- cleanup OffScreenPanel lifecycle

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10182 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
3.0
nor..67 12 years ago
parent 9102610da6
commit 97558ab94f
  1. 2
      sdk/jme3-core/src/com/jme3/gde/core/scene/OffScenePanel.form
  2. 20
      sdk/jme3-core/src/com/jme3/gde/core/scene/OffScenePanel.java

@ -1,4 +1,4 @@
<?xml version="1.1" encoding="UTF-8" ?>
<?xml version="1.0" encoding="UTF-8" ?>
<Form version="1.4" maxVersion="1.7" type="org.netbeans.modules.form.forminfo.JPanelFormInfo">
<Events>

@ -73,7 +73,7 @@ public class OffScenePanel extends javax.swing.JPanel implements SceneProcessor
private int width = 640, height = 480;
private ByteBuffer cpuBuf;
// private byte[] cpuArray;
private Node rootNode = new Node("Root Node");
private final Node rootNode = new Node("Root Node");
private FrameBuffer offBuffer;
private ViewPort viewPort;
private Camera camera;
@ -98,6 +98,7 @@ public class OffScenePanel extends javax.swing.JPanel implements SceneProcessor
this.width = width;
this.height = height;
initComponents();
setupScene();
}
public void resizeGLView(final int x, final int y) {
@ -138,7 +139,7 @@ public class OffScenePanel extends javax.swing.JPanel implements SceneProcessor
public Object call() throws Exception {
setupOffView();
setupOffBuffer();
setupScene();
attachScene();
return null;
}
});
@ -157,17 +158,20 @@ public class OffScenePanel extends javax.swing.JPanel implements SceneProcessor
}
private void setupScene() {
//setup framebuffer's cam
camera.setFrustumPerspective(45f, 1f, 1f, 1000f);
camera.setLocation(new Vector3f(5f, 5f, 5f));
camera.lookAt(new Vector3f(0f, 0f, 0f), Vector3f.UNIT_Y);
// setup framebuffer's scene
light = new PointLight();
light.setPosition(camera.getLocation());
light.setColor(ColorRGBA.White);
rootNode.addLight(light);
}
private void attachScene() {
// attach the scene to the viewport to be rendered
//setup framebuffer's cam
light.setPosition(camera.getLocation());
camera.setFrustumPerspective(45f, 1f, 1f, 1000f);
camera.setLocation(new Vector3f(5f, 5f, 5f));
camera.lookAt(new Vector3f(0f, 0f, 0f), Vector3f.UNIT_Y);
viewPort.attachScene(rootNode);
}

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