jme3-jbullet JavaDoc corrections (comments only)
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/*
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/*
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* Copyright (c) 2009-2018 jMonkeyEngine
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* Copyright (c) 2009-2019 jMonkeyEngine
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* All rights reserved.
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* All rights reserved.
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*
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*
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* Redistribution and use in source and binary forms, with or without
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* Redistribution and use in source and binary forms, with or without
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@ -411,7 +411,7 @@ public class PhysicsSpace {
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* calls the callable on the next physics tick (ensuring e.g. force applying)
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* calls the callable on the next physics tick (ensuring e.g. force applying)
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* @param <V>
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* @param <V>
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* @param callable
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* @param callable
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* @return
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* @return a new AppTask
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*/
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*/
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public <V> Future<V> enqueue(Callable<V> callable) {
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public <V> Future<V> enqueue(Callable<V> callable) {
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AppTask<V> task = new AppTask<V>(callable);
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AppTask<V> task = new AppTask<V>(callable);
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@ -1,5 +1,5 @@
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/*
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/*
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* Copyright (c) 2009-2018 jMonkeyEngine
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* Copyright (c) 2009-2019 jMonkeyEngine
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* All rights reserved.
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* All rights reserved.
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*
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*
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* Redistribution and use in source and binary forms, with or without
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* Redistribution and use in source and binary forms, with or without
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@ -83,7 +83,7 @@ public abstract class PhysicsCollisionObject implements Savable {
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/**
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/**
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* Returns the collision group for this collision shape
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* Returns the collision group for this collision shape
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* @return
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* @return a bitmask with 1 bit set
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*/
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*/
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public int getCollisionGroup() {
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public int getCollisionGroup() {
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return collisionGroup;
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return collisionGroup;
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@ -129,7 +129,7 @@ public abstract class PhysicsCollisionObject implements Savable {
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/**
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/**
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* Gets the bitmask of collision groups that this object collides with.
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* Gets the bitmask of collision groups that this object collides with.
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* @return
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* @return a bitmask
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*/
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*/
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public int getCollideWithGroups() {
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public int getCollideWithGroups() {
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return collisionGroupsMask;
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return collisionGroupsMask;
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@ -1,5 +1,5 @@
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/*
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/*
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* Copyright (c) 2009-2012 jMonkeyEngine
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* Copyright (c) 2009-2019 jMonkeyEngine
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* All rights reserved.
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* All rights reserved.
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*
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*
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* Redistribution and use in source and binary forms, with or without
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* Redistribution and use in source and binary forms, with or without
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@ -64,7 +64,7 @@ public class ConeCollisionShape extends CollisionShape {
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*
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*
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* @param radius The radius of the cone in world units.
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* @param radius The radius of the cone in world units.
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* @param height The height of the cone in world units.
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* @param height The height of the cone in world units.
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* @param The axis towards which the cone faces, see the PhysicsSpace.AXIS_* constants.
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* @param axis The axis towards which the cone faces, see the PhysicsSpace.AXIS_* constants.
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*/
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*/
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public ConeCollisionShape(float radius, float height, int axis) {
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public ConeCollisionShape(float radius, float height, int axis) {
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this.radius = radius;
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this.radius = radius;
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@ -1,5 +1,5 @@
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/*
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/*
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* Copyright (c) 2009-2018 jMonkeyEngine
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* Copyright (c) 2009-2019 jMonkeyEngine
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* All rights reserved.
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* All rights reserved.
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*
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*
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* Redistribution and use in source and binary forms, with or without
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* Redistribution and use in source and binary forms, with or without
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@ -443,7 +443,7 @@ public class PhysicsVehicle extends PhysicsRigidBody {
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/**
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/**
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* Get the current speed of the vehicle in km/h
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* Get the current speed of the vehicle in km/h
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* @return
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* @return the speed
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*/
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*/
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public float getCurrentVehicleSpeedKmHour() {
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public float getCurrentVehicleSpeedKmHour() {
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return vehicle.getCurrentSpeedKmHour();
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return vehicle.getCurrentSpeedKmHour();
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@ -1,5 +1,5 @@
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/*
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/*
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* Copyright (c) 2009-2012 jMonkeyEngine
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* Copyright (c) 2009-2019 jMonkeyEngine
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* All rights reserved.
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* All rights reserved.
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*
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*
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* Redistribution and use in source and binary forms, with or without
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* Redistribution and use in source and binary forms, with or without
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@ -68,8 +68,8 @@ public class RigidBodyMotionState extends MotionState {
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/**
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/**
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* called from bullet when creating the rigidbody
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* called from bullet when creating the rigidbody
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* @param t
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* @param t caller-provided storage for the Transform
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* @return
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* @return t
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*/
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*/
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public Transform getWorldTransform(Transform t) {
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public Transform getWorldTransform(Transform t) {
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t.set(motionStateTrans);
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t.set(motionStateTrans);
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@ -1,5 +1,5 @@
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/*
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/*
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* Copyright (c) 2009-2012 jMonkeyEngine
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* Copyright (c) 2009-2019 jMonkeyEngine
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* All rights reserved.
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* All rights reserved.
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*
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*
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* Redistribution and use in source and binary forms, with or without
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* Redistribution and use in source and binary forms, with or without
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@ -68,7 +68,7 @@ public class DebugShapeFactory {
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* Creates a debug shape from the given collision shape. This is mostly used internally.<br>
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* Creates a debug shape from the given collision shape. This is mostly used internally.<br>
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* To attach a debug shape to a physics object, call <code>attachDebugShape(AssetManager manager);</code> on it.
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* To attach a debug shape to a physics object, call <code>attachDebugShape(AssetManager manager);</code> on it.
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* @param collisionShape
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* @param collisionShape
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* @return
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* @return a new Spatial or null
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*/
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*/
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public static Spatial getDebugShape(CollisionShape collisionShape) {
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public static Spatial getDebugShape(CollisionShape collisionShape) {
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if (collisionShape == null) {
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if (collisionShape == null) {
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@ -152,7 +152,7 @@ public class DebugShapeFactory {
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* Processes the given convex shape to retrieve a correctly ordered FloatBuffer to
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* Processes the given convex shape to retrieve a correctly ordered FloatBuffer to
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* construct the shape from with a TriMesh.
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* construct the shape from with a TriMesh.
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*
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*
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* @param convexShape the shape to retreieve the vertices from.
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* @param convexShape the shape to retrieve the vertices from.
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* @return the vertices as a FloatBuffer, ordered as Triangles.
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* @return the vertices as a FloatBuffer, ordered as Triangles.
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*/
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*/
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private static FloatBuffer getVertices(ConvexShape convexShape) {
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private static FloatBuffer getVertices(ConvexShape convexShape) {
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