Kirill: Fixed Mac issue where canvas wouldn't render anything when framebuffers were used

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7447 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
3.0
nor..67 14 years ago
parent d7995b4a6a
commit 8ace54916f
  1. 10
      engine/src/lwjgl-ogl/com/jme3/renderer/lwjgl/LwjglRenderer.java

@ -202,8 +202,14 @@ public class LwjglRenderer implements Renderer {
// Fix issue in TestRenderToMemory when GL_FRONT is the main // Fix issue in TestRenderToMemory when GL_FRONT is the main
// buffer being used. // buffer being used.
initialDrawBuf = glGetInteger(GL_DRAW_BUFFER); // initialDrawBuf = glGetInteger(GL_DRAW_BUFFER);
initialReadBuf = glGetInteger(GL_READ_BUFFER); // initialReadBuf = glGetInteger(GL_READ_BUFFER);
// XXX: This has to be GL_BACK for canvas on Mac
// Since initialDrawBuf is GL_FRONT for pbuffer, gotta
// change this value later on ...
initialDrawBuf = GL_BACK;
initialReadBuf = GL_BACK;
int spaceIdx = versionStr.indexOf(" "); int spaceIdx = versionStr.indexOf(" ");
if (spaceIdx >= 1) { if (spaceIdx >= 1) {

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