Refactoring: vertices and normals bind poses are now generated instead of read from the file (as suggested in ArmatureModifier ;).
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10804 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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@ -6,7 +6,6 @@ import java.util.Map;
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import java.util.Map.Entry;
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import com.jme3.scene.Geometry;
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import com.jme3.scene.VertexBuffer;
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/**
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* Class that holds information about the mesh.
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@ -18,10 +17,6 @@ public class MeshContext {
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private Map<Integer, Geometry> geometries = new HashMap<Integer, Geometry>();
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/** The vertex reference map. */
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private Map<Integer, Map<Integer, List<Integer>>> vertexReferenceMap;
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/** Bind buffer for vertices is stored here and applied when required. */
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private Map<Integer, VertexBuffer> bindPoseBuffer = new HashMap<Integer, VertexBuffer>();
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/** Bind buffer for normals is stored here and applied when required. */
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private Map<Integer, VertexBuffer> bindNormalBuffer = new HashMap<Integer, VertexBuffer>();
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/**
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* Adds a geometry for the specified material index.
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@ -78,46 +73,4 @@ public class MeshContext {
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public void setVertexReferenceMap(Map<Integer, Map<Integer, List<Integer>>> vertexReferenceMap) {
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this.vertexReferenceMap = vertexReferenceMap;
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}
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/**
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* This method sets the bind buffer for vertices.
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*
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* @param materialIndex
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* the index of the mesh's material
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* @param bindNormalBuffer
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* the bind buffer for vertices
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*/
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public void setBindNormalBuffer(int materialIndex, VertexBuffer bindNormalBuffer) {
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this.bindNormalBuffer.put(materialIndex, bindNormalBuffer);
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}
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/**
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* @param materialIndex
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* the index of the mesh's material
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* @return the bind buffer for vertices
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*/
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public VertexBuffer getBindNormalBuffer(int materialIndex) {
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return bindNormalBuffer.get(materialIndex);
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}
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/**
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* This method sets the bind buffer for normals.
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*
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* @param materialIndex
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* the index of the mesh's material
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* @param bindNormalBuffer
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* the bind buffer for normals
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*/
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public void setBindPoseBuffer(int materialIndex, VertexBuffer bindPoseBuffer) {
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this.bindPoseBuffer.put(materialIndex, bindPoseBuffer);
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}
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/**
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* @param materialIndex
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* the index of the mesh's material
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* @return the bind buffer for normals
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*/
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public VertexBuffer getBindPoseBuffer(int materialIndex) {
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return bindPoseBuffer.get(materialIndex);
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}
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}
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@ -37,6 +37,7 @@ import java.util.LinkedHashMap;
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import java.util.List;
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import java.util.Map;
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import java.util.Map.Entry;
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import java.util.logging.Level;
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import java.util.logging.Logger;
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import com.jme3.asset.BlenderKey.FeaturesToLoad;
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@ -106,18 +107,18 @@ public class MeshHelper extends AbstractBlenderHelper {
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return copiedGeometries;
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}
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// reading mesh data
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String name = structure.getName();
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MeshContext meshContext = new MeshContext();
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LOGGER.log(Level.FINE, "Reading mesh: {0}.", name);
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// reading materials
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LOGGER.fine("Loading materials.");
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MaterialHelper materialHelper = blenderContext.getHelper(MaterialHelper.class);
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MaterialContext[] materials = null;
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if ((blenderContext.getBlenderKey().getFeaturesToLoad() & FeaturesToLoad.MATERIALS) != 0) {
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materials = materialHelper.getMaterials(structure, blenderContext);
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}
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// reading vertices and their colors
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LOGGER.fine("Reading vertices and their colors.");
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Vector3f[][] verticesAndNormals = this.getVerticesAndNormals(structure, blenderContext);
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List<byte[]> verticesColors = this.getVerticesColors(structure, blenderContext);
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@ -130,6 +131,7 @@ public class MeshHelper extends AbstractBlenderHelper {
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}
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if (meshBuilder.isEmpty()) {
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LOGGER.fine("The geometry is empty.");
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geometries = new ArrayList<Geometry>(0);
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blenderContext.addLoadedFeatures(structure.getOldMemoryAddress(), structure.getName(), structure, geometries);
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blenderContext.setMeshContext(structure.getOldMemoryAddress(), meshContext);
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@ -138,7 +140,7 @@ public class MeshHelper extends AbstractBlenderHelper {
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meshContext.setVertexReferenceMap(meshBuilder.getVertexReferenceMap());
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// reading vertices groups (from the parent)
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LOGGER.fine("Reading vertices groups (from the Object structure).");
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Structure parent = blenderContext.peekParent();
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Structure defbase = (Structure) parent.getFieldValue("defbase");
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List<Structure> defs = defbase.evaluateListBase(blenderContext);
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@ -148,13 +150,11 @@ public class MeshHelper extends AbstractBlenderHelper {
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verticesGroups[defIndex++] = def.getFieldValue("name").toString();
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}
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// creating the result meshes
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geometries = new ArrayList<Geometry>(meshBuilder.getMeshesPartAmount());
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// reading custom properties
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LOGGER.fine("Reading custom properties.");
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Properties properties = this.loadProperties(structure, blenderContext);
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// generating meshes
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LOGGER.fine("Generating meshes.");
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geometries = new ArrayList<Geometry>(meshBuilder.getMeshesPartAmount());
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for (Entry<Integer, List<Integer>> meshEntry : meshBuilder.getMeshesMap().entrySet()) {
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int materialIndex = meshEntry.getKey();
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// key is the material index (or -1 if the material has no texture)
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@ -177,34 +177,23 @@ public class MeshHelper extends AbstractBlenderHelper {
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mesh.setBuffer(Type.Index, 1, indices);
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}
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LOGGER.fine("Creating vertices buffer.");
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VertexBuffer verticesBuffer = new VertexBuffer(Type.Position);
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verticesBuffer.setupData(Usage.Static, 3, Format.Float, BufferUtils.createFloatBuffer(meshBuilder.getVertices(materialIndex)));
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mesh.setBuffer(verticesBuffer);
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// initial vertex position (used with animation)
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VertexBuffer verticesBind = new VertexBuffer(Type.BindPosePosition);
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verticesBind.setupData(Usage.CpuOnly, 3, Format.Float, BufferUtils.createFloatBuffer(meshBuilder.getVertices(materialIndex)));
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LOGGER.fine("Creating normals buffer.");
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VertexBuffer normalsBuffer = new VertexBuffer(Type.Normal);
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normalsBuffer.setupData(Usage.Static, 3, Format.Float, BufferUtils.createFloatBuffer(meshBuilder.getNormals(materialIndex)));
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mesh.setBuffer(normalsBuffer);
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// initial normals position (used with animation)
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VertexBuffer normalsBind = new VertexBuffer(Type.BindPoseNormal);
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normalsBind.setupData(Usage.CpuOnly, 3, Format.Float, BufferUtils.createFloatBuffer(meshBuilder.getNormals(materialIndex)));
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mesh.setBuffer(verticesBuffer);
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meshContext.setBindPoseBuffer(materialIndex, verticesBind);// this is stored in the context and applied when needed (when animation is applied to the mesh)
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// setting vertices colors
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if (verticesColors != null) {
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LOGGER.fine("Setting vertices colors.");
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mesh.setBuffer(Type.Color, 4, meshBuilder.getVertexColorsBuffer(materialIndex));
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mesh.getBuffer(Type.Color).setNormalized(true);
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}
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// setting faces' normals
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mesh.setBuffer(normalsBuffer);
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meshContext.setBindNormalBuffer(materialIndex, normalsBind);// this is stored in the context and applied when needed (when animation is applied to the mesh)
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// creating the result
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LOGGER.fine("Preparing the result part.");
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Geometry geometry = new Geometry(name + (geometries.size() + 1), mesh);
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if (properties != null && properties.getValue() != null) {
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this.applyProperties(geometry, properties);
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@ -347,6 +336,7 @@ public class MeshHelper extends AbstractBlenderHelper {
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* blender file
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*/
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private void readBMesh(MeshBuilder meshBuilder, Structure meshStructure, BlenderContext blenderContext) throws BlenderFileException {
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LOGGER.fine("Reading BMesh.");
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Pointer pMLoop = (Pointer) meshStructure.getFieldValue("mloop");
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Pointer pMPoly = (Pointer) meshStructure.getFieldValue("mpoly");
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Pointer pMEdge = (Pointer) meshStructure.getFieldValue("medge");
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@ -409,6 +399,7 @@ public class MeshHelper extends AbstractBlenderHelper {
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* blender file
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*/
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private void readTraditionalFaces(MeshBuilder meshBuilder, Structure meshStructure, BlenderContext blenderContext) throws BlenderFileException {
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LOGGER.fine("Reading traditional faces.");
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Pointer pMFace = (Pointer) meshStructure.getFieldValue("mface");
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List<Structure> mFaces = pMFace.isNotNull() ? pMFace.fetchData(blenderContext.getInputStream()) : null;
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if (mFaces != null && mFaces.size() > 0) {
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@ -46,7 +46,6 @@ import com.jme3.util.BufferUtils;
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/* package */class ArmatureModifier extends Modifier {
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private static final Logger LOGGER = Logger.getLogger(ArmatureModifier.class.getName());
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private static final int MAXIMUM_WEIGHTS_PER_VERTEX = 4; // JME
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// limitation
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private Skeleton skeleton;
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private Structure objectStructure;
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@ -197,16 +196,9 @@ import com.jme3.util.BufferUtils;
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mesh.setBuffer(buffers[0]);
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mesh.setBuffer(buffers[1]);
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//FIXME @Kaelthas this should be replaced by a call to
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//mesh.generateBindPos(true)
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VertexBuffer bindNormalBuffer = meshContext.getBindNormalBuffer(materialIndex);
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if (bindNormalBuffer != null) {
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mesh.setBuffer(bindNormalBuffer);
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}
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VertexBuffer bindPoseBuffer = meshContext.getBindPoseBuffer(materialIndex);
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if (bindPoseBuffer != null) {
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mesh.setBuffer(bindPoseBuffer);
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}
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LOGGER.fine("Generating bind pose and normal buffers.");
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mesh.generateBindPose(true);
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// change the usage type of vertex and normal buffers from
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// Static to Stream
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mesh.getBuffer(Type.Position).setUsage(Usage.Stream);
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