jME3
* RenderManager will reload "shader" boolean on each invocation of render(), since Renderer might not have proper capabilities set before canvas has been attached jMP * Fixed some illegal calls in SceneApplication git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7095 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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@ -10,7 +10,7 @@
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</condition>
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</fail>
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<target name="build" description="Builds the complete SDK" depends="-check-platform">
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<target name="build" description="Builds the complete SDK" depends="-check-platform, -update-sdk-platform-config">
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<ant dir="engine" target="update-sdk"/>
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<ant dir="sdk" target="build"/>
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</target>
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@ -74,4 +74,6 @@
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<replace file="sdk/nbproject/private/platform-private.properties" token="\" value="\\"/>
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</target>
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<target name="update-sdk-platform-config" depends="-update-sdk-platform-config"/>
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</project>
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@ -85,7 +85,7 @@ public class RenderManager {
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private Material forcedMaterial = null;
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private String forcedTechnique = null;
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private RenderState forcedRenderState = null;
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private final boolean shader;
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private boolean shader;
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private int viewX, viewY, viewWidth, viewHeight;
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private float near, far;
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private Matrix4f orthoMatrix = new Matrix4f();
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@ -734,6 +734,8 @@ public class RenderManager {
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return;
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}
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this.shader = renderer.getCaps().contains(Caps.GLSL100);
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for (int i = 0; i < preViewPorts.size(); i++) {
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renderViewPort(preViewPorts.get(i), tpf);
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}
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@ -127,8 +127,6 @@ public class SceneApplication extends Application implements LookupProvider, Loo
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createCanvas();
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startCanvas(true);
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getContext().setAutoFlushFrames(true);
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getContext().setSystemListener(this);
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progressHandle.progress("initialize Base Application", 1);
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// if (!java.awt.EventQueue.isDispatchThread()) {
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// java.awt.EventQueue.invokeAndWait(new Runnable() {
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@ -180,9 +178,6 @@ public class SceneApplication extends Application implements LookupProvider, Loo
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previewProcessor = new ScenePreviewProcessor();
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previewProcessor.setupPreviewView();
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// enable depth test and back-face culling for performance
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renderer.applyRenderState(RenderState.DEFAULT);
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getProgressHandle().progress("Prepare Camera", 4);
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camLight = new PointLight();
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camLight.setColor(ColorRGBA.White);
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@ -244,7 +239,9 @@ public class SceneApplication extends Application implements LookupProvider, Loo
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guiNode.updateGeometricState();
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toolsNode.updateGeometricState();
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getStateManager().render(renderManager);
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renderManager.render(tpf);
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if (context.isRenderable()){
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renderManager.render(tpf);
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}
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getStateManager().postRender();
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} catch (Exception e) {
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handleError(e.getMessage(), e);
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