reverting unnecessarily broken committed test to working original. ;-)

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9398 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
3.0
roo..li 13 years ago
parent ce957d3433
commit 9264e0ea32
  1. 183
      engine/src/test/jme3test/water/TestPostWater.java

@ -3,10 +3,13 @@ package jme3test.water;
import com.jme3.app.SimpleApplication; import com.jme3.app.SimpleApplication;
import com.jme3.audio.AudioNode; import com.jme3.audio.AudioNode;
import com.jme3.audio.LowPassFilter; import com.jme3.audio.LowPassFilter;
import com.jme3.effect.ParticleEmitter;
import com.jme3.effect.ParticleMesh;
import com.jme3.input.controls.ActionListener; import com.jme3.input.controls.ActionListener;
import com.jme3.input.controls.KeyTrigger; import com.jme3.input.controls.KeyTrigger;
import com.jme3.light.DirectionalLight; import com.jme3.light.DirectionalLight;
import com.jme3.material.Material; import com.jme3.material.Material;
import com.jme3.material.RenderState.BlendMode;
import com.jme3.math.ColorRGBA; import com.jme3.math.ColorRGBA;
import com.jme3.math.FastMath; import com.jme3.math.FastMath;
import com.jme3.math.Quaternion; import com.jme3.math.Quaternion;
@ -16,9 +19,12 @@ import com.jme3.post.filters.BloomFilter;
import com.jme3.post.filters.DepthOfFieldFilter; import com.jme3.post.filters.DepthOfFieldFilter;
import com.jme3.post.filters.LightScatteringFilter; import com.jme3.post.filters.LightScatteringFilter;
import com.jme3.renderer.Camera; import com.jme3.renderer.Camera;
import com.jme3.renderer.queue.RenderQueue.Bucket;
import com.jme3.renderer.queue.RenderQueue.ShadowMode; import com.jme3.renderer.queue.RenderQueue.ShadowMode;
import com.jme3.scene.Geometry;
import com.jme3.scene.Node; import com.jme3.scene.Node;
import com.jme3.scene.Spatial; import com.jme3.scene.Spatial;
import com.jme3.scene.shape.Box;
import com.jme3.terrain.geomipmap.TerrainQuad; import com.jme3.terrain.geomipmap.TerrainQuad;
import com.jme3.terrain.heightmap.AbstractHeightMap; import com.jme3.terrain.heightmap.AbstractHeightMap;
import com.jme3.terrain.heightmap.ImageBasedHeightMap; import com.jme3.terrain.heightmap.ImageBasedHeightMap;
@ -35,20 +41,15 @@ import java.util.List;
* @author normenhansen * @author normenhansen
*/ */
public class TestPostWater extends SimpleApplication { public class TestPostWater extends SimpleApplication {
// water effect
private Vector3f lightDir = new Vector3f(-4.9236743f, -1.27054665f, 5.896916f); private Vector3f lightDir = new Vector3f(-4.9236743f, -1.27054665f, 5.896916f);
private WaterFilter water; private WaterFilter water;
// terrain
TerrainQuad terrain; TerrainQuad terrain;
Material matRock; Material matRock;
// sound effects AudioNode waves;
AudioNode waveSound; LowPassFilter underWaterAudioFilter = new LowPassFilter(0.5f, 0.1f);
//emulate tides, slightly varying the height of the water plane LowPassFilter underWaterReverbFilter = new LowPassFilter(0.5f, 0.1f);
private float time = 0.0f; LowPassFilter aboveWaterAudioFilter = new LowPassFilter(1, 1);
private float waterHeight = 0.0f;
private float initialWaterHeight = 0.8f;
private boolean wasUnderWater = true;
public static void main(String[] args) { public static void main(String[] args) {
TestPostWater app = new TestPostWater(); TestPostWater app = new TestPostWater();
@ -57,70 +58,9 @@ public class TestPostWater extends SimpleApplication {
@Override @Override
public void simpleInitApp() { public void simpleInitApp() {
/* no statistics display */
setDisplayFps(false); setDisplayFps(false);
setDisplayStatView(false); setDisplayStatView(false);
/* main scene is what is reflected in the water: terrain, sun, sky */
Node mainScene = new Node("Main Scene");
rootNode.attachChild(mainScene);
/* terrain */
createTerrain(mainScene);
/* sun light */
DirectionalLight sun = new DirectionalLight();
sun.setDirection(lightDir);
sun.setColor(ColorRGBA.White.clone().multLocal(1.7f));
mainScene.addLight(sun);
/* camera */
flyCam.setMoveSpeed(50);
cam.setLocation(new Vector3f(-327.21957f, 61.6459f, 126.884346f));
cam.setRotation(new Quaternion(0.052168474f, 0.9443102f, -0.18395276f, 0.2678024f));
cam.setRotation(new Quaternion().fromAngles(new float[]{FastMath.PI * 0.06f, FastMath.PI * 0.65f, 0}));
cam.setFrustumFar(4000);
/*sky*/
Spatial sky = SkyFactory.createSky(assetManager, "Scenes/Beach/FullskiesSunset0068.dds", false);
sky.setLocalScale(350);
mainScene.attachChild(sky);
/* environmental effects */
FilterPostProcessor fpp = new FilterPostProcessor(assetManager);
viewPort.addProcessor(fpp);
/* glow */
BloomFilter bloom = new BloomFilter();
bloom.setExposurePower(55);
bloom.setBloomIntensity(1.0f);
fpp.addFilter(bloom);
/* sun light beams */
LightScatteringFilter lsf = new LightScatteringFilter(lightDir.mult(-300));
lsf.setLightDensity(1.0f);
fpp.addFilter(lsf);
/* blur */
DepthOfFieldFilter dof = new DepthOfFieldFilter();
dof.setFocusDistance(0);
dof.setFocusRange(100);
fpp.addFilter(dof);
/* water */
water = new WaterFilter(rootNode, lightDir);
water.setWaveScale(0.003f);
water.setMaxAmplitude(2f);
water.setFoamExistence(new Vector3f(1f, 4, 0.5f));
water.setFoamTexture((Texture2D) assetManager.loadTexture("Common/MatDefs/Water/Textures/foam2.jpg"));
//water.setNormalScale(0.5f);
//water.setRefractionConstant(0.25f);
water.setRefractionStrength(0.2f);
//water.setFoamHardness(0.6f);
water.setWaterHeight(initialWaterHeight);
wasUnderWater = cam.getLocation().y > waterHeight;
fpp.addFilter(water);
/* sound */
waveSound = new AudioNode(assetManager, "Sound/Environment/Ocean Waves.ogg", false);
waveSound.setLooping(true);
waveSound.setReverbEnabled(true);
if (!wasUnderWater) {
waveSound.setDryFilter(new LowPassFilter(0.5f, 0.1f));
} else {
waveSound.setDryFilter(new LowPassFilter(1f, 1f));
}
waveSound.playInstance();
Node mainScene = new Node("Main Scene"); Node mainScene = new Node("Main Scene");
rootNode.attachChild(mainScene); rootNode.attachChild(mainScene);
@ -205,11 +145,82 @@ public class TestPostWater extends SimpleApplication {
}else{ }else{
waves.setDryFilter(aboveWaterAudioFilter); waves.setDryFilter(aboveWaterAudioFilter);
} }
audioRenderer.playSource(waves);
//
viewPort.addProcessor(fpp);
inputManager.addListener(new ActionListener() {
public void onAction(String name, boolean isPressed, float tpf) {
if (isPressed) {
if (name.equals("foam1")) {
water.setFoamTexture((Texture2D) assetManager.loadTexture("Common/MatDefs/Water/Textures/foam.jpg"));
}
if (name.equals("foam2")) {
water.setFoamTexture((Texture2D) assetManager.loadTexture("Common/MatDefs/Water/Textures/foam2.jpg"));
}
if (name.equals("foam3")) {
water.setFoamTexture((Texture2D) assetManager.loadTexture("Common/MatDefs/Water/Textures/foam3.jpg"));
}
}
} }
}, "foam1", "foam2", "foam3"); }, "foam1", "foam2", "foam3");
inputManager.addMapping("foam1", new KeyTrigger(keyInput.KEY_1)); inputManager.addMapping("foam1", new KeyTrigger(keyInput.KEY_1));
inputManager.addMapping("foam2", new KeyTrigger(keyInput.KEY_2)); inputManager.addMapping("foam2", new KeyTrigger(keyInput.KEY_2));
inputManager.addMapping("foam3", new KeyTrigger(keyInput.KEY_3)); inputManager.addMapping("foam3", new KeyTrigger(keyInput.KEY_3));
// createBox();
// createFire();
}
Geometry box;
private void createBox() {
//creating a transluscent box
box = new Geometry("box", new Box(new Vector3f(0, 0, 0), 50, 50, 50));
Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
mat.setColor("Color", new ColorRGBA(1.0f, 0, 0, 0.3f));
mat.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
//mat.getAdditionalRenderState().setDepthWrite(false);
//mat.getAdditionalRenderState().setDepthTest(false);
box.setMaterial(mat);
box.setQueueBucket(Bucket.Translucent);
//creating a post view port
// ViewPort post=renderManager.createPostView("transpPost", cam);
// post.setClearFlags(false, true, true);
box.setLocalTranslation(-600, 0, 300);
//attaching the box to the post viewport
//Don't forget to updateGeometricState() the box in the simpleUpdate
// post.attachScene(box);
rootNode.attachChild(box);
}
private void createFire() {
/** Uses Texture from jme3-test-data library! */
ParticleEmitter fire = new ParticleEmitter("Emitter", ParticleMesh.Type.Triangle, 30);
Material mat_red = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md");
mat_red.setTexture("Texture", assetManager.loadTexture("Effects/Explosion/flame.png"));
fire.setMaterial(mat_red);
fire.setImagesX(2);
fire.setImagesY(2); // 2x2 texture animation
fire.setEndColor(new ColorRGBA(1f, 0f, 0f, 1f)); // red
fire.setStartColor(new ColorRGBA(1f, 1f, 0f, 0.5f)); // yellow
fire.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 2, 0));
fire.setStartSize(10f);
fire.setEndSize(1f);
fire.setGravity(0, 0, 0);
fire.setLowLife(0.5f);
fire.setHighLife(1.5f);
fire.getParticleInfluencer().setVelocityVariation(0.3f);
fire.setLocalTranslation(-350, 40, 430);
fire.setQueueBucket(Bucket.Transparent);
rootNode.attachChild(fire);
} }
private void createTerrain(Node rootNode) { private void createTerrain(Node rootNode) {
@ -245,6 +256,7 @@ public class TestPostWater extends SimpleApplication {
heightmap = new ImageBasedHeightMap(heightMapImage.getImage(), 0.25f); heightmap = new ImageBasedHeightMap(heightMapImage.getImage(), 0.25f);
heightmap.load(); heightmap.load();
} catch (Exception e) { } catch (Exception e) {
e.printStackTrace();
} }
terrain = new TerrainQuad("terrain", 65, 513, heightmap.getHeightMap()); terrain = new TerrainQuad("terrain", 65, 513, heightmap.getHeightMap());
List<Camera> cameras = new ArrayList<Camera>(); List<Camera> cameras = new ArrayList<Camera>();
@ -253,29 +265,34 @@ public class TestPostWater extends SimpleApplication {
terrain.setLocalScale(new Vector3f(5, 5, 5)); terrain.setLocalScale(new Vector3f(5, 5, 5));
terrain.setLocalTranslation(new Vector3f(0, -30, 0)); terrain.setLocalTranslation(new Vector3f(0, -30, 0));
terrain.setLocked(false); // unlock it so we can edit the height terrain.setLocked(false); // unlock it so we can edit the height
terrain.setShadowMode(ShadowMode.Receive); terrain.setShadowMode(ShadowMode.Receive);
rootNode.attachChild(terrain); rootNode.attachChild(terrain);
} }
//This part is to emulate tides, slightly varrying the height of the water plane
private float time = 0.0f;
private float waterHeight = 0.0f;
private float initialWaterHeight = 0.8f;
private boolean uw=false;
@Override @Override
public void simpleUpdate(float tpf) { public void simpleUpdate(float tpf) {
super.simpleUpdate(tpf); super.simpleUpdate(tpf);
// box.updateGeometricState();
time += tpf; time += tpf;
waterHeight = (float) Math.cos(((time * 0.6f) % FastMath.TWO_PI)) * 1.5f; waterHeight = (float) Math.cos(((time * 0.6f) % FastMath.TWO_PI)) * 1.5f;
water.setWaterHeight(initialWaterHeight + waterHeight); water.setWaterHeight(initialWaterHeight + waterHeight);
if (water.isUnderWater() && !wasUnderWater) { if(water.isUnderWater() && !uw){
// just went under water
waveSound.setDryFilter(new LowPassFilter(0.5f, 0.1f)); waves.setDryFilter(new LowPassFilter(0.5f, 0.1f));
wasUnderWater = true; uw=true;
System.out.println("went under");
} }
if (!water.isUnderWater() && wasUnderWater) { if(!water.isUnderWater() && uw){
// just came out of the water uw=false;
wasUnderWater = false; //waves.setReverbEnabled(false);
waveSound.setReverbEnabled(false); waves.setDryFilter(new LowPassFilter(1, 1f));
waveSound.setDryFilter(new LowPassFilter(1, 1f)); //waves.setDryFilter(new LowPassFilter(1,1f));
System.out.println("came up");
} }
} }
} }

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