Fixed viewport uniforms binding
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9561 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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@ -813,6 +813,7 @@ public class RenderManager {
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viewY = (int) (cam.getViewPortBottom() * cam.getHeight());
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viewWidth = (int) ((cam.getViewPortRight() - cam.getViewPortLeft()) * cam.getWidth());
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viewHeight = (int) ((cam.getViewPortTop() - cam.getViewPortBottom()) * cam.getHeight());
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uniformBindingManager.setViewPort(viewX, viewY, viewWidth, viewHeight);
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renderer.setViewPort(viewX, viewY, viewWidth, viewHeight);
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renderer.setClipRect(viewX, viewY, viewWidth, viewHeight);
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cam.clearViewportChanged();
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@ -7,6 +7,7 @@ package com.jme3.shader;
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import com.jme3.math.*;
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import com.jme3.renderer.Camera;
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import com.jme3.renderer.RenderManager;
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import com.jme3.renderer.ViewPort;
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import com.jme3.system.Timer;
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import java.util.List;
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@ -29,18 +30,14 @@ public class UniformBindingManager {
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camLeft = new Vector3f(),
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camDir = new Vector3f(),
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camLoc = new Vector3f();
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private Matrix4f tempMatrix = new Matrix4f();
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private Matrix4f viewMatrix = new Matrix4f();
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private Matrix4f projMatrix = new Matrix4f();
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private Matrix4f viewProjMatrix = new Matrix4f();
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private Matrix4f worldMatrix = new Matrix4f();
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private Matrix4f worldViewMatrix = new Matrix4f();
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private Matrix4f worldViewProjMatrix = new Matrix4f();
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private Matrix3f normalMatrix = new Matrix3f();
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private Matrix4f worldMatrixInv = new Matrix4f();
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private Matrix4f viewMatrixInv = new Matrix4f();
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private Matrix4f projMatrixInv = new Matrix4f();
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@ -48,7 +45,6 @@ public class UniformBindingManager {
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private Matrix4f worldViewMatrixInv = new Matrix4f();
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private Matrix3f normalMatrixInv = new Matrix3f();
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private Matrix4f worldViewProjMatrixInv = new Matrix4f();
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private Vector4f viewPort = new Vector4f();
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private Vector2f resolution = new Vector2f();
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private Vector2f resolutionInv = new Vector2f();
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@ -221,4 +217,10 @@ public class UniformBindingManager {
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far = cam.getFrustumFar();
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}
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public void setViewPort(int viewX, int viewY, int viewWidth, int viewHeight) {
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this.viewX = viewX;
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this.viewY = viewY;
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this.viewWidth = viewWidth;
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this.viewHeight = viewHeight;
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}
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}
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