Feature: added reading edge crease and if it belongs to a face or not
(this will be used by some modifiers soon).
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@ -19,12 +19,17 @@ import com.jme3.scene.plugins.blender.meshes.IndexesLoop.IndexPredicate;
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* @author Marcin Roguski (Kaelthas)
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*/
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public class Edge extends Line {
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private static final long serialVersionUID = 7172714692126675311L;
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private static final long serialVersionUID = 7172714692126675311L;
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private static final Logger LOGGER = Logger.getLogger(Edge.class.getName());
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private static final Logger LOGGER = Logger.getLogger(Edge.class.getName());
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private static final int FLAG_EDGE_NOT_IN_FACE = 0x80;
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/** The vertices indexes. */
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private int index1, index2;
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/** The weight of the edge. */
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private float crease;
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/** A variable that indicates if this edge belongs to any face or not. */
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private boolean inFace;
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public Edge() {
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}
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@ -36,10 +41,16 @@ public class Edge extends Line {
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* the first index of the edge
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* @param index2
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* the second index of the edge
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* @param crease
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* the weight of the face
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* @param inFace
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* a variable that indicates if this edge belongs to any face or not
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*/
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private Edge(int index1, int index2) {
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private Edge(int index1, int index2, float crease, boolean inFace) {
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this.index1 = index1;
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this.index2 = index2;
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this.crease = crease;
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this.inFace = inFace;
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}
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/**
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@ -49,17 +60,21 @@ public class Edge extends Line {
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* the first index of the edge
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* @param index2
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* the second index of the edge
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* @param crease
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* the weight of the face
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* @param inFace
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* a variable that indicates if this edge belongs to any face or not
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* @param vertices
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* the vertices of the mesh
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*/
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public Edge(int index1, int index2, List<Vector3f> vertices) {
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this(index1, index2);
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public Edge(int index1, int index2, float crease, boolean inFace, List<Vector3f> vertices) {
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this(index1, index2, crease, inFace);
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this.set(vertices.get(index1), vertices.get(index2));
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}
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@Override
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public Edge clone() {
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Edge result = new Edge(index1, index2);
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Edge result = new Edge(index1, index2, crease, inFace);
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result.setOrigin(this.getOrigin());
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result.setDirection(this.getDirection());
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return result;
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@ -79,6 +94,20 @@ public class Edge extends Line {
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return index2;
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}
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/**
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* @return the crease value of the edge (its weight)
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*/
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public float getCrease() {
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return crease;
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}
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/**
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* @return <b>true</b> if the edge is used by at least one face and <b>false</b> otherwise
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*/
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public boolean isInFace() {
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return inFace;
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}
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/**
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* Shifts indexes by a given amount.
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* @param shift
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@ -168,10 +197,13 @@ public class Edge extends Line {
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@Override
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public String toString() {
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String result = "Edge [" + index1 + ", " + index2 + "]";
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String result = "Edge [" + index1 + ", " + index2 + "] {" + crease + "}";
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if (this.getOrigin() != null && this.getDirection() != null) {
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result += " -> {" + this.getOrigin() + ", " + this.getOrigin().add(this.getDirection()) + "}";
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}
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if (inFace) {
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result += "[F]";
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}
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return result;
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}
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@ -217,11 +249,12 @@ public class Edge extends Line {
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List<Structure> edges = pMEdge.fetchData();
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for (Structure edge : edges) {
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int flag = ((Number) edge.getFieldValue("flag")).intValue();
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if ((flag & MeshHelper.EDGE_NOT_IN_FACE_FLAG) != 0) {
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int v1 = ((Number) edge.getFieldValue("v1")).intValue();
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int v2 = ((Number) edge.getFieldValue("v2")).intValue();
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result.add(new Edge(v1, v2));
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}
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int v1 = ((Number) edge.getFieldValue("v1")).intValue();
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int v2 = ((Number) edge.getFieldValue("v2")).intValue();
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float crease = ((Number) edge.getFieldValue("crease")).floatValue();
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boolean edgeInFace = (flag & Edge.FLAG_EDGE_NOT_IN_FACE) == 0;
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result.add(new Edge(v1, v2, crease, edgeInFace));
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}
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}
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LOGGER.log(Level.FINE, "Loaded {0} edges.", result.size());
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@ -343,7 +343,7 @@ public class Face implements Comparator<Integer> {
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if (i != index && i != indexToIgnore) {
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Vector3f v2 = vertices.get(i);
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float d = v2.distance(v1);
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if (d < distance && this.contains(new Edge(index, i, vertices))) {
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if (d < distance && this.contains(new Edge(index, i, 0, true, vertices))) {
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result = i;
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distance = d;
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}
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@ -68,8 +68,6 @@ public class MeshHelper extends AbstractBlenderHelper {
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public static final int UV_DATA_LAYER_TYPE_FMESH = 5;
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/** A type of UV data layer in bmesh type. */
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public static final int UV_DATA_LAYER_TYPE_BMESH = 16;
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/** The flag mask indicating if the edge belongs to a face or not. */
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public static final int EDGE_NOT_IN_FACE_FLAG = 0x80;
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/** A material used for single lines and points. */
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private Material blackUnshadedMaterial;
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@ -495,7 +495,12 @@ public class TemporalMesh extends Geometry {
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LOGGER.fine("Preparing lines geometries.");
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List<List<Integer>> separateEdges = new ArrayList<List<Integer>>();
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List<Edge> edges = new ArrayList<Edge>(this.edges);
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List<Edge> edges = new ArrayList<Edge>(this.edges.size());
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for (Edge edge : this.edges) {
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if (!edge.isInFace()) {
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edges.add(edge);
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}
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}
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while (edges.size() > 0) {
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boolean edgeAppended = false;
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int edgeIndex = 0;
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