Hack fix for blenderloader.
The optimisation disabled would result in null TextureKeys. -> This would then result in textures being embedded into the j3o file, seriously bloating the assets. Signed-off-by: Kai Börnert <kai-boernert@visiongamestudios.de>
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@ -232,7 +232,7 @@ public class TextureHelper extends AbstractBlenderHelper {
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LOGGER.log(Level.FINE, "Fetching texture with OMA = {0}", imageStructure.getOldMemoryAddress());
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LOGGER.log(Level.FINE, "Fetching texture with OMA = {0}", imageStructure.getOldMemoryAddress());
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Texture result = null;
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Texture result = null;
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Image im = (Image) blenderContext.getLoadedFeature(imageStructure.getOldMemoryAddress(), LoadedDataType.FEATURE);
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Image im = (Image) blenderContext.getLoadedFeature(imageStructure.getOldMemoryAddress(), LoadedDataType.FEATURE);
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if (im == null) {
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// if (im == null) { HACK force reaload always, as constructor in else case is destroying the TextureKeys!
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if ("ID".equals(imageStructure.getType())) {
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if ("ID".equals(imageStructure.getType())) {
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LOGGER.fine("Loading texture from external blend file.");
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LOGGER.fine("Loading texture from external blend file.");
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result = (Texture) this.loadLibrary(imageStructure);
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result = (Texture) this.loadLibrary(imageStructure);
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@ -253,9 +253,9 @@ public class TextureHelper extends AbstractBlenderHelper {
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result = new Texture2D(new ImageLoader().loadImage(blenderContext.getInputStream(), dataFileBlock.getBlockPosition(), true));
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result = new Texture2D(new ImageLoader().loadImage(blenderContext.getInputStream(), dataFileBlock.getBlockPosition(), true));
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}
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}
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}
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}
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} else {
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//} else {
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result = new Texture2D(im);
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// result = new Texture2D(im);
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}
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// }
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if (result != null) {// render result is not being loaded
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if (result != null) {// render result is not being loaded
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blenderContext.addLoadedFeatures(imageStructure.getOldMemoryAddress(), LoadedDataType.STRUCTURE, imageStructure);
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blenderContext.addLoadedFeatures(imageStructure.getOldMemoryAddress(), LoadedDataType.STRUCTURE, imageStructure);
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