Fixed an issue in DetailedProfiler where time would become negative with low fps
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0610f703d7
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8dcc67a318
@ -215,8 +215,8 @@ public class DetailedProfiler implements AppProfiler {
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private int startCursor = 0;
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private int startCursor = 0;
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private int cpuCursor = 0;
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private int cpuCursor = 0;
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private int gpuCursor = 0;
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private int gpuCursor = 0;
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private int cpuSum = 0;
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private long cpuSum = 0;
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private int gpuSum = 0;
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private long gpuSum = 0;
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private long lastValue = 0;
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private long lastValue = 0;
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private int nbFramesCpu;
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private int nbFramesCpu;
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private int nbFramesGpu;
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private int nbFramesGpu;
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@ -263,10 +263,10 @@ public class DetailedProfilerState extends BaseAppState {
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boolean dimmed = isParent && expended;
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boolean dimmed = isParent && expended;
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boolean insignificant = false;
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boolean insignificant = false;
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if (value > 1000000000.0 / 60.0) {
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if (value > 1000000000.0 / 30.0) {
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t.setColor(dimmed ? dimmedOrange : ColorRGBA.Orange);
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} else if (value > 1000000000f / 30f) {
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t.setColor(dimmed ? dimmedRed : ColorRGBA.Red);
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t.setColor(dimmed ? dimmedRed : ColorRGBA.Red);
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} else if (value > 1000000000.0 / 60.0) {
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t.setColor(dimmed ? dimmedOrange : ColorRGBA.Orange);
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} else if (value > totalTime / 3) {
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} else if (value > totalTime / 3) {
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t.setColor(dimmed ? dimmedGreen : ColorRGBA.Green);
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t.setColor(dimmed ? dimmedGreen : ColorRGBA.Green);
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} else if (value < 30000) {
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} else if (value < 30000) {
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