define_list_fix
Sebastian Weiß 8 years ago
parent 9e5d9613ec
commit 97cac35105
  1. 25
      jme3-core/src/main/java/com/jme3/texture/FrameBuffer.java

@ -363,6 +363,30 @@ public class FrameBuffer extends NativeObject {
colorBufs.clear(); colorBufs.clear();
} }
/**
* Add a color buffer without a texture bound to it.
* If MRT is enabled, then each subsequently added texture or buffer can be
* rendered to through a shader that writes to the array <code>gl_FragData</code>.
* If MRT is not enabled, then the index set with {@link FrameBuffer#setTargetIndex(int) }
* is rendered to by the shader.
*
* @param format the format of the color buffer
* @see #addColorTexture(com.jme3.texture.Texture2D)
*/
public void addColorBuffer(Image.Format format){
if (id != -1)
throw new UnsupportedOperationException("FrameBuffer already initialized.");
if (format.isDepthFormat())
throw new IllegalArgumentException("Color buffer format must be color/luminance.");
RenderBuffer colorBuf = new RenderBuffer();
colorBuf.slot = colorBufs.size();
colorBuf.format = format;
colorBufs.add(colorBuf);
}
/** /**
* Add a color texture to use for this framebuffer. * Add a color texture to use for this framebuffer.
* If MRT is enabled, then each subsequently added texture can be * If MRT is enabled, then each subsequently added texture can be
@ -371,6 +395,7 @@ public class FrameBuffer extends NativeObject {
* is rendered to by the shader. * is rendered to by the shader.
* *
* @param tex The texture to add. * @param tex The texture to add.
* @see #addColorBuffer(com.jme3.texture.Image.Format)
*/ */
public void addColorTexture(Texture2D tex) { public void addColorTexture(Texture2D tex) {
if (id != -1) if (id != -1)

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