SDK SceneComposer : small modifications on the PickManager, now the camera rotation isn't cloned so it's no more necessary to update the rotation before the updataPick()
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@ -33,9 +33,9 @@ public class PickManager {
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private Spatial spatial;
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private Spatial spatial;
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private SceneComposerToolController.TransformationType transformationType;
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private SceneComposerToolController.TransformationType transformationType;
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protected static final Quaternion PLANE_XY = new Quaternion().fromAngleAxis(0, new Vector3f(1, 0, 0));
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public static final Quaternion PLANE_XY = new Quaternion().fromAngleAxis(0, new Vector3f(1, 0, 0));
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protected static final Quaternion PLANE_YZ = new Quaternion().fromAngleAxis(-FastMath.PI / 2, new Vector3f(0, 1, 0));//YAW090
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public static final Quaternion PLANE_YZ = new Quaternion().fromAngleAxis(-FastMath.PI / 2, new Vector3f(0, 1, 0));//YAW090
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protected static final Quaternion PLANE_XZ = new Quaternion().fromAngleAxis(FastMath.PI / 2, new Vector3f(1, 0, 0)); //PITCH090
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public static final Quaternion PLANE_XZ = new Quaternion().fromAngleAxis(FastMath.PI / 2, new Vector3f(1, 0, 0)); //PITCH090
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public PickManager() {
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public PickManager() {
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@ -75,7 +75,7 @@ public class PickManager {
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origineRotation = new Quaternion(Quaternion.IDENTITY);
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origineRotation = new Quaternion(Quaternion.IDENTITY);
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} else if (transformationType == SceneComposerToolController.TransformationType.camera) {
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} else if (transformationType == SceneComposerToolController.TransformationType.camera) {
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rot.set(camera.getRotation());
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rot.set(camera.getRotation());
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origineRotation = camera.getRotation().clone();
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origineRotation = camera.getRotation();
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}
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}
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plane.setLocalRotation(rot);
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plane.setLocalRotation(rot);
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}
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}
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@ -87,10 +87,6 @@ public class PickManager {
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* @return true if the the new picked location is set, else return false.
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* @return true if the the new picked location is set, else return false.
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*/
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*/
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public boolean updatePick(Camera camera, Vector2f screenCoord) {
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public boolean updatePick(Camera camera, Vector2f screenCoord) {
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if(transformationType == SceneComposerToolController.TransformationType.camera){
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origineRotation = camera.getRotation();
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plane.setLocalRotation(camera.getRotation());
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}
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finalPickLoc = SceneEditTool.pickWorldLocation(camera, screenCoord, plane, null);
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finalPickLoc = SceneEditTool.pickWorldLocation(camera, screenCoord, plane, null);
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return finalPickLoc != null;
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return finalPickLoc != null;
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}
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}
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