Cinematic changes :
- more consistency in the way to handle time - Complete refactoring of MotionPath interpolation (simpler and way faster) - Time seeking should now work correctly. git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9168 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
This commit is contained in:
parent
72561e7a8b
commit
9836918a07
@ -35,6 +35,7 @@ import com.jme3.animation.LoopMode;
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import com.jme3.app.Application;
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import com.jme3.app.state.AppState;
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import com.jme3.app.state.AppStateManager;
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import com.jme3.asset.TextureKey;
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import com.jme3.cinematic.events.AbstractCinematicEvent;
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import com.jme3.cinematic.events.CinematicEvent;
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import com.jme3.cinematic.events.CinematicEventListener;
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@ -58,7 +59,7 @@ import java.util.logging.Logger;
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* @author Nehon
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*/
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public class Cinematic extends AbstractCinematicEvent implements AppState {
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private static final Logger logger = Logger.getLogger(Application.class.getName());
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private Node scene;
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protected TimeLine timeLine = new TimeLine();
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@ -67,36 +68,33 @@ public class Cinematic extends AbstractCinematicEvent implements AppState {
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private Map<String, CameraNode> cameras = new HashMap<String, CameraNode>();
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private CameraNode currentCam;
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private boolean initialized = false;
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private Map<String, Map<String, Object>> eventsData;
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private int scheduledPause = -1;
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private Map<String, Map<String, Object>> eventsData;
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public Cinematic() {
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}
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public Cinematic(Node scene) {
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this.scene = scene;
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}
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public Cinematic(Node scene, float initialDuration) {
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super(initialDuration);
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this.scene = scene;
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}
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public Cinematic(Node scene, LoopMode loopMode) {
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super(loopMode);
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this.scene = scene;
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}
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public Cinematic(Node scene, float initialDuration, LoopMode loopMode) {
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super(initialDuration, loopMode);
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this.scene = scene;
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}
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@Override
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public void onPlay() {
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if (isInitialized()) {
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scheduledPause = -1;
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//enableCurrentCam(true);
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if (playState == PlayState.Paused) {
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for (int i = 0; i < cinematicEvents.size(); i++) {
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CinematicEvent ce = cinematicEvents.get(i);
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@ -107,7 +105,7 @@ public class Cinematic extends AbstractCinematicEvent implements AppState {
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}
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}
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}
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@Override
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public void onStop() {
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time = 0;
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@ -118,7 +116,7 @@ public class Cinematic extends AbstractCinematicEvent implements AppState {
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}
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enableCurrentCam(false);
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}
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@Override
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public void onPause() {
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for (int i = 0; i < cinematicEvents.size(); i++) {
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@ -128,28 +126,28 @@ public class Cinematic extends AbstractCinematicEvent implements AppState {
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}
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}
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}
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@Override
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public void write(JmeExporter ex) throws IOException {
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super.write(ex);
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OutputCapsule oc = ex.getCapsule(this);
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oc.writeSavableArrayList((ArrayList) cinematicEvents, "cinematicEvents", null);
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oc.writeStringSavableMap(cameras, "cameras", null);
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oc.write(timeLine, "timeLine", null);
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}
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@Override
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public void read(JmeImporter im) throws IOException {
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super.read(im);
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InputCapsule ic = im.getCapsule(this);
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cinematicEvents = ic.readSavableArrayList("cinematicEvents", null);
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cameras = (Map<String, CameraNode>) ic.readStringSavableMap("cameras", null);
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timeLine = (TimeLine) ic.readSavable("timeLine", null);
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}
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@Override
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public void setSpeed(float speed) {
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super.setSpeed(speed);
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@ -157,67 +155,53 @@ public class Cinematic extends AbstractCinematicEvent implements AppState {
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CinematicEvent ce = cinematicEvents.get(i);
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ce.setSpeed(speed);
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}
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}
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public void initialize(AppStateManager stateManager, Application app) {
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initEvent(app, this);
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for (CinematicEvent cinematicEvent : cinematicEvents) {
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cinematicEvent.initEvent(app, this);
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}
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initialized = true;
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}
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public boolean isInitialized() {
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return initialized;
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}
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public void setEnabled(boolean enabled) {
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if (enabled) {
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play();
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}
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}
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public boolean isEnabled() {
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return playState == PlayState.Playing;
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}
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public void stateAttached(AppStateManager stateManager) {
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}
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public void stateDetached(AppStateManager stateManager) {
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stop();
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}
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public void update(float tpf) {
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if (isInitialized()) {
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internalUpdate(tpf);
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}
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}
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private void step() {
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if (playState != PlayState.Playing) {
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play();
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scheduledPause = 2;
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}
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}
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@Override
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public void onUpdate(float tpf) {
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if (scheduledPause >= 0) {
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if (scheduledPause == 0) {
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pause();
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}
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scheduledPause--;
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}
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public void onUpdate(float tpf) {
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for (int i = 0; i < cinematicEvents.size(); i++) {
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CinematicEvent ce = cinematicEvents.get(i);
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ce.internalUpdate(tpf);
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}
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int keyFrameIndex = timeLine.getKeyFrameIndexFromTime(time);
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//iterate to make sure every key frame is triggered
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@ -227,13 +211,13 @@ public class Cinematic extends AbstractCinematicEvent implements AppState {
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keyFrame.trigger();
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}
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}
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lastFetchedKeyFrame = keyFrameIndex;
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}
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@Override
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public void setTime(float time) {
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super.setTime(time);
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super.setTime(time);
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int keyFrameIndex = timeLine.getKeyFrameIndexFromTime(time);
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//triggering all the event from start to "time"
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@ -242,17 +226,18 @@ public class Cinematic extends AbstractCinematicEvent implements AppState {
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KeyFrame keyFrame = timeLine.get(i);
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if (keyFrame != null) {
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for (CinematicEvent ce : keyFrame.getCinematicEvents()) {
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if (playState == PlayState.Playing) {
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ce.play();
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}
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ce.play();
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ce.setTime(time - timeLine.getKeyFrameTime(keyFrame));
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}
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}
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}
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if (playState != PlayState.Playing) {
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pause();
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}
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step();
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// step();
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}
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public KeyFrame addCinematicEvent(float timeStamp, CinematicEvent cinematicEvent) {
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KeyFrame keyFrame = timeLine.getKeyFrameAtTime(timeStamp);
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if (keyFrame == null) {
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@ -263,13 +248,13 @@ public class Cinematic extends AbstractCinematicEvent implements AppState {
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cinematicEvents.add(cinematicEvent);
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return keyFrame;
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}
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public void render(RenderManager rm) {
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}
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public void postRender() {
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}
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public void cleanup() {
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}
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@ -285,10 +270,10 @@ public class Cinematic extends AbstractCinematicEvent implements AppState {
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d = (ce.getDuration() * ce.getSpeed());
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}
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}
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initialDuration = d;
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}
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public CameraNode bindCamera(String cameraName, Camera cam) {
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CameraNode node = new CameraNode(cameraName, cam);
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node.setControlDir(ControlDirection.SpatialToCamera);
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@ -297,17 +282,17 @@ public class Cinematic extends AbstractCinematicEvent implements AppState {
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scene.attachChild(node);
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return node;
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}
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public CameraNode getCamera(String cameraName) {
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return cameras.get(cameraName);
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}
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private void enableCurrentCam(boolean enabled) {
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if (currentCam != null) {
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currentCam.getControl(CameraControl.class).setEnabled(enabled);
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}
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}
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public void setActiveCamera(String cameraName) {
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enableCurrentCam(false);
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currentCam = cameras.get(cameraName);
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@ -316,51 +301,51 @@ public class Cinematic extends AbstractCinematicEvent implements AppState {
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}
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enableCurrentCam(true);
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}
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public void activateCamera(final float timeStamp, final String cameraName) {
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addCinematicEvent(timeStamp, new AbstractCinematicEvent() {
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@Override
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public void play() {
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super.play();
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stop();
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}
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@Override
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public void onPlay() {
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setActiveCamera(cameraName);
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}
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@Override
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public void onUpdate(float tpf) {
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}
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@Override
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public void onStop() {
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}
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@Override
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public void onPause() {
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}
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@Override
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public void setTime(float time) {
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play();
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}
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});
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}
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public void setScene(Node scene) {
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this.scene = scene;
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}
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private Map<String, Map<String, Object>> getEventsData() {
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if (eventsData == null) {
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eventsData = new HashMap<String, Map<String, Object>>();
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}
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return eventsData;
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}
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public void putEventData(String type, String name, Object object) {
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Map<String, Map<String, Object>> data = getEventsData();
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Map<String, Object> row = data.get(type);
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@ -369,7 +354,7 @@ public class Cinematic extends AbstractCinematicEvent implements AppState {
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}
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row.put(name, object);
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}
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public Object getEventData(String type, String name) {
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if (eventsData != null) {
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Map<String, Object> row = eventsData.get(type);
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@ -379,7 +364,7 @@ public class Cinematic extends AbstractCinematicEvent implements AppState {
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}
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return null;
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}
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public Savable removeEventData(String type, String name) {
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if (eventsData != null) {
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Map<String, Object> row = eventsData.get(type);
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@ -389,7 +374,7 @@ public class Cinematic extends AbstractCinematicEvent implements AppState {
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}
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return null;
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}
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public Node getScene() {
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return scene;
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}
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@ -81,56 +81,23 @@ public class MotionPath implements Savable {
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TempVars vars = TempVars.get();
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Vector3f temp = vars.vect1;
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Vector3f tmpVector = vars.vect2;
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switch (spline.getType()) {
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case CatmullRom:
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//computing traveled distance according to new time
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traveledDistance = time * (getLength() / control.getInitialDuration());
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//this iterative process is done to keep the spatial travel at a constant speed on the path even if
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//waypoints are not equally spread over the path
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//getting waypoint index and current value from new traveled distance
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Vector2f v = getWayPointIndexForDistance(traveledDistance);
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// we compute the theorical distance that the spatial should travel on this frame
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val = (time * (spline.getTotalLength() / control.getDuration())) - control.getTraveledDistance();
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//adding and epsilon value to the control currents value
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control.setCurrentValue(control.getCurrentValue() + eps);
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//computing the new position at current value
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spline.interpolate(control.getCurrentValue(), control.getCurrentWayPoint(), temp);
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//computing traveled distance at current value
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float dist = getDist(control, temp, tmpVector);
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//While the distance traveled this frame is below the theorical distance we iterate the obove computation
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while (dist < val) {
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//storing the distance traveled this frame
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traveledDistance = dist;
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control.setCurrentValue(control.getCurrentValue() + eps);
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spline.interpolate(control.getCurrentValue(), control.getCurrentWayPoint(), temp);
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dist = getDist(control, temp, tmpVector);
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}
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//compute the direction of the spline
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if (control.needsDirection()) {
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tmpVector.set(temp);
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control.setDirection(tmpVector.subtractLocal(control.getSpatial().getLocalTranslation()).normalizeLocal());
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}
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//updating traveled distance to the total distance traveled by the spatial since the start
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traveledDistance += control.getTraveledDistance();
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break;
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case Linear:
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//distance traveled this frame
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val = (time * (spline.getTotalLength() / control.getDuration())) - control.getTraveledDistance();
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// computing total traveled distance
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traveledDistance = control.getTraveledDistance() + val;
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//computing interpolation ratio for this frame
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val = val / spline.getSegmentsLength().get(control.getCurrentWayPoint());
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control.setCurrentValue(Math.min(control.getCurrentValue() + val, 1.0f));
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//interpolationg position
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spline.interpolate(control.getCurrentValue(), control.getCurrentWayPoint(), temp);
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//computing line direction
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if (control.needsDirection()) {
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tmpVector.set(spline.getControlPoints().get(control.getCurrentWayPoint() + 1));
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control.setDirection(tmpVector.subtractLocal(spline.getControlPoints().get(control.getCurrentWayPoint())).normalizeLocal());
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}
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break;
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default:
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break;
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//setting values
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control.setCurrentWayPoint((int) v.x);
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control.setCurrentValue(v.y);
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//interpolating new position
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getSpline().interpolate(control.getCurrentValue(), control.getCurrentWayPoint(), temp);
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if (control.needsDirection()) {
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tmpVector.set(temp);
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control.setDirection(tmpVector.subtractLocal(control.getSpatial().getLocalTranslation()).normalizeLocal());
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}
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control.getSpatial().setLocalTranslation(temp);
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vars.release();
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return traveledDistance;
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@ -39,8 +39,6 @@ import com.jme3.export.InputCapsule;
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import com.jme3.export.JmeExporter;
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import com.jme3.export.JmeImporter;
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import com.jme3.export.OutputCapsule;
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import com.jme3.system.NanoTimer;
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import com.jme3.system.Timer;
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import java.io.IOException;
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import java.util.ArrayList;
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import java.util.List;
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@ -59,12 +57,8 @@ public abstract class AbstractCinematicEvent implements CinematicEvent {
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protected float initialDuration = 10;
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protected LoopMode loopMode = LoopMode.DontLoop;
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protected float time = 0;
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protected Timer timer;
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protected float start = 0;
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/**
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* the last time the event was paused
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*/
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protected float elapsedTimePause = 0;
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protected boolean resuming = false;
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/**
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* the list of listeners
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*/
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@ -108,12 +102,6 @@ public abstract class AbstractCinematicEvent implements CinematicEvent {
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public void play() {
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onPlay();
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playState = PlayState.Playing;
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if (timer == null) {
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//only when used as a control
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timer = new NanoTimer();
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}
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start = timer.getTimeInSeconds();
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//timer.reset();
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if (listeners != null) {
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for (int i = 0; i < listeners.size(); i++) {
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CinematicEventListener cel = listeners.get(i);
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@ -133,7 +121,7 @@ public abstract class AbstractCinematicEvent implements CinematicEvent {
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*/
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public void internalUpdate(float tpf) {
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if (playState == PlayState.Playing) {
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time = time+ (tpf * speed);
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time = time + (tpf * speed);
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//time = elapsedTimePause + (timer.getTimeInSeconds() - start) * speed;
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onUpdate(tpf);
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@ -157,7 +145,6 @@ public abstract class AbstractCinematicEvent implements CinematicEvent {
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onStop();
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time = 0;
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playState = PlayState.Stopped;
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elapsedTimePause = 0;
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if (listeners != null) {
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for (int i = 0; i < listeners.size(); i++) {
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CinematicEventListener cel = listeners.get(i);
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@ -177,7 +164,6 @@ public abstract class AbstractCinematicEvent implements CinematicEvent {
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public void pause() {
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onPause();
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playState = PlayState.Paused;
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elapsedTimePause = time;
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if (listeners != null) {
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for (int i = 0; i < listeners.size(); i++) {
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CinematicEventListener cel = listeners.get(i);
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@ -291,8 +277,6 @@ public abstract class AbstractCinematicEvent implements CinematicEvent {
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* @param cinematic
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*/
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public void initEvent(Application app, Cinematic cinematic) {
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timer = app.getContext().getTimer();
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//timer = new NanoTimer();
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}
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/**
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@ -327,10 +311,7 @@ public abstract class AbstractCinematicEvent implements CinematicEvent {
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* @param time the time to fast forward to
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*/
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public void setTime(float time) {
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elapsedTimePause = time / speed;
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if (playState == PlayState.Playing) {
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start = timer.getTimeInSeconds();
|
||||
}
|
||||
this.time = time / speed;
|
||||
}
|
||||
|
||||
public float getTime() {
|
||||
|
@ -122,6 +122,7 @@ public class AnimationTrack extends AbstractCinematicEvent {
|
||||
|
||||
}
|
||||
channel.setTime(t);
|
||||
channel.getControl().update(0);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@ -131,8 +131,8 @@ public interface CinematicEvent extends Savable {
|
||||
* When this method is invoked, the event should fast forward to the given time according tim 0 is the start of the event.
|
||||
* @param time the time to fast forward to
|
||||
*/
|
||||
public void setTime(float time);
|
||||
|
||||
public void setTime(float time);
|
||||
|
||||
/**
|
||||
* returns the current time of the cinematic event
|
||||
* @return the time
|
||||
|
@ -165,10 +165,12 @@ public class MotionTrack extends AbstractCinematicEvent implements Control {
|
||||
if (isControl) {
|
||||
|
||||
if (playState == PlayState.Playing) {
|
||||
time = (elapsedTimePause + timer.getTimeInSeconds() - start) * speed;
|
||||
onUpdate(tpf);
|
||||
time = time + (tpf * speed);
|
||||
|
||||
if (time >= initialDuration && loopMode == loopMode.DontLoop) {
|
||||
stop();
|
||||
} else {
|
||||
onUpdate(tpf);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -183,40 +185,12 @@ public class MotionTrack extends AbstractCinematicEvent implements Control {
|
||||
@Override
|
||||
public void setTime(float time) {
|
||||
super.setTime(time);
|
||||
|
||||
//computing traveled distance according to new time
|
||||
traveledDistance = time * (path.getLength() / initialDuration);
|
||||
|
||||
TempVars vars = TempVars.get();
|
||||
Vector3f temp = vars.vect1;
|
||||
//getting waypoint index and current value from new traveled distance
|
||||
Vector2f v = path.getWayPointIndexForDistance(traveledDistance);
|
||||
//setting values
|
||||
currentWayPoint = (int) v.x;
|
||||
setCurrentValue(v.y);
|
||||
//interpolating new position
|
||||
path.getSpline().interpolate(getCurrentValue(), getCurrentWayPoint(), temp);
|
||||
//setting new position to the spatial
|
||||
spatial.setLocalTranslation(temp);
|
||||
vars.release();
|
||||
onUpdate(0);
|
||||
}
|
||||
|
||||
public void onUpdate(float tpf) {
|
||||
public void onUpdate(float tpf) {
|
||||
traveledDistance = path.interpolatePath(time, this);
|
||||
computeTargetDirection();
|
||||
|
||||
if (currentValue >= 1.0f) {
|
||||
currentValue = 0;
|
||||
currentWayPoint++;
|
||||
path.triggerWayPointReach(currentWayPoint, this);
|
||||
}
|
||||
if (currentWayPoint == path.getNbWayPoints() - 1) {
|
||||
if (loopMode == LoopMode.Loop) {
|
||||
currentWayPoint = 0;
|
||||
} else {
|
||||
stop();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
@ -346,7 +320,10 @@ public class MotionTrack extends AbstractCinematicEvent implements Control {
|
||||
*
|
||||
*/
|
||||
public void setCurrentWayPoint(int currentWayPoint) {
|
||||
this.currentWayPoint = currentWayPoint;
|
||||
if (this.currentWayPoint != currentWayPoint) {
|
||||
this.currentWayPoint = currentWayPoint;
|
||||
path.triggerWayPointReach(currentWayPoint, this);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -48,7 +48,7 @@ import java.io.IOException;
|
||||
public class SoundTrack extends AbstractCinematicEvent {
|
||||
|
||||
protected String path;
|
||||
protected AudioNode audioNode;
|
||||
protected AudioNode audioNode;
|
||||
protected boolean stream = false;
|
||||
|
||||
/**
|
||||
@ -82,7 +82,7 @@ public class SoundTrack extends AbstractCinematicEvent {
|
||||
}
|
||||
|
||||
public SoundTrack(String path, boolean stream, float initialDuration, LoopMode loopMode) {
|
||||
super(initialDuration, loopMode);
|
||||
super(initialDuration, loopMode);
|
||||
this.path = path;
|
||||
this.stream = stream;
|
||||
}
|
||||
@ -93,12 +93,12 @@ public class SoundTrack extends AbstractCinematicEvent {
|
||||
}
|
||||
|
||||
public SoundTrack(String path, LoopMode loopMode) {
|
||||
super(loopMode);
|
||||
super(loopMode);
|
||||
this.path = path;
|
||||
}
|
||||
|
||||
public SoundTrack(String path, float initialDuration, LoopMode loopMode) {
|
||||
super(initialDuration, loopMode);
|
||||
super(initialDuration, loopMode);
|
||||
this.path = path;
|
||||
}
|
||||
|
||||
@ -106,7 +106,7 @@ public class SoundTrack extends AbstractCinematicEvent {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void initEvent(Application app, Cinematic cinematic) {
|
||||
public void initEvent(Application app, Cinematic cinematic) {
|
||||
super.initEvent(app, cinematic);
|
||||
audioNode = new AudioNode(app.getAssetManager(), path, stream);
|
||||
setLoopMode(loopMode);
|
||||
@ -115,23 +115,27 @@ public class SoundTrack extends AbstractCinematicEvent {
|
||||
@Override
|
||||
public void setTime(float time) {
|
||||
super.setTime(time);
|
||||
//TODO has to be implemented in the audioRenderer
|
||||
//can occur on rewind
|
||||
if (time < 0) {
|
||||
stop();
|
||||
}
|
||||
audioNode.setTimeOffset(time);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onPlay() {
|
||||
audioNode.play();
|
||||
audioNode.play();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onStop() {
|
||||
audioNode.stop();
|
||||
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onPause() {
|
||||
audioNode.pause();
|
||||
audioNode.pause();
|
||||
}
|
||||
|
||||
@Override
|
||||
@ -152,7 +156,7 @@ public class SoundTrack extends AbstractCinematicEvent {
|
||||
@Override
|
||||
public void setLoopMode(LoopMode loopMode) {
|
||||
super.setLoopMode(loopMode);
|
||||
|
||||
|
||||
if (loopMode != LoopMode.DontLoop) {
|
||||
audioNode.setLooping(true);
|
||||
} else {
|
||||
|
Loading…
x
Reference in New Issue
Block a user