extended some things from shader node system.
This commit is contained in:
parent
839ffdd4f2
commit
9578b0410e
@ -188,6 +188,7 @@ public class TechniqueDef implements Savable, Cloneable {
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defineTypes = new ArrayList<VarType>();
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defineTypes = new ArrayList<VarType>();
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paramToDefineId = new HashMap<String, Integer>();
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paramToDefineId = new HashMap<String, Integer>();
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definesToShaderMap = new HashMap<DefineList, Shader>();
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definesToShaderMap = new HashMap<DefineList, Shader>();
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worldBinds = new ArrayList<>();
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}
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}
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/**
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/**
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@ -513,10 +514,8 @@ public class TechniqueDef implements Savable, Cloneable {
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}
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}
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}
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}
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if (getWorldBindings() != null) {
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for (final UniformBinding binding : getWorldBindings()) {
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for (UniformBinding binding : getWorldBindings()) {
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shader.addUniformBinding(binding);
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shader.addUniformBinding(binding);
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}
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}
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}
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return shader;
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return shader;
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@ -625,14 +624,10 @@ public class TechniqueDef implements Savable, Cloneable {
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* to the list of world parameters, false otherwise.
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* to the list of world parameters, false otherwise.
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*/
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*/
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public boolean addWorldParam(String name) {
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public boolean addWorldParam(String name) {
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if (worldBinds == null){
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worldBinds = new ArrayList<UniformBinding>();
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}
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try {
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try {
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worldBinds.add( UniformBinding.valueOf(name) );
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worldBinds.add(UniformBinding.valueOf(name));
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return true;
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return true;
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} catch (IllegalArgumentException ex){
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} catch (IllegalArgumentException ex) {
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return false;
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return false;
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}
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}
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}
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}
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@ -821,10 +816,8 @@ public class TechniqueDef implements Savable, Cloneable {
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e.printStackTrace();
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e.printStackTrace();
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}
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}
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if (worldBinds != null) {
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clone.worldBinds = new ArrayList<>(worldBinds.size());
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clone.worldBinds = new ArrayList<>(worldBinds.size());
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clone.worldBinds.addAll(worldBinds);
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clone.worldBinds.addAll(worldBinds);
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}
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return clone;
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return clone;
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}
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}
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@ -50,7 +50,7 @@ public class Glsl100ShaderGenerator extends ShaderGenerator {
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* the indentation characters 1à tabulation characters
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* the indentation characters 1à tabulation characters
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*/
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*/
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private final static String INDENTCHAR = "\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t";
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private final static String INDENTCHAR = "\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t";
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private ShaderNodeVariable inPosTmp;
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protected ShaderNodeVariable inPosTmp;
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/**
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/**
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* creates a Glsl100ShaderGenerator
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* creates a Glsl100ShaderGenerator
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@ -110,7 +110,7 @@ public class Glsl100ShaderGenerator extends ShaderGenerator {
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protected void generateVaryings(StringBuilder source, ShaderGenerationInfo info, ShaderType type) {
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protected void generateVaryings(StringBuilder source, ShaderGenerationInfo info, ShaderType type) {
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source.append("\n");
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source.append("\n");
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for (ShaderNodeVariable var : info.getVaryings()) {
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for (ShaderNodeVariable var : info.getVaryings()) {
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declareVarying(source, var, type == ShaderType.Vertex ? false : true);
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declareVarying(source, var, type != ShaderType.Vertex);
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}
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}
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}
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}
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@ -141,7 +141,7 @@ public class Glsl100ShaderGenerator extends ShaderGenerator {
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@Override
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@Override
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protected void generateStartOfMainSection(StringBuilder source, ShaderGenerationInfo info, ShaderType type) {
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protected void generateStartOfMainSection(StringBuilder source, ShaderGenerationInfo info, ShaderType type) {
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source.append("\n");
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source.append("\n");
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source.append("void main(){\n");
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source.append("void main() {\n");
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indent();
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indent();
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appendIndent(source);
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appendIndent(source);
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if (type == ShaderType.Vertex) {
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if (type == ShaderType.Vertex) {
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@ -237,27 +237,59 @@ public class Glsl100ShaderGenerator extends ShaderGenerator {
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comment(source, shaderNode, "Begin");
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comment(source, shaderNode, "Begin");
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startCondition(shaderNode.getCondition(), source);
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startCondition(shaderNode.getCondition(), source);
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List<String> declaredInputs = new ArrayList<String>();
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final List<String> declaredInputs = new ArrayList<>();
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for (VariableMapping mapping : shaderNode.getInputMapping()) {
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for (VariableMapping mapping : shaderNode.getInputMapping()) {
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final ShaderNodeVariable rightVariable = mapping.getRightVariable();
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final ShaderNodeVariable leftVariable = mapping.getLeftVariable();
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//Variables fed with a sampler matparam or world param are replaced by the matparam itself
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//Variables fed with a sampler matparam or world param are replaced by the matparam itself
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//It avoids issue with samplers that have to be uniforms.
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//It avoids issue with samplers that have to be uniforms.
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if (isWorldOrMaterialParam(mapping.getRightVariable()) && mapping.getRightVariable().getType().startsWith("sampler")) {
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if (isWorldOrMaterialParam(rightVariable) && rightVariable.getType().startsWith("sampler")) {
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nodeSource = replace(nodeSource, mapping.getLeftVariable(), mapping.getRightVariable().getPrefix() + mapping.getRightVariable().getName());
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nodeSource = replace(nodeSource, leftVariable, rightVariable.getPrefix() + rightVariable.getName());
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} else {
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} else {
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if (mapping.getLeftVariable().getType().startsWith("sampler")) {
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if (leftVariable.getType().startsWith("sampler")) {
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throw new IllegalArgumentException("a Sampler must be a uniform");
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throw new IllegalArgumentException("a Sampler must be a uniform");
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}
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}
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map(mapping, source);
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map(mapping, source);
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String newName = shaderNode.getName() + "_" + mapping.getLeftVariable().getName();
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}
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if (!declaredInputs.contains(newName)) {
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nodeSource = replace(nodeSource, mapping.getLeftVariable(), newName);
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String newName = shaderNode.getName() + "_" + leftVariable.getName();
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declaredInputs.add(newName);
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if (!declaredInputs.contains(newName)) {
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}
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nodeSource = replace(nodeSource, leftVariable, newName);
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declaredInputs.add(newName);
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}
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}
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}
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}
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for (ShaderNodeVariable var : shaderNode.getDefinition().getOutputs()) {
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final ShaderNodeDefinition definition = shaderNode.getDefinition();
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for (final ShaderNodeVariable var : definition.getInputs()) {
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if (var.getDefaultValue() == null) {
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continue;
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}
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final String fullName = shaderNode.getName() + "_" + var.getName();
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if (declaredInputs.contains(fullName)) {
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continue;
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}
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final ShaderNodeVariable variable = new ShaderNodeVariable(var.getType(), shaderNode.getName(),
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var.getName(), var.getMultiplicity());
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if (!isVarying(info, variable)) {
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declareVariable(source, variable, var.getDefaultValue(), true, null);
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}
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nodeSource = replaceVariableName(nodeSource, variable);
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declaredInputs.add(fullName);
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}
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for (ShaderNodeVariable var : definition.getOutputs()) {
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ShaderNodeVariable v = new ShaderNodeVariable(var.getType(), shaderNode.getName(), var.getName(), var.getMultiplicity());
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ShaderNodeVariable v = new ShaderNodeVariable(var.getType(), shaderNode.getName(), var.getName(), var.getMultiplicity());
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if (!declaredInputs.contains(shaderNode.getName() + "_" + var.getName())) {
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if (!declaredInputs.contains(shaderNode.getName() + "_" + var.getName())) {
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if (!isVarying(info, v)) {
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if (!isVarying(info, v)) {
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@ -603,7 +635,7 @@ public class Glsl100ShaderGenerator extends ShaderGenerator {
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* makes sure inPosition attribute is of type vec3 or vec4
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* makes sure inPosition attribute is of type vec3 or vec4
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* @param var the inPosition attribute
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* @param var the inPosition attribute
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*/
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*/
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private void fixInPositionType(ShaderNodeVariable var) {
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protected void fixInPositionType(ShaderNodeVariable var) {
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if(!var.getType().equals("vec3") || !var.getType().equals("vec4")){
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if(!var.getType().equals("vec3") || !var.getType().equals("vec4")){
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var.setType("vec3");
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var.setType("vec3");
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}
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}
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@ -50,8 +50,10 @@ public class ShaderNodeVariable implements Savable, Cloneable {
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private String type;
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private String type;
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private String nameSpace;
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private String nameSpace;
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private String condition;
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private String condition;
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private boolean shaderOutput = false;
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private String multiplicity;
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private String multiplicity;
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private String defaultValue;
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private boolean shaderOutput = false;
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/**
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/**
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* creates a ShaderNodeVariable
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* creates a ShaderNodeVariable
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@ -180,6 +182,24 @@ public class ShaderNodeVariable implements Savable, Cloneable {
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this.nameSpace = nameSpace;
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this.nameSpace = nameSpace;
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}
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}
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/**
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* Gets the default value of this variable.
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*
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* @return the default value of this variable.
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*/
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public String getDefaultValue() {
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return defaultValue;
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}
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/**
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* Sets the default value of this variable.
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*
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* @param defaultValue the default value of this variable.
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*/
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public void setDefaultValue(final String defaultValue) {
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this.defaultValue = defaultValue;
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}
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@Override
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@Override
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public int hashCode() {
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public int hashCode() {
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int hash = 7;
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int hash = 7;
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@ -230,7 +250,7 @@ public class ShaderNodeVariable implements Savable, Cloneable {
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*/
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*/
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@Override
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@Override
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public void write(JmeExporter ex) throws IOException {
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public void write(JmeExporter ex) throws IOException {
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OutputCapsule oc = (OutputCapsule) ex.getCapsule(this);
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OutputCapsule oc = ex.getCapsule(this);
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oc.write(name, "name", "");
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oc.write(name, "name", "");
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oc.write(type, "type", "");
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oc.write(type, "type", "");
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oc.write(prefix, "prefix", "");
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oc.write(prefix, "prefix", "");
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@ -238,7 +258,7 @@ public class ShaderNodeVariable implements Savable, Cloneable {
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oc.write(condition, "condition", null);
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oc.write(condition, "condition", null);
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oc.write(shaderOutput, "shaderOutput", false);
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oc.write(shaderOutput, "shaderOutput", false);
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oc.write(multiplicity, "multiplicity", null);
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oc.write(multiplicity, "multiplicity", null);
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oc.write(defaultValue, "defaultValue", null);
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}
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}
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/**
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/**
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@ -249,7 +269,7 @@ public class ShaderNodeVariable implements Savable, Cloneable {
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*/
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*/
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@Override
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@Override
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public void read(JmeImporter im) throws IOException {
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public void read(JmeImporter im) throws IOException {
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InputCapsule ic = (InputCapsule) im.getCapsule(this);
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InputCapsule ic = im.getCapsule(this);
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name = ic.readString("name", "");
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name = ic.readString("name", "");
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type = ic.readString("type", "");
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type = ic.readString("type", "");
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prefix = ic.readString("pefix", "");
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prefix = ic.readString("pefix", "");
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@ -257,6 +277,7 @@ public class ShaderNodeVariable implements Savable, Cloneable {
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condition = ic.readString("condition", null);
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condition = ic.readString("condition", null);
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shaderOutput = ic.readBoolean("shaderOutput", false);
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shaderOutput = ic.readBoolean("shaderOutput", false);
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multiplicity = ic.readString("multiplicity", null);
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multiplicity = ic.readString("multiplicity", null);
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defaultValue = ic.readString("defaultValue", null);
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}
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}
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/**
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/**
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@ -217,11 +217,15 @@ public class ShaderNodeLoaderDelegate {
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* @throws IOException
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* @throws IOException
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*/
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*/
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protected ShaderNodeVariable readVariable(Statement statement) throws IOException {
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protected ShaderNodeVariable readVariable(Statement statement) throws IOException {
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String line = statement.getLine().trim().replaceAll("\\s*\\[", "[");
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String line = statement.getLine().trim().replaceAll("\\s*\\[", "[");
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String[] splitVar = line.split("\\s");
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String[] splitVar = line.split("\\s");
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if (splitVar.length != 2) {
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throw new MatParseException("2 arguments", splitVar.length + "", statement);
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if (splitVar.length > 3) {
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throw new MatParseException("More than 3 arguments", splitVar.length + "", statement);
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}
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}
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String defaultValue = splitVar.length > 2? splitVar[2] : null;
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String varName = splitVar[1];
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String varName = splitVar[1];
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String varType = splitVar[0];
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String varType = splitVar[0];
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String multiplicity = null;
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String multiplicity = null;
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@ -232,11 +236,17 @@ public class ShaderNodeLoaderDelegate {
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varName = arr[0].trim();
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varName = arr[0].trim();
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multiplicity = arr[1].replaceAll("\\]", "").trim();
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multiplicity = arr[1].replaceAll("\\]", "").trim();
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}
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}
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if (varNames.contains(varName + ";")) {
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if (varNames.contains(varName + ";")) {
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throw new MatParseException("Duplicate variable name " + varName, statement);
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throw new MatParseException("Duplicate variable name " + varName, statement);
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}
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}
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varNames += varName + ";";
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varNames += varName + ";";
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return new ShaderNodeVariable(varType, "", varName, multiplicity);
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final ShaderNodeVariable variable = new ShaderNodeVariable(varType, "", varName, multiplicity);
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variable.setDefaultValue(defaultValue);
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return variable;
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}
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}
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/**
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/**
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@ -661,18 +671,12 @@ public class ShaderNodeLoaderDelegate {
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}
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}
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if (shaderNode.getDefinition().getType() == Shader.ShaderType.Vertex) {
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if (shaderNode.getDefinition().getType() == Shader.ShaderType.Vertex) {
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if (updateRightFromUniforms(param, mapping, vertexDeclaredUniforms, statement1)) {
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if (updateRightFromUniforms(param, mapping, vertexDeclaredUniforms, statement1)) {
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updateMaterialTextureType(statement1, mapping, left, param);
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storeVertexUniform(mapping.getRightVariable());
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storeVertexUniform(mapping.getRightVariable());
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}
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}
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} else {
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} else {
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if (updateRightFromUniforms(param, mapping, fragmentDeclaredUniforms, statement1)) {
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if (updateRightFromUniforms(param, mapping, fragmentDeclaredUniforms, statement1)) {
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if (mapping.getRightVariable().getType().contains("|")) {
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updateMaterialTextureType(statement1, mapping, left, param);
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String type = fixSamplerType(left.getType(), mapping.getRightVariable().getType());
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if (type != null) {
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mapping.getRightVariable().setType(type);
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} else {
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throw new MatParseException(param.getVarType().toString() + " can only be matched to one of " + param.getVarType().getGlslType().replaceAll("\\|", ",") + " found " + left.getType(), statement1);
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}
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}
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storeFragmentUniform(mapping.getRightVariable());
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storeFragmentUniform(mapping.getRightVariable());
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}
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}
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}
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}
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@ -714,6 +718,32 @@ public class ShaderNodeLoaderDelegate {
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return mapping;
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return mapping;
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}
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}
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/**
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* Updated the material texture type of the variable mapping.
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*
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* @param statement the statement.
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* @param mapping the variable mapping.
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* @param left the left variable.
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* @param param the material parameter.
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* @throws MatParseException
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*/
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private void updateMaterialTextureType(final Statement statement, final VariableMapping mapping,
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final ShaderNodeVariable left, final MatParam param) throws MatParseException {
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if (!mapping.getRightVariable().getType().contains("|")) {
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return;
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}
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final String type = fixSamplerType(left.getType(), mapping.getRightVariable().getType());
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if (type != null) {
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mapping.getRightVariable().setType(type);
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} else {
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throw new MatParseException(param.getVarType().toString() + " can only be matched to one of " +
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param.getVarType().getGlslType().replaceAll("\\|", ",") + " found " + left.getType(), statement);
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}
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}
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/**
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/**
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* reads an output mapping
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* reads an output mapping
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*
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*
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@ -924,12 +954,12 @@ public class ShaderNodeLoaderDelegate {
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dv.addNode(shaderNode);
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dv.addNode(shaderNode);
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//if a variable is declared with the same name as an input and an output and is a varying, set it as a shader output so it's declared as a varying only once.
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//if a variable is declared with the same name as an input and an output and is a varying, set it as a shader output so it's declared as a varying only once.
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for (VariableMapping variableMapping : node.getInputMapping()) {
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for (VariableMapping variableMapping : node.getInputMapping()) {
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if (variableMapping.getLeftVariable().getName().equals(variable.getName())) {
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final ShaderNodeVariable leftVariable = variableMapping.getLeftVariable();
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variableMapping.getLeftVariable().setShaderOutput(true);
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if (leftVariable.getName().equals(variable.getName())) {
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leftVariable.setShaderOutput(true);
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}
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}
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}
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}
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}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
@ -168,13 +168,13 @@ public class J3mdTechniqueDefWriter {
|
|||||||
out.write(shaderNode.getDefinition().getPath());
|
out.write(shaderNode.getDefinition().getPath());
|
||||||
out.write("\n");
|
out.write("\n");
|
||||||
|
|
||||||
out.write(" InputMappings{\n");
|
out.write(" InputMappings {\n");
|
||||||
for (VariableMapping mapping : shaderNode.getInputMapping()) {
|
for (VariableMapping mapping : shaderNode.getInputMapping()) {
|
||||||
writeVariableMapping(out, shaderNode, mapping, matParams);
|
writeVariableMapping(out, shaderNode, mapping, matParams);
|
||||||
}
|
}
|
||||||
out.write(" }\n");
|
out.write(" }\n");
|
||||||
|
|
||||||
out.write(" OutputMappings{\n");
|
out.write(" OutputMappings {\n");
|
||||||
for (VariableMapping mapping : shaderNode.getOutputMapping()) {
|
for (VariableMapping mapping : shaderNode.getOutputMapping()) {
|
||||||
writeVariableMapping(out, shaderNode, mapping, matParams);
|
writeVariableMapping(out, shaderNode, mapping, matParams);
|
||||||
}
|
}
|
||||||
@ -288,7 +288,4 @@ public class J3mdTechniqueDefWriter {
|
|||||||
}
|
}
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Loading…
x
Reference in New Issue
Block a user