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@ -112,29 +112,6 @@ public class AudioNode extends Node { |
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public AudioNode() { |
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public AudioNode() { |
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} |
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} |
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/** |
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* Creates a new <code>AudioNode</code> without any audio data set. |
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* |
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* @param audioRenderer The audio renderer to use for playing. Cannot be null. |
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* |
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* @deprecated AudioRenderer parameter is ignored. |
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*/ |
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public AudioNode(AudioRenderer audioRenderer) { |
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} |
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/** |
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* Creates a new <code>AudioNode</code> with the given data and key. |
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* |
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* @param audioRenderer The audio renderer to use for playing. Cannot be null. |
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* @param audioData The audio data contains the audio track to play. |
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* @param audioKey The audio key that was used to load the AudioData |
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* |
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* @deprecated AudioRenderer parameter is ignored. |
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*/ |
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public AudioNode(AudioRenderer audioRenderer, AudioData audioData, AudioKey audioKey) { |
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setAudioData(audioData, audioKey); |
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} |
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/** |
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/** |
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* Creates a new <code>AudioNode</code> with the given data and key. |
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* Creates a new <code>AudioNode</code> with the given data and key. |
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* |
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* |
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@ -145,26 +122,6 @@ public class AudioNode extends Node { |
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setAudioData(audioData, audioKey); |
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setAudioData(audioData, audioKey); |
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} |
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} |
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/** |
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* Creates a new <code>AudioNode</code> with the given audio file. |
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* |
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* @param audioRenderer The audio renderer to use for playing. Cannot be null. |
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* @param assetManager The asset manager to use to load the audio file |
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* @param name The filename of the audio file |
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* @param stream If true, the audio will be streamed gradually from disk, |
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* otherwise, it will be buffered. |
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* @param streamCache If stream is also true, then this specifies if |
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* the stream cache is used. When enabled, the audio stream will |
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* be read entirely but not decoded, allowing features such as |
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* seeking, looping and determining duration. |
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* |
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* @deprecated AudioRenderer parameter is ignored. |
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*/ |
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public AudioNode(AudioRenderer audioRenderer, AssetManager assetManager, String name, boolean stream, boolean streamCache) { |
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this.audioKey = new AudioKey(name, stream, streamCache); |
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this.data = (AudioData) assetManager.loadAsset(audioKey); |
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} |
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/** |
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/** |
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* Creates a new <code>AudioNode</code> with the given audio file. |
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* Creates a new <code>AudioNode</code> with the given audio file. |
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* |
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* |
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@ -179,22 +136,7 @@ public class AudioNode extends Node { |
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*/ |
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*/ |
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public AudioNode(AssetManager assetManager, String name, boolean stream, boolean streamCache) { |
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public AudioNode(AssetManager assetManager, String name, boolean stream, boolean streamCache) { |
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this.audioKey = new AudioKey(name, stream, streamCache); |
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this.audioKey = new AudioKey(name, stream, streamCache); |
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this.data = (AudioData) assetManager.loadAsset(audioKey); |
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this.data = (AudioData) assetManager.loadAsset(audioKey).data; |
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} |
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/** |
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* Creates a new <code>AudioNode</code> with the given audio file. |
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* |
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* @param audioRenderer The audio renderer to use for playing. Cannot be null. |
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* @param assetManager The asset manager to use to load the audio file |
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* @param name The filename of the audio file |
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* @param stream If true, the audio will be streamed gradually from disk, |
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* otherwise, it will be buffered. |
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* |
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* @deprecated AudioRenderer parameter is ignored. |
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*/ |
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public AudioNode(AudioRenderer audioRenderer, AssetManager assetManager, String name, boolean stream) { |
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this(audioRenderer, assetManager, name, stream, false); |
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} |
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} |
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/** |
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/** |
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@ -787,7 +729,7 @@ public class AudioNode extends Node { |
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if (audioKey != null) { |
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if (audioKey != null) { |
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try { |
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try { |
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data = im.getAssetManager().loadAudio(audioKey); |
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data = im.getAssetManager().loadAsset(audioKey).data; |
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} catch (AssetNotFoundException ex){ |
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} catch (AssetNotFoundException ex){ |
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Logger.getLogger(AudioNode.class.getName()).log(Level.FINE, "Cannot locate {0} for audio node {1}", new Object[]{audioKey, key}); |
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Logger.getLogger(AudioNode.class.getName()).log(Level.FINE, "Cannot locate {0} for audio node {1}", new Object[]{audioKey, key}); |
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data = PlaceholderAssets.getPlaceholderAudio(); |
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data = PlaceholderAssets.getPlaceholderAudio(); |
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