reverting unnecessarily broken committed test to working original. ;-)

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9398 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
3.0
roo..li 13 years ago
parent ce957d3433
commit 9264e0ea32
  1. 327
      engine/src/test/jme3test/water/TestPostWater.java

@ -3,10 +3,13 @@ package jme3test.water;
import com.jme3.app.SimpleApplication; import com.jme3.app.SimpleApplication;
import com.jme3.audio.AudioNode; import com.jme3.audio.AudioNode;
import com.jme3.audio.LowPassFilter; import com.jme3.audio.LowPassFilter;
import com.jme3.effect.ParticleEmitter;
import com.jme3.effect.ParticleMesh;
import com.jme3.input.controls.ActionListener; import com.jme3.input.controls.ActionListener;
import com.jme3.input.controls.KeyTrigger; import com.jme3.input.controls.KeyTrigger;
import com.jme3.light.DirectionalLight; import com.jme3.light.DirectionalLight;
import com.jme3.material.Material; import com.jme3.material.Material;
import com.jme3.material.RenderState.BlendMode;
import com.jme3.math.ColorRGBA; import com.jme3.math.ColorRGBA;
import com.jme3.math.FastMath; import com.jme3.math.FastMath;
import com.jme3.math.Quaternion; import com.jme3.math.Quaternion;
@ -16,9 +19,12 @@ import com.jme3.post.filters.BloomFilter;
import com.jme3.post.filters.DepthOfFieldFilter; import com.jme3.post.filters.DepthOfFieldFilter;
import com.jme3.post.filters.LightScatteringFilter; import com.jme3.post.filters.LightScatteringFilter;
import com.jme3.renderer.Camera; import com.jme3.renderer.Camera;
import com.jme3.renderer.queue.RenderQueue.Bucket;
import com.jme3.renderer.queue.RenderQueue.ShadowMode; import com.jme3.renderer.queue.RenderQueue.ShadowMode;
import com.jme3.scene.Geometry;
import com.jme3.scene.Node; import com.jme3.scene.Node;
import com.jme3.scene.Spatial; import com.jme3.scene.Spatial;
import com.jme3.scene.shape.Box;
import com.jme3.terrain.geomipmap.TerrainQuad; import com.jme3.terrain.geomipmap.TerrainQuad;
import com.jme3.terrain.heightmap.AbstractHeightMap; import com.jme3.terrain.heightmap.AbstractHeightMap;
import com.jme3.terrain.heightmap.ImageBasedHeightMap; import com.jme3.terrain.heightmap.ImageBasedHeightMap;
@ -35,92 +41,26 @@ import java.util.List;
* @author normenhansen * @author normenhansen
*/ */
public class TestPostWater extends SimpleApplication { public class TestPostWater extends SimpleApplication {
// water effect
private Vector3f lightDir = new Vector3f(-4.9236743f, -1.27054665f, 5.896916f);
private Vector3f lightDir = new Vector3f(-4.9236743f, -1.27054665f, 5.896916f); private WaterFilter water;
private WaterFilter water; TerrainQuad terrain;
// terrain Material matRock;
TerrainQuad terrain; AudioNode waves;
Material matRock; LowPassFilter underWaterAudioFilter = new LowPassFilter(0.5f, 0.1f);
// sound effects LowPassFilter underWaterReverbFilter = new LowPassFilter(0.5f, 0.1f);
AudioNode waveSound; LowPassFilter aboveWaterAudioFilter = new LowPassFilter(1, 1);
//emulate tides, slightly varying the height of the water plane
private float time = 0.0f; public static void main(String[] args) {
private float waterHeight = 0.0f; TestPostWater app = new TestPostWater();
private float initialWaterHeight = 0.8f; app.start();
private boolean wasUnderWater = true;
public static void main(String[] args) {
TestPostWater app = new TestPostWater();
app.start();
}
@Override
public void simpleInitApp() {
/* no statistics display */
setDisplayFps(false);
setDisplayStatView(false);
/* main scene is what is reflected in the water: terrain, sun, sky */
Node mainScene = new Node("Main Scene");
rootNode.attachChild(mainScene);
/* terrain */
createTerrain(mainScene);
/* sun light */
DirectionalLight sun = new DirectionalLight();
sun.setDirection(lightDir);
sun.setColor(ColorRGBA.White.clone().multLocal(1.7f));
mainScene.addLight(sun);
/* camera */
flyCam.setMoveSpeed(50);
cam.setLocation(new Vector3f(-327.21957f, 61.6459f, 126.884346f));
cam.setRotation(new Quaternion(0.052168474f, 0.9443102f, -0.18395276f, 0.2678024f));
cam.setRotation(new Quaternion().fromAngles(new float[]{FastMath.PI * 0.06f, FastMath.PI * 0.65f, 0}));
cam.setFrustumFar(4000);
/*sky*/
Spatial sky = SkyFactory.createSky(assetManager, "Scenes/Beach/FullskiesSunset0068.dds", false);
sky.setLocalScale(350);
mainScene.attachChild(sky);
/* environmental effects */
FilterPostProcessor fpp = new FilterPostProcessor(assetManager);
viewPort.addProcessor(fpp);
/* glow */
BloomFilter bloom = new BloomFilter();
bloom.setExposurePower(55);
bloom.setBloomIntensity(1.0f);
fpp.addFilter(bloom);
/* sun light beams */
LightScatteringFilter lsf = new LightScatteringFilter(lightDir.mult(-300));
lsf.setLightDensity(1.0f);
fpp.addFilter(lsf);
/* blur */
DepthOfFieldFilter dof = new DepthOfFieldFilter();
dof.setFocusDistance(0);
dof.setFocusRange(100);
fpp.addFilter(dof);
/* water */
water = new WaterFilter(rootNode, lightDir);
water.setWaveScale(0.003f);
water.setMaxAmplitude(2f);
water.setFoamExistence(new Vector3f(1f, 4, 0.5f));
water.setFoamTexture((Texture2D) assetManager.loadTexture("Common/MatDefs/Water/Textures/foam2.jpg"));
//water.setNormalScale(0.5f);
//water.setRefractionConstant(0.25f);
water.setRefractionStrength(0.2f);
//water.setFoamHardness(0.6f);
water.setWaterHeight(initialWaterHeight);
wasUnderWater = cam.getLocation().y > waterHeight;
fpp.addFilter(water);
/* sound */
waveSound = new AudioNode(assetManager, "Sound/Environment/Ocean Waves.ogg", false);
waveSound.setLooping(true);
waveSound.setReverbEnabled(true);
if (!wasUnderWater) {
waveSound.setDryFilter(new LowPassFilter(0.5f, 0.1f));
} else {
waveSound.setDryFilter(new LowPassFilter(1f, 1f));
} }
waveSound.playInstance();
@Override
public void simpleInitApp() {
setDisplayFps(false);
setDisplayStatView(false);
Node mainScene = new Node("Main Scene"); Node mainScene = new Node("Main Scene");
rootNode.attachChild(mainScene); rootNode.attachChild(mainScene);
@ -205,77 +145,154 @@ public class TestPostWater extends SimpleApplication {
}else{ }else{
waves.setDryFilter(aboveWaterAudioFilter); waves.setDryFilter(aboveWaterAudioFilter);
} }
} audioRenderer.playSource(waves);
}, "foam1", "foam2", "foam3"); //
inputManager.addMapping("foam1", new KeyTrigger(keyInput.KEY_1)); viewPort.addProcessor(fpp);
inputManager.addMapping("foam2", new KeyTrigger(keyInput.KEY_2));
inputManager.addMapping("foam3", new KeyTrigger(keyInput.KEY_3)); inputManager.addListener(new ActionListener() {
}
public void onAction(String name, boolean isPressed, float tpf) {
private void createTerrain(Node rootNode) { if (isPressed) {
matRock = new Material(assetManager, "Common/MatDefs/Terrain/TerrainLighting.j3md"); if (name.equals("foam1")) {
matRock.setBoolean("useTriPlanarMapping", false); water.setFoamTexture((Texture2D) assetManager.loadTexture("Common/MatDefs/Water/Textures/foam.jpg"));
matRock.setBoolean("WardIso", true); }
matRock.setTexture("AlphaMap", assetManager.loadTexture("Textures/Terrain/splat/alphamap.png")); if (name.equals("foam2")) {
Texture heightMapImage = assetManager.loadTexture("Textures/Terrain/splat/mountains512.png"); water.setFoamTexture((Texture2D) assetManager.loadTexture("Common/MatDefs/Water/Textures/foam2.jpg"));
Texture grass = assetManager.loadTexture("Textures/Terrain/splat/grass.jpg"); }
grass.setWrap(WrapMode.Repeat); if (name.equals("foam3")) {
matRock.setTexture("DiffuseMap", grass); water.setFoamTexture((Texture2D) assetManager.loadTexture("Common/MatDefs/Water/Textures/foam3.jpg"));
matRock.setFloat("DiffuseMap_0_scale", 64); }
Texture dirt = assetManager.loadTexture("Textures/Terrain/splat/dirt.jpg"); }
dirt.setWrap(WrapMode.Repeat); }
matRock.setTexture("DiffuseMap_1", dirt); }, "foam1", "foam2", "foam3");
matRock.setFloat("DiffuseMap_1_scale", 16); inputManager.addMapping("foam1", new KeyTrigger(keyInput.KEY_1));
Texture rock = assetManager.loadTexture("Textures/Terrain/splat/road.jpg"); inputManager.addMapping("foam2", new KeyTrigger(keyInput.KEY_2));
rock.setWrap(WrapMode.Repeat); inputManager.addMapping("foam3", new KeyTrigger(keyInput.KEY_3));
matRock.setTexture("DiffuseMap_2", rock); // createBox();
matRock.setFloat("DiffuseMap_2_scale", 128); // createFire();
Texture normalMap0 = assetManager.loadTexture("Textures/Terrain/splat/grass_normal.jpg"); }
normalMap0.setWrap(WrapMode.Repeat); Geometry box;
Texture normalMap1 = assetManager.loadTexture("Textures/Terrain/splat/dirt_normal.png");
normalMap1.setWrap(WrapMode.Repeat); private void createBox() {
Texture normalMap2 = assetManager.loadTexture("Textures/Terrain/splat/road_normal.png"); //creating a transluscent box
normalMap2.setWrap(WrapMode.Repeat); box = new Geometry("box", new Box(new Vector3f(0, 0, 0), 50, 50, 50));
matRock.setTexture("NormalMap", normalMap0); Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
matRock.setTexture("NormalMap_1", normalMap2); mat.setColor("Color", new ColorRGBA(1.0f, 0, 0, 0.3f));
matRock.setTexture("NormalMap_2", normalMap2); mat.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
//mat.getAdditionalRenderState().setDepthWrite(false);
AbstractHeightMap heightmap = null; //mat.getAdditionalRenderState().setDepthTest(false);
try { box.setMaterial(mat);
heightmap = new ImageBasedHeightMap(heightMapImage.getImage(), 0.25f); box.setQueueBucket(Bucket.Translucent);
heightmap.load();
} catch (Exception e) {
//creating a post view port
// ViewPort post=renderManager.createPostView("transpPost", cam);
// post.setClearFlags(false, true, true);
box.setLocalTranslation(-600, 0, 300);
//attaching the box to the post viewport
//Don't forget to updateGeometricState() the box in the simpleUpdate
// post.attachScene(box);
rootNode.attachChild(box);
} }
terrain = new TerrainQuad("terrain", 65, 513, heightmap.getHeightMap());
List<Camera> cameras = new ArrayList<Camera>(); private void createFire() {
cameras.add(getCamera()); /** Uses Texture from jme3-test-data library! */
terrain.setMaterial(matRock); ParticleEmitter fire = new ParticleEmitter("Emitter", ParticleMesh.Type.Triangle, 30);
terrain.setLocalScale(new Vector3f(5, 5, 5)); Material mat_red = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md");
terrain.setLocalTranslation(new Vector3f(0, -30, 0)); mat_red.setTexture("Texture", assetManager.loadTexture("Effects/Explosion/flame.png"));
terrain.setLocked(false); // unlock it so we can edit the height
terrain.setShadowMode(ShadowMode.Receive); fire.setMaterial(mat_red);
rootNode.attachChild(terrain); fire.setImagesX(2);
fire.setImagesY(2); // 2x2 texture animation
} fire.setEndColor(new ColorRGBA(1f, 0f, 0f, 1f)); // red
fire.setStartColor(new ColorRGBA(1f, 1f, 0f, 0.5f)); // yellow
@Override fire.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 2, 0));
public void simpleUpdate(float tpf) { fire.setStartSize(10f);
super.simpleUpdate(tpf); fire.setEndSize(1f);
time += tpf; fire.setGravity(0, 0, 0);
waterHeight = (float) Math.cos(((time * 0.6f) % FastMath.TWO_PI)) * 1.5f; fire.setLowLife(0.5f);
water.setWaterHeight(initialWaterHeight + waterHeight); fire.setHighLife(1.5f);
if (water.isUnderWater() && !wasUnderWater) { fire.getParticleInfluencer().setVelocityVariation(0.3f);
// just went under water fire.setLocalTranslation(-350, 40, 430);
waveSound.setDryFilter(new LowPassFilter(0.5f, 0.1f));
wasUnderWater = true; fire.setQueueBucket(Bucket.Transparent);
System.out.println("went under"); rootNode.attachChild(fire);
}
private void createTerrain(Node rootNode) {
matRock = new Material(assetManager, "Common/MatDefs/Terrain/TerrainLighting.j3md");
matRock.setBoolean("useTriPlanarMapping", false);
matRock.setBoolean("WardIso", true);
matRock.setTexture("AlphaMap", assetManager.loadTexture("Textures/Terrain/splat/alphamap.png"));
Texture heightMapImage = assetManager.loadTexture("Textures/Terrain/splat/mountains512.png");
Texture grass = assetManager.loadTexture("Textures/Terrain/splat/grass.jpg");
grass.setWrap(WrapMode.Repeat);
matRock.setTexture("DiffuseMap", grass);
matRock.setFloat("DiffuseMap_0_scale", 64);
Texture dirt = assetManager.loadTexture("Textures/Terrain/splat/dirt.jpg");
dirt.setWrap(WrapMode.Repeat);
matRock.setTexture("DiffuseMap_1", dirt);
matRock.setFloat("DiffuseMap_1_scale", 16);
Texture rock = assetManager.loadTexture("Textures/Terrain/splat/road.jpg");
rock.setWrap(WrapMode.Repeat);
matRock.setTexture("DiffuseMap_2", rock);
matRock.setFloat("DiffuseMap_2_scale", 128);
Texture normalMap0 = assetManager.loadTexture("Textures/Terrain/splat/grass_normal.jpg");
normalMap0.setWrap(WrapMode.Repeat);
Texture normalMap1 = assetManager.loadTexture("Textures/Terrain/splat/dirt_normal.png");
normalMap1.setWrap(WrapMode.Repeat);
Texture normalMap2 = assetManager.loadTexture("Textures/Terrain/splat/road_normal.png");
normalMap2.setWrap(WrapMode.Repeat);
matRock.setTexture("NormalMap", normalMap0);
matRock.setTexture("NormalMap_1", normalMap2);
matRock.setTexture("NormalMap_2", normalMap2);
AbstractHeightMap heightmap = null;
try {
heightmap = new ImageBasedHeightMap(heightMapImage.getImage(), 0.25f);
heightmap.load();
} catch (Exception e) {
e.printStackTrace();
}
terrain = new TerrainQuad("terrain", 65, 513, heightmap.getHeightMap());
List<Camera> cameras = new ArrayList<Camera>();
cameras.add(getCamera());
terrain.setMaterial(matRock);
terrain.setLocalScale(new Vector3f(5, 5, 5));
terrain.setLocalTranslation(new Vector3f(0, -30, 0));
terrain.setLocked(false); // unlock it so we can edit the height
terrain.setShadowMode(ShadowMode.Receive);
rootNode.attachChild(terrain);
} }
if (!water.isUnderWater() && wasUnderWater) { //This part is to emulate tides, slightly varrying the height of the water plane
// just came out of the water private float time = 0.0f;
wasUnderWater = false; private float waterHeight = 0.0f;
waveSound.setReverbEnabled(false); private float initialWaterHeight = 0.8f;
waveSound.setDryFilter(new LowPassFilter(1, 1f)); private boolean uw=false;
System.out.println("came up"); @Override
public void simpleUpdate(float tpf) {
super.simpleUpdate(tpf);
// box.updateGeometricState();
time += tpf;
waterHeight = (float) Math.cos(((time * 0.6f) % FastMath.TWO_PI)) * 1.5f;
water.setWaterHeight(initialWaterHeight + waterHeight);
if(water.isUnderWater() && !uw){
waves.setDryFilter(new LowPassFilter(0.5f, 0.1f));
uw=true;
}
if(!water.isUnderWater() && uw){
uw=false;
//waves.setReverbEnabled(false);
waves.setDryFilter(new LowPassFilter(1, 1f));
//waves.setDryFilter(new LowPassFilter(1,1f));
}
} }
}
} }

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