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}
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@ -67,6 +67,7 @@ public interface GLExt extends GLFbo {
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public static final int GL_MAX_DRAW_BUFFERS_ARB = 0x8824;
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public static final int GL_MAX_DRAW_BUFFERS_ARB = 0x8824;
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public static final int GL_MAX_SAMPLES_EXT = 0x8D57;
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public static final int GL_MAX_SAMPLES_EXT = 0x8D57;
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public static final int GL_MULTISAMPLE_ARB = 0x809D;
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public static final int GL_MULTISAMPLE_ARB = 0x809D;
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public static final int GL_NUM_PROGRAM_BINARY_FORMATS = 0x87FE;
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public static final int GL_R11F_G11F_B10F_EXT = 0x8C3A;
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public static final int GL_R11F_G11F_B10F_EXT = 0x8C3A;
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public static final int GL_RGBA8 = 0x8058;
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public static final int GL_RGBA8 = 0x8058;
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public static final int GL_RGB16F_ARB = 0x881B;
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public static final int GL_RGB16F_ARB = 0x881B;
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@ -85,6 +86,7 @@ public interface GLExt extends GLFbo {
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public static final int GL_TEXTURE_2D_ARRAY_EXT = 0x8C1A;
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public static final int GL_TEXTURE_2D_ARRAY_EXT = 0x8C1A;
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public static final int GL_TEXTURE_2D_MULTISAMPLE = 0x9100;
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public static final int GL_TEXTURE_2D_MULTISAMPLE = 0x9100;
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public static final int GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102;
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public static final int GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102;
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public static final int GL_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F;
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public static final int GL_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FE;
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public static final int GL_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FE;
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public static final int GL_UNSIGNED_INT_10F_11F_11F_REV_EXT = 0x8C3B;
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public static final int GL_UNSIGNED_INT_10F_11F_11F_REV_EXT = 0x8C3B;
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public static final int GL_UNSIGNED_INT_24_8_EXT = 0x84FA;
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public static final int GL_UNSIGNED_INT_24_8_EXT = 0x84FA;
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@ -56,6 +56,7 @@ import com.jme3.util.BufferUtils;
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import com.jme3.util.ListMap;
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import com.jme3.util.ListMap;
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import com.jme3.util.NativeObjectManager;
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import com.jme3.util.NativeObjectManager;
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import java.nio.*;
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import java.nio.*;
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import java.util.EnumMap;
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import java.util.EnumSet;
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import java.util.EnumSet;
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import java.util.HashSet;
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import java.util.HashSet;
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import java.util.List;
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import java.util.List;
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@ -79,22 +80,23 @@ public class GLRenderer implements Renderer {
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private final RenderContext context = new RenderContext();
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private final RenderContext context = new RenderContext();
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private final NativeObjectManager objManager = new NativeObjectManager();
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private final NativeObjectManager objManager = new NativeObjectManager();
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private final EnumSet<Caps> caps = EnumSet.noneOf(Caps.class);
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private final EnumSet<Caps> caps = EnumSet.noneOf(Caps.class);
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private final EnumMap<Limits, Integer> limits = new EnumMap<Limits, Integer>(Limits.class);
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private int vertexTextureUnits;
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// private int vertexTextureUnits;
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private int fragTextureUnits;
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// private int fragTextureUnits;
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private int vertexUniforms;
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// private int vertexUniforms;
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private int fragUniforms;
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// private int fragUniforms;
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private int vertexAttribs;
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// private int vertexAttribs;
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private int maxFBOSamples;
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// private int maxFBOSamples;
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private int maxFBOAttachs;
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// private int maxFBOAttachs;
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private int maxMRTFBOAttachs;
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// private int maxMRTFBOAttachs;
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private int maxRBSize;
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// private int maxRBSize;
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private int maxTexSize;
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// private int maxTexSize;
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private int maxCubeTexSize;
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// private int maxCubeTexSize;
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private int maxVertCount;
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// private int maxVertCount;
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private int maxTriCount;
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// private int maxTriCount;
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private int maxColorTexSamples;
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// private int maxColorTexSamples;
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private int maxDepthTexSamples;
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// private int maxDepthTexSamples;
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private FrameBuffer mainFbOverride = null;
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private FrameBuffer mainFbOverride = null;
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private final Statistics statistics = new Statistics();
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private final Statistics statistics = new Statistics();
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private int vpX, vpY, vpW, vpH;
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private int vpX, vpY, vpW, vpH;
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@ -228,14 +230,12 @@ public class GLRenderer implements Renderer {
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private void loadCapabilitiesCommon() {
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private void loadCapabilitiesCommon() {
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extensions = loadExtensions(gl.glGetString(GL.GL_EXTENSIONS));
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extensions = loadExtensions(gl.glGetString(GL.GL_EXTENSIONS));
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vertexTextureUnits = getInteger(GL.GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS);
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limits.put(Limits.VertexTextureUnits, getInteger(GL.GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS));
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logger.log(Level.FINER, "VTF Units: {0}", vertexTextureUnits);
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if (limits.get(Limits.VertexTextureUnits) > 0) {
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if (vertexTextureUnits > 0) {
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caps.add(Caps.VertexTextureFetch);
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caps.add(Caps.VertexTextureFetch);
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}
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}
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fragTextureUnits = getInteger(GL.GL_MAX_TEXTURE_IMAGE_UNITS);
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limits.put(Limits.FragmentTextureUnits, getInteger(GL.GL_MAX_TEXTURE_IMAGE_UNITS));
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logger.log(Level.FINER, "Texture Units: {0}", fragTextureUnits);
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// gl.glGetInteger(GL.GL_MAX_VERTEX_UNIFORM_COMPONENTS, intBuf16);
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// gl.glGetInteger(GL.GL_MAX_VERTEX_UNIFORM_COMPONENTS, intBuf16);
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// vertexUniforms = intBuf16.get(0);
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// vertexUniforms = intBuf16.get(0);
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@ -245,22 +245,9 @@ public class GLRenderer implements Renderer {
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// fragUniforms = intBuf16.get(0);
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// fragUniforms = intBuf16.get(0);
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// logger.log(Level.FINER, "Fragment Uniforms: {0}", fragUniforms);
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// logger.log(Level.FINER, "Fragment Uniforms: {0}", fragUniforms);
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vertexAttribs = getInteger(GL.GL_MAX_VERTEX_ATTRIBS);
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limits.put(Limits.VertexAttributes, getInteger(GL.GL_MAX_VERTEX_ATTRIBS));
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logger.log(Level.FINER, "Vertex Attributes: {0}", vertexAttribs);
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limits.put(Limits.TextureSize, getInteger(GL.GL_MAX_TEXTURE_SIZE));
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limits.put(Limits.CubemapSize, getInteger(GL.GL_MAX_CUBE_MAP_TEXTURE_SIZE));
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// gl.glGetInteger(GL.GL_MAX_ELEMENTS_VERTICES, intBuf16);
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// maxVertCount = intBuf16.get(0);
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// logger.log(Level.FINER, "Preferred Batch Vertex Count: {0}", maxVertCount);
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//
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// gl.glGetInteger(GL.GL_MAX_ELEMENTS_INDICES, intBuf16);
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// maxTriCount = intBuf16.get(0);
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// logger.log(Level.FINER, "Preferred Batch Index Count: {0}", maxTriCount);
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maxTexSize = getInteger(GL.GL_MAX_TEXTURE_SIZE);
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logger.log(Level.FINER, "Maximum Texture Resolution: {0}", maxTexSize);
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maxCubeTexSize = getInteger(GL.GL_MAX_CUBE_MAP_TEXTURE_SIZE);
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logger.log(Level.FINER, "Maximum CubeMap Resolution: {0}", maxCubeTexSize);
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if (hasExtension("GL_ARB_draw_instanced") &&
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if (hasExtension("GL_ARB_draw_instanced") &&
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hasExtension("GL_ARB_instanced_arrays")) {
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hasExtension("GL_ARB_instanced_arrays")) {
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@ -375,11 +362,8 @@ public class GLRenderer implements Renderer {
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if (hasExtension("GL_EXT_framebuffer_object")) {
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if (hasExtension("GL_EXT_framebuffer_object")) {
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caps.add(Caps.FrameBuffer);
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caps.add(Caps.FrameBuffer);
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maxRBSize = getInteger(GLExt.GL_MAX_RENDERBUFFER_SIZE_EXT);
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limits.put(Limits.RenderBufferSize, getInteger(GLExt.GL_MAX_RENDERBUFFER_SIZE_EXT));
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logger.log(Level.FINER, "FBO RB Max Size: {0}", maxRBSize);
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limits.put(Limits.FrameBufferAttachments, getInteger(GLExt.GL_MAX_COLOR_ATTACHMENTS_EXT));
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maxFBOAttachs = getInteger(GLExt.GL_MAX_COLOR_ATTACHMENTS_EXT);
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logger.log(Level.FINER, "FBO Max renderbuffers: {0}", maxFBOAttachs);
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if (hasExtension("GL_EXT_framebuffer_blit")) {
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if (hasExtension("GL_EXT_framebuffer_blit")) {
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caps.add(Caps.FrameBufferBlit);
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caps.add(Caps.FrameBufferBlit);
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@ -387,29 +371,26 @@ public class GLRenderer implements Renderer {
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if (hasExtension("GL_EXT_framebuffer_multisample")) {
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if (hasExtension("GL_EXT_framebuffer_multisample")) {
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caps.add(Caps.FrameBufferMultisample);
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caps.add(Caps.FrameBufferMultisample);
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limits.put(Limits.FrameBufferSamples, getInteger(GLExt.GL_MAX_SAMPLES_EXT));
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maxFBOSamples = getInteger(GLExt.GL_MAX_SAMPLES_EXT);
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logger.log(Level.FINER, "FBO Max Samples: {0}", maxFBOSamples);
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}
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}
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if (hasExtension("GL_ARB_texture_multisample")) {
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if (hasExtension("GL_ARB_texture_multisample")) {
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caps.add(Caps.TextureMultisample);
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caps.add(Caps.TextureMultisample);
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limits.put(Limits.ColorTextureSamples, getInteger(GLExt.GL_MAX_COLOR_TEXTURE_SAMPLES));
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maxColorTexSamples = getInteger(GLExt.GL_MAX_COLOR_TEXTURE_SAMPLES);
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limits.put(Limits.DepthTextureSamples, getInteger(GLExt.GL_MAX_DEPTH_TEXTURE_SAMPLES));
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logger.log(Level.FINER, "Texture Multisample Color Samples: {0}", maxColorTexSamples);
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if (!limits.containsKey(Limits.FrameBufferSamples)) {
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// In case they want to query samples on main FB ...
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maxDepthTexSamples = getInteger(GLExt.GL_MAX_DEPTH_TEXTURE_SAMPLES);
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limits.put(Limits.FrameBufferSamples, limits.get(Limits.ColorTextureSamples));
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logger.log(Level.FINER, "Texture Multisample Depth Samples: {0}", maxDepthTexSamples);
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}
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}
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}
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if (hasExtension("GL_ARB_draw_buffers")) {
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if (hasExtension("GL_ARB_draw_buffers")) {
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maxMRTFBOAttachs = getInteger(GLExt.GL_MAX_DRAW_BUFFERS_ARB);
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limits.put(Limits.FrameBufferMrtAttachments, getInteger(GLExt.GL_MAX_DRAW_BUFFERS_ARB));
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if (maxMRTFBOAttachs > 1) {
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if (limits.get(Limits.FrameBufferMrtAttachments) > 1) {
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caps.add(Caps.FrameBufferMRT);
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caps.add(Caps.FrameBufferMRT);
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logger.log(Level.FINER, "FBO Max MRT renderbuffers: {0}", maxMRTFBOAttachs);
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}
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}
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} else {
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} else {
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maxMRTFBOAttachs = 1;
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limits.put(Limits.FrameBufferMrtAttachments, 1);
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}
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}
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}
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}
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@ -419,6 +400,8 @@ public class GLRenderer implements Renderer {
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logger.log(Level.FINER, "Samples: {0}", samples);
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logger.log(Level.FINER, "Samples: {0}", samples);
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boolean enabled = gl.glIsEnabled(GLExt.GL_MULTISAMPLE_ARB);
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boolean enabled = gl.glIsEnabled(GLExt.GL_MULTISAMPLE_ARB);
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if (samples > 0 && available && !enabled) {
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if (samples > 0 && available && !enabled) {
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// Doesn't seem to be neccessary .. OGL spec says its always
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// set by default?
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gl.glEnable(GLExt.GL_MULTISAMPLE_ARB);
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gl.glEnable(GLExt.GL_MULTISAMPLE_ARB);
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}
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}
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caps.add(Caps.Multisample);
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caps.add(Caps.Multisample);
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@ -430,6 +413,17 @@ public class GLRenderer implements Renderer {
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caps.add(Caps.Srgb);
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caps.add(Caps.Srgb);
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}
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}
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// Supports seamless cubemap
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if (hasExtension("GL_ARB_seamless_cube_map") || caps.contains(Caps.OpenGL32)) {
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caps.add(Caps.SeamlessCubemap);
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}
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if (hasExtension("GL_ARB_get_program_binary")) {
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// OK ..
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int binaryFormats = getInteger(GLExt.GL_NUM_PROGRAM_BINARY_FORMATS);
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System.out.println("Binary Formats: " + binaryFormats);
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}
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logger.log(Level.FINE, "Caps: {0}", caps);
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logger.log(Level.FINE, "Caps: {0}", caps);
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texUtil.initialize(caps);
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texUtil.initialize(caps);
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@ -564,24 +558,24 @@ public class GLRenderer implements Renderer {
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context.depthFunc = state.getDepthFunc();
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context.depthFunc = state.getDepthFunc();
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}
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}
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if (gl2 != null) {
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// if (gl2 != null) {
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if (state.isAlphaTest() && !context.alphaTestEnabled) {
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// if (state.isAlphaTest() && !context.alphaTestEnabled) {
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gl2.glEnable(GL2.GL_ALPHA_TEST);
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// gl2.glEnable(GL2.GL_ALPHA_TEST);
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gl2.glAlphaFunc(convertTestFunction(context.alphaFunc), context.alphaTestFallOff);
|
// gl2.glAlphaFunc(convertTestFunction(context.alphaFunc), context.alphaTestFallOff);
|
||||||
context.alphaTestEnabled = true;
|
// context.alphaTestEnabled = true;
|
||||||
} else if (!state.isAlphaTest() && context.alphaTestEnabled) {
|
// } else if (!state.isAlphaTest() && context.alphaTestEnabled) {
|
||||||
gl2.glDisable(GL2.GL_ALPHA_TEST);
|
// gl2.glDisable(GL2.GL_ALPHA_TEST);
|
||||||
context.alphaTestEnabled = false;
|
// context.alphaTestEnabled = false;
|
||||||
}
|
// }
|
||||||
if (state.getAlphaFallOff() != context.alphaTestFallOff) {
|
// if (state.getAlphaFallOff() != context.alphaTestFallOff) {
|
||||||
gl2.glAlphaFunc(convertTestFunction(context.alphaFunc), context.alphaTestFallOff);
|
// gl2.glAlphaFunc(convertTestFunction(context.alphaFunc), context.alphaTestFallOff);
|
||||||
context.alphaTestFallOff = state.getAlphaFallOff();
|
// context.alphaTestFallOff = state.getAlphaFallOff();
|
||||||
}
|
// }
|
||||||
if (state.getAlphaFunc() != context.alphaFunc) {
|
// if (state.getAlphaFunc() != context.alphaFunc) {
|
||||||
gl2.glAlphaFunc(convertTestFunction(state.getAlphaFunc()), context.alphaTestFallOff);
|
// gl2.glAlphaFunc(convertTestFunction(state.getAlphaFunc()), context.alphaTestFallOff);
|
||||||
context.alphaFunc = state.getAlphaFunc();
|
// context.alphaFunc = state.getAlphaFunc();
|
||||||
}
|
// }
|
||||||
}
|
// }
|
||||||
|
|
||||||
if (state.isDepthWrite() && !context.depthWriteEnabled) {
|
if (state.isDepthWrite() && !context.depthWriteEnabled) {
|
||||||
gl.glDepthMask(true);
|
gl.glDepthMask(true);
|
||||||
@ -1128,7 +1122,7 @@ public class GLRenderer implements Renderer {
|
|||||||
// Check if GLSL version is 1.5 for shader
|
// Check if GLSL version is 1.5 for shader
|
||||||
gl3.glBindFragDataLocation(id, 0, "outFragColor");
|
gl3.glBindFragDataLocation(id, 0, "outFragColor");
|
||||||
// For MRT
|
// For MRT
|
||||||
for (int i = 0; i < maxMRTFBOAttachs; i++) {
|
for (int i = 0; i < limits.get(Limits.FrameBufferMrtAttachments); i++) {
|
||||||
gl3.glBindFragDataLocation(id, i, "outFragData[" + i + "]");
|
gl3.glBindFragDataLocation(id, i, "outFragData[" + i + "]");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -1346,7 +1340,8 @@ public class GLRenderer implements Renderer {
|
|||||||
context.boundRB = id;
|
context.boundRB = id;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (fb.getWidth() > maxRBSize || fb.getHeight() > maxRBSize) {
|
int rbSize = limits.get(Limits.RenderBufferSize);
|
||||||
|
if (fb.getWidth() > rbSize || fb.getHeight() > rbSize) {
|
||||||
throw new RendererException("Resolution " + fb.getWidth()
|
throw new RendererException("Resolution " + fb.getWidth()
|
||||||
+ ":" + fb.getHeight() + " is not supported.");
|
+ ":" + fb.getHeight() + " is not supported.");
|
||||||
}
|
}
|
||||||
@ -1355,8 +1350,9 @@ public class GLRenderer implements Renderer {
|
|||||||
|
|
||||||
if (fb.getSamples() > 1 && caps.contains(Caps.FrameBufferMultisample)) {
|
if (fb.getSamples() > 1 && caps.contains(Caps.FrameBufferMultisample)) {
|
||||||
int samples = fb.getSamples();
|
int samples = fb.getSamples();
|
||||||
if (maxFBOSamples < samples) {
|
int maxSamples = limits.get(Limits.FrameBufferSamples);
|
||||||
samples = maxFBOSamples;
|
if (maxSamples < samples) {
|
||||||
|
samples = maxSamples;
|
||||||
}
|
}
|
||||||
glext.glRenderbufferStorageMultisampleEXT(GLExt.GL_RENDERBUFFER_EXT,
|
glext.glRenderbufferStorageMultisampleEXT(GLExt.GL_RENDERBUFFER_EXT,
|
||||||
samples,
|
samples,
|
||||||
@ -1576,7 +1572,7 @@ public class GLRenderer implements Renderer {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
if (fb.getNumColorBuffers() > maxFBOAttachs) {
|
if (fb.getNumColorBuffers() > limits.get(Limits.FrameBufferAttachments)) {
|
||||||
throw new RendererException("Framebuffer has more color "
|
throw new RendererException("Framebuffer has more color "
|
||||||
+ "attachments than are supported"
|
+ "attachments than are supported"
|
||||||
+ " by the video hardware!");
|
+ " by the video hardware!");
|
||||||
@ -1586,7 +1582,7 @@ public class GLRenderer implements Renderer {
|
|||||||
throw new RendererException("Multiple render targets "
|
throw new RendererException("Multiple render targets "
|
||||||
+ " are not supported by the video hardware");
|
+ " are not supported by the video hardware");
|
||||||
}
|
}
|
||||||
if (fb.getNumColorBuffers() > maxMRTFBOAttachs) {
|
if (fb.getNumColorBuffers() > limits.get(Limits.FrameBufferMrtAttachments)) {
|
||||||
throw new RendererException("Framebuffer has more"
|
throw new RendererException("Framebuffer has more"
|
||||||
+ " multi targets than are supported"
|
+ " multi targets than are supported"
|
||||||
+ " by the video hardware!");
|
+ " by the video hardware!");
|
||||||
@ -1809,6 +1805,17 @@ public class GLRenderer implements Renderer {
|
|||||||
gl.glTexParameteri(target, GL.GL_TEXTURE_MIN_FILTER, minFilter);
|
gl.glTexParameteri(target, GL.GL_TEXTURE_MIN_FILTER, minFilter);
|
||||||
image.getLastTextureState().minFilter = tex.getMinFilter();
|
image.getLastTextureState().minFilter = tex.getMinFilter();
|
||||||
}
|
}
|
||||||
|
if (caps.contains(Caps.SeamlessCubemap) && tex.getType() == Texture.Type.CubeMap) {
|
||||||
|
if (haveMips && !context.seamlessCubemap) {
|
||||||
|
// We can enable seamless cubemap filtering.
|
||||||
|
gl.glEnable(GLExt.GL_TEXTURE_CUBE_MAP_SEAMLESS);
|
||||||
|
context.seamlessCubemap = true;
|
||||||
|
} else if (!haveMips && context.seamlessCubemap) {
|
||||||
|
// For skyboxes (no mipmaps), disable seamless cubemap filtering.
|
||||||
|
gl.glDisable(GLExt.GL_TEXTURE_CUBE_MAP_SEAMLESS);
|
||||||
|
context.seamlessCubemap = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
if (tex.getAnisotropicFilter() > 1) {
|
if (tex.getAnisotropicFilter() > 1) {
|
||||||
if (caps.contains(Caps.TextureFilterAnisotropic)) {
|
if (caps.contains(Caps.TextureFilterAnisotropic)) {
|
||||||
@ -1940,11 +1947,12 @@ public class GLRenderer implements Renderer {
|
|||||||
|
|
||||||
// bind texture
|
// bind texture
|
||||||
int target = convertTextureType(type, img.getMultiSamples(), -1);
|
int target = convertTextureType(type, img.getMultiSamples(), -1);
|
||||||
|
if (context.boundTextures[unit] != img) {
|
||||||
if (context.boundTextureUnit != unit) {
|
if (context.boundTextureUnit != unit) {
|
||||||
gl.glActiveTexture(GL.GL_TEXTURE0 + unit);
|
gl.glActiveTexture(GL.GL_TEXTURE0 + unit);
|
||||||
context.boundTextureUnit = unit;
|
context.boundTextureUnit = unit;
|
||||||
}
|
}
|
||||||
if (context.boundTextures[unit] != img) {
|
|
||||||
gl.glBindTexture(target, texId);
|
gl.glBindTexture(target, texId);
|
||||||
context.boundTextures[unit] = img;
|
context.boundTextures[unit] = img;
|
||||||
|
|
||||||
@ -1975,9 +1983,9 @@ public class GLRenderer implements Renderer {
|
|||||||
int imageSamples = img.getMultiSamples();
|
int imageSamples = img.getMultiSamples();
|
||||||
if (imageSamples > 1) {
|
if (imageSamples > 1) {
|
||||||
if (img.getFormat().isDepthFormat()) {
|
if (img.getFormat().isDepthFormat()) {
|
||||||
img.setMultiSamples(Math.min(maxDepthTexSamples, imageSamples));
|
img.setMultiSamples(Math.min(limits.get(Limits.DepthTextureSamples), imageSamples));
|
||||||
} else {
|
} else {
|
||||||
img.setMultiSamples(Math.min(maxColorTexSamples, imageSamples));
|
img.setMultiSamples(Math.min(limits.get(Limits.ColorTextureSamples), imageSamples));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -1995,15 +2003,17 @@ public class GLRenderer implements Renderer {
|
|||||||
|
|
||||||
if (target == GL.GL_TEXTURE_CUBE_MAP) {
|
if (target == GL.GL_TEXTURE_CUBE_MAP) {
|
||||||
// Check max texture size before upload
|
// Check max texture size before upload
|
||||||
if (img.getWidth() > maxCubeTexSize || img.getHeight() > maxCubeTexSize) {
|
int cubeSize = limits.get(Limits.CubemapSize);
|
||||||
throw new RendererException("Cannot upload cubemap " + img + ". The maximum supported cubemap resolution is " + maxCubeTexSize);
|
if (img.getWidth() > cubeSize || img.getHeight() > cubeSize) {
|
||||||
|
throw new RendererException("Cannot upload cubemap " + img + ". The maximum supported cubemap resolution is " + cubeSize);
|
||||||
}
|
}
|
||||||
if (img.getWidth() != img.getHeight()) {
|
if (img.getWidth() != img.getHeight()) {
|
||||||
throw new RendererException("Cubemaps must have square dimensions");
|
throw new RendererException("Cubemaps must have square dimensions");
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
if (img.getWidth() > maxTexSize || img.getHeight() > maxTexSize) {
|
int texSize = limits.get(Limits.TextureSize);
|
||||||
throw new RendererException("Cannot upload texture " + img + ". The maximum supported texture resolution is " + maxTexSize);
|
if (img.getWidth() > texSize || img.getHeight() > texSize) {
|
||||||
|
throw new RendererException("Cannot upload texture " + img + ". The maximum supported texture resolution is " + texSize);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -42,7 +42,7 @@ import com.jme3.renderer.lwjgl.LwjglGLExt;
|
|||||||
import com.jme3.renderer.opengl.GL;
|
import com.jme3.renderer.opengl.GL;
|
||||||
import com.jme3.renderer.opengl.GL2;
|
import com.jme3.renderer.opengl.GL2;
|
||||||
import com.jme3.renderer.opengl.GL3;
|
import com.jme3.renderer.opengl.GL3;
|
||||||
import com.jme3.renderer.opengl.GLDebugGL2;
|
import com.jme3.renderer.opengl.GLDebugDesktop;
|
||||||
import com.jme3.renderer.opengl.GLExt;
|
import com.jme3.renderer.opengl.GLExt;
|
||||||
import com.jme3.renderer.opengl.GLFbo;
|
import com.jme3.renderer.opengl.GLFbo;
|
||||||
import com.jme3.renderer.opengl.GLRenderer;
|
import com.jme3.renderer.opengl.GLRenderer;
|
||||||
@ -218,12 +218,12 @@ public abstract class LwjglContext implements JmeContext {
|
|||||||
GLFbo glfbo = new LwjglGLExt();
|
GLFbo glfbo = new LwjglGLExt();
|
||||||
|
|
||||||
if (settings.getBoolean("GraphicsDebug")) {
|
if (settings.getBoolean("GraphicsDebug")) {
|
||||||
gl = new GLDebugGL2(gl, glfbo);
|
gl = new GLDebugDesktop(gl, glfbo);
|
||||||
glfbo = (GLFbo) gl;
|
glfbo = (GLFbo) gl;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (settings.getBoolean("GraphicsTrace")) {
|
if (settings.getBoolean("GraphicsTrace")) {
|
||||||
gl = (GL) GLTracer.createDesktopGlTracer(gl, GL2.class);
|
gl = (GL) GLTracer.createDesktopGlTracer(gl, GL.class, GL2.class, GL3.class);
|
||||||
glfbo = (GLFbo) GLTracer.createDesktopGlTracer(glfbo, GLExt.class);
|
glfbo = (GLFbo) GLTracer.createDesktopGlTracer(glfbo, GLExt.class);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Loading…
x
Reference in New Issue
Block a user