* Fixed bug with OgreXML loader not actually supporting 2nd UV channel

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7132 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
3.0
sha..rd 14 years ago
parent 4d67ee0c3b
commit 8adc704bcc
  1. 6
      engine/src/ogre/com/jme3/scene/plugins/ogre/MeshLoader.java

@ -443,9 +443,11 @@ public class MeshLoader extends DefaultHandler implements AssetLoader {
private void pushTexCoord(Attributes attribs) throws SAXException{ private void pushTexCoord(Attributes attribs) throws SAXException{
if (texCoordIdx >= 1) if (texCoordIdx >= 1)
return; // TODO: Support multi-texcoords return; // TODO: More than 2 texcoords
Type type = texCoordIdx == 0 ? Type.TexCoord : Type.TexCoord2;
VertexBuffer tcvb = mesh.getBuffer(Type.TexCoord); VertexBuffer tcvb = mesh.getBuffer(type);
FloatBuffer buf = (FloatBuffer) tcvb.getData(); FloatBuffer buf = (FloatBuffer) tcvb.getData();
buf.put(parseFloat(attribs.getValue("u"))); buf.put(parseFloat(attribs.getValue("u")));

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