Removing fix up axis checking for mesh vertices.

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8361 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
3.0
Kae..pl 13 years ago
parent 952081b192
commit 984bab2ae9
  1. 6
      engine/src/blender/com/jme3/scene/plugins/blender/meshes/MeshHelper.java

@ -498,11 +498,7 @@ public class MeshHelper extends AbstractBlenderHelper {
List<Structure> mVerts = pMVert.fetchData(blenderContext.getInputStream()); List<Structure> mVerts = pMVert.fetchData(blenderContext.getInputStream());
for (int i = 0; i < verticesAmount; ++i) { for (int i = 0; i < verticesAmount; ++i) {
DynamicArray<Number> coordinates = (DynamicArray<Number>) mVerts.get(i).getFieldValue("co"); DynamicArray<Number> coordinates = (DynamicArray<Number>) mVerts.get(i).getFieldValue("co");
if (blenderContext.getBlenderKey().isFixUpAxis()) { vertices[i] = new Vector3f(coordinates.get(0).floatValue(), coordinates.get(1).floatValue(), coordinates.get(2).floatValue());
vertices[i] = new Vector3f(coordinates.get(0).floatValue(), coordinates.get(2).floatValue(), -coordinates.get(1).floatValue());
} else {
vertices[i] = new Vector3f(coordinates.get(0).floatValue(), coordinates.get(1).floatValue(), coordinates.get(2).floatValue());
}
} }
return vertices; return vertices;
} }

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