diff --git a/jme3-core/src/main/resources/Common/ShaderLib/Skinning.glsllib b/jme3-core/src/main/resources/Common/ShaderLib/Skinning.glsllib index 66a9ff73b..70f812b63 100644 --- a/jme3-core/src/main/resources/Common/ShaderLib/Skinning.glsllib +++ b/jme3-core/src/main/resources/Common/ShaderLib/Skinning.glsllib @@ -46,7 +46,7 @@ void Skinning_Compute(inout vec4 position, inout vec3 normal){ } } -void Skinning_Compute(inout vec4 position, inout vec3 tangent, inout vec3 normal){ +void Skinning_Compute(inout vec4 position, , inout vec3 normal, inout vec3 tangent){ if (inHWBoneWeight.x != 0.0) { #if NUM_WEIGHTS_PER_VERT == 1 position = m_BoneMatrices[int(inHWBoneIndex.x)] * position;