Android: set PreserveEGLContextOnPause when the os is rev 11 or higher. Dramatically reduces the resume time when the context can be preserved.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10919 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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@ -39,6 +39,7 @@ import android.content.DialogInterface;
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import android.content.pm.ConfigurationInfo;
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import android.content.pm.ConfigurationInfo;
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import android.graphics.PixelFormat;
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import android.graphics.PixelFormat;
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import android.opengl.GLSurfaceView;
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import android.opengl.GLSurfaceView;
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import android.os.Build;
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import android.text.InputType;
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import android.text.InputType;
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import android.view.Gravity;
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import android.view.Gravity;
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import android.view.SurfaceHolder;
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import android.view.SurfaceHolder;
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@ -104,6 +105,7 @@ public class OGLESContext implements JmeContext, GLSurfaceView.Renderer, SoftTex
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*/
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*/
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public AndroidGLSurfaceView createView() {
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public AndroidGLSurfaceView createView() {
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AndroidGLSurfaceView view;
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AndroidGLSurfaceView view;
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int buildVersion = Build.VERSION.SDK_INT;
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// Start to set up the view
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// Start to set up the view
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view = new AndroidGLSurfaceView(JmeAndroidSystem.getActivity().getApplication());
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view = new AndroidGLSurfaceView(JmeAndroidSystem.getActivity().getApplication());
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@ -153,6 +155,14 @@ public class OGLESContext implements JmeContext, GLSurfaceView.Renderer, SoftTex
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AndroidConfigChooser configChooser = new AndroidConfigChooser(settings);
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AndroidConfigChooser configChooser = new AndroidConfigChooser(settings);
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view.setEGLConfigChooser(configChooser);
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view.setEGLConfigChooser(configChooser);
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view.setRenderer(this);
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view.setRenderer(this);
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// Attempt to preserve the EGL Context on app pause/resume.
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// Not destroying and recreating the EGL context
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// will help with resume time by reusing the existing context to avoid
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// reloading all the OpenGL objects.
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if (buildVersion >= 11) {
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view.setPreserveEGLContextOnPause(true);
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}
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return view;
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return view;
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}
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}
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