Merge pull request #528 from riccardobl/bullet2.83.7
Update to Bullet 2.83.7
This commit is contained in:
commit
94c368aa42
1
.gitignore
vendored
1
.gitignore
vendored
@ -19,6 +19,7 @@
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/jme3-*/build/
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/jme3-bullet-native/bullet.zip
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/jme3-bullet-native/bullet-2.82-r2704/
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/jme3-bullet-native/bullet3-2.83.7/
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/jme3-android-native/openal-soft/
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/jme3-android-native/OpenALSoft.zip
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/jme3-android-native/src/native/jme_decode/STBI/
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@ -19,8 +19,8 @@ buildAndroidExamples = false
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ndkPath = /opt/android-ndk-r10c
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# Path for downloading native Bullet
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bulletUrl = http://bullet.googlecode.com/files/bullet-2.82-r2704.zip
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bulletFolder = bullet-2.82-r2704
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bulletUrl = https://github.com/bulletphysics/bullet3/archive/2.83.7.zip
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bulletFolder = bullet3-2.83.7
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bulletZipFile = bullet.zip
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# Path for downloading NetBeans Base
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@ -27,12 +27,13 @@ model {
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source {
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srcDir 'src/native/cpp'
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srcDir bulletSrcPath
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exclude 'BulletMultiThreaded/GpuSoftBodySolvers/**'
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exclude 'Bullet3OpenCL/**'
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include '**/*.cpp'
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}
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exportedHeaders {
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srcDir 'src/native/cpp'
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srcDir bulletSrcPath
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exclude 'Bullet3OpenCL/**'
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include '**/*.h'
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}
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}
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@ -84,10 +85,14 @@ model {
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if (os == "osx") {
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cppCompiler.args '-I', "$javaHome/include/darwin"
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cppCompiler.args "-Ofast"
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cppCompiler.args "-U_FORTIFY_SOURCE"
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} else if (os == "linux") {
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cppCompiler.args "-fvisibility=hidden"
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cppCompiler.args '-I', "$javaHome/include/linux"
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cppCompiler.args "-fPIC"
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cppCompiler.args "-Ofast"
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cppCompiler.args "-U_FORTIFY_SOURCE"
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cppCompiler.args "-fpermissive"
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linker.args "-fvisibility=hidden"
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} else if (os == "windows") {
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@ -99,6 +104,8 @@ model {
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}
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cppCompiler.args "-fpermissive"
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cppCompiler.args "-static"
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cppCompiler.args "-Ofast"
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cppCompiler.args "-U_FORTIFY_SOURCE"
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linker.args "-static"
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linker.args "-Wl,--exclude-all-symbols"
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}
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@ -31,7 +31,6 @@
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*/
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#include "jmePhysicsSpace.h"
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#include "jmeBulletUtil.h"
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#include <stdio.h>
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/**
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* Author: Normen Hansen
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@ -66,49 +65,8 @@ void jmePhysicsSpace::stepSimulation(jfloat tpf, jint maxSteps, jfloat accuracy)
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dynamicsWorld->stepSimulation(tpf, maxSteps, accuracy);
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}
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btThreadSupportInterface* jmePhysicsSpace::createSolverThreadSupport(int maxNumThreads) {
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#ifdef _WIN32
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Win32ThreadSupport::Win32ThreadConstructionInfo threadConstructionInfo("solverThreads", SolverThreadFunc, SolverlsMemoryFunc, maxNumThreads);
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Win32ThreadSupport* threadSupport = new Win32ThreadSupport(threadConstructionInfo);
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threadSupport->startSPU();
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#elif defined (USE_PTHREADS)
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PosixThreadSupport::ThreadConstructionInfo constructionInfo("collision", SolverThreadFunc,
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SolverlsMemoryFunc, maxNumThreads);
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PosixThreadSupport* threadSupport = new PosixThreadSupport(constructionInfo);
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threadSupport->startSPU();
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#else
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SequentialThreadSupport::SequentialThreadConstructionInfo tci("solverThreads", SolverThreadFunc, SolverlsMemoryFunc);
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SequentialThreadSupport* threadSupport = new SequentialThreadSupport(tci);
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threadSupport->startSPU();
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#endif
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return threadSupport;
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}
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btThreadSupportInterface* jmePhysicsSpace::createDispatchThreadSupport(int maxNumThreads) {
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#ifdef _WIN32
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Win32ThreadSupport::Win32ThreadConstructionInfo threadConstructionInfo("solverThreads", processCollisionTask, createCollisionLocalStoreMemory, maxNumThreads);
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Win32ThreadSupport* threadSupport = new Win32ThreadSupport(threadConstructionInfo);
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threadSupport->startSPU();
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#elif defined (USE_PTHREADS)
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PosixThreadSupport::ThreadConstructionInfo solverConstructionInfo("solver", processCollisionTask,
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createCollisionLocalStoreMemory, maxNumThreads);
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PosixThreadSupport* threadSupport = new PosixThreadSupport(solverConstructionInfo);
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threadSupport->startSPU();
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#else
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SequentialThreadSupport::SequentialThreadConstructionInfo tci("solverThreads", processCollisionTask, createCollisionLocalStoreMemory);
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SequentialThreadSupport* threadSupport = new SequentialThreadSupport(tci);
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threadSupport->startSPU();
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#endif
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return threadSupport;
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}
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void jmePhysicsSpace::createPhysicsSpace(jfloat minX, jfloat minY, jfloat minZ, jfloat maxX, jfloat maxY, jfloat maxZ, jint broadphaseId, jboolean threading) {
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// collision configuration contains default setup for memory, collision setup
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btDefaultCollisionConstructionInfo cci;
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// if(threading){
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// cci.m_defaultMaxPersistentManifoldPoolSize = 32768;
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// }
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btCollisionConfiguration* collisionConfiguration = new btDefaultCollisionConfiguration(cci);
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void jmePhysicsSpace::createPhysicsSpace(jfloat minX, jfloat minY, jfloat minZ, jfloat maxX, jfloat maxY, jfloat maxZ, jint broadphaseId, jboolean threading /*unused*/) {
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btCollisionConfiguration* collisionConfiguration = new btDefaultCollisionConfiguration();
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btVector3 min = btVector3(minX, minY, minZ);
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btVector3 max = btVector3(maxX, maxY, maxZ);
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@ -129,50 +87,19 @@ void jmePhysicsSpace::createPhysicsSpace(jfloat minX, jfloat minY, jfloat minZ,
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case 3:
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broadphase = new btDbvtBroadphase();
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break;
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case 4:
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// broadphase = new btGpu3DGridBroadphase(
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// min, max,
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// 20, 20, 20,
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// 10000, 1000, 25);
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break;
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}
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btCollisionDispatcher* dispatcher;
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btConstraintSolver* solver;
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// use the default collision dispatcher. For parallel processing you can use a diffent dispatcher (see Extras/BulletMultiThreaded)
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if (threading) {
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btThreadSupportInterface* dispatchThreads = createDispatchThreadSupport(4);
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dispatcher = new SpuGatheringCollisionDispatcher(dispatchThreads, 4, collisionConfiguration);
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dispatcher->setDispatcherFlags(btCollisionDispatcher::CD_DISABLE_CONTACTPOOL_DYNAMIC_ALLOCATION);
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} else {
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dispatcher = new btCollisionDispatcher(collisionConfiguration);
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}
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btCollisionDispatcher* dispatcher = new btCollisionDispatcher(collisionConfiguration);
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btGImpactCollisionAlgorithm::registerAlgorithm(dispatcher);
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// the default constraint solver. For parallel processing you can use a different solver (see Extras/BulletMultiThreaded)
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if (threading) {
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btThreadSupportInterface* solverThreads = createSolverThreadSupport(4);
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solver = new btParallelConstraintSolver(solverThreads);
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} else {
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solver = new btSequentialImpulseConstraintSolver;
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}
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btConstraintSolver* solver = new btSequentialImpulseConstraintSolver();
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//create dynamics world
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btDiscreteDynamicsWorld* world = new btDiscreteDynamicsWorld(dispatcher, broadphase, solver, collisionConfiguration);
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dynamicsWorld = world;
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dynamicsWorld->setWorldUserInfo(this);
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//parallel solver requires the contacts to be in a contiguous pool, so avoid dynamic allocation
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if (threading) {
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world->getSimulationIslandManager()->setSplitIslands(false);
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world->getSolverInfo().m_numIterations = 4;
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world->getSolverInfo().m_solverMode = SOLVER_SIMD + SOLVER_USE_WARMSTARTING; //+SOLVER_RANDMIZE_ORDER;
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world->getDispatchInfo().m_enableSPU = true;
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}
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broadphase->getOverlappingPairCache()->setInternalGhostPairCallback(new btGhostPairCallback());
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dynamicsWorld->setGravity(btVector3(0, -9.81f, 0));
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struct jmeFilterCallback : public btOverlapFilterCallback {
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@ -36,15 +36,6 @@
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#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
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#include "BulletCollision/CollisionDispatch/btGhostObject.h"
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#include "BulletDynamics/Character/btKinematicCharacterController.h"
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#ifdef _WIN32
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#include "BulletMultiThreaded/Win32ThreadSupport.h"
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#else
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#include "BulletMultiThreaded/PosixThreadSupport.h"
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#endif
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#include "BulletMultiThreaded/btParallelConstraintSolver.h"
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#include "BulletMultiThreaded/SpuGatheringCollisionDispatcher.h"
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#include "BulletMultiThreaded/SpuCollisionTaskProcess.h"
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#include "BulletMultiThreaded/SequentialThreadSupport.h"
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#include "BulletCollision/CollisionDispatch/btSimulationIslandManager.h"
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#include "BulletCollision/NarrowPhaseCollision/btManifoldPoint.h"
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#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
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@ -59,8 +50,6 @@ private:
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JavaVM* vm;
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btDynamicsWorld* dynamicsWorld;
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jobject javaPhysicsSpace;
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btThreadSupportInterface* createSolverThreadSupport(int);
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btThreadSupportInterface* createDispatchThreadSupport(int);
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void attachThread();
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public:
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jmePhysicsSpace(){};
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