* When loading models with SimpleTextured/WireColor/SolidColor materials * When loading Unshaded material with spelling error "SeperateTexCoord" instead of "SeparateTexCoord" * Also fixed issue with loading animated models git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7729 75d07b2b-3a1a-0410-a2c5-0572b91ccdca3.0
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/* |
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* Copyright (c) 2009-2010 jMonkeyEngine |
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* All rights reserved. |
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* |
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* Redistribution and use in source and binary forms, with or without |
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* modification, are permitted provided that the following conditions are |
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* met: |
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* |
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* * Redistributions of source code must retain the above copyright |
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* notice, this list of conditions and the following disclaimer. |
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* |
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* * Redistributions in binary form must reproduce the above copyright |
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* notice, this list of conditions and the following disclaimer in the |
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* documentation and/or other materials provided with the distribution. |
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* |
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors |
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* may be used to endorse or promote products derived from this software |
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* without specific prior written permission. |
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* |
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED |
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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*/ |
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|
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// $Id: Box.java 4131 2009-03-19 20:15:28Z blaine.dev $
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package com.jme3.scene.shape; |
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import com.jme3.math.Vector3f; |
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import com.jme3.scene.VertexBuffer.Type; |
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import com.jme3.util.BufferUtils; |
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import java.nio.FloatBuffer; |
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|
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/** |
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* A box with solid (filled) faces. |
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* |
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* @author Mark Powell |
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* @version $Revision: 4131 $, $Date: 2009-03-19 16:15:28 -0400 (Thu, 19 Mar 2009) $ |
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*/ |
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public class StripBox extends AbstractBox { |
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private static final short[] GEOMETRY_INDICES_DATA = |
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{ 1, 0, 4, |
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5, |
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7, |
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0, |
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3, |
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1, |
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2, |
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4, |
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6, |
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7, |
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2, |
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3 }; |
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private static final float[] GEOMETRY_TEXTURE_DATA = { |
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1, 0, |
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0, 0, |
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0, 1, |
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1, 1, |
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1, 0, |
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0, 0, |
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1, 1, |
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0, 1 |
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}; |
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/** |
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* Creates a new box. |
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* <p> |
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* The box has a center of 0,0,0 and extends in the out from the center by |
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* the given amount in <em>each</em> direction. So, for example, a box |
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* with extent of 0.5 would be the unit cube. |
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* |
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* @param name the name of the box. |
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* @param x the size of the box along the x axis, in both directions. |
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* @param y the size of the box along the y axis, in both directions. |
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* @param z the size of the box along the z axis, in both directions. |
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*/ |
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public StripBox(float x, float y, float z) { |
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super(); |
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updateGeometry(Vector3f.ZERO, x, y, z); |
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} |
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|
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/** |
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* Creates a new box. |
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* <p> |
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* The box has the given center and extends in the out from the center by |
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* the given amount in <em>each</em> direction. So, for example, a box |
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* with extent of 0.5 would be the unit cube. |
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* |
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* @param name the name of the box. |
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* @param center the center of the box. |
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* @param x the size of the box along the x axis, in both directions. |
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* @param y the size of the box along the y axis, in both directions. |
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* @param z the size of the box along the z axis, in both directions. |
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*/ |
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public StripBox(Vector3f center, float x, float y, float z) { |
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super(); |
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updateGeometry(center, x, y, z); |
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} |
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/** |
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* Constructor instantiates a new <code>Box</code> object. |
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* <p> |
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* The minimum and maximum point are provided, these two points define the |
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* shape and size of the box but not it’s orientation or position. You should |
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* use the {@link #setLocalTranslation()} and {@link #setLocalRotation()} |
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* methods to define those properties. |
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* |
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* @param name the name of the box. |
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* @param min the minimum point that defines the box. |
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* @param max the maximum point that defines the box. |
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*/ |
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public StripBox(Vector3f min, Vector3f max) { |
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super(); |
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updateGeometry(min, max); |
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} |
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/** |
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* Empty constructor for serialization only. Do not use. |
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*/ |
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public StripBox(){ |
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super(); |
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} |
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/** |
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* Creates a clone of this box. |
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* <p> |
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* The cloned box will have ‘_clone’ appended to it’s name, but all other |
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* properties will be the same as this box. |
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*/ |
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@Override |
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public StripBox clone() { |
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return new StripBox(center.clone(), xExtent, yExtent, zExtent); |
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} |
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protected void duUpdateGeometryIndices() { |
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if (getBuffer(Type.Index) == null){ |
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setBuffer(Type.Index, 3, BufferUtils.createShortBuffer(GEOMETRY_INDICES_DATA)); |
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} |
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} |
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protected void duUpdateGeometryNormals() { |
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if (getBuffer(Type.Normal) == null){ |
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float[] normals = new float[8 * 3]; |
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Vector3f[] vert = computeVertices(); |
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Vector3f norm = new Vector3f(); |
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for (int i = 0; i < 8; i++) { |
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norm.set(vert[i]).normalizeLocal(); |
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normals[i * 3 + 0] = norm.x; |
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normals[i * 3 + 1] = norm.x; |
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normals[i * 3 + 2] = norm.x; |
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} |
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setBuffer(Type.Normal, 3, BufferUtils.createFloatBuffer(normals)); |
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} |
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} |
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protected void duUpdateGeometryTextures() { |
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if (getBuffer(Type.TexCoord) == null){ |
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setBuffer(Type.TexCoord, 2, BufferUtils.createFloatBuffer(GEOMETRY_TEXTURE_DATA)); |
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} |
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} |
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protected void duUpdateGeometryVertices() { |
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FloatBuffer fpb = BufferUtils.createVector3Buffer(8 * 3); |
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Vector3f[] v = computeVertices(); |
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fpb.put(new float[] { |
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v[0].x, v[0].y, v[0].z, |
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v[1].x, v[1].y, v[1].z, |
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v[2].x, v[2].y, v[2].z, |
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v[3].x, v[3].y, v[3].z, |
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v[4].x, v[4].y, v[4].z, |
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v[5].x, v[5].y, v[5].z, |
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v[6].x, v[6].y, v[6].z, |
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v[7].x, v[7].y, v[7].z, |
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}); |
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setBuffer(Type.Position, 3, fpb); |
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setMode(Mode.TriangleStrip); |
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updateBound(); |
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} |
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} |
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