Merge branch 'master' of https://github.com/jMonkeyEngine/jmonkeyengine
This commit is contained in:
commit
8ace69d0c3
@ -25,7 +25,7 @@ install:
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script:
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- ./gradlew check
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- ./gradlew createZipDistribution
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- "[ $TRAVIS_BRANCH == 'master' ] && [ $TRAVIS_PULL_REQUEST == 'false' ] && ./gradlew uploadArchives;"
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- [ $TRAVIS_BRANCH == 'master' ] && [ $TRAVIS_PULL_REQUEST == 'false' ] && ./gradlew uploadArchives || :
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before_deploy:
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- export RELEASE_DIST=$(ls build/distributions/*.zip)
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@ -1,5 +1,5 @@
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/*
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* Copyright (c) 2009-2012 jMonkeyEngine
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* Copyright (c) 2009-2012, 2015 jMonkeyEngine
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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@ -32,6 +32,7 @@
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package com.jme3.light;
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import com.jme3.bounding.BoundingBox;
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import com.jme3.math.ColorRGBA;
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import com.jme3.math.Vector3f;
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import com.jme3.renderer.Camera;
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import com.jme3.scene.Spatial;
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@ -49,6 +50,13 @@ import com.jme3.util.TempVars;
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*/
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public class AmbientLight extends Light {
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public AmbientLight() {
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}
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public AmbientLight(ColorRGBA color) {
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super(color);
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}
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@Override
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public boolean intersectsBox(BoundingBox box, TempVars vars) {
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return true;
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@ -1,5 +1,5 @@
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/*
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* Copyright (c) 2009-2012 jMonkeyEngine
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* Copyright (c) 2009-2012, 2015 jMonkeyEngine
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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@ -36,6 +36,7 @@ import com.jme3.export.InputCapsule;
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import com.jme3.export.JmeExporter;
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import com.jme3.export.JmeImporter;
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import com.jme3.export.OutputCapsule;
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import com.jme3.math.ColorRGBA;
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import com.jme3.math.Vector3f;
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import com.jme3.renderer.Camera;
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import com.jme3.scene.Spatial;
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@ -53,6 +54,30 @@ public class DirectionalLight extends Light {
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protected Vector3f direction = new Vector3f(0f, -1f, 0f);
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/**
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* Creates a DirectionalLight
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*/
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public DirectionalLight() {
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}
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/**
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* Creates a DirectionalLight with the given direction
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* @param direction the light's direction
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*/
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public DirectionalLight(Vector3f direction) {
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setDirection(direction);
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}
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/**
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* Creates a DirectionalLight with the given direction and the given color
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* @param direction the light's direction
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* @param color the light's color
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*/
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public DirectionalLight(Vector3f direction, ColorRGBA color) {
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super(color);
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setDirection(direction);
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}
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@Override
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public void computeLastDistance(Spatial owner) {
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lastDistance = 0; // directional lights are always closest to their owner
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@ -77,7 +102,7 @@ public class DirectionalLight extends Light {
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*
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* @param dir the direction of the light.
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*/
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public void setDirection(Vector3f dir){
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public final void setDirection(Vector3f dir){
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direction.set(dir);
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if (!direction.isUnitVector()) {
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direction.normalizeLocal();
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@ -1,5 +1,5 @@
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/*
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* Copyright (c) 2009-2012 jMonkeyEngine
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* Copyright (c) 2009-2012, 2015 jMonkeyEngine
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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@ -94,7 +94,7 @@ public abstract class Light implements Savable, Cloneable {
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}
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}
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protected ColorRGBA color = new ColorRGBA(1f,1f,1f,1f);
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protected ColorRGBA color = new ColorRGBA(ColorRGBA.White);
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/**
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* Used in LightList for caching the distance
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@ -115,6 +115,13 @@ public abstract class Light implements Savable, Cloneable {
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boolean frustumCheckNeeded = true;
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boolean intersectsFrustum = false;
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protected Light() {
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}
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protected Light(ColorRGBA color) {
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setColor(color);
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}
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/**
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* Returns the color of the light.
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*
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@ -1,5 +1,5 @@
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/*
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* Copyright (c) 2009-2012 jMonkeyEngine
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* Copyright (c) 2009-2012, 2015 jMonkeyEngine
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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@ -32,14 +32,13 @@
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package com.jme3.light;
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import com.jme3.bounding.BoundingBox;
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import com.jme3.bounding.BoundingSphere;
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import com.jme3.bounding.BoundingVolume;
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import com.jme3.export.InputCapsule;
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import com.jme3.export.JmeExporter;
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import com.jme3.export.JmeImporter;
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import com.jme3.export.OutputCapsule;
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import com.jme3.math.ColorRGBA;
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import com.jme3.math.FastMath;
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import com.jme3.math.Plane;
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import com.jme3.math.Vector3f;
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import com.jme3.renderer.Camera;
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import com.jme3.scene.Spatial;
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@ -62,6 +61,52 @@ public class PointLight extends Light {
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protected float radius = 0;
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protected float invRadius = 0;
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/**
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* Creates a PointLight
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*/
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public PointLight() {
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}
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/**
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* Creates a PointLight at the given position
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* @param position the position in world space
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*/
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public PointLight(Vector3f position) {
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setPosition(position);
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}
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/**
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* Creates a PointLight at the given position and with the given color
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* @param position the position in world space
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* @param color the light color
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*/
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public PointLight(Vector3f position, ColorRGBA color) {
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super(color);
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setPosition(position);
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}
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/**
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* Creates a PointLight at the given position, with the given color and the
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* given radius
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* @param position the position in world space
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* @param color the light color
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* @param radius the light radius
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*/
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public PointLight(Vector3f position, ColorRGBA color, float radius) {
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this(position, color);
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setRadius(radius);
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}
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/**
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* Creates a PointLight at the given position, with the given radius
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* @param position the position in world space
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* @param radius the light radius
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*/
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public PointLight(Vector3f position, float radius) {
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this(position);
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setRadius(radius);
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}
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@Override
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public void computeLastDistance(Spatial owner) {
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if (owner.getWorldBound() != null) {
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@ -88,7 +133,7 @@ public class PointLight extends Light {
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*
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* @param position the world space position of the light.
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*/
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public void setPosition(Vector3f position) {
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public final void setPosition(Vector3f position) {
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this.position.set(position);
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}
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@ -115,7 +160,7 @@ public class PointLight extends Light {
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*
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* @throws IllegalArgumentException If radius is negative
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*/
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public void setRadius(float radius) {
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public final void setRadius(float radius) {
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if (radius < 0) {
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throw new IllegalArgumentException("Light radius cannot be negative");
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}
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@ -1,5 +1,5 @@
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/*
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* Copyright (c) 2009-2012 jMonkeyEngine
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* Copyright (c) 2009-2012, 2015 jMonkeyEngine
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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@ -34,6 +34,7 @@ package com.jme3.light;
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import com.jme3.bounding.BoundingBox;
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import com.jme3.bounding.BoundingVolume;
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import com.jme3.export.*;
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import com.jme3.math.ColorRGBA;
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import com.jme3.math.FastMath;
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import com.jme3.math.Plane;
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import com.jme3.math.Vector3f;
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@ -44,36 +45,121 @@ import java.io.IOException;
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/**
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* Represents a spot light.
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* A spot light emmit a cone of light from a position and in a direction.
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* It can be used to fake torch lights or car's lights.
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* A spot light emits a cone of light from a position and in a direction.
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* It can be used to fake torch lights or cars' lights.
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* <p>
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* In addition to a position and a direction, spot lights also have a range which
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* can be used to attenuate the influence of the light depending on the
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* distance between the light and the effected object.
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* distance between the light and the affected object.
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* Also the angle of the cone can be tweaked by changing the spot inner angle and the spot outer angle.
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* the spot inner angle determin the cone of light where light has full influence.
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* the spot outer angle determin the cone global cone of light of the spot light.
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* the light intensity slowly decrease between the inner cone and the outer cone.
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* the spot inner angle determines the cone of light where light has full influence.
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* the spot outer angle determines the cone global cone of light of the spot light.
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* the light intensity slowly decreases between the inner cone and the outer cone.
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* @author Nehon
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*/
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public class SpotLight extends Light {
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protected Vector3f position = new Vector3f();
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protected Vector3f direction = new Vector3f(0,-1,0);
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protected Vector3f direction = new Vector3f(0, -1, 0);
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protected float spotInnerAngle = FastMath.QUARTER_PI / 8;
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protected float spotOuterAngle = FastMath.QUARTER_PI / 6;
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protected float spotRange = 100;
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protected float invSpotRange = 1f / 100;
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protected float packedAngleCos=0;
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protected float packedAngleCos = 0;
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protected float outerAngleCosSqr, outerAngleSinSqr;
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protected float outerAngleSinRcp, outerAngleSin, outerAngleCos;
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/**
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* Creates a SpotLight.
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*/
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public SpotLight() {
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super();
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computeAngleParameters();
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}
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/**
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* Creates a SpotLight at the given position and with the given direction.
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* @param position the position in world space.
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* @param direction the direction of the light.
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*/
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public SpotLight(Vector3f position, Vector3f direction) {
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this();
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setPosition(position);
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setDirection(direction);
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}
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/**
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* Creates a SpotLight at the given position, with the given direction, and the
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* given range.
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* @param position the position in world space.
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* @param direction the direction of the light.
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* @param range the spot light range
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*/
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public SpotLight(Vector3f position, Vector3f direction, float range) {
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this();
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setPosition(position);
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setDirection(direction);
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this.spotRange = range;
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}
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/**
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* Creates a SpotLight at the given position, with the given direction and
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* the given color.
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* @param position the position in world space.
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* @param direction the direction of the light.
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* @param color the light's color.
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*/
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public SpotLight(Vector3f position, Vector3f direction, ColorRGBA color) {
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super(color);
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computeAngleParameters();
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setPosition(position);
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setDirection(direction);
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}
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/**
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* Creates a SpotLight at the given position, with the given direction,
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* the given range and the given color.
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* @param position the position in world space.
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* @param direction the direction of the light.
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* @param range the spot light range
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* @param color the light's color.
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*/
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public SpotLight(Vector3f position, Vector3f direction, float range, ColorRGBA color) {
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super(color);
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computeAngleParameters();
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setPosition(position);
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setDirection(direction);
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this.spotRange = range;
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}
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/**
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* Creates a SpotLight at the given position, with the given direction,
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* the given color and the given inner and outer angles
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* (controls the falloff of the light)
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*
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* @param position the position in world space.
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* @param direction the direction of the light.
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* @param range the spot light range
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* @param color the light's color.
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* @param innerAngle the inner angle of the spot light.
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* @param outerAngle the outer angle of the spot light.
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*
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* @see SpotLight#setSpotInnerAngle(float)
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* @see SpotLight#setSpotOuterAngle(float)
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*/
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public SpotLight(Vector3f position, Vector3f direction, float range, ColorRGBA color, float innerAngle, float outerAngle) {
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super(color);
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this.spotInnerAngle = innerAngle;
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this.spotOuterAngle = outerAngle;
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computeAngleParameters();
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setPosition(position);
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setDirection(direction);
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this.spotRange = range;
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}
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private void computeAngleParameters() {
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float innerCos = FastMath.cos(spotInnerAngle);
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outerAngleCos = FastMath.cos(spotOuterAngle);
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@ -189,7 +275,7 @@ public class SpotLight extends Light {
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return direction;
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}
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public void setDirection(Vector3f direction) {
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public final void setDirection(Vector3f direction) {
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this.direction.set(direction);
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}
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@ -197,7 +283,7 @@ public class SpotLight extends Light {
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return position;
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}
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public void setPosition(Vector3f position) {
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public final void setPosition(Vector3f position) {
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this.position.set(position);
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}
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Block a user