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@ -44,7 +44,6 @@ import com.jme3.post.SceneProcessor; |
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import com.jme3.renderer.RenderManager; |
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import com.jme3.renderer.ViewPort; |
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import com.jme3.renderer.queue.RenderQueue; |
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import com.jme3.scene.Geometry; |
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import com.jme3.scene.Node; |
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import com.jme3.texture.FrameBuffer; |
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import com.jme3.texture.Image.Format; |
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@ -55,17 +54,18 @@ public class TestMultiRenderTarget extends SimpleApplication implements ScenePro |
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private FrameBuffer fb; |
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private Texture2D diffuseData, normalData, specularData, depthData; |
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private Geometry sphere; |
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private Picture display1, display2, display3, display4; |
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private Picture display; |
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private Material mat; |
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private String techOrig; |
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private PointLight[] pls; |
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public static void main(String[] args){ |
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TestMultiRenderTarget app = new TestMultiRenderTarget(); |
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app.start(); |
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} |
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private String techOrig; |
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@Override |
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public void simpleInitApp() { |
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@ -100,18 +100,26 @@ public class TestMultiRenderTarget extends SimpleApplication implements ScenePro |
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ColorRGBA.Yellow |
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}; |
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for (int i = 0; i < 3; i++){ |
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pls = new PointLight[3]; |
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for (int i = 0; i < pls.length; i++){ |
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PointLight pl = new PointLight(); |
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float angle = 0.314159265f * i; |
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pl.setPosition( new Vector3f(FastMath.cos(angle)*2f, 0, |
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FastMath.sin(angle)*2f)); |
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pl.setColor(colors[i]); |
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pl.setColor(colors[i % colors.length]); |
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pl.setRadius(5); |
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rootNode.addLight(pl); |
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display.addLight(pl); |
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pls[i] = pl; |
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} |
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} |
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@Override |
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public void simpleUpdate(float tpf) { |
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super.simpleUpdate(tpf);//To change body of generated methods, choose Tools | Templates.
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for (int i = 0; i < 3; i++){ |
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PointLight pl = pls[i]; |
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float angle = (float)Math.PI * (i + (timer.getTimeInSeconds() % 6)/3); // 3s for full loop
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pl.setPosition( new Vector3f(FastMath.cos(angle)*3f, 0, |
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FastMath.sin(angle)*3f)); |
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} |
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} |
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public void initialize(RenderManager rm, ViewPort vp) { |
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reshape(vp, vp.getCamera().getWidth(), vp.getCamera().getHeight()); |
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viewPort.setOutputFrameBuffer(fb); |
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