test and fix for issue #931
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@ -33,14 +33,13 @@ package com.jme3.bullet.control.ragdoll;
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import com.jme3.animation.Bone;
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import com.jme3.animation.Bone;
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import com.jme3.animation.Skeleton;
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import com.jme3.animation.Skeleton;
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import com.jme3.animation.SkeletonControl;
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import com.jme3.bullet.collision.shapes.HullCollisionShape;
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import com.jme3.bullet.collision.shapes.HullCollisionShape;
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import com.jme3.bullet.joints.SixDofJoint;
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import com.jme3.bullet.joints.SixDofJoint;
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import com.jme3.math.Quaternion;
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import com.jme3.math.Quaternion;
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import com.jme3.math.Transform;
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import com.jme3.math.Transform;
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import com.jme3.math.Vector3f;
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import com.jme3.math.Vector3f;
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import com.jme3.scene.Geometry;
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import com.jme3.scene.Mesh;
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import com.jme3.scene.Mesh;
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import com.jme3.scene.Node;
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import com.jme3.scene.Spatial;
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import com.jme3.scene.Spatial;
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import com.jme3.scene.VertexBuffer.Type;
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import com.jme3.scene.VertexBuffer.Type;
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import java.nio.ByteBuffer;
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import java.nio.ByteBuffer;
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@ -90,21 +89,14 @@ public class RagdollUtils {
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* @return a new map (not null)
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* @return a new map (not null)
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*/
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*/
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public static Map<Integer, List<Float>> buildPointMap(Spatial model) {
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public static Map<Integer, List<Float>> buildPointMap(Spatial model) {
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Map<Integer, List<Float>> map = new HashMap<>();
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SkeletonControl skeletonCtrl = model.getControl(SkeletonControl.class);
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Mesh[] targetMeshes = skeletonCtrl.getTargets();
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for (Mesh mesh : targetMeshes) {
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buildPointMapForMesh(mesh, map);
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}
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Map<Integer, List<Float>> map = new HashMap<Integer, List<Float>>();
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if (model instanceof Geometry) {
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Geometry g = (Geometry) model;
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buildPointMapForMesh(g.getMesh(), map);
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} else if (model instanceof Node) {
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Node node = (Node) model;
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for (Spatial s : node.getChildren()) {
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if (s instanceof Geometry) {
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Geometry g = (Geometry) s;
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buildPointMapForMesh(g.getMesh(), map);
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}
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}
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}
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return map;
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return map;
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}
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}
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@ -221,24 +213,18 @@ public class RagdollUtils {
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* @param weightThreshold minimum weight for inclusion
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* @param weightThreshold minimum weight for inclusion
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* @return a new shape
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* @return a new shape
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*/
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*/
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public static HullCollisionShape makeShapeFromVerticeWeights(Spatial model, List<Integer> boneIndices, Vector3f initialScale, Vector3f initialPosition, float weightThreshold) {
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public static HullCollisionShape makeShapeFromVerticeWeights(Spatial model,
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List<Integer> boneIndices, Vector3f initialScale,
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Vector3f initialPosition, float weightThreshold) {
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List<Float> points = new ArrayList<>(100);
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ArrayList<Float> points = new ArrayList<Float>();
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SkeletonControl skeletonCtrl = model.getControl(SkeletonControl.class);
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if (model instanceof Geometry) {
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Mesh[] targetMeshes = skeletonCtrl.getTargets();
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Geometry g = (Geometry) model;
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for (Mesh mesh : targetMeshes) {
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for (Integer index : boneIndices) {
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for (Integer index : boneIndices) {
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points.addAll(getPoints(g.getMesh(), index, initialScale, initialPosition, weightThreshold));
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List<Float> bonePoints = getPoints(mesh, index, initialScale,
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}
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initialPosition, weightThreshold);
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} else if (model instanceof Node) {
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points.addAll(bonePoints);
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Node node = (Node) model;
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for (Spatial s : node.getChildren()) {
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if (s instanceof Geometry) {
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Geometry g = (Geometry) s;
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for (Integer index : boneIndices) {
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points.addAll(getPoints(g.getMesh(), index, initialScale, initialPosition, weightThreshold));
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}
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}
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}
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}
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}
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}
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@ -0,0 +1,76 @@
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/*
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* Copyright (c) 2018 jMonkeyEngine
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package jme3test.bullet;
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import com.jme3.app.SimpleApplication;
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import com.jme3.bullet.BulletAppState;
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import com.jme3.bullet.control.KinematicRagdollControl;
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import com.jme3.scene.Node;
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import com.jme3.scene.Spatial;
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/**
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* Test case for JME issue #931: RagdollUtils can miss model meshes or use the
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* non-animated ones.
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* <p>
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* If successful, no AssertionError will be thrown.
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*/
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public class TestIssue931 extends SimpleApplication {
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// *************************************************************************
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// new methods exposed
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public static void main(String[] args) {
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TestIssue931 app = new TestIssue931();
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app.start();
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}
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// *************************************************************************
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// SimpleApplication methods
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@Override
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public void simpleInitApp() {
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BulletAppState bulletAppState = new BulletAppState();
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stateManager.attach(bulletAppState);
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String sinbadPath = "Models/Sinbad/SinbadOldAnim.j3o";
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Node sinbad = (Node) assetManager.loadModel(sinbadPath);
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Node extender = new Node();
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for (Spatial child : sinbad.getChildren()) {
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extender.attachChild(child);
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}
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sinbad.attachChild(extender);
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//Note: PhysicsRagdollControl is still a WIP, constructor will change
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KinematicRagdollControl ragdoll = new KinematicRagdollControl(0.5f);
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sinbad.addControl(ragdoll);
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stop();
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}
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}
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