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/* |
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* Copyright (c) 2009-2015 jMonkeyEngine |
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* All rights reserved. |
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* |
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* Redistribution and use in source and binary forms, with or without |
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* modification, are permitted provided that the following conditions are |
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* met: |
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* |
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* * Redistributions of source code must retain the above copyright |
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* notice, this list of conditions and the following disclaimer. |
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* |
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* * Redistributions in binary form must reproduce the above copyright |
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* notice, this list of conditions and the following disclaimer in the |
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* documentation and/or other materials provided with the distribution. |
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* |
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors |
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* may be used to endorse or promote products derived from this software |
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* without specific prior written permission. |
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* |
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED |
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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*/ |
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package com.jme3.scene.plugins.fbx.anim; |
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import com.jme3.animation.Bone; |
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import com.jme3.animation.Skeleton; |
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import com.jme3.scene.plugins.fbx.node.FbxNode; |
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import java.util.ArrayList; |
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import java.util.HashMap; |
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import java.util.List; |
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/** |
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* Similar to {@link Skeleton jME skeleton} except |
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* contains {@link FbxLimbNode limb nodes}. |
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* |
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* This is used to determine the bone indices (for assigning clusters to meshes) |
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* as well as the limb hierarchy when creating the jME3 Skeleton. |
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* |
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* @author Kirill Vainer |
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*/ |
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public class FbxSkeleton { |
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FbxLimbNode[] rootLimbs; |
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FbxLimbNode[] allLimbs; |
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HashMap<FbxLimbNode, Integer> limbToIndexMap = new HashMap<FbxLimbNode, Integer>(); |
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private FbxSkeleton() { |
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} |
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public static void populateSkeletonData(FbxNode skeletonRoot) { |
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// if (skeletonRoot instanceof FbxLimbNode) {
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// throw new UnsupportedOperationException("Limb node cannot be a skeleton root");
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// }
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//
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// FbxSkeleton skeleton = new FbxSkeleton();
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// skeleton.scanLimbs(skeletonRoot);
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// skeletonRoot.setFbxSkeleton(skeleton);
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} |
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private void scanLimbs(FbxNode skeletonRoot, FbxLimbNode limb, List<FbxLimbNode> limbList) { |
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// limb.skeletonRoot = skeletonRoot;
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// limbList.add(limb);
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// for (FbxNode child : limb.getChildren()) {
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// if (child instanceof FbxLimbNode) {
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// FbxLimbNode childLimb = (FbxLimbNode) child;
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// scanLimbs(skeletonRoot, childLimb, limbList);
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// }
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// }
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} |
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private void scanLimbs(FbxNode skeletonRoot) { |
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List<FbxLimbNode> limbList = new ArrayList<FbxLimbNode>(); |
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List<FbxLimbNode> rootList = new ArrayList<FbxLimbNode>(); |
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for (FbxNode child : skeletonRoot.getChildren()) { |
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if (child instanceof FbxLimbNode) { |
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FbxLimbNode limb = (FbxLimbNode) child; |
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rootList.add(limb); |
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scanLimbs(skeletonRoot, limb, limbList); |
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} |
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} |
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allLimbs = limbList.toArray(new FbxLimbNode[0]); |
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rootLimbs = rootList.toArray(new FbxLimbNode[0]); |
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for (int i = 0; i < allLimbs.length; i++) { |
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limbToIndexMap.put(allLimbs[i], i); |
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} |
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} |
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public int getLimbIndex(FbxLimbNode limbNode) { |
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return limbToIndexMap.get(limbNode); |
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} |
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public FbxLimbNode getLimb(int index) { |
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return allLimbs[index]; |
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} |
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public FbxLimbNode[] getRootLimbs() { |
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return rootLimbs; |
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} |
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} |
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