Merge pull request #1 from jMonkeyEngine/master

merge
accellbaker
mitm001 6 years ago committed by GitHub
commit 8a10738097
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  1. 6
      .gitignore
  2. 7
      .travis.yml
  3. 2
      CONTRIBUTING.md
  4. 2
      README.md
  5. 7
      appveyor.yml
  6. 11
      build.gradle
  7. 3
      common.gradle
  8. 13
      gradle.properties
  9. BIN
      gradle/wrapper/gradle-wrapper.jar
  10. 3
      gradle/wrapper/gradle-wrapper.properties
  11. 26
      gradlew
  12. 6
      gradlew.bat
  13. 2
      jme3-android-examples/src/main/java/org/jmonkeyengine/jme3androidexamples/MainActivity.java
  14. 2
      jme3-android/build.gradle
  15. 8
      jme3-android/src/main/java/com/jme3/input/android/AndroidSensorJoyInput.java
  16. 4
      jme3-android/src/main/java/com/jme3/system/android/OGLESContext.java
  17. 10
      jme3-blender/src/main/java/com/jme3/asset/BlenderKey.java
  18. 2
      jme3-blender/src/main/java/com/jme3/scene/plugins/blender/constraints/SimulationNode.java
  19. 14
      jme3-blender/src/main/java/com/jme3/scene/plugins/blender/curves/CurvesTemporalMesh.java
  20. 6
      jme3-blender/src/main/java/com/jme3/scene/plugins/blender/file/DnaBlockData.java
  21. 6
      jme3-blender/src/main/java/com/jme3/scene/plugins/blender/file/DynamicArray.java
  22. 6
      jme3-blender/src/main/java/com/jme3/scene/plugins/blender/file/Structure.java
  23. 22
      jme3-blender/src/main/java/com/jme3/scene/plugins/blender/materials/MaterialContext.java
  24. 18
      jme3-blender/src/main/java/com/jme3/scene/plugins/blender/math/Vector3d.java
  25. 3
      jme3-blender/src/main/java/com/jme3/scene/plugins/blender/meshes/MeshHelper.java
  26. 4
      jme3-blender/src/main/java/com/jme3/scene/plugins/blender/modifiers/SubdivisionSurfaceModifier.java
  27. 117
      jme3-blender/src/main/java/com/jme3/scene/plugins/blender/textures/ImageLoader.java
  28. 4
      jme3-blender/src/main/java/com/jme3/scene/plugins/blender/textures/ImageUtils.java
  29. 30
      jme3-blender/src/main/java/com/jme3/scene/plugins/blender/textures/TextureHelper.java
  30. 12
      jme3-blender/src/main/java/com/jme3/scene/plugins/blender/textures/blending/TextureBlenderAWT.java
  31. 3
      jme3-bullet-native-android/build.gradle
  32. BIN
      jme3-bullet-native-android/libs/arm64-v8a/libbulletjme.so
  33. BIN
      jme3-bullet-native-android/libs/armeabi-v7a/libbulletjme.so
  34. BIN
      jme3-bullet-native-android/libs/armeabi/libbulletjme.so
  35. BIN
      jme3-bullet-native-android/libs/mips/libbulletjme.so
  36. BIN
      jme3-bullet-native-android/libs/mips64/libbulletjme.so
  37. BIN
      jme3-bullet-native-android/libs/x86/libbulletjme.so
  38. BIN
      jme3-bullet-native-android/libs/x86_64/libbulletjme.so
  39. 11
      jme3-bullet-native-android/src/native/android/Android.mk
  40. 5
      jme3-bullet-native-android/src/native/android/Application.mk
  41. 30
      jme3-bullet-native/build.gradle
  42. BIN
      jme3-bullet-native/libs/native/linux/x86/libbulletjme.so
  43. BIN
      jme3-bullet-native/libs/native/linux/x86_64/libbulletjme.so
  44. BIN
      jme3-bullet-native/libs/native/osx/x86/libbulletjme.dylib
  45. BIN
      jme3-bullet-native/libs/native/osx/x86_64/libbulletjme.dylib
  46. BIN
      jme3-bullet-native/libs/native/windows/x86/bulletjme.dll
  47. BIN
      jme3-bullet-native/libs/native/windows/x86_64/bulletjme.dll
  48. 93
      jme3-bullet-native/src/native/cpp/com_jme3_bullet_PhysicsSpace.cpp
  49. 187
      jme3-bullet-native/src/native/cpp/com_jme3_bullet_PhysicsSpace.h
  50. 13
      jme3-bullet-native/src/native/cpp/com_jme3_bullet_PhysicsSpace_BroadphaseType.h
  51. 173
      jme3-bullet-native/src/native/cpp/com_jme3_bullet_collision_PhysicsCollisionEvent.h
  52. 38
      jme3-bullet-native/src/native/cpp/com_jme3_bullet_collision_PhysicsCollisionObject.cpp
  53. 87
      jme3-bullet-native/src/native/cpp/com_jme3_bullet_collision_PhysicsCollisionObject.h
  54. 21
      jme3-bullet-native/src/native/cpp/com_jme3_bullet_collision_shapes_BoxCollisionShape.h
  55. 21
      jme3-bullet-native/src/native/cpp/com_jme3_bullet_collision_shapes_CapsuleCollisionShape.h
  56. 45
      jme3-bullet-native/src/native/cpp/com_jme3_bullet_collision_shapes_CollisionShape.h
  57. 37
      jme3-bullet-native/src/native/cpp/com_jme3_bullet_collision_shapes_CompoundCollisionShape.h
  58. 21
      jme3-bullet-native/src/native/cpp/com_jme3_bullet_collision_shapes_ConeCollisionShape.h
  59. 21
      jme3-bullet-native/src/native/cpp/com_jme3_bullet_collision_shapes_CylinderCollisionShape.h
  60. 29
      jme3-bullet-native/src/native/cpp/com_jme3_bullet_collision_shapes_GImpactCollisionShape.h
  61. 21
      jme3-bullet-native/src/native/cpp/com_jme3_bullet_collision_shapes_HeightfieldCollisionShape.h
  62. 21
      jme3-bullet-native/src/native/cpp/com_jme3_bullet_collision_shapes_HullCollisionShape.h
  63. 45
      jme3-bullet-native/src/native/cpp/com_jme3_bullet_collision_shapes_MeshCollisionShape.h
  64. 21
      jme3-bullet-native/src/native/cpp/com_jme3_bullet_collision_shapes_PlaneCollisionShape.h
  65. 45
      jme3-bullet-native/src/native/cpp/com_jme3_bullet_collision_shapes_SimplexCollisionShape.h
  66. 21
      jme3-bullet-native/src/native/cpp/com_jme3_bullet_collision_shapes_SphereCollisionShape.h
  67. 37
      jme3-bullet-native/src/native/cpp/com_jme3_bullet_joints_ConeJoint.h
  68. 2
      jme3-bullet-native/src/native/cpp/com_jme3_bullet_joints_HingeJoint.cpp
  69. 101
      jme3-bullet-native/src/native/cpp/com_jme3_bullet_joints_HingeJoint.h
  70. 18
      jme3-bullet-native/src/native/cpp/com_jme3_bullet_joints_PhysicsJoint.cpp
  71. 29
      jme3-bullet-native/src/native/cpp/com_jme3_bullet_joints_PhysicsJoint.h
  72. 8
      jme3-bullet-native/src/native/cpp/com_jme3_bullet_joints_Point2PointJoint.cpp
  73. 69
      jme3-bullet-native/src/native/cpp/com_jme3_bullet_joints_Point2PointJoint.h
  74. 69
      jme3-bullet-native/src/native/cpp/com_jme3_bullet_joints_SixDofJoint.h
  75. 61
      jme3-bullet-native/src/native/cpp/com_jme3_bullet_joints_SixDofSpringJoint.h
  76. 469
      jme3-bullet-native/src/native/cpp/com_jme3_bullet_joints_SliderJoint.h
  77. 173
      jme3-bullet-native/src/native/cpp/com_jme3_bullet_joints_motors_RotationalLimitMotor.h
  78. 4
      jme3-bullet-native/src/native/cpp/com_jme3_bullet_joints_motors_TranslationalLimitMotor.cpp
  79. 109
      jme3-bullet-native/src/native/cpp/com_jme3_bullet_joints_motors_TranslationalLimitMotor.h
  80. 331
      jme3-bullet-native/src/native/cpp/com_jme3_bullet_objects_PhysicsCharacter.h
  81. 167
      jme3-bullet-native/src/native/cpp/com_jme3_bullet_objects_PhysicsGhostObject.h
  82. 4
      jme3-bullet-native/src/native/cpp/com_jme3_bullet_objects_PhysicsRigidBody.cpp
  83. 447
      jme3-bullet-native/src/native/cpp/com_jme3_bullet_objects_PhysicsRigidBody.h
  84. 143
      jme3-bullet-native/src/native/cpp/com_jme3_bullet_objects_PhysicsVehicle.h
  85. 69
      jme3-bullet-native/src/native/cpp/com_jme3_bullet_objects_VehicleWheel.h
  86. 61
      jme3-bullet-native/src/native/cpp/com_jme3_bullet_objects_infos_RigidBodyMotionState.h
  87. 21
      jme3-bullet-native/src/native/cpp/com_jme3_bullet_util_DebugShapeFactory.h
  88. 21
      jme3-bullet-native/src/native/cpp/com_jme3_bullet_util_NativeMeshUtil.h
  89. 269
      jme3-bullet/src/common/java/com/jme3/bullet/BulletAppState.java
  90. 23
      jme3-bullet/src/common/java/com/jme3/bullet/PhysicsTickListener.java
  91. 21
      jme3-bullet/src/common/java/com/jme3/bullet/collision/PhysicsCollisionGroupListener.java
  92. 18
      jme3-bullet/src/common/java/com/jme3/bullet/collision/PhysicsCollisionListener.java
  93. 13
      jme3-bullet/src/common/java/com/jme3/bullet/collision/RagdollCollisionListener.java
  94. 40
      jme3-bullet/src/common/java/com/jme3/bullet/collision/shapes/infos/ChildCollisionShape.java
  95. 181
      jme3-bullet/src/common/java/com/jme3/bullet/control/AbstractPhysicsControl.java
  96. 301
      jme3-bullet/src/common/java/com/jme3/bullet/control/BetterCharacterControl.java
  97. 50
      jme3-bullet/src/common/java/com/jme3/bullet/control/CharacterControl.java
  98. 177
      jme3-bullet/src/common/java/com/jme3/bullet/control/GhostControl.java
  99. 505
      jme3-bullet/src/common/java/com/jme3/bullet/control/KinematicRagdollControl.java
  100. 36
      jme3-bullet/src/common/java/com/jme3/bullet/control/PhysicsControl.java
  101. Some files were not shown because too many files have changed in this diff Show More

6
.gitignore vendored

@ -2,6 +2,7 @@
**/.classpath
**/.settings
**/.project
**/out/
/.gradle/
/.nb-gradle/
/.idea/
@ -21,10 +22,9 @@
.DS_Store
/jme3-core/src/main/resources/com/jme3/system/version.properties
/jme3-*/build/
/jme3-bullet-native/bullet.zip
/jme3-bullet-native/bullet3.zip
/jme3-bullet-native/bullet-2.82-r2704/
/jme3-bullet-native/bullet3-2.83.7/
/jme3-bullet-native/bullet3-2.87/
/jme3-bullet-native/src/native/cpp/com_jme3_bullet_*.h
/jme3-android-native/openal-soft/
/jme3-android-native/OpenALSoft.zip
/jme3-android-native/src/native/jme_decode/STBI/

@ -1,11 +1,10 @@
language: java
sudo: false
dist: precise
sudo: true
branches:
only:
- master
- v3.1
- v3.2
matrix:
include:
@ -14,7 +13,9 @@ matrix:
env: UPLOAD=true UPLOAD_NATIVE=true
- os: linux
jdk: openjdk7
dist: precise
- os: osx
osx_image: xcode9.3
env: UPLOAD_NATIVE=true
addons:

@ -55,5 +55,5 @@ We generally abide by the standard Java Code Conventions. Besides that, just mak
## Documentation
- How to edit the wiki - WIP
- How to edit the [wiki](https://github.com/jMonkeyEngine/wiki).
- How to edit JavaDocs - WIP

@ -3,7 +3,7 @@ jMonkeyEngine
[![Build Status](https://travis-ci.org/jMonkeyEngine/jmonkeyengine.svg?branch=master)](https://travis-ci.org/jMonkeyEngine/jmonkeyengine)
jMonkeyEngine is a 3D game engine for adventurous Java developers. It’s open-source, cross-platform, and cutting-edge. 3.1.0 is the latest stable version of the jMonkeyEngine 3 SDK, a complete game development suite. We'll release 3.1.x updates until the major 3.2 release arrives.
jMonkeyEngine is a 3D game engine for adventurous Java developers. It’s open-source, cross-platform, and cutting-edge. 3.2.0 is the latest stable version of the jMonkeyEngine 3 SDK, a complete game development suite. We'll release 3.2.x updates until the major 3.3 release arrives.
The engine is used by several commercial game studios and computer-science courses. Here's a taste:

@ -3,10 +3,13 @@ version: 1.0.{build}.{branch}
branches:
only:
- master
- v3.2
only_commits:
files:
- jme3-bullet-native/
- appveyor.yml
- gradle.properties
skip_tags: true
@ -34,13 +37,15 @@ build_script:
cache:
- C:\Users\appveyor\.gradle\caches
- C:\Users\appveyor\.gradle\wrapper
- jme3-bullet-native\bullet3.zip
- jme3-bullet-native\bullet3.zip -> gradle.properties
test: off
deploy: off
on_success:
- cmd: >-
if not defined encrypted_f0a0b284e2e8_key appveyor exit
openssl aes-256-cbc -K %encrypted_f0a0b284e2e8_key% -iv %encrypted_f0a0b284e2e8_iv% -in private\key.enc -out c:\users\appveyor\.ssh\id_rsa -d
git config --global user.email "appveyor"

@ -1,10 +1,11 @@
buildscript {
repositories {
google()
jcenter()
}
dependencies {
classpath 'com.android.tools.build:gradle:2.1.0'
classpath 'com.jfrog.bintray.gradle:gradle-bintray-plugin:1.5'
classpath 'com.android.tools.build:gradle:3.1.4'
classpath 'com.jfrog.bintray.gradle:gradle-bintray-plugin:1.8.4'
}
}
@ -15,7 +16,7 @@ apply from: file('version.gradle')
subprojects {
if(!project.name.equals('jme3-android-examples')) {
apply from: rootProject.file('common.gradle')
if (!['jme3-testdata', 'sdk'].contains(project.name)) {
if (!project.name.equals('jme3-testdata')) {
apply from: rootProject.file('bintray.gradle')
}
} else {
@ -115,10 +116,6 @@ task mergedSource(type: Copy){
}
task wrapper(type: Wrapper, description: 'Creates and deploys the Gradle wrapper to the current directory.') {
gradleVersion = '3.2.1'
}
ext {
ndkCommandPath = ""
ndkExists = false

@ -16,6 +16,9 @@ repositories {
maven {
url "http://nifty-gui.sourceforge.net/nifty-maven-repo"
}
flatDir {
dirs rootProject.file('lib')
}
}
dependencies {

@ -1,14 +1,14 @@
# Version number used for plugins, only 3 numbers (e.g. 3.1.3)
jmeVersion = 3.2.0
jmeVersion = 3.3.0
# Version used for application and settings folder, no spaces!
jmeMainVersion = 3.2
jmeMainVersion = 3.3
# Version addition pre-alpha-svn, Stable, Beta
jmeVersionTag = SNAPSHOT
# Increment this each time jmeVersionTag changes but jmeVersion stays the same
jmeVersionTagID = 0
# specify if JavaDoc should be built
buildJavaDoc = false
buildJavaDoc = true
# specify if SDK and Native libraries get built
buildNativeProjects = false
@ -16,11 +16,11 @@ buildAndroidExamples = false
# Path to android NDK for building native libraries
#ndkPath=/Users/normenhansen/Documents/Code-Import/android-ndk-r7
ndkPath = /opt/android-ndk-r10c
ndkPath = /opt/android-ndk-r16b
# Path for downloading native Bullet
bulletUrl = https://github.com/bulletphysics/bullet3/archive/2.86.1.zip
bulletFolder = bullet3-2.86.1
bulletUrl = https://github.com/bulletphysics/bullet3/archive/2.87.zip
bulletFolder = bullet3-2.87
bulletZipFile = bullet3.zip
# POM settings
@ -38,3 +38,4 @@ POM_INCEPTION_YEAR=2009
# Bintray settings to override in $HOME/.gradle/gradle.properties or ENV or commandline
bintray_user=
bintray_api_key=

Binary file not shown.

@ -1,6 +1,5 @@
#Fri Nov 25 13:05:50 EST 2016
distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-3.2.1-bin.zip
distributionUrl=https\://services.gradle.org/distributions/gradle-4.10-bin.zip

26
gradlew vendored

@ -1,4 +1,4 @@
#!/usr/bin/env bash
#!/usr/bin/env sh
##############################################################################
##
@ -33,11 +33,11 @@ DEFAULT_JVM_OPTS=""
# Use the maximum available, or set MAX_FD != -1 to use that value.
MAX_FD="maximum"
warn ( ) {
warn () {
echo "$*"
}
die ( ) {
die () {
echo
echo "$*"
echo
@ -154,11 +154,19 @@ if $cygwin ; then
esac
fi
# Split up the JVM_OPTS And GRADLE_OPTS values into an array, following the shell quoting and substitution rules
function splitJvmOpts() {
JVM_OPTS=("$@")
# Escape application args
save () {
for i do printf %s\\n "$i" | sed "s/'/'\\\\''/g;1s/^/'/;\$s/\$/' \\\\/" ; done
echo " "
}
eval splitJvmOpts $DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS
JVM_OPTS[${#JVM_OPTS[*]}]="-Dorg.gradle.appname=$APP_BASE_NAME"
APP_ARGS=$(save "$@")
exec "$JAVACMD" "${JVM_OPTS[@]}" -classpath "$CLASSPATH" org.gradle.wrapper.GradleWrapperMain "$@"
# Collect all arguments for the java command, following the shell quoting and substitution rules
eval set -- $DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS "\"-Dorg.gradle.appname=$APP_BASE_NAME\"" -classpath "\"$CLASSPATH\"" org.gradle.wrapper.GradleWrapperMain "$APP_ARGS"
# by default we should be in the correct project dir, but when run from Finder on Mac, the cwd is wrong
if [ "$(uname)" = "Darwin" ] && [ "$HOME" = "$PWD" ]; then
cd "$(dirname "$0")"
fi
exec "$JAVACMD" "$@"

6
gradlew.bat vendored

@ -49,7 +49,6 @@ goto fail
@rem Get command-line arguments, handling Windows variants
if not "%OS%" == "Windows_NT" goto win9xME_args
if "%@eval[2+2]" == "4" goto 4NT_args
:win9xME_args
@rem Slurp the command line arguments.
@ -60,11 +59,6 @@ set _SKIP=2
if "x%~1" == "x" goto execute
set CMD_LINE_ARGS=%*
goto execute
:4NT_args
@rem Get arguments from the 4NT Shell from JP Software
set CMD_LINE_ARGS=%$
:execute
@rem Setup the command line

@ -214,7 +214,7 @@ public class MainActivity extends AppCompatActivity implements OnItemClickListen
/**
* User clicked a view on the screen. Check for the OK and Cancel buttons
* and either start the applicaiton or exit.
* and either start the application or exit.
* @param view
*/
public void onClick(View view) {

@ -5,5 +5,5 @@ if (!hasProperty('mainClass')) {
dependencies {
compile project(':jme3-core')
compile project(':jme3-plugins')
compile files('../lib/android.jar')
compileOnly 'android:android'
}

@ -1,5 +1,5 @@
/*
* Copyright (c) 2009-2012 jMonkeyEngine
* Copyright (c) 2009-2018 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
@ -59,7 +59,7 @@ import java.util.logging.Logger;
/**
* AndroidSensorJoyInput converts the Android Sensor system into Joystick events.
* A single joystick is configured and includes data for all configured sensors
* as seperate axes of the joystick.
* as separate axes of the joystick.
*
* Each axis is named according to the static strings in SensorJoystickAxis.
* Refer to the strings defined in SensorJoystickAxis for a list of supported
@ -285,8 +285,8 @@ public class AndroidSensorJoyInput implements SensorEventListener {
}
/**
* Calculates the device orientation based off the data recieved from the
* Acceleration Sensor and Mangetic Field sensor
* Calculates the device orientation based off the data received from the
* Acceleration Sensor and Magnetic Field sensor
* Values are returned relative to the Earth.
*
* From the Android Doc

@ -1,5 +1,5 @@
/*
* Copyright (c) 2009-2012 jMonkeyEngine
* Copyright (c) 2009-2018 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
@ -136,7 +136,7 @@ public class OGLESContext implements JmeContext, GLSurfaceView.Renderer, SoftTex
// stops at the setFormat call without a crash.
// We look at the user setting for alpha bits and set the surfaceview
// PixelFormat to either Opaque, Transparent, or Translucent.
// ConfigChooser will do it's best to honor the alpha requested by the user
// ConfigChooser will do its best to honor the alpha requested by the user
// For best rendering performance, use Opaque (alpha bits = 0).
int curAlphaBits = settings.getAlphaBits();
logger.log(Level.FINE, "curAlphaBits: {0}", curAlphaBits);

@ -1,5 +1,5 @@
/*
* Copyright (c) 2009-2012 jMonkeyEngine
* Copyright (c) 2009-2018 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
@ -69,7 +69,7 @@ public class BlenderKey extends ModelKey {
*/
protected String usedWorld;
/**
* User's default material that is set fo objects that have no material definition in blender. The default value is
* User's default material that is set for objects that have no material definition in blender. The default value is
* null. If the value is null the importer will use its own default material (gray color - like in blender).
*/
protected Material defaultMaterial;
@ -476,9 +476,9 @@ public class BlenderKey extends ModelKey {
}
/**
* This mehtod sets the name of the WORLD data block taht should be used during file loading. By default the name is
* This method sets the name of the WORLD data block that should be used during file loading. By default the name is
* not set. If no name is set or the given name does not occur in the file - the first WORLD data block will be used
* during loading (assumin any exists in the file).
* during loading (assuming any exists in the file).
* @param usedWorld
* the name of the WORLD block used during loading
*/
@ -487,7 +487,7 @@ public class BlenderKey extends ModelKey {
}
/**
* This mehtod returns the name of the WORLD data block taht should be used during file loading.
* This method returns the name of the WORLD data block that should be used during file loading.
* @return the name of the WORLD block used during loading
*/
public String getUsedWorld() {

@ -237,7 +237,7 @@ public class SimulationNode {
}
}
// ... add virtual tracks if neccessary, for bones that were altered but had no tracks before ...
// ... add virtual tracks if necessary, for bones that were altered but had no tracks before ...
for (Long boneOMA : alteredOmas) {
BoneContext boneContext = blenderContext.getBoneContext(boneOMA);
int boneIndex = skeleton.getBoneIndex(boneContext.getBone());

@ -37,7 +37,7 @@ import com.jme3.util.BufferUtils;
/**
* A temporal mesh for curves and surfaces. It works in similar way as TemporalMesh for meshes.
* It prepares all neccessary lines and faces and allows to apply modifiers just like in regular temporal mesh.
* It prepares all necessary lines and faces and allows to apply modifiers just like in regular temporal mesh.
*
* @author Marcin Roguski (Kaelthas)
*/
@ -210,7 +210,7 @@ public class CurvesTemporalMesh extends TemporalMesh {
}
/**
* The method computes the value of a point at the certain relational distance from its beggining.
* The method computes the value of a point at the certain relational distance from its beginning.
* @param alongRatio
* the relative distance along the curve; should be a value between 0 and 1 inclusive;
* if the value exceeds the boundaries it is truncated to them
@ -369,7 +369,7 @@ public class CurvesTemporalMesh extends TemporalMesh {
}
/**
* The method loads the bevel object that sould be applied to curve. It can either be another curve or a generated one
* The method loads the bevel object that should be applied to curve. It can either be another curve or a generated one
* based on the bevel generating parameters in blender.
* @param curveStructure
* the structure with the curve's data (the curve being loaded, NOT the bevel curve)
@ -707,7 +707,7 @@ public class CurvesTemporalMesh extends TemporalMesh {
/**
* the method applies scale for the given bevel points. The points table is
* being modified so expect ypur result there.
* being modified so expect your result there.
*
* @param points
* the bevel points
@ -726,7 +726,7 @@ public class CurvesTemporalMesh extends TemporalMesh {
/**
* A helper class that represents a single bezier line. It consists of Edge's and allows to
* get a subline of a lentgh of the line.
* get a subline of a length of the line.
*
* @author Marcin Roguski (Kaelthas)
*/
@ -776,7 +776,7 @@ public class CurvesTemporalMesh extends TemporalMesh {
}
if (cyclic) {
// if the first vertex is repeated at the end the distance will be = 0 so it won't affect the result, and if it is not repeated
// then it is neccessary to add the length between the last and the first vertex
// then it is necessary to add the length between the last and the first vertex
length += vertices[vertices.length - 1].distance(vertices[0]);
}
}
@ -834,7 +834,7 @@ public class CurvesTemporalMesh extends TemporalMesh {
}
/**
* The method computes the value of a point at the certain relational distance from its beggining.
* The method computes the value of a point at the certain relational distance from its beginning.
* @param alongRatio
* the relative distance along the curve; should be a value between 0 and 1 inclusive;
* if the value exceeds the boundaries it is truncated to them

@ -1,5 +1,5 @@
/*
* Copyright (c) 2009-2012 jMonkeyEngine
* Copyright (c) 2009-2018 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
@ -85,7 +85,7 @@ public class DnaBlockData {
names[i] = inputStream.readString();
}
// reding types
// reading types
inputStream.alignPosition(4);
identifier = inputStream.readByte() << 24 | inputStream.readByte() << 16 | inputStream.readByte() << 8 | inputStream.readByte();
if (identifier != TYPE_ID) {
@ -181,7 +181,7 @@ public class DnaBlockData {
/**
* This method converts the given identifier code to string.
* @param code
* the code taht is to be converted
* the code that is to be converted
* @return the string value of the identifier
*/
private String toString(int code) {

@ -1,5 +1,5 @@
/*
* Copyright (c) 2009-2012 jMonkeyEngine
* Copyright (c) 2009-2018 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
@ -32,7 +32,7 @@
package com.jme3.scene.plugins.blender.file;
/**
* An array that can be dynamically modified/
* An array that can be dynamically modified
* @author Marcin Roguski
* @param <T>
* the type of stored data in the array
@ -42,7 +42,7 @@ public class DynamicArray<T> implements Cloneable {
/** An array object that holds the required data. */
private T[] array;
/**
* This table holds the sizes of dimetions of the dynamic table. It's length specifies the table dimension or a
* This table holds the sizes of dimensions of the dynamic table. Its length specifies the table dimension or a
* pointer level. For example: if tableSizes.length == 3 then it either specifies a dynamic table of fixed lengths:
* dynTable[a][b][c], where a,b,c are stored in the tableSizes table.
*/

@ -1,5 +1,5 @@
/*
* Copyright (c) 2009-2012 jMonkeyEngine
* Copyright (c) 2009-2018 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
@ -169,7 +169,7 @@ public class Structure implements Cloneable {
}
/**
* This methos should be used on structures that are of a 'ListBase' type. It creates a List of structures that are
* This method should be used on structures that are of a 'ListBase' type. It creates a List of structures that are
* held by this structure within the blend file.
* @return a list of filled structures
* @throws BlenderFileException
@ -232,7 +232,7 @@ public class Structure implements Cloneable {
}
/**
* This method returns the address of the structure. The strucutre should be filled with data otherwise an exception
* This method returns the address of the structure. The structure should be filled with data otherwise an exception
* is thrown.
* @return the address of the feature stored in this structure
*/

@ -1,6 +1,7 @@
package com.jme3.scene.plugins.blender.materials;
import java.io.IOException;
import java.util.Collections;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
@ -106,7 +107,7 @@ public final class MaterialContext implements Savable {
boolean transparent = false;
if (diffuseColor != null) {
transparent = diffuseColor.a < 1.0f;
if (loadedTextures.size() > 0) {// texutre covers the material color
if (loadedTextures.size() > 0) {// texture covers the material color
diffuseColor.set(1, 1, 1, 1);
}
}
@ -164,6 +165,12 @@ public final class MaterialContext implements Savable {
material.setColor("Ambient", new ColorRGBA(ambientFactor, ambientFactor, ambientFactor, 1f));
}
// initializing unused "user-defined UV coords" to all available
Map<String, List<Vector2f>> unusedUserDefinedUVCoords = Collections.emptyMap();
if(userDefinedUVCoordinates != null && !userDefinedUVCoordinates.isEmpty()) {
unusedUserDefinedUVCoords = new HashMap<>(userDefinedUVCoordinates);
}
// applying textures
int textureIndex = 0;
if (loadedTextures != null && loadedTextures.size() > 0) {
@ -175,6 +182,8 @@ public final class MaterialContext implements Savable {
String usedUserUVSet = combinedTexture.flatten(geometry, geometriesOMA, userDefinedUVCoordinates, blenderContext);
this.setTexture(material, combinedTexture.getMappingType(), combinedTexture.getResultTexture());
if(usedUserUVSet == null || unusedUserDefinedUVCoords.containsKey(usedUserUVSet)) {
List<Vector2f> uvs = combinedTexture.getResultUVS();
if(uvs != null && uvs.size() > 0) {
VertexBuffer uvCoordsBuffer = new VertexBuffer(TextureHelper.TEXCOORD_TYPES[textureIndex++]);
@ -182,9 +191,10 @@ public final class MaterialContext implements Savable {
geometry.getMesh().setBuffer(uvCoordsBuffer);
}//uvs might be null if the user assigned non existing UV coordinates group name to the mesh (this should be fixed in blender file)
// Remove used "user-defined UV coords" from the unused collection
if(usedUserUVSet != null) {
userDefinedUVCoordinates = new HashMap<>(userDefinedUVCoordinates);
userDefinedUVCoordinates.remove(usedUserUVSet);
unusedUserDefinedUVCoords.remove(usedUserUVSet);
}
}
} else {
LOGGER.log(Level.WARNING, "The texture could not be applied because JME only supports up to {0} different UV's.", TextureHelper.TEXCOORD_TYPES.length);
@ -192,12 +202,12 @@ public final class MaterialContext implements Savable {
}
}
if (userDefinedUVCoordinates != null && userDefinedUVCoordinates.size() > 0) {
if (unusedUserDefinedUVCoords != null && unusedUserDefinedUVCoords.size() > 0) {
LOGGER.fine("Storing unused, user defined UV coordinates sets.");
if (userDefinedUVCoordinates.size() > TextureHelper.TEXCOORD_TYPES.length) {
if (unusedUserDefinedUVCoords.size() > TextureHelper.TEXCOORD_TYPES.length) {
LOGGER.log(Level.WARNING, "The blender file has defined more than {0} different UV coordinates for the mesh. JME supports only {0} UV coordinates buffers.", TextureHelper.TEXCOORD_TYPES.length);
}
for (Entry<String, List<Vector2f>> entry : userDefinedUVCoordinates.entrySet()) {
for (Entry<String, List<Vector2f>> entry : unusedUserDefinedUVCoords.entrySet()) {
if (textureIndex < TextureHelper.TEXCOORD_TYPES.length) {
List<Vector2f> uvs = entry.getValue();
VertexBuffer uvCoordsBuffer = new VertexBuffer(TextureHelper.TEXCOORD_TYPES[textureIndex++]);

@ -1,5 +1,5 @@
/*
* Copyright (c) 2009-2012 jMonkeyEngine
* Copyright (c) 2009-2018 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
@ -324,7 +324,7 @@ public final class Vector3d implements Savable, Cloneable, Serializable {
* the vector to take the cross product of with this.
* @param result
* the vector to store the cross product result.
* @return result, after recieving the cross product vector.
* @return result, after receiving the cross product vector.
*/
public Vector3d cross(Vector3d v, Vector3d result) {
return this.cross(v.x, v.y, v.z, result);
@ -342,7 +342,7 @@ public final class Vector3d implements Savable, Cloneable, Serializable {
* z component of the vector to take the cross product of with this.
* @param result
* the vector to store the cross product result.
* @return result, after recieving the cross product vector.
* @return result, after receiving the cross product vector.
*/
public Vector3d cross(double otherX, double otherY, double otherZ, Vector3d result) {
if (result == null) {
@ -485,12 +485,12 @@ public final class Vector3d implements Savable, Cloneable, Serializable {
}
/**
* <code>multLocal</code> multiplies a provided vector to this vector
* <code>multLocal</code> multiplies a provided vector by this vector
* internally, and returns a handle to this vector for easy chaining of
* calls. If the provided vector is null, null is returned.
*
* @param vec
* the vector to mult to this vector.
* the vector to multiply by this vector.
* @return this
*/
public Vector3d multLocal(Vector3d vec) {
@ -522,7 +522,7 @@ public final class Vector3d implements Savable, Cloneable, Serializable {
}
/**
* <code>multLocal</code> multiplies a provided vector to this vector
* <code>multLocal</code> multiplies a provided vector by this vector
* internally, and returns a handle to this vector for easy chaining of
* calls. If the provided vector is null, null is returned.
*
@ -539,7 +539,7 @@ public final class Vector3d implements Savable, Cloneable, Serializable {
}
/**
* <code>multLocal</code> multiplies a provided vector to this vector
* <code>multLocal</code> multiplies a provided vector by this vector
* internally, and returns a handle to this vector for easy chaining of
* calls. If the provided vector is null, null is returned.
*
@ -657,7 +657,7 @@ public final class Vector3d implements Savable, Cloneable, Serializable {
}
/**
* <code>subtractLocal</code> subtracts a provided vector to this vector
* <code>subtractLocal</code> subtracts a provided vector from this vector
* internally, and returns a handle to this vector for easy chaining of
* calls. If the provided vector is null, null is returned.
*
@ -825,7 +825,7 @@ public final class Vector3d implements Savable, Cloneable, Serializable {
/**
* <code>hashCode</code> returns a unique code for this vector object based
* on it's values. If two vectors are logically equivalent, they will return
* on its values. If two vectors are logically equivalent, they will return
* the same hash code value.
* @return the hash code value of this vector.
*/

@ -291,6 +291,8 @@ public class MeshHelper extends AbstractBlenderHelper {
Structure defbase = (Structure) parent.getFieldValue("defbase");
List<String> groupNames = new ArrayList<String>();
List<Structure> defs = defbase.evaluateListBase();
if(!defs.isEmpty()) {
for (Structure def : defs) {
groupNames.add(def.getFieldValue("name").toString());
}
@ -315,6 +317,7 @@ public class MeshHelper extends AbstractBlenderHelper {
}
}
}
}
return result;
}

@ -47,7 +47,7 @@ public class SubdivisionSurfaceModifier extends Modifier {
private Set<Integer> verticesOnOriginalEdges = new HashSet<Integer>();
/**
* Constructor loads all neccessary modifier data.
* Constructor loads all necessary modifier data.
* @param modifierStructure
* the modifier structure
* @param blenderContext
@ -193,7 +193,7 @@ public class SubdivisionSurfaceModifier extends Modifier {
// moving the vertex
v.addLocal(t);
// applying crease weight if neccessary
// applying crease weight if necessary
CreasePoint creasePoint = creasePoints.get(i);
if (creasePoint.getTarget() != null && creasePoint.getWeight() != 0) {
t = creasePoint.getTarget().subtractLocal(v).multLocal(creasePoint.getWeight());

@ -31,12 +31,14 @@
*/
package com.jme3.scene.plugins.blender.textures;
import com.jme3.asset.AssetManager;
import com.jme3.asset.TextureKey;
import com.jme3.scene.plugins.blender.file.BlenderInputStream;
import com.jme3.texture.Image;
import com.jme3.texture.Texture;
import com.jme3.texture.plugins.AWTLoader;
import com.jme3.texture.plugins.DDSLoader;
import com.jme3.texture.plugins.TGALoader;
import java.io.InputStream;
import com.jme3.texture.plugins.HDRLoader;
import java.util.logging.Level;
import java.util.logging.Logger;
/**
@ -47,11 +49,29 @@ import java.util.logging.Logger;
*/
/* package */class ImageLoader extends AWTLoader {
private static final Logger LOGGER = Logger.getLogger(ImageLoader.class.getName());
private static final Logger hdrLogger = Logger.getLogger(HDRLoader.class.getName()); // Used to silence HDR Errors
protected DDSLoader ddsLoader = new DDSLoader(); // DirectX image loader
/**
* List of Blender-Supported Texture Extensions (we have to guess them, so
* the AssetLoader can find them. Not good, but better than nothing.
* Source: https://docs.blender.org/manual/en/dev/data_system/files/media/image_formats.html
*/
private static final String[] extensions = new String[]
{ /* Windows Bitmap */".bmp",
/* Iris */ ".sgi", ".rgb", ".bw",
/* PNG */ ".png",
/* JPEG */ ".jpg", ".jpeg",
/* JPEG 2000 */ ".jp2", ".j2c",
/* Targa */".tga",
/* Cineon & DPX */".cin", ".dpx",
/* OpenEXR */ ".exr",
/* Radiance HDR */ ".hdr",
/* TIFF */ ".tif", ".tiff",
/* DDS (Direct X) */ ".dds" };
/**
* This method loads the image from the blender file itself. It tries each loader to load the image.
* This method loads a image which is packed into the blender file.
* It makes use of all the registered AssetLoaders
*
* @param inputStream
* blender input stream
@ -60,76 +80,57 @@ import java.util.logging.Logger;
* @param flipY
* if the image should be flipped (does not work with DirectX image)
* @return loaded image or null if it could not be loaded
* @deprecated This method has only been left in for API compability.
* Use loadTexture instead
*/
public Image loadImage(BlenderInputStream inputStream, int startPosition, boolean flipY) {
// loading using AWT loader
inputStream.setPosition(startPosition);
Image result = this.loadImage(inputStream, ImageType.AWT, flipY);
// loading using TGA loader
if (result == null) {
inputStream.setPosition(startPosition);
result = this.loadImage(inputStream, ImageType.TGA, flipY);
}
// loading using DDS loader
if (result == null) {
inputStream.setPosition(startPosition);
result = this.loadImage(inputStream, ImageType.DDS, flipY);
}
public Image loadImage(AssetManager assetManager, BlenderInputStream inputStream, int startPosition, boolean flipY) {
Texture tex = loadTexture(assetManager, inputStream, startPosition, flipY);
if (result == null) {
LOGGER.warning("Image could not be loaded by none of available loaders!");
if (tex == null) {
return null;
} else {
return tex.getImage();
}
return result;
}
/**
* This method loads an image of a specified type from the given input stream.
* This method loads a texture which is packed into the blender file.
* It makes use of all the registered AssetLoaders
*
* @param inputStream
* the input stream we read the image from
* @param imageType
* the type of the image {@link ImageType}
* blender input stream
* @param startPosition
* position in the stream where the image data starts
* @param flipY
* if the image should be flipped (does not work with DirectX image)
* @return loaded image or null if it could not be loaded
* @return loaded texture or null if it could not be loaded
*/
public Image loadImage(InputStream inputStream, ImageType imageType, boolean flipY) {
Image result = null;
switch (imageType) {
case AWT:
try {
result = this.load(inputStream, flipY);
} catch (Exception e) {
LOGGER.warning("Unable to load image using AWT loader!");
}
break;
case DDS:
public Texture loadTexture(AssetManager assetManager, BlenderInputStream inputStream, int startPosition, boolean flipY) {
inputStream.setPosition(startPosition);
TextureKey tKey;
Texture result = null;
hdrLogger.setLevel(Level.SEVERE); // When we bruteforce try HDR on a non hdr file, it prints unreadable chars
for (String ext: extensions) {
tKey = new TextureKey("dummy" + ext, flipY);
try {
result = ddsLoader.load(inputStream);
result = assetManager.loadAssetFromStream(tKey, inputStream);
} catch (Exception e) {
LOGGER.warning("Unable to load image using DDS loader!");
continue;
}
break;
case TGA:
try {
result = TGALoader.load(inputStream, flipY);
} catch (Exception e) {
LOGGER.warning("Unable to load image using TGA loader!");
if (result != null) {
break; // Could locate a possible asset
}
break;
default:
throw new IllegalStateException("Unknown image type: " + imageType);
}
return result;
if (result == null) {
LOGGER.warning("Texture could not be loaded by any of the available loaders!\n"
+ "Since the file has been packed into the blender file, there is no"
+ "way for us to tell you which texture it was.");
}
/**
* Image types that can be loaded. AWT: png, jpg, jped or bmp TGA: tga DDS: DirectX image files
*
* @author Marcin Roguski (Kaelthas)
*/
private static enum ImageType {
AWT, TGA, DDS;
return result;
}
}

@ -206,7 +206,7 @@ public final class ImageUtils {
N.z = 1;
N.divideLocal(den);
// setting thge pixel in the result image
// setting the pixel in the result image
bumpMap.setRGB(x, y, ImageUtils.vectorToColor(N.x, N.y, N.z));
}
}
@ -422,7 +422,7 @@ public final class ImageUtils {
* pixel's X coordinate
* @param y
* pixel's Y coordinate
* @return height reprezented by the given texture in the specified location
* @return height represented by the given texture in the specified location
*/
private static int getHeight(BufferedImage image, int x, int y) {
if (x < 0) {

@ -1,5 +1,5 @@
/*
* Copyright (c) 2009-2012 jMonkeyEngine
* Copyright (c) 2009-2018 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
@ -72,6 +72,7 @@ import com.jme3.texture.Texture.WrapMode;
import com.jme3.texture.Texture2D;
import com.jme3.texture.image.ColorSpace;
import com.jme3.util.BufferUtils;
import com.jme3.util.PlaceholderAssets;
/**
* A class that is used in texture calculations.
@ -251,7 +252,11 @@ public class TextureHelper extends AbstractBlenderHelper {
blenderContext.getInputStream().setPosition(dataFileBlock.getBlockPosition());
// Should the texture be flipped? It works for sinbad ..
result = new Texture2D(new ImageLoader().loadImage(blenderContext.getInputStream(), dataFileBlock.getBlockPosition(), true));
result = new ImageLoader().loadTexture(blenderContext.getAssetManager(), blenderContext.getInputStream(), dataFileBlock.getBlockPosition(), true);
if (result == null) {
result = new Texture2D(PlaceholderAssets.getPlaceholderImage(blenderContext.getAssetManager()));
LOGGER.fine("ImageLoader returned null. It probably failed to load the packed texture, using placeholder asset");
}
}
}
//} else {
@ -310,7 +315,7 @@ public class TextureHelper extends AbstractBlenderHelper {
* @param pos
* the relative position (value of range <0, 1> (both inclusive))
* @param size
* the size of the line the pixel lies on (width, heigth or
* the size of the line the pixel lies on (width, height or
* depth)
* @return the integer index of the pixel on the line of the specified width
*/
@ -429,10 +434,10 @@ public class TextureHelper extends AbstractBlenderHelper {
}
/**
* This method loads the textre from outside the blend file using the
* This method loads the texture from outside the blend file using the
* AssetManager that the blend file was loaded with. It returns a texture
* with a full assetKey that references the original texture so it later
* doesn't need to ba packed when the model data is serialized. It searches
* doesn't need to be packed when the model data is serialized. It searches
* the AssetManager for the full path if the model file is a relative path
* and will attempt to truncate the path if it is an absolute file path
* until the path can be found in the AssetManager. If the texture can not
@ -614,8 +619,15 @@ public class TextureHelper extends AbstractBlenderHelper {
int texflag = ((Number) textureData.mtex.getFieldValue("texflag")).intValue();
boolean negateTexture = (texflag & 0x04) != 0;
boolean colorSet = false;
for (int i = 0; i < mappings.length; ++i) {
if ((mappings[i] & mapto.intValue()) != 0) {
if(mappings[i] == MaterialContext.MTEX_COL) {
colorSet = true;
} else if(colorSet && mappings[i] == MaterialContext.MTEX_ALPHA) {
continue;
}
CombinedTexture combinedTexture = new CombinedTexture(mappings[i], !skyTexture);
int blendType = ((Number) textureData.mtex.getFieldValue("blendtype")).intValue();
float[] color = new float[] { ((Number) textureData.mtex.getFieldValue("r")).floatValue(), ((Number) textureData.mtex.getFieldValue("g")).floatValue(), ((Number) textureData.mtex.getFieldValue("b")).floatValue() };
@ -646,8 +658,16 @@ public class TextureHelper extends AbstractBlenderHelper {
Map<Number, List<TextureData>> result = new HashMap<Number, List<TextureData>>();
for (TextureData data : textures) {
Number mapto = (Number) data.mtex.getFieldValue("mapto");
boolean colorSet = false;
for (int i = 0; i < mappings.length; ++i) {
if ((mappings[i] & mapto.intValue()) != 0) {
if(mappings[i] == MaterialContext.MTEX_COL) {
colorSet = true;
} else if(colorSet && mappings[i] == MaterialContext.MTEX_ALPHA) {
continue;
}
List<TextureData> datas = result.get(mappings[i]);
if (datas == null) {
datas = new ArrayList<TextureData>();

@ -163,8 +163,18 @@ public class TextureBlenderAWT extends AbstractTextureBlender {
* the blender context
*/
protected void blendPixel(float[] result, float[] materialColor, float[] pixelColor, BlenderContext blenderContext) {
// We calculate first the importance of the texture (colFactor * texAlphaValue)
float blendFactor = this.blendFactor * pixelColor[3];
float oneMinusFactor = 1.0f - blendFactor, col;
// Then, we get the object material factor ((1 - texture importance) * matAlphaValue)
float oneMinusFactor = (1f - blendFactor) * materialColor[3];
// Finally, we can get the final blendFactor, which is 1 - the material factor.
blendFactor = 1f - oneMinusFactor;
// --- Compact method ---
// float blendFactor = this.blendFactor * (1f - ((1f - pixelColor[3]) * materialColor[3]));
// float oneMinusFactor = 1f - blendFactor;
float col;
switch (blendType) {
case MTEX_BLEND:

@ -104,7 +104,8 @@ task copyJmeAndroid(type: Copy) {
into outputDir
}
task buildBulletNativeLib(type: Exec, dependsOn: [copyJmeAndroid, copyJmeCpp, copyBullet]) {
//dependsOn ':jme3-bullet:generateNativeHeaders'
task buildBulletNativeLib(type: Exec, dependsOn: [copyJmeAndroid, ':jme3-bullet:generateNativeHeaders', copyJmeCpp, copyBullet]) {
// args 'TARGET_PLATFORM=android-9'
// println "buildBulletNativeLib ndkWorkingPath: " + ndkWorkingPath
// println "buildBulletNativeLib rootProject.ndkCommandPath: " + rootProject.ndkCommandPath

@ -54,12 +54,23 @@ LOCAL_C_INCLUDES := $(BULLET_PATH)/\
$(BULLET_PATH)/vectormath/sse\
$(BULLET_PATH)/vectormath/neon
#ARM mode more performant than thumb for old armeabi
ifeq ($(TARGET_ARCH_ABI),$(filter $(TARGET_ARCH_ABI), armeabi))
LOCAL_ARM_MODE := arm
endif
#Enable neon for armv7
ifeq ($(TARGET_ARCH_ABI),$(filter $(TARGET_ARCH_ABI), armeabi-v7a))
LOCAL_ARM_NEON := true
endif
LOCAL_CFLAGS := $(LOCAL_C_INCLUDES:%=-I%)
LOCAL_LDLIBS := -L$(SYSROOT)/usr/lib -ldl -lm -llog
FILE_LIST := $(wildcard $(LOCAL_PATH)/*.cpp)
FILE_LIST += $(wildcard $(LOCAL_PATH)/**/*.cpp)
FILE_LIST += $(wildcard $(LOCAL_PATH)/**/**/*.cpp)
FILE_LIST := $(filter-out $(wildcard $(LOCAL_PATH)/Bullet3OpenCL/**/*.cpp), $(FILE_LIST))
LOCAL_SRC_FILES := $(FILE_LIST:$(LOCAL_PATH)/%=%)
include $(BUILD_SHARED_LIBRARY)

@ -1,4 +1,7 @@
APP_OPTIM := release
APP_ABI := all
#APP_ABI := armeabi-v7a
APP_STL := stlport_static
# gnustl_static or stlport_static
APP_MODULES := bulletjme
APP_CFLAGS += -funroll-loops -Ofast

@ -11,6 +11,20 @@ if (!hasProperty('mainClass')) {
dependencies {
compile project(':jme3-bullet')
}
clean { dependsOn 'cleanHeaders', 'cleanUnzipped' }
// clean up auto-generated C++ headers
task cleanHeaders(type: Delete) {
delete fileTree(dir: 'src/native/cpp', include: 'com_jme3_bullet_*.h')
}
// clean up unzipped files
task cleanUnzipped(type: Delete) {
delete bulletFolder
}
// clean up the downloaded archive
task cleanZipFile(type: Delete) {
delete bulletZipFile
}
model {
components {
@ -27,13 +41,21 @@ model {
source {
srcDir 'src/native/cpp'
srcDir bulletSrcPath
exclude 'Bullet3Collision/**'
exclude 'Bullet3Dynamics/**'
exclude 'Bullet3Geometry/**'
exclude 'Bullet3OpenCL/**'
exclude 'Bullet3Serialize/**'
include '**/*.cpp'
}
exportedHeaders {
srcDir 'src/native/cpp'
srcDir bulletSrcPath
exclude 'Bullet3Collision/**'
exclude 'Bullet3Dynamics/**'
exclude 'Bullet3Geometry/**'
exclude 'Bullet3OpenCL/**'
exclude 'Bullet3Serialize/**'
include '**/*.h'
}
}
@ -77,6 +99,7 @@ model {
return
}
cppCompiler.define('BT_NO_PROFILE')
if (toolChain in VisualCpp) {
cppCompiler.args "/I$javaHome\\include"
} else{
@ -115,7 +138,10 @@ model {
cppCompiler.define('WIN32')
}
tasks.all { dependsOn unzipBulletIfNeeded }
tasks.all {
dependsOn unzipBulletIfNeeded
dependsOn ':jme3-bullet:generateNativeHeaders'
}
// Add output to jar file
jar.into("native/${os}/${arch}") {
@ -199,7 +225,7 @@ unzipBulletIfNeeded.dependsOn {
}
}
// Helper class to wrap ant dowload task
// Helper class to wrap ant download task
class MyDownload extends DefaultTask {
@Input
String sourceUrl

@ -46,16 +46,21 @@ extern "C" {
* Signature: (FFFFFFI)J
*/
JNIEXPORT jlong JNICALL Java_com_jme3_bullet_PhysicsSpace_createPhysicsSpace
(JNIEnv * env, jobject object, jfloat minX, jfloat minY, jfloat minZ, jfloat maxX, jfloat maxY, jfloat maxZ, jint broadphase, jboolean threading) {
(JNIEnv * env, jobject object, jfloat minX, jfloat minY, jfloat minZ,
jfloat maxX, jfloat maxY, jfloat maxZ, jint broadphase,
jboolean threading) {
jmeClasses::initJavaClasses(env);
jmePhysicsSpace* space = new jmePhysicsSpace(env, object);
if (space == NULL) {
jclass newExc = env->FindClass("java/lang/NullPointerException");
env->ThrowNew(newExc, "The physics space has not been created.");
return 0;
}
space->createPhysicsSpace(minX, minY, minZ, maxX, maxY, maxZ, broadphase, threading);
return reinterpret_cast<jlong>(space);
space->createPhysicsSpace(minX, minY, minZ, maxX, maxY, maxZ,
broadphase, threading);
return reinterpret_cast<jlong> (space);
}
/*
@ -64,8 +69,9 @@ extern "C" {
* Signature: (JFIF)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_PhysicsSpace_stepSimulation
(JNIEnv * env, jobject object, jlong spaceId, jfloat tpf, jint maxSteps, jfloat accuracy) {
jmePhysicsSpace* space = reinterpret_cast<jmePhysicsSpace*>(spaceId);
(JNIEnv * env, jobject object, jlong spaceId, jfloat tpf, jint maxSteps,
jfloat accuracy) {
jmePhysicsSpace* space = reinterpret_cast<jmePhysicsSpace*> (spaceId);
if (space == NULL) {
jclass newExc = env->FindClass("java/lang/NullPointerException");
env->ThrowNew(newExc, "The physics space does not exist.");
@ -81,8 +87,8 @@ extern "C" {
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_PhysicsSpace_addCollisionObject
(JNIEnv * env, jobject object, jlong spaceId, jlong objectId) {
jmePhysicsSpace* space = reinterpret_cast<jmePhysicsSpace*>(spaceId);
btCollisionObject* collisionObject = reinterpret_cast<btCollisionObject*>(objectId);
jmePhysicsSpace* space = reinterpret_cast<jmePhysicsSpace*> (spaceId);
btCollisionObject* collisionObject = reinterpret_cast<btCollisionObject*> (objectId);
if (space == NULL) {
jclass newExc = env->FindClass("java/lang/NullPointerException");
env->ThrowNew(newExc, "The physics space does not exist.");
@ -93,7 +99,7 @@ extern "C" {
env->ThrowNew(newExc, "The collision object does not exist.");
return;
}
jmeUserPointer *userPointer = (jmeUserPointer*)collisionObject->getUserPointer();
jmeUserPointer *userPointer = (jmeUserPointer*) collisionObject->getUserPointer();
userPointer -> space = space;
space->getDynamicsWorld()->addCollisionObject(collisionObject);
@ -106,8 +112,8 @@ extern "C" {
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_PhysicsSpace_removeCollisionObject
(JNIEnv * env, jobject object, jlong spaceId, jlong objectId) {
jmePhysicsSpace* space = reinterpret_cast<jmePhysicsSpace*>(spaceId);
btCollisionObject* collisionObject = reinterpret_cast<btCollisionObject*>(objectId);
jmePhysicsSpace* space = reinterpret_cast<jmePhysicsSpace*> (spaceId);
btCollisionObject* collisionObject = reinterpret_cast<btCollisionObject*> (objectId);
if (space == NULL) {
jclass newExc = env->FindClass("java/lang/NullPointerException");
env->ThrowNew(newExc, "The physics space does not exist.");
@ -119,7 +125,7 @@ extern "C" {
return;
}
space->getDynamicsWorld()->removeCollisionObject(collisionObject);
jmeUserPointer *userPointer = (jmeUserPointer*)collisionObject->getUserPointer();
jmeUserPointer *userPointer = (jmeUserPointer*) collisionObject->getUserPointer();
userPointer -> space = NULL;
}
@ -130,8 +136,8 @@ extern "C" {
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_PhysicsSpace_addRigidBody
(JNIEnv * env, jobject object, jlong spaceId, jlong rigidBodyId) {
jmePhysicsSpace* space = reinterpret_cast<jmePhysicsSpace*>(spaceId);
btRigidBody* collisionObject = reinterpret_cast<btRigidBody*>(rigidBodyId);
jmePhysicsSpace* space = reinterpret_cast<jmePhysicsSpace*> (spaceId);
btRigidBody* collisionObject = reinterpret_cast<btRigidBody*> (rigidBodyId);
if (space == NULL) {
jclass newExc = env->FindClass("java/lang/NullPointerException");
env->ThrowNew(newExc, "The physics space does not exist.");
@ -142,7 +148,7 @@ extern "C" {
env->ThrowNew(newExc, "The collision object does not exist.");
return;
}
jmeUserPointer *userPointer = (jmeUserPointer*)collisionObject->getUserPointer();
jmeUserPointer *userPointer = (jmeUserPointer*) collisionObject->getUserPointer();
userPointer -> space = space;
space->getDynamicsWorld()->addRigidBody(collisionObject);
}
@ -154,8 +160,8 @@ extern "C" {
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_PhysicsSpace_removeRigidBody
(JNIEnv * env, jobject object, jlong spaceId, jlong rigidBodyId) {
jmePhysicsSpace* space = reinterpret_cast<jmePhysicsSpace*>(spaceId);
btRigidBody* collisionObject = reinterpret_cast<btRigidBody*>(rigidBodyId);
jmePhysicsSpace* space = reinterpret_cast<jmePhysicsSpace*> (spaceId);
btRigidBody* collisionObject = reinterpret_cast<btRigidBody*> (rigidBodyId);
if (space == NULL) {
jclass newExc = env->FindClass("java/lang/NullPointerException");
env->ThrowNew(newExc, "The physics space does not exist.");
@ -166,7 +172,7 @@ extern "C" {
env->ThrowNew(newExc, "The collision object does not exist.");
return;
}
jmeUserPointer *userPointer = (jmeUserPointer*)collisionObject->getUserPointer();
jmeUserPointer *userPointer = (jmeUserPointer*) collisionObject->getUserPointer();
userPointer -> space = NULL;
space->getDynamicsWorld()->removeRigidBody(collisionObject);
}
@ -178,8 +184,8 @@ extern "C" {
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_PhysicsSpace_addCharacterObject
(JNIEnv * env, jobject object, jlong spaceId, jlong objectId) {
jmePhysicsSpace* space = reinterpret_cast<jmePhysicsSpace*>(spaceId);
btCollisionObject* collisionObject = reinterpret_cast<btCollisionObject*>(objectId);
jmePhysicsSpace* space = reinterpret_cast<jmePhysicsSpace*> (spaceId);
btCollisionObject* collisionObject = reinterpret_cast<btCollisionObject*> (objectId);
if (space == NULL) {
jclass newExc = env->FindClass("java/lang/NullPointerException");
env->ThrowNew(newExc, "The physics space does not exist.");
@ -190,7 +196,7 @@ extern "C" {
env->ThrowNew(newExc, "The collision object does not exist.");
return;
}
jmeUserPointer *userPointer = (jmeUserPointer*)collisionObject->getUserPointer();
jmeUserPointer *userPointer = (jmeUserPointer*) collisionObject->getUserPointer();
userPointer -> space = space;
space->getDynamicsWorld()->addCollisionObject(collisionObject,
btBroadphaseProxy::CharacterFilter,
@ -205,8 +211,8 @@ extern "C" {
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_PhysicsSpace_removeCharacterObject
(JNIEnv * env, jobject object, jlong spaceId, jlong objectId) {
jmePhysicsSpace* space = reinterpret_cast<jmePhysicsSpace*>(spaceId);
btCollisionObject* collisionObject = reinterpret_cast<btCollisionObject*>(objectId);
jmePhysicsSpace* space = reinterpret_cast<jmePhysicsSpace*> (spaceId);
btCollisionObject* collisionObject = reinterpret_cast<btCollisionObject*> (objectId);
if (space == NULL) {
jclass newExc = env->FindClass("java/lang/NullPointerException");
env->ThrowNew(newExc, "The physics space does not exist.");
@ -217,7 +223,7 @@ extern "C" {
env->ThrowNew(newExc, "The collision object does not exist.");
return;
}
jmeUserPointer *userPointer = (jmeUserPointer*)collisionObject->getUserPointer();
jmeUserPointer *userPointer = (jmeUserPointer*) collisionObject->getUserPointer();
userPointer -> space = NULL;
space->getDynamicsWorld()->removeCollisionObject(collisionObject);
}
@ -229,8 +235,8 @@ extern "C" {
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_PhysicsSpace_addAction
(JNIEnv * env, jobject object, jlong spaceId, jlong objectId) {
jmePhysicsSpace* space = reinterpret_cast<jmePhysicsSpace*>(spaceId);
btActionInterface* actionObject = reinterpret_cast<btActionInterface*>(objectId);
jmePhysicsSpace* space = reinterpret_cast<jmePhysicsSpace*> (spaceId);
btActionInterface* actionObject = reinterpret_cast<btActionInterface*> (objectId);
if (space == NULL) {
jclass newExc = env->FindClass("java/lang/NullPointerException");
env->ThrowNew(newExc, "The physics space does not exist.");
@ -251,8 +257,8 @@ extern "C" {
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_PhysicsSpace_removeAction
(JNIEnv * env, jobject object, jlong spaceId, jlong objectId) {
jmePhysicsSpace* space = reinterpret_cast<jmePhysicsSpace*>(spaceId);
btActionInterface* actionObject = reinterpret_cast<btActionInterface*>(objectId);
jmePhysicsSpace* space = reinterpret_cast<jmePhysicsSpace*> (spaceId);
btActionInterface* actionObject = reinterpret_cast<btActionInterface*> (objectId);
if (space == NULL) {
jclass newExc = env->FindClass("java/lang/NullPointerException");
env->ThrowNew(newExc, "The physics space does not exist.");
@ -273,8 +279,8 @@ extern "C" {
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_PhysicsSpace_addVehicle
(JNIEnv * env, jobject object, jlong spaceId, jlong objectId) {
jmePhysicsSpace* space = reinterpret_cast<jmePhysicsSpace*>(spaceId);
btActionInterface* actionObject = reinterpret_cast<btActionInterface*>(objectId);
jmePhysicsSpace* space = reinterpret_cast<jmePhysicsSpace*> (spaceId);
btActionInterface* actionObject = reinterpret_cast<btActionInterface*> (objectId);
if (space == NULL) {
jclass newExc = env->FindClass("java/lang/NullPointerException");
env->ThrowNew(newExc, "The physics space does not exist.");
@ -295,8 +301,8 @@ extern "C" {
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_PhysicsSpace_removeVehicle
(JNIEnv * env, jobject object, jlong spaceId, jlong objectId) {
jmePhysicsSpace* space = reinterpret_cast<jmePhysicsSpace*>(spaceId);
btActionInterface* actionObject = reinterpret_cast<btActionInterface*>(objectId);
jmePhysicsSpace* space = reinterpret_cast<jmePhysicsSpace*> (spaceId);
btActionInterface* actionObject = reinterpret_cast<btActionInterface*> (objectId);
if (space == NULL) {
jclass newExc = env->FindClass("java/lang/NullPointerException");
env->ThrowNew(newExc, "The physics space does not exist.");
@ -317,8 +323,8 @@ extern "C" {
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_PhysicsSpace_addConstraint
(JNIEnv * env, jobject object, jlong spaceId, jlong objectId) {
jmePhysicsSpace* space = reinterpret_cast<jmePhysicsSpace*>(spaceId);
btTypedConstraint* constraint = reinterpret_cast<btTypedConstraint*>(objectId);
jmePhysicsSpace* space = reinterpret_cast<jmePhysicsSpace*> (spaceId);
btTypedConstraint* constraint = reinterpret_cast<btTypedConstraint*> (objectId);
if (space == NULL) {
jclass newExc = env->FindClass("java/lang/NullPointerException");
env->ThrowNew(newExc, "The physics space does not exist.");
@ -339,8 +345,8 @@ extern "C" {
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_PhysicsSpace_addConstraintC
(JNIEnv * env, jobject object, jlong spaceId, jlong objectId, jboolean collision) {
jmePhysicsSpace* space = reinterpret_cast<jmePhysicsSpace*>(spaceId);
btTypedConstraint* constraint = reinterpret_cast<btTypedConstraint*>(objectId);
jmePhysicsSpace* space = reinterpret_cast<jmePhysicsSpace*> (spaceId);
btTypedConstraint* constraint = reinterpret_cast<btTypedConstraint*> (objectId);
if (space == NULL) {
jclass newExc = env->FindClass("java/lang/NullPointerException");
env->ThrowNew(newExc, "The physics space does not exist.");
@ -361,8 +367,8 @@ extern "C" {
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_PhysicsSpace_removeConstraint
(JNIEnv * env, jobject object, jlong spaceId, jlong objectId) {
jmePhysicsSpace* space = reinterpret_cast<jmePhysicsSpace*>(spaceId);
btTypedConstraint* constraint = reinterpret_cast<btTypedConstraint*>(objectId);
jmePhysicsSpace* space = reinterpret_cast<jmePhysicsSpace*> (spaceId);
btTypedConstraint* constraint = reinterpret_cast<btTypedConstraint*> (objectId);
if (space == NULL) {
jclass newExc = env->FindClass("java/lang/NullPointerException");
env->ThrowNew(newExc, "The physics space does not exist.");
@ -383,7 +389,7 @@ extern "C" {
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_PhysicsSpace_setGravity
(JNIEnv * env, jobject object, jlong spaceId, jobject vector) {
jmePhysicsSpace* space = reinterpret_cast<jmePhysicsSpace*>(spaceId);
jmePhysicsSpace* space = reinterpret_cast<jmePhysicsSpace*> (spaceId);
if (space == NULL) {
jclass newExc = env->FindClass("java/lang/NullPointerException");
env->ThrowNew(newExc, "The physics space does not exist.");
@ -391,6 +397,7 @@ extern "C" {
}
btVector3 gravity = btVector3();
jmeBulletUtil::convert(env, vector, &gravity);
space->getDynamicsWorld()->setGravity(gravity);
}
@ -411,7 +418,7 @@ extern "C" {
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_PhysicsSpace_finalizeNative
(JNIEnv * env, jobject object, jlong spaceId) {
jmePhysicsSpace* space = reinterpret_cast<jmePhysicsSpace*>(spaceId);
jmePhysicsSpace* space = reinterpret_cast<jmePhysicsSpace*> (spaceId);
if (space == NULL) {
return;
}
@ -465,11 +472,10 @@ extern "C" {
resultCallback.resultlist = resultlist;
resultCallback.m_flags = flags;
space->getDynamicsWorld()->rayTest(native_from, native_to, resultCallback);
return;
}
JNIEXPORT void JNICALL Java_com_jme3_bullet_PhysicsSpace_sweepTest_1native
(JNIEnv * env, jobject object, jlong shapeId, jobject from, jobject to, jlong spaceId, jobject resultlist, jfloat allowedCcdPenetration) {
@ -502,8 +508,7 @@ extern "C" {
virtual btScalar addSingleResult(btCollisionWorld::LocalConvexResult& convexResult, bool normalInWorldSpace) {
if (normalInWorldSpace) {
m_hitNormalWorld = convexResult.m_hitNormalLocal;
}
else {
} else {
m_hitNormalWorld = convexResult.m_hitCollisionObject->getWorldTransform().getBasis() * convexResult.m_hitNormalLocal;
}
m_hitPointWorld.setInterpolate3(m_convexFromWorld.getBasis() * m_convexFromWorld.getOrigin(), m_convexToWorld.getBasis() * m_convexToWorld.getOrigin(), convexResult.m_hitFraction);
@ -531,7 +536,7 @@ extern "C" {
JNIEXPORT void JNICALL Java_com_jme3_bullet_PhysicsSpace_setSolverNumIterations
(JNIEnv *env, jobject object, jlong spaceId, jint value) {
jmePhysicsSpace* space = reinterpret_cast<jmePhysicsSpace*>(spaceId);
jmePhysicsSpace* space = reinterpret_cast<jmePhysicsSpace*> (spaceId);
if (space == NULL) {
jclass newExc = env->FindClass("java/lang/NullPointerException");
env->ThrowNew(newExc, "The physics space does not exist.");

@ -1,187 +0,0 @@
/* DO NOT EDIT THIS FILE - it is machine generated */
#include <jni.h>
/* Header for class com_jme3_bullet_PhysicsSpace */
#ifndef _Included_com_jme3_bullet_PhysicsSpace
#define _Included_com_jme3_bullet_PhysicsSpace
#ifdef __cplusplus
extern "C" {
#endif
#undef com_jme3_bullet_PhysicsSpace_AXIS_X
#define com_jme3_bullet_PhysicsSpace_AXIS_X 0L
#undef com_jme3_bullet_PhysicsSpace_AXIS_Y
#define com_jme3_bullet_PhysicsSpace_AXIS_Y 1L
#undef com_jme3_bullet_PhysicsSpace_AXIS_Z
#define com_jme3_bullet_PhysicsSpace_AXIS_Z 2L
/*
* Class: com_jme3_bullet_PhysicsSpace
* Method: createPhysicsSpace
* Signature: (FFFFFFIZ)J
*/
JNIEXPORT jlong JNICALL Java_com_jme3_bullet_PhysicsSpace_createPhysicsSpace
(JNIEnv *, jobject, jfloat, jfloat, jfloat, jfloat, jfloat, jfloat, jint, jboolean);
/*
* Class: com_jme3_bullet_PhysicsSpace
* Method: stepSimulation
* Signature: (JFIF)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_PhysicsSpace_stepSimulation
(JNIEnv *, jobject, jlong, jfloat, jint, jfloat);
/*
* Class: com_jme3_bullet_PhysicsSpace
* Method: addCollisionObject
* Signature: (JJ)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_PhysicsSpace_addCollisionObject
(JNIEnv *, jobject, jlong, jlong);
/*
* Class: com_jme3_bullet_PhysicsSpace
* Method: removeCollisionObject
* Signature: (JJ)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_PhysicsSpace_removeCollisionObject
(JNIEnv *, jobject, jlong, jlong);
/*
* Class: com_jme3_bullet_PhysicsSpace
* Method: addRigidBody
* Signature: (JJ)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_PhysicsSpace_addRigidBody
(JNIEnv *, jobject, jlong, jlong);
/*
* Class: com_jme3_bullet_PhysicsSpace
* Method: removeRigidBody
* Signature: (JJ)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_PhysicsSpace_removeRigidBody
(JNIEnv *, jobject, jlong, jlong);
/*
* Class: com_jme3_bullet_PhysicsSpace
* Method: addCharacterObject
* Signature: (JJ)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_PhysicsSpace_addCharacterObject
(JNIEnv *, jobject, jlong, jlong);
/*
* Class: com_jme3_bullet_PhysicsSpace
* Method: removeCharacterObject
* Signature: (JJ)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_PhysicsSpace_removeCharacterObject
(JNIEnv *, jobject, jlong, jlong);
/*
* Class: com_jme3_bullet_PhysicsSpace
* Method: addAction
* Signature: (JJ)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_PhysicsSpace_addAction
(JNIEnv *, jobject, jlong, jlong);
/*
* Class: com_jme3_bullet_PhysicsSpace
* Method: removeAction
* Signature: (JJ)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_PhysicsSpace_removeAction
(JNIEnv *, jobject, jlong, jlong);
/*
* Class: com_jme3_bullet_PhysicsSpace
* Method: addVehicle
* Signature: (JJ)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_PhysicsSpace_addVehicle
(JNIEnv *, jobject, jlong, jlong);
/*
* Class: com_jme3_bullet_PhysicsSpace
* Method: removeVehicle
* Signature: (JJ)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_PhysicsSpace_removeVehicle
(JNIEnv *, jobject, jlong, jlong);
/*
* Class: com_jme3_bullet_PhysicsSpace
* Method: addConstraint
* Signature: (JJ)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_PhysicsSpace_addConstraint
(JNIEnv *, jobject, jlong, jlong);
/*
* Class: com_jme3_bullet_PhysicsSpace
* Method: addConstraintC
* Signature: (JJZ)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_PhysicsSpace_addConstraintC
(JNIEnv *, jobject, jlong, jlong, jboolean);
/*
* Class: com_jme3_bullet_PhysicsSpace
* Method: removeConstraint
* Signature: (JJ)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_PhysicsSpace_removeConstraint
(JNIEnv *, jobject, jlong, jlong);
/*
* Class: com_jme3_bullet_PhysicsSpace
* Method: setGravity
* Signature: (JLcom/jme3/math/Vector3f;)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_PhysicsSpace_setGravity
(JNIEnv *, jobject, jlong, jobject);
/*
* Class: com_jme3_bullet_PhysicsSpace
* Method: rayTest_native
* Signature: (Lcom/jme3/math/Vector3f;Lcom/jme3/math/Vector3f;JLjava/util/List;I)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_PhysicsSpace_rayTest_1native
(JNIEnv *, jobject, jobject, jobject, jlong, jobject, jint);
/*
* Class: com_jme3_bullet_PhysicsSpace
* Method: sweepTest_native
* Signature: (JLcom/jme3/math/Transform;Lcom/jme3/math/Transform;JLjava/util/List;F)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_PhysicsSpace_sweepTest_1native
(JNIEnv *, jobject, jlong, jobject, jobject, jlong, jobject, jfloat);
/*
* Class: com_jme3_bullet_PhysicsSpace
* Method: setSolverNumIterations
* Signature: (JI)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_PhysicsSpace_setSolverNumIterations
(JNIEnv *, jobject, jlong, jint);
/*
* Class: com_jme3_bullet_PhysicsSpace
* Method: initNativePhysics
* Signature: ()V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_PhysicsSpace_initNativePhysics
(JNIEnv *, jclass);
/*
* Class: com_jme3_bullet_PhysicsSpace
* Method: finalizeNative
* Signature: (J)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_PhysicsSpace_finalizeNative
(JNIEnv *, jobject, jlong);
#ifdef __cplusplus
}
#endif
#endif

@ -1,13 +0,0 @@
/* DO NOT EDIT THIS FILE - it is machine generated */
#include <jni.h>
/* Header for class com_jme3_bullet_PhysicsSpace_BroadphaseType */
#ifndef _Included_com_jme3_bullet_PhysicsSpace_BroadphaseType
#define _Included_com_jme3_bullet_PhysicsSpace_BroadphaseType
#ifdef __cplusplus
extern "C" {
#endif
#ifdef __cplusplus
}
#endif
#endif

@ -1,173 +0,0 @@
/* DO NOT EDIT THIS FILE - it is machine generated */
#include <jni.h>
/* Header for class com_jme3_bullet_collision_PhysicsCollisionEvent */
#ifndef _Included_com_jme3_bullet_collision_PhysicsCollisionEvent
#define _Included_com_jme3_bullet_collision_PhysicsCollisionEvent
#ifdef __cplusplus
extern "C" {
#endif
#undef com_jme3_bullet_collision_PhysicsCollisionEvent_serialVersionUID
#define com_jme3_bullet_collision_PhysicsCollisionEvent_serialVersionUID 5516075349620653480LL
#undef com_jme3_bullet_collision_PhysicsCollisionEvent_TYPE_ADDED
#define com_jme3_bullet_collision_PhysicsCollisionEvent_TYPE_ADDED 0L
#undef com_jme3_bullet_collision_PhysicsCollisionEvent_TYPE_PROCESSED
#define com_jme3_bullet_collision_PhysicsCollisionEvent_TYPE_PROCESSED 1L
#undef com_jme3_bullet_collision_PhysicsCollisionEvent_TYPE_DESTROYED
#define com_jme3_bullet_collision_PhysicsCollisionEvent_TYPE_DESTROYED 2L
/*
* Class: com_jme3_bullet_collision_PhysicsCollisionEvent
* Method: getAppliedImpulse
* Signature: (J)F
*/
JNIEXPORT jfloat JNICALL Java_com_jme3_bullet_collision_PhysicsCollisionEvent_getAppliedImpulse
(JNIEnv *, jobject, jlong);
/*
* Class: com_jme3_bullet_collision_PhysicsCollisionEvent
* Method: getAppliedImpulseLateral1
* Signature: (J)F
*/
JNIEXPORT jfloat JNICALL Java_com_jme3_bullet_collision_PhysicsCollisionEvent_getAppliedImpulseLateral1
(JNIEnv *, jobject, jlong);
/*
* Class: com_jme3_bullet_collision_PhysicsCollisionEvent
* Method: getAppliedImpulseLateral2
* Signature: (J)F
*/
JNIEXPORT jfloat JNICALL Java_com_jme3_bullet_collision_PhysicsCollisionEvent_getAppliedImpulseLateral2
(JNIEnv *, jobject, jlong);
/*
* Class: com_jme3_bullet_collision_PhysicsCollisionEvent
* Method: getCombinedFriction
* Signature: (J)F
*/
JNIEXPORT jfloat JNICALL Java_com_jme3_bullet_collision_PhysicsCollisionEvent_getCombinedFriction
(JNIEnv *, jobject, jlong);
/*
* Class: com_jme3_bullet_collision_PhysicsCollisionEvent
* Method: getCombinedRestitution
* Signature: (J)F
*/
JNIEXPORT jfloat JNICALL Java_com_jme3_bullet_collision_PhysicsCollisionEvent_getCombinedRestitution
(JNIEnv *, jobject, jlong);
/*
* Class: com_jme3_bullet_collision_PhysicsCollisionEvent
* Method: getDistance1
* Signature: (J)F
*/
JNIEXPORT jfloat JNICALL Java_com_jme3_bullet_collision_PhysicsCollisionEvent_getDistance1
(JNIEnv *, jobject, jlong);
/*
* Class: com_jme3_bullet_collision_PhysicsCollisionEvent
* Method: getIndex0
* Signature: (J)I
*/
JNIEXPORT jint JNICALL Java_com_jme3_bullet_collision_PhysicsCollisionEvent_getIndex0
(JNIEnv *, jobject, jlong);
/*
* Class: com_jme3_bullet_collision_PhysicsCollisionEvent
* Method: getIndex1
* Signature: (J)I
*/
JNIEXPORT jint JNICALL Java_com_jme3_bullet_collision_PhysicsCollisionEvent_getIndex1
(JNIEnv *, jobject, jlong);
/*
* Class: com_jme3_bullet_collision_PhysicsCollisionEvent
* Method: getLateralFrictionDir1
* Signature: (JLcom/jme3/math/Vector3f;)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_collision_PhysicsCollisionEvent_getLateralFrictionDir1
(JNIEnv *, jobject, jlong, jobject);
/*
* Class: com_jme3_bullet_collision_PhysicsCollisionEvent
* Method: getLateralFrictionDir2
* Signature: (JLcom/jme3/math/Vector3f;)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_collision_PhysicsCollisionEvent_getLateralFrictionDir2
(JNIEnv *, jobject, jlong, jobject);
/*
* Class: com_jme3_bullet_collision_PhysicsCollisionEvent
* Method: isLateralFrictionInitialized
* Signature: (J)Z
*/
JNIEXPORT jboolean JNICALL Java_com_jme3_bullet_collision_PhysicsCollisionEvent_isLateralFrictionInitialized
(JNIEnv *, jobject, jlong);
/*
* Class: com_jme3_bullet_collision_PhysicsCollisionEvent
* Method: getLifeTime
* Signature: (J)I
*/
JNIEXPORT jint JNICALL Java_com_jme3_bullet_collision_PhysicsCollisionEvent_getLifeTime
(JNIEnv *, jobject, jlong);
/*
* Class: com_jme3_bullet_collision_PhysicsCollisionEvent
* Method: getLocalPointA
* Signature: (JLcom/jme3/math/Vector3f;)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_collision_PhysicsCollisionEvent_getLocalPointA
(JNIEnv *, jobject, jlong, jobject);
/*
* Class: com_jme3_bullet_collision_PhysicsCollisionEvent
* Method: getLocalPointB
* Signature: (JLcom/jme3/math/Vector3f;)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_collision_PhysicsCollisionEvent_getLocalPointB
(JNIEnv *, jobject, jlong, jobject);
/*
* Class: com_jme3_bullet_collision_PhysicsCollisionEvent
* Method: getNormalWorldOnB
* Signature: (JLcom/jme3/math/Vector3f;)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_collision_PhysicsCollisionEvent_getNormalWorldOnB
(JNIEnv *, jobject, jlong, jobject);
/*
* Class: com_jme3_bullet_collision_PhysicsCollisionEvent
* Method: getPartId0
* Signature: (J)I
*/
JNIEXPORT jint JNICALL Java_com_jme3_bullet_collision_PhysicsCollisionEvent_getPartId0
(JNIEnv *, jobject, jlong);
/*
* Class: com_jme3_bullet_collision_PhysicsCollisionEvent
* Method: getPartId1
* Signature: (J)I
*/
JNIEXPORT jint JNICALL Java_com_jme3_bullet_collision_PhysicsCollisionEvent_getPartId1
(JNIEnv *, jobject, jlong);
/*
* Class: com_jme3_bullet_collision_PhysicsCollisionEvent
* Method: getPositionWorldOnA
* Signature: (JLcom/jme3/math/Vector3f;)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_collision_PhysicsCollisionEvent_getPositionWorldOnA
(JNIEnv *, jobject, jlong, jobject);
/*
* Class: com_jme3_bullet_collision_PhysicsCollisionEvent
* Method: getPositionWorldOnB
* Signature: (JLcom/jme3/math/Vector3f;)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_collision_PhysicsCollisionEvent_getPositionWorldOnB
(JNIEnv *, jobject, jlong, jobject);
#ifdef __cplusplus
}
#endif
#endif

@ -1,5 +1,5 @@
/*
* Copyright (c) 2009-2012 jMonkeyEngine
* Copyright (c) 2009-2018 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
@ -143,6 +143,42 @@ extern "C" {
}
}
/*
* Class: com_jme3_bullet_collision_PhysicsCollisionObject
* Method: getCollisionFlags
* Signature: (J)I
*/
JNIEXPORT jint JNICALL Java_com_jme3_bullet_collision_PhysicsCollisionObject_getCollisionFlags
(JNIEnv *env, jobject object, jlong objectId) {
btCollisionObject* collisionObject = reinterpret_cast<btCollisionObject*> (objectId);
if (collisionObject == NULL) {
jclass newExc = env->FindClass("java/lang/NullPointerException");
env->ThrowNew(newExc, "The native object does not exist.");
return 0;
}
jint result = collisionObject->getCollisionFlags();
return result;
}
/*
* Class: com_jme3_bullet_collision_PhysicsCollisionObject
* Method: setCollisionFlags
* Signature: (JI)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_collision_PhysicsCollisionObject_setCollisionFlags
(JNIEnv *env, jobject object, jlong objectId, jint desiredFlags) {
btCollisionObject* collisionObject = reinterpret_cast<btCollisionObject*> (objectId);
if (collisionObject == NULL) {
jclass newExc = env->FindClass("java/lang/NullPointerException");
env->ThrowNew(newExc, "The native object does not exist.");
return;
}
collisionObject->setCollisionFlags(desiredFlags);
}
#ifdef __cplusplus
}
#endif

@ -1,87 +0,0 @@
/* DO NOT EDIT THIS FILE - it is machine generated */
#include <jni.h>
/* Header for class com_jme3_bullet_collision_PhysicsCollisionObject */
#ifndef _Included_com_jme3_bullet_collision_PhysicsCollisionObject
#define _Included_com_jme3_bullet_collision_PhysicsCollisionObject
#ifdef __cplusplus
extern "C" {
#endif
#undef com_jme3_bullet_collision_PhysicsCollisionObject_COLLISION_GROUP_NONE
#define com_jme3_bullet_collision_PhysicsCollisionObject_COLLISION_GROUP_NONE 0L
#undef com_jme3_bullet_collision_PhysicsCollisionObject_COLLISION_GROUP_01
#define com_jme3_bullet_collision_PhysicsCollisionObject_COLLISION_GROUP_01 1L
#undef com_jme3_bullet_collision_PhysicsCollisionObject_COLLISION_GROUP_02
#define com_jme3_bullet_collision_PhysicsCollisionObject_COLLISION_GROUP_02 2L
#undef com_jme3_bullet_collision_PhysicsCollisionObject_COLLISION_GROUP_03
#define com_jme3_bullet_collision_PhysicsCollisionObject_COLLISION_GROUP_03 4L
#undef com_jme3_bullet_collision_PhysicsCollisionObject_COLLISION_GROUP_04
#define com_jme3_bullet_collision_PhysicsCollisionObject_COLLISION_GROUP_04 8L
#undef com_jme3_bullet_collision_PhysicsCollisionObject_COLLISION_GROUP_05
#define com_jme3_bullet_collision_PhysicsCollisionObject_COLLISION_GROUP_05 16L
#undef com_jme3_bullet_collision_PhysicsCollisionObject_COLLISION_GROUP_06
#define com_jme3_bullet_collision_PhysicsCollisionObject_COLLISION_GROUP_06 32L
#undef com_jme3_bullet_collision_PhysicsCollisionObject_COLLISION_GROUP_07
#define com_jme3_bullet_collision_PhysicsCollisionObject_COLLISION_GROUP_07 64L
#undef com_jme3_bullet_collision_PhysicsCollisionObject_COLLISION_GROUP_08
#define com_jme3_bullet_collision_PhysicsCollisionObject_COLLISION_GROUP_08 128L
#undef com_jme3_bullet_collision_PhysicsCollisionObject_COLLISION_GROUP_09
#define com_jme3_bullet_collision_PhysicsCollisionObject_COLLISION_GROUP_09 256L
#undef com_jme3_bullet_collision_PhysicsCollisionObject_COLLISION_GROUP_10
#define com_jme3_bullet_collision_PhysicsCollisionObject_COLLISION_GROUP_10 512L
#undef com_jme3_bullet_collision_PhysicsCollisionObject_COLLISION_GROUP_11
#define com_jme3_bullet_collision_PhysicsCollisionObject_COLLISION_GROUP_11 1024L
#undef com_jme3_bullet_collision_PhysicsCollisionObject_COLLISION_GROUP_12
#define com_jme3_bullet_collision_PhysicsCollisionObject_COLLISION_GROUP_12 2048L
#undef com_jme3_bullet_collision_PhysicsCollisionObject_COLLISION_GROUP_13
#define com_jme3_bullet_collision_PhysicsCollisionObject_COLLISION_GROUP_13 4096L
#undef com_jme3_bullet_collision_PhysicsCollisionObject_COLLISION_GROUP_14
#define com_jme3_bullet_collision_PhysicsCollisionObject_COLLISION_GROUP_14 8192L
#undef com_jme3_bullet_collision_PhysicsCollisionObject_COLLISION_GROUP_15
#define com_jme3_bullet_collision_PhysicsCollisionObject_COLLISION_GROUP_15 16384L
#undef com_jme3_bullet_collision_PhysicsCollisionObject_COLLISION_GROUP_16
#define com_jme3_bullet_collision_PhysicsCollisionObject_COLLISION_GROUP_16 32768L
/*
* Class: com_jme3_bullet_collision_PhysicsCollisionObject
* Method: initUserPointer
* Signature: (JII)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_collision_PhysicsCollisionObject_initUserPointer
(JNIEnv *, jobject, jlong, jint, jint);
/*
* Class: com_jme3_bullet_collision_PhysicsCollisionObject
* Method: attachCollisionShape
* Signature: (JJ)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_collision_PhysicsCollisionObject_attachCollisionShape
(JNIEnv *, jobject, jlong, jlong);
/*
* Class: com_jme3_bullet_collision_PhysicsCollisionObject
* Method: setCollisionGroup
* Signature: (JI)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_collision_PhysicsCollisionObject_setCollisionGroup
(JNIEnv *, jobject, jlong, jint);
/*
* Class: com_jme3_bullet_collision_PhysicsCollisionObject
* Method: setCollideWithGroups
* Signature: (JI)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_collision_PhysicsCollisionObject_setCollideWithGroups
(JNIEnv *, jobject, jlong, jint);
/*
* Class: com_jme3_bullet_collision_PhysicsCollisionObject
* Method: finalizeNative
* Signature: (J)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_collision_PhysicsCollisionObject_finalizeNative
(JNIEnv *, jobject, jlong);
#ifdef __cplusplus
}
#endif
#endif

@ -1,21 +0,0 @@
/* DO NOT EDIT THIS FILE - it is machine generated */
#include <jni.h>
/* Header for class com_jme3_bullet_collision_shapes_BoxCollisionShape */
#ifndef _Included_com_jme3_bullet_collision_shapes_BoxCollisionShape
#define _Included_com_jme3_bullet_collision_shapes_BoxCollisionShape
#ifdef __cplusplus
extern "C" {
#endif
/*
* Class: com_jme3_bullet_collision_shapes_BoxCollisionShape
* Method: createShape
* Signature: (Lcom/jme3/math/Vector3f;)J
*/
JNIEXPORT jlong JNICALL Java_com_jme3_bullet_collision_shapes_BoxCollisionShape_createShape
(JNIEnv *, jobject, jobject);
#ifdef __cplusplus
}
#endif
#endif

@ -1,21 +0,0 @@
/* DO NOT EDIT THIS FILE - it is machine generated */
#include <jni.h>
/* Header for class com_jme3_bullet_collision_shapes_CapsuleCollisionShape */
#ifndef _Included_com_jme3_bullet_collision_shapes_CapsuleCollisionShape
#define _Included_com_jme3_bullet_collision_shapes_CapsuleCollisionShape
#ifdef __cplusplus
extern "C" {
#endif
/*
* Class: com_jme3_bullet_collision_shapes_CapsuleCollisionShape
* Method: createShape
* Signature: (IFF)J
*/
JNIEXPORT jlong JNICALL Java_com_jme3_bullet_collision_shapes_CapsuleCollisionShape_createShape
(JNIEnv *, jobject, jint, jfloat, jfloat);
#ifdef __cplusplus
}
#endif
#endif

@ -1,45 +0,0 @@
/* DO NOT EDIT THIS FILE - it is machine generated */
#include <jni.h>
/* Header for class com_jme3_bullet_collision_shapes_CollisionShape */
#ifndef _Included_com_jme3_bullet_collision_shapes_CollisionShape
#define _Included_com_jme3_bullet_collision_shapes_CollisionShape
#ifdef __cplusplus
extern "C" {
#endif
/*
* Class: com_jme3_bullet_collision_shapes_CollisionShape
* Method: getMargin
* Signature: (J)F
*/
JNIEXPORT jfloat JNICALL Java_com_jme3_bullet_collision_shapes_CollisionShape_getMargin
(JNIEnv *, jobject, jlong);
/*
* Class: com_jme3_bullet_collision_shapes_CollisionShape
* Method: setLocalScaling
* Signature: (JLcom/jme3/math/Vector3f;)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_collision_shapes_CollisionShape_setLocalScaling
(JNIEnv *, jobject, jlong, jobject);
/*
* Class: com_jme3_bullet_collision_shapes_CollisionShape
* Method: setMargin
* Signature: (JF)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_collision_shapes_CollisionShape_setMargin
(JNIEnv *, jobject, jlong, jfloat);
/*
* Class: com_jme3_bullet_collision_shapes_CollisionShape
* Method: finalizeNative
* Signature: (J)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_collision_shapes_CollisionShape_finalizeNative
(JNIEnv *, jobject, jlong);
#ifdef __cplusplus
}
#endif
#endif

@ -1,37 +0,0 @@
/* DO NOT EDIT THIS FILE - it is machine generated */
#include <jni.h>
/* Header for class com_jme3_bullet_collision_shapes_CompoundCollisionShape */
#ifndef _Included_com_jme3_bullet_collision_shapes_CompoundCollisionShape
#define _Included_com_jme3_bullet_collision_shapes_CompoundCollisionShape
#ifdef __cplusplus
extern "C" {
#endif
/*
* Class: com_jme3_bullet_collision_shapes_CompoundCollisionShape
* Method: createShape
* Signature: ()J
*/
JNIEXPORT jlong JNICALL Java_com_jme3_bullet_collision_shapes_CompoundCollisionShape_createShape
(JNIEnv *, jobject);
/*
* Class: com_jme3_bullet_collision_shapes_CompoundCollisionShape
* Method: addChildShape
* Signature: (JJLcom/jme3/math/Vector3f;Lcom/jme3/math/Matrix3f;)J
*/
JNIEXPORT jlong JNICALL Java_com_jme3_bullet_collision_shapes_CompoundCollisionShape_addChildShape
(JNIEnv *, jobject, jlong, jlong, jobject, jobject);
/*
* Class: com_jme3_bullet_collision_shapes_CompoundCollisionShape
* Method: removeChildShape
* Signature: (JJ)J
*/
JNIEXPORT jlong JNICALL Java_com_jme3_bullet_collision_shapes_CompoundCollisionShape_removeChildShape
(JNIEnv *, jobject, jlong, jlong);
#ifdef __cplusplus
}
#endif
#endif

@ -1,21 +0,0 @@
/* DO NOT EDIT THIS FILE - it is machine generated */
#include <jni.h>
/* Header for class com_jme3_bullet_collision_shapes_ConeCollisionShape */
#ifndef _Included_com_jme3_bullet_collision_shapes_ConeCollisionShape
#define _Included_com_jme3_bullet_collision_shapes_ConeCollisionShape
#ifdef __cplusplus
extern "C" {
#endif
/*
* Class: com_jme3_bullet_collision_shapes_ConeCollisionShape
* Method: createShape
* Signature: (IFF)J
*/
JNIEXPORT jlong JNICALL Java_com_jme3_bullet_collision_shapes_ConeCollisionShape_createShape
(JNIEnv *, jobject, jint, jfloat, jfloat);
#ifdef __cplusplus
}
#endif
#endif

@ -1,21 +0,0 @@
/* DO NOT EDIT THIS FILE - it is machine generated */
#include <jni.h>
/* Header for class com_jme3_bullet_collision_shapes_CylinderCollisionShape */
#ifndef _Included_com_jme3_bullet_collision_shapes_CylinderCollisionShape
#define _Included_com_jme3_bullet_collision_shapes_CylinderCollisionShape
#ifdef __cplusplus
extern "C" {
#endif
/*
* Class: com_jme3_bullet_collision_shapes_CylinderCollisionShape
* Method: createShape
* Signature: (ILcom/jme3/math/Vector3f;)J
*/
JNIEXPORT jlong JNICALL Java_com_jme3_bullet_collision_shapes_CylinderCollisionShape_createShape
(JNIEnv *, jobject, jint, jobject);
#ifdef __cplusplus
}
#endif
#endif

@ -1,29 +0,0 @@
/* DO NOT EDIT THIS FILE - it is machine generated */
#include <jni.h>
/* Header for class com_jme3_bullet_collision_shapes_GImpactCollisionShape */
#ifndef _Included_com_jme3_bullet_collision_shapes_GImpactCollisionShape
#define _Included_com_jme3_bullet_collision_shapes_GImpactCollisionShape
#ifdef __cplusplus
extern "C" {
#endif
/*
* Class: com_jme3_bullet_collision_shapes_GImpactCollisionShape
* Method: createShape
* Signature: (J)J
*/
JNIEXPORT jlong JNICALL Java_com_jme3_bullet_collision_shapes_GImpactCollisionShape_createShape
(JNIEnv *, jobject, jlong);
/*
* Class: com_jme3_bullet_collision_shapes_GImpactCollisionShape
* Method: finalizeNative
* Signature: (J)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_collision_shapes_GImpactCollisionShape_finalizeNative
(JNIEnv *, jobject, jlong);
#ifdef __cplusplus
}
#endif
#endif

@ -1,21 +0,0 @@
/* DO NOT EDIT THIS FILE - it is machine generated */
#include <jni.h>
/* Header for class com_jme3_bullet_collision_shapes_HeightfieldCollisionShape */
#ifndef _Included_com_jme3_bullet_collision_shapes_HeightfieldCollisionShape
#define _Included_com_jme3_bullet_collision_shapes_HeightfieldCollisionShape
#ifdef __cplusplus
extern "C" {
#endif
/*
* Class: com_jme3_bullet_collision_shapes_HeightfieldCollisionShape
* Method: createShape
* Signature: (IILjava/nio/ByteBuffer;FFFIZ)J
*/
JNIEXPORT jlong JNICALL Java_com_jme3_bullet_collision_shapes_HeightfieldCollisionShape_createShape
(JNIEnv *, jobject, jint, jint, jobject, jfloat, jfloat, jfloat, jint, jboolean);
#ifdef __cplusplus
}
#endif
#endif

@ -1,21 +0,0 @@
/* DO NOT EDIT THIS FILE - it is machine generated */
#include <jni.h>
/* Header for class com_jme3_bullet_collision_shapes_HullCollisionShape */
#ifndef _Included_com_jme3_bullet_collision_shapes_HullCollisionShape
#define _Included_com_jme3_bullet_collision_shapes_HullCollisionShape
#ifdef __cplusplus
extern "C" {
#endif
/*
* Class: com_jme3_bullet_collision_shapes_HullCollisionShape
* Method: createShape
* Signature: (Ljava/nio/ByteBuffer;)J
*/
JNIEXPORT jlong JNICALL Java_com_jme3_bullet_collision_shapes_HullCollisionShape_createShape
(JNIEnv *, jobject, jobject);
#ifdef __cplusplus
}
#endif
#endif

@ -1,45 +0,0 @@
/* DO NOT EDIT THIS FILE - it is machine generated */
#include <jni.h>
/* Header for class com_jme3_bullet_collision_shapes_MeshCollisionShape */
#ifndef _Included_com_jme3_bullet_collision_shapes_MeshCollisionShape
#define _Included_com_jme3_bullet_collision_shapes_MeshCollisionShape
#ifdef __cplusplus
extern "C" {
#endif
/*
* Class: com_jme3_bullet_collision_shapes_MeshCollisionShape
* Method: setBVH
* Signature: ([BJ)J
*/
JNIEXPORT jlong JNICALL Java_com_jme3_bullet_collision_shapes_MeshCollisionShape_setBVH
(JNIEnv *, jobject, jbyteArray, jlong);
/*
* Class: com_jme3_bullet_collision_shapes_MeshCollisionShape
* Method: saveBVH
* Signature: (J)[B
*/
JNIEXPORT jbyteArray JNICALL Java_com_jme3_bullet_collision_shapes_MeshCollisionShape_saveBVH
(JNIEnv *, jobject, jlong);
/*
* Class: com_jme3_bullet_collision_shapes_MeshCollisionShape
* Method: createShape
* Signature: (ZZJ)J
*/
JNIEXPORT jlong JNICALL Java_com_jme3_bullet_collision_shapes_MeshCollisionShape_createShape
(JNIEnv *, jobject, jboolean, jboolean, jlong);
/*
* Class: com_jme3_bullet_collision_shapes_MeshCollisionShape
* Method: finalizeNative
* Signature: (JJ)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_collision_shapes_MeshCollisionShape_finalizeNative
(JNIEnv *, jobject, jlong, jlong);
#ifdef __cplusplus
}
#endif
#endif

@ -1,21 +0,0 @@
/* DO NOT EDIT THIS FILE - it is machine generated */
#include <jni.h>
/* Header for class com_jme3_bullet_collision_shapes_PlaneCollisionShape */
#ifndef _Included_com_jme3_bullet_collision_shapes_PlaneCollisionShape
#define _Included_com_jme3_bullet_collision_shapes_PlaneCollisionShape
#ifdef __cplusplus
extern "C" {
#endif
/*
* Class: com_jme3_bullet_collision_shapes_PlaneCollisionShape
* Method: createShape
* Signature: (Lcom/jme3/math/Vector3f;F)J
*/
JNIEXPORT jlong JNICALL Java_com_jme3_bullet_collision_shapes_PlaneCollisionShape_createShape
(JNIEnv *, jobject, jobject, jfloat);
#ifdef __cplusplus
}
#endif
#endif

@ -1,45 +0,0 @@
/* DO NOT EDIT THIS FILE - it is machine generated */
#include <jni.h>
/* Header for class com_jme3_bullet_collision_shapes_SimplexCollisionShape */
#ifndef _Included_com_jme3_bullet_collision_shapes_SimplexCollisionShape
#define _Included_com_jme3_bullet_collision_shapes_SimplexCollisionShape
#ifdef __cplusplus
extern "C" {
#endif
/*
* Class: com_jme3_bullet_collision_shapes_SimplexCollisionShape
* Method: createShape
* Signature: (Lcom/jme3/math/Vector3f;)J
*/
JNIEXPORT jlong JNICALL Java_com_jme3_bullet_collision_shapes_SimplexCollisionShape_createShape__Lcom_jme3_math_Vector3f_2
(JNIEnv *, jobject, jobject);
/*
* Class: com_jme3_bullet_collision_shapes_SimplexCollisionShape
* Method: createShape
* Signature: (Lcom/jme3/math/Vector3f;Lcom/jme3/math/Vector3f;)J
*/
JNIEXPORT jlong JNICALL Java_com_jme3_bullet_collision_shapes_SimplexCollisionShape_createShape__Lcom_jme3_math_Vector3f_2Lcom_jme3_math_Vector3f_2
(JNIEnv *, jobject, jobject, jobject);
/*
* Class: com_jme3_bullet_collision_shapes_SimplexCollisionShape
* Method: createShape
* Signature: (Lcom/jme3/math/Vector3f;Lcom/jme3/math/Vector3f;Lcom/jme3/math/Vector3f;)J
*/
JNIEXPORT jlong JNICALL Java_com_jme3_bullet_collision_shapes_SimplexCollisionShape_createShape__Lcom_jme3_math_Vector3f_2Lcom_jme3_math_Vector3f_2Lcom_jme3_math_Vector3f_2
(JNIEnv *, jobject, jobject, jobject, jobject);
/*
* Class: com_jme3_bullet_collision_shapes_SimplexCollisionShape
* Method: createShape
* Signature: (Lcom/jme3/math/Vector3f;Lcom/jme3/math/Vector3f;Lcom/jme3/math/Vector3f;Lcom/jme3/math/Vector3f;)J
*/
JNIEXPORT jlong JNICALL Java_com_jme3_bullet_collision_shapes_SimplexCollisionShape_createShape__Lcom_jme3_math_Vector3f_2Lcom_jme3_math_Vector3f_2Lcom_jme3_math_Vector3f_2Lcom_jme3_math_Vector3f_2
(JNIEnv *, jobject, jobject, jobject, jobject, jobject);
#ifdef __cplusplus
}
#endif
#endif

@ -1,21 +0,0 @@
/* DO NOT EDIT THIS FILE - it is machine generated */
#include <jni.h>
/* Header for class com_jme3_bullet_collision_shapes_SphereCollisionShape */
#ifndef _Included_com_jme3_bullet_collision_shapes_SphereCollisionShape
#define _Included_com_jme3_bullet_collision_shapes_SphereCollisionShape
#ifdef __cplusplus
extern "C" {
#endif
/*
* Class: com_jme3_bullet_collision_shapes_SphereCollisionShape
* Method: createShape
* Signature: (F)J
*/
JNIEXPORT jlong JNICALL Java_com_jme3_bullet_collision_shapes_SphereCollisionShape_createShape
(JNIEnv *, jobject, jfloat);
#ifdef __cplusplus
}
#endif
#endif

@ -1,37 +0,0 @@
/* DO NOT EDIT THIS FILE - it is machine generated */
#include <jni.h>
/* Header for class com_jme3_bullet_joints_ConeJoint */
#ifndef _Included_com_jme3_bullet_joints_ConeJoint
#define _Included_com_jme3_bullet_joints_ConeJoint
#ifdef __cplusplus
extern "C" {
#endif
/*
* Class: com_jme3_bullet_joints_ConeJoint
* Method: setLimit
* Signature: (JFFF)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_joints_ConeJoint_setLimit
(JNIEnv *, jobject, jlong, jfloat, jfloat, jfloat);
/*
* Class: com_jme3_bullet_joints_ConeJoint
* Method: setAngularOnly
* Signature: (JZ)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_joints_ConeJoint_setAngularOnly
(JNIEnv *, jobject, jlong, jboolean);
/*
* Class: com_jme3_bullet_joints_ConeJoint
* Method: createJoint
* Signature: (JJLcom/jme3/math/Vector3f;Lcom/jme3/math/Matrix3f;Lcom/jme3/math/Vector3f;Lcom/jme3/math/Matrix3f;)J
*/
JNIEXPORT jlong JNICALL Java_com_jme3_bullet_joints_ConeJoint_createJoint
(JNIEnv *, jobject, jlong, jlong, jobject, jobject, jobject, jobject);
#ifdef __cplusplus
}
#endif
#endif

@ -85,7 +85,7 @@ extern "C" {
env->ThrowNew(newExc, "The native object does not exist.");
return 0;
}
return joint->getMotorTargetVelosity();
return joint->getMotorTargetVelocity();
}
/*

@ -1,101 +0,0 @@
/* DO NOT EDIT THIS FILE - it is machine generated */
#include <jni.h>
/* Header for class com_jme3_bullet_joints_HingeJoint */
#ifndef _Included_com_jme3_bullet_joints_HingeJoint
#define _Included_com_jme3_bullet_joints_HingeJoint
#ifdef __cplusplus
extern "C" {
#endif
/*
* Class: com_jme3_bullet_joints_HingeJoint
* Method: enableMotor
* Signature: (JZFF)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_joints_HingeJoint_enableMotor
(JNIEnv *, jobject, jlong, jboolean, jfloat, jfloat);
/*
* Class: com_jme3_bullet_joints_HingeJoint
* Method: getEnableAngularMotor
* Signature: (J)Z
*/
JNIEXPORT jboolean JNICALL Java_com_jme3_bullet_joints_HingeJoint_getEnableAngularMotor
(JNIEnv *, jobject, jlong);
/*
* Class: com_jme3_bullet_joints_HingeJoint
* Method: getMotorTargetVelocity
* Signature: (J)F
*/
JNIEXPORT jfloat JNICALL Java_com_jme3_bullet_joints_HingeJoint_getMotorTargetVelocity
(JNIEnv *, jobject, jlong);
/*
* Class: com_jme3_bullet_joints_HingeJoint
* Method: getMaxMotorImpulse
* Signature: (J)F
*/
JNIEXPORT jfloat JNICALL Java_com_jme3_bullet_joints_HingeJoint_getMaxMotorImpulse
(JNIEnv *, jobject, jlong);
/*
* Class: com_jme3_bullet_joints_HingeJoint
* Method: setLimit
* Signature: (JFF)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_joints_HingeJoint_setLimit__JFF
(JNIEnv *, jobject, jlong, jfloat, jfloat);
/*
* Class: com_jme3_bullet_joints_HingeJoint
* Method: setLimit
* Signature: (JFFFFF)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_joints_HingeJoint_setLimit__JFFFFF
(JNIEnv *, jobject, jlong, jfloat, jfloat, jfloat, jfloat, jfloat);
/*
* Class: com_jme3_bullet_joints_HingeJoint
* Method: getUpperLimit
* Signature: (J)F
*/
JNIEXPORT jfloat JNICALL Java_com_jme3_bullet_joints_HingeJoint_getUpperLimit
(JNIEnv *, jobject, jlong);
/*
* Class: com_jme3_bullet_joints_HingeJoint
* Method: getLowerLimit
* Signature: (J)F
*/
JNIEXPORT jfloat JNICALL Java_com_jme3_bullet_joints_HingeJoint_getLowerLimit
(JNIEnv *, jobject, jlong);
/*
* Class: com_jme3_bullet_joints_HingeJoint
* Method: setAngularOnly
* Signature: (JZ)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_joints_HingeJoint_setAngularOnly
(JNIEnv *, jobject, jlong, jboolean);
/*
* Class: com_jme3_bullet_joints_HingeJoint
* Method: getHingeAngle
* Signature: (J)F
*/
JNIEXPORT jfloat JNICALL Java_com_jme3_bullet_joints_HingeJoint_getHingeAngle
(JNIEnv *, jobject, jlong);
/*
* Class: com_jme3_bullet_joints_HingeJoint
* Method: createJoint
* Signature: (JJLcom/jme3/math/Vector3f;Lcom/jme3/math/Vector3f;Lcom/jme3/math/Vector3f;Lcom/jme3/math/Vector3f;)J
*/
JNIEXPORT jlong JNICALL Java_com_jme3_bullet_joints_HingeJoint_createJoint
(JNIEnv *, jobject, jlong, jlong, jobject, jobject, jobject, jobject);
#ifdef __cplusplus
}
#endif
#endif

@ -1,5 +1,5 @@
/*
* Copyright (c) 2009-2012 jMonkeyEngine
* Copyright (c) 2009-2018 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
@ -56,6 +56,22 @@ extern "C" {
return joint->getAppliedImpulse();
}
/*
* Class: com_jme3_bullet_joints_PhysicsJoint
* Method: finalizeNative
* Signature: (J)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_joints_PhysicsJoint_finalizeNative
(JNIEnv * env, jobject object, jlong jointId) {
btTypedConstraint* joint = reinterpret_cast<btTypedConstraint*> (jointId);
if (joint == NULL) {
jclass newExc = env->FindClass("java/lang/NullPointerException");
env->ThrowNew(newExc, "The native object does not exist.");
return;
}
delete(joint);
}
#ifdef __cplusplus
}
#endif

@ -1,29 +0,0 @@
/* DO NOT EDIT THIS FILE - it is machine generated */
#include <jni.h>
/* Header for class com_jme3_bullet_joints_PhysicsJoint */
#ifndef _Included_com_jme3_bullet_joints_PhysicsJoint
#define _Included_com_jme3_bullet_joints_PhysicsJoint
#ifdef __cplusplus
extern "C" {
#endif
/*
* Class: com_jme3_bullet_joints_PhysicsJoint
* Method: getAppliedImpulse
* Signature: (J)F
*/
JNIEXPORT jfloat JNICALL Java_com_jme3_bullet_joints_PhysicsJoint_getAppliedImpulse
(JNIEnv *, jobject, jlong);
/*
* Class: com_jme3_bullet_joints_PhysicsJoint
* Method: finalizeNative
* Signature: (J)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_joints_PhysicsJoint_finalizeNative
(JNIEnv *, jobject, jlong);
#ifdef __cplusplus
}
#endif
#endif

@ -111,13 +111,13 @@ extern "C" {
*/
JNIEXPORT jfloat JNICALL Java_com_jme3_bullet_joints_Point2PointJoint_getImpulseClamp
(JNIEnv * env, jobject object, jlong jointId) {
btPoint2PointConstraint* joint = reinterpret_cast<btPoint2PointConstraint*>(jointId);
btPoint2PointConstraint* joint = reinterpret_cast<btPoint2PointConstraint*> (jointId);
if (joint == NULL) {
jclass newExc = env->FindClass("java/lang/NullPointerException");
env->ThrowNew(newExc, "The native object does not exist.");
return 0;
}
return joint->m_setting.m_damping;
return joint->m_setting.m_impulseClamp;
}
/*
@ -127,13 +127,13 @@ extern "C" {
*/
JNIEXPORT jfloat JNICALL Java_com_jme3_bullet_joints_Point2PointJoint_getTau
(JNIEnv * env, jobject object, jlong jointId) {
btPoint2PointConstraint* joint = reinterpret_cast<btPoint2PointConstraint*>(jointId);
btPoint2PointConstraint* joint = reinterpret_cast<btPoint2PointConstraint*> (jointId);
if (joint == NULL) {
jclass newExc = env->FindClass("java/lang/NullPointerException");
env->ThrowNew(newExc, "The native object does not exist.");
return 0;
}
return joint->m_setting.m_damping;
return joint->m_setting.m_tau;
}
/*

@ -1,69 +0,0 @@
/* DO NOT EDIT THIS FILE - it is machine generated */
#include <jni.h>
/* Header for class com_jme3_bullet_joints_Point2PointJoint */
#ifndef _Included_com_jme3_bullet_joints_Point2PointJoint
#define _Included_com_jme3_bullet_joints_Point2PointJoint
#ifdef __cplusplus
extern "C" {
#endif
/*
* Class: com_jme3_bullet_joints_Point2PointJoint
* Method: setDamping
* Signature: (JF)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_joints_Point2PointJoint_setDamping
(JNIEnv *, jobject, jlong, jfloat);
/*
* Class: com_jme3_bullet_joints_Point2PointJoint
* Method: setImpulseClamp
* Signature: (JF)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_joints_Point2PointJoint_setImpulseClamp
(JNIEnv *, jobject, jlong, jfloat);
/*
* Class: com_jme3_bullet_joints_Point2PointJoint
* Method: setTau
* Signature: (JF)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_joints_Point2PointJoint_setTau
(JNIEnv *, jobject, jlong, jfloat);
/*
* Class: com_jme3_bullet_joints_Point2PointJoint
* Method: getDamping
* Signature: (J)F
*/
JNIEXPORT jfloat JNICALL Java_com_jme3_bullet_joints_Point2PointJoint_getDamping
(JNIEnv *, jobject, jlong);
/*
* Class: com_jme3_bullet_joints_Point2PointJoint
* Method: getImpulseClamp
* Signature: (J)F
*/
JNIEXPORT jfloat JNICALL Java_com_jme3_bullet_joints_Point2PointJoint_getImpulseClamp
(JNIEnv *, jobject, jlong);
/*
* Class: com_jme3_bullet_joints_Point2PointJoint
* Method: getTau
* Signature: (J)F
*/
JNIEXPORT jfloat JNICALL Java_com_jme3_bullet_joints_Point2PointJoint_getTau
(JNIEnv *, jobject, jlong);
/*
* Class: com_jme3_bullet_joints_Point2PointJoint
* Method: createJoint
* Signature: (JJLcom/jme3/math/Vector3f;Lcom/jme3/math/Vector3f;)J
*/
JNIEXPORT jlong JNICALL Java_com_jme3_bullet_joints_Point2PointJoint_createJoint
(JNIEnv *, jobject, jlong, jlong, jobject, jobject);
#ifdef __cplusplus
}
#endif
#endif

@ -1,69 +0,0 @@
/* DO NOT EDIT THIS FILE - it is machine generated */
#include <jni.h>
/* Header for class com_jme3_bullet_joints_SixDofJoint */
#ifndef _Included_com_jme3_bullet_joints_SixDofJoint
#define _Included_com_jme3_bullet_joints_SixDofJoint
#ifdef __cplusplus
extern "C" {
#endif
/*
* Class: com_jme3_bullet_joints_SixDofJoint
* Method: getRotationalLimitMotor
* Signature: (JI)J
*/
JNIEXPORT jlong JNICALL Java_com_jme3_bullet_joints_SixDofJoint_getRotationalLimitMotor
(JNIEnv *, jobject, jlong, jint);
/*
* Class: com_jme3_bullet_joints_SixDofJoint
* Method: getTranslationalLimitMotor
* Signature: (J)J
*/
JNIEXPORT jlong JNICALL Java_com_jme3_bullet_joints_SixDofJoint_getTranslationalLimitMotor
(JNIEnv *, jobject, jlong);
/*
* Class: com_jme3_bullet_joints_SixDofJoint
* Method: setLinearUpperLimit
* Signature: (JLcom/jme3/math/Vector3f;)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_joints_SixDofJoint_setLinearUpperLimit
(JNIEnv *, jobject, jlong, jobject);
/*
* Class: com_jme3_bullet_joints_SixDofJoint
* Method: setLinearLowerLimit
* Signature: (JLcom/jme3/math/Vector3f;)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_joints_SixDofJoint_setLinearLowerLimit
(JNIEnv *, jobject, jlong, jobject);
/*
* Class: com_jme3_bullet_joints_SixDofJoint
* Method: setAngularUpperLimit
* Signature: (JLcom/jme3/math/Vector3f;)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_joints_SixDofJoint_setAngularUpperLimit
(JNIEnv *, jobject, jlong, jobject);
/*
* Class: com_jme3_bullet_joints_SixDofJoint
* Method: setAngularLowerLimit
* Signature: (JLcom/jme3/math/Vector3f;)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_joints_SixDofJoint_setAngularLowerLimit
(JNIEnv *, jobject, jlong, jobject);
/*
* Class: com_jme3_bullet_joints_SixDofJoint
* Method: createJoint
* Signature: (JJLcom/jme3/math/Vector3f;Lcom/jme3/math/Matrix3f;Lcom/jme3/math/Vector3f;Lcom/jme3/math/Matrix3f;Z)J
*/
JNIEXPORT jlong JNICALL Java_com_jme3_bullet_joints_SixDofJoint_createJoint
(JNIEnv *, jobject, jlong, jlong, jobject, jobject, jobject, jobject, jboolean);
#ifdef __cplusplus
}
#endif
#endif

@ -1,61 +0,0 @@
/* DO NOT EDIT THIS FILE - it is machine generated */
#include <jni.h>
/* Header for class com_jme3_bullet_joints_SixDofSpringJoint */
#ifndef _Included_com_jme3_bullet_joints_SixDofSpringJoint
#define _Included_com_jme3_bullet_joints_SixDofSpringJoint
#ifdef __cplusplus
extern "C" {
#endif
/*
* Class: com_jme3_bullet_joints_SixDofSpringJoint
* Method: enableSpring
* Signature: (JIZ)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_joints_SixDofSpringJoint_enableSpring
(JNIEnv *, jobject, jlong, jint, jboolean);
/*
* Class: com_jme3_bullet_joints_SixDofSpringJoint
* Method: setStiffness
* Signature: (JIF)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_joints_SixDofSpringJoint_setStiffness
(JNIEnv *, jobject, jlong, jint, jfloat);
/*
* Class: com_jme3_bullet_joints_SixDofSpringJoint
* Method: setDamping
* Signature: (JIF)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_joints_SixDofSpringJoint_setDamping
(JNIEnv *, jobject, jlong, jint, jfloat);
/*
* Class: com_jme3_bullet_joints_SixDofSpringJoint
* Method: setEquilibriumPoint
* Signature: (J)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_joints_SixDofSpringJoint_setEquilibriumPoint__J
(JNIEnv *, jobject, jlong);
/*
* Class: com_jme3_bullet_joints_SixDofSpringJoint
* Method: setEquilibriumPoint
* Signature: (JI)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_joints_SixDofSpringJoint_setEquilibriumPoint__JI
(JNIEnv *, jobject, jlong, jint);
/*
* Class: com_jme3_bullet_joints_SixDofSpringJoint
* Method: createJoint
* Signature: (JJLcom/jme3/math/Vector3f;Lcom/jme3/math/Matrix3f;Lcom/jme3/math/Vector3f;Lcom/jme3/math/Matrix3f;Z)J
*/
JNIEXPORT jlong JNICALL Java_com_jme3_bullet_joints_SixDofSpringJoint_createJoint
(JNIEnv *, jobject, jlong, jlong, jobject, jobject, jobject, jobject, jboolean);
#ifdef __cplusplus
}
#endif
#endif

@ -1,469 +0,0 @@
/* DO NOT EDIT THIS FILE - it is machine generated */
#include <jni.h>
/* Header for class com_jme3_bullet_joints_SliderJoint */
#ifndef _Included_com_jme3_bullet_joints_SliderJoint
#define _Included_com_jme3_bullet_joints_SliderJoint
#ifdef __cplusplus
extern "C" {
#endif
/*
* Class: com_jme3_bullet_joints_SliderJoint
* Method: getLowerLinLimit
* Signature: (J)F
*/
JNIEXPORT jfloat JNICALL Java_com_jme3_bullet_joints_SliderJoint_getLowerLinLimit
(JNIEnv *, jobject, jlong);
/*
* Class: com_jme3_bullet_joints_SliderJoint
* Method: setLowerLinLimit
* Signature: (JF)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_joints_SliderJoint_setLowerLinLimit
(JNIEnv *, jobject, jlong, jfloat);
/*
* Class: com_jme3_bullet_joints_SliderJoint
* Method: getUpperLinLimit
* Signature: (J)F
*/
JNIEXPORT jfloat JNICALL Java_com_jme3_bullet_joints_SliderJoint_getUpperLinLimit
(JNIEnv *, jobject, jlong);
/*
* Class: com_jme3_bullet_joints_SliderJoint
* Method: setUpperLinLimit
* Signature: (JF)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_joints_SliderJoint_setUpperLinLimit
(JNIEnv *, jobject, jlong, jfloat);
/*
* Class: com_jme3_bullet_joints_SliderJoint
* Method: getLowerAngLimit
* Signature: (J)F
*/
JNIEXPORT jfloat JNICALL Java_com_jme3_bullet_joints_SliderJoint_getLowerAngLimit
(JNIEnv *, jobject, jlong);
/*
* Class: com_jme3_bullet_joints_SliderJoint
* Method: setLowerAngLimit
* Signature: (JF)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_joints_SliderJoint_setLowerAngLimit
(JNIEnv *, jobject, jlong, jfloat);
/*
* Class: com_jme3_bullet_joints_SliderJoint
* Method: getUpperAngLimit
* Signature: (J)F
*/
JNIEXPORT jfloat JNICALL Java_com_jme3_bullet_joints_SliderJoint_getUpperAngLimit
(JNIEnv *, jobject, jlong);
/*
* Class: com_jme3_bullet_joints_SliderJoint
* Method: setUpperAngLimit
* Signature: (JF)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_joints_SliderJoint_setUpperAngLimit
(JNIEnv *, jobject, jlong, jfloat);
/*
* Class: com_jme3_bullet_joints_SliderJoint
* Method: getSoftnessDirLin
* Signature: (J)F
*/
JNIEXPORT jfloat JNICALL Java_com_jme3_bullet_joints_SliderJoint_getSoftnessDirLin
(JNIEnv *, jobject, jlong);
/*
* Class: com_jme3_bullet_joints_SliderJoint
* Method: setSoftnessDirLin
* Signature: (JF)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_joints_SliderJoint_setSoftnessDirLin
(JNIEnv *, jobject, jlong, jfloat);
/*
* Class: com_jme3_bullet_joints_SliderJoint
* Method: getRestitutionDirLin
* Signature: (J)F
*/
JNIEXPORT jfloat JNICALL Java_com_jme3_bullet_joints_SliderJoint_getRestitutionDirLin
(JNIEnv *, jobject, jlong);
/*
* Class: com_jme3_bullet_joints_SliderJoint
* Method: setRestitutionDirLin
* Signature: (JF)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_joints_SliderJoint_setRestitutionDirLin
(JNIEnv *, jobject, jlong, jfloat);
/*
* Class: com_jme3_bullet_joints_SliderJoint
* Method: getDampingDirLin
* Signature: (J)F
*/
JNIEXPORT jfloat JNICALL Java_com_jme3_bullet_joints_SliderJoint_getDampingDirLin
(JNIEnv *, jobject, jlong);
/*
* Class: com_jme3_bullet_joints_SliderJoint
* Method: setDampingDirLin
* Signature: (JF)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_joints_SliderJoint_setDampingDirLin
(JNIEnv *, jobject, jlong, jfloat);
/*
* Class: com_jme3_bullet_joints_SliderJoint
* Method: getSoftnessDirAng
* Signature: (J)F
*/
JNIEXPORT jfloat JNICALL Java_com_jme3_bullet_joints_SliderJoint_getSoftnessDirAng
(JNIEnv *, jobject, jlong);
/*
* Class: com_jme3_bullet_joints_SliderJoint
* Method: setSoftnessDirAng
* Signature: (JF)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_joints_SliderJoint_setSoftnessDirAng
(JNIEnv *, jobject, jlong, jfloat);
/*
* Class: com_jme3_bullet_joints_SliderJoint
* Method: getRestitutionDirAng
* Signature: (J)F
*/
JNIEXPORT jfloat JNICALL Java_com_jme3_bullet_joints_SliderJoint_getRestitutionDirAng
(JNIEnv *, jobject, jlong);
/*
* Class: com_jme3_bullet_joints_SliderJoint
* Method: setRestitutionDirAng
* Signature: (JF)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_joints_SliderJoint_setRestitutionDirAng
(JNIEnv *, jobject, jlong, jfloat);
/*
* Class: com_jme3_bullet_joints_SliderJoint
* Method: getDampingDirAng
* Signature: (J)F
*/
JNIEXPORT jfloat JNICALL Java_com_jme3_bullet_joints_SliderJoint_getDampingDirAng
(JNIEnv *, jobject, jlong);
/*
* Class: com_jme3_bullet_joints_SliderJoint
* Method: setDampingDirAng
* Signature: (JF)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_joints_SliderJoint_setDampingDirAng
(JNIEnv *, jobject, jlong, jfloat);
/*
* Class: com_jme3_bullet_joints_SliderJoint
* Method: getSoftnessLimLin
* Signature: (J)F
*/
JNIEXPORT jfloat JNICALL Java_com_jme3_bullet_joints_SliderJoint_getSoftnessLimLin
(JNIEnv *, jobject, jlong);
/*
* Class: com_jme3_bullet_joints_SliderJoint
* Method: setSoftnessLimLin
* Signature: (JF)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_joints_SliderJoint_setSoftnessLimLin
(JNIEnv *, jobject, jlong, jfloat);
/*
* Class: com_jme3_bullet_joints_SliderJoint
* Method: getRestitutionLimLin
* Signature: (J)F
*/
JNIEXPORT jfloat JNICALL Java_com_jme3_bullet_joints_SliderJoint_getRestitutionLimLin
(JNIEnv *, jobject, jlong);
/*
* Class: com_jme3_bullet_joints_SliderJoint
* Method: setRestitutionLimLin
* Signature: (JF)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_joints_SliderJoint_setRestitutionLimLin
(JNIEnv *, jobject, jlong, jfloat);
/*
* Class: com_jme3_bullet_joints_SliderJoint
* Method: getDampingLimLin
* Signature: (J)F
*/
JNIEXPORT jfloat JNICALL Java_com_jme3_bullet_joints_SliderJoint_getDampingLimLin
(JNIEnv *, jobject, jlong);
/*
* Class: com_jme3_bullet_joints_SliderJoint
* Method: setDampingLimLin
* Signature: (JF)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_joints_SliderJoint_setDampingLimLin
(JNIEnv *, jobject, jlong, jfloat);
/*
* Class: com_jme3_bullet_joints_SliderJoint
* Method: getSoftnessLimAng
* Signature: (J)F
*/
JNIEXPORT jfloat JNICALL Java_com_jme3_bullet_joints_SliderJoint_getSoftnessLimAng
(JNIEnv *, jobject, jlong);
/*
* Class: com_jme3_bullet_joints_SliderJoint
* Method: setSoftnessLimAng
* Signature: (JF)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_joints_SliderJoint_setSoftnessLimAng
(JNIEnv *, jobject, jlong, jfloat);
/*
* Class: com_jme3_bullet_joints_SliderJoint
* Method: getRestitutionLimAng
* Signature: (J)F
*/
JNIEXPORT jfloat JNICALL Java_com_jme3_bullet_joints_SliderJoint_getRestitutionLimAng
(JNIEnv *, jobject, jlong);
/*
* Class: com_jme3_bullet_joints_SliderJoint
* Method: setRestitutionLimAng
* Signature: (JF)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_joints_SliderJoint_setRestitutionLimAng
(JNIEnv *, jobject, jlong, jfloat);
/*
* Class: com_jme3_bullet_joints_SliderJoint
* Method: getDampingLimAng
* Signature: (J)F
*/
JNIEXPORT jfloat JNICALL Java_com_jme3_bullet_joints_SliderJoint_getDampingLimAng
(JNIEnv *, jobject, jlong);
/*
* Class: com_jme3_bullet_joints_SliderJoint
* Method: setDampingLimAng
* Signature: (JF)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_joints_SliderJoint_setDampingLimAng
(JNIEnv *, jobject, jlong, jfloat);
/*
* Class: com_jme3_bullet_joints_SliderJoint
* Method: getSoftnessOrthoLin
* Signature: (J)F
*/
JNIEXPORT jfloat JNICALL Java_com_jme3_bullet_joints_SliderJoint_getSoftnessOrthoLin
(JNIEnv *, jobject, jlong);
/*
* Class: com_jme3_bullet_joints_SliderJoint
* Method: setSoftnessOrthoLin
* Signature: (JF)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_joints_SliderJoint_setSoftnessOrthoLin
(JNIEnv *, jobject, jlong, jfloat);
/*
* Class: com_jme3_bullet_joints_SliderJoint
* Method: getRestitutionOrthoLin
* Signature: (J)F
*/
JNIEXPORT jfloat JNICALL Java_com_jme3_bullet_joints_SliderJoint_getRestitutionOrthoLin
(JNIEnv *, jobject, jlong);
/*
* Class: com_jme3_bullet_joints_SliderJoint
* Method: setRestitutionOrthoLin
* Signature: (JF)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_joints_SliderJoint_setRestitutionOrthoLin
(JNIEnv *, jobject, jlong, jfloat);
/*
* Class: com_jme3_bullet_joints_SliderJoint
* Method: getDampingOrthoLin
* Signature: (J)F
*/
JNIEXPORT jfloat JNICALL Java_com_jme3_bullet_joints_SliderJoint_getDampingOrthoLin
(JNIEnv *, jobject, jlong);
/*
* Class: com_jme3_bullet_joints_SliderJoint
* Method: setDampingOrthoLin
* Signature: (JF)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_joints_SliderJoint_setDampingOrthoLin
(JNIEnv *, jobject, jlong, jfloat);
/*
* Class: com_jme3_bullet_joints_SliderJoint
* Method: getSoftnessOrthoAng
* Signature: (J)F
*/
JNIEXPORT jfloat JNICALL Java_com_jme3_bullet_joints_SliderJoint_getSoftnessOrthoAng
(JNIEnv *, jobject, jlong);
/*
* Class: com_jme3_bullet_joints_SliderJoint
* Method: setSoftnessOrthoAng
* Signature: (JF)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_joints_SliderJoint_setSoftnessOrthoAng
(JNIEnv *, jobject, jlong, jfloat);
/*
* Class: com_jme3_bullet_joints_SliderJoint
* Method: getRestitutionOrthoAng
* Signature: (J)F
*/
JNIEXPORT jfloat JNICALL Java_com_jme3_bullet_joints_SliderJoint_getRestitutionOrthoAng
(JNIEnv *, jobject, jlong);
/*
* Class: com_jme3_bullet_joints_SliderJoint
* Method: setRestitutionOrthoAng
* Signature: (JF)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_joints_SliderJoint_setRestitutionOrthoAng
(JNIEnv *, jobject, jlong, jfloat);
/*
* Class: com_jme3_bullet_joints_SliderJoint
* Method: getDampingOrthoAng
* Signature: (J)F
*/
JNIEXPORT jfloat JNICALL Java_com_jme3_bullet_joints_SliderJoint_getDampingOrthoAng
(JNIEnv *, jobject, jlong);
/*
* Class: com_jme3_bullet_joints_SliderJoint
* Method: setDampingOrthoAng
* Signature: (JF)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_joints_SliderJoint_setDampingOrthoAng
(JNIEnv *, jobject, jlong, jfloat);
/*
* Class: com_jme3_bullet_joints_SliderJoint
* Method: isPoweredLinMotor
* Signature: (J)Z
*/
JNIEXPORT jboolean JNICALL Java_com_jme3_bullet_joints_SliderJoint_isPoweredLinMotor
(JNIEnv *, jobject, jlong);
/*
* Class: com_jme3_bullet_joints_SliderJoint
* Method: setPoweredLinMotor
* Signature: (JZ)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_joints_SliderJoint_setPoweredLinMotor
(JNIEnv *, jobject, jlong, jboolean);
/*
* Class: com_jme3_bullet_joints_SliderJoint
* Method: getTargetLinMotorVelocity
* Signature: (J)F
*/
JNIEXPORT jfloat JNICALL Java_com_jme3_bullet_joints_SliderJoint_getTargetLinMotorVelocity
(JNIEnv *, jobject, jlong);
/*
* Class: com_jme3_bullet_joints_SliderJoint
* Method: setTargetLinMotorVelocity
* Signature: (JF)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_joints_SliderJoint_setTargetLinMotorVelocity
(JNIEnv *, jobject, jlong, jfloat);
/*
* Class: com_jme3_bullet_joints_SliderJoint
* Method: getMaxLinMotorForce
* Signature: (J)F
*/
JNIEXPORT jfloat JNICALL Java_com_jme3_bullet_joints_SliderJoint_getMaxLinMotorForce
(JNIEnv *, jobject, jlong);
/*
* Class: com_jme3_bullet_joints_SliderJoint
* Method: setMaxLinMotorForce
* Signature: (JF)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_joints_SliderJoint_setMaxLinMotorForce
(JNIEnv *, jobject, jlong, jfloat);
/*
* Class: com_jme3_bullet_joints_SliderJoint
* Method: isPoweredAngMotor
* Signature: (J)Z
*/
JNIEXPORT jboolean JNICALL Java_com_jme3_bullet_joints_SliderJoint_isPoweredAngMotor
(JNIEnv *, jobject, jlong);
/*
* Class: com_jme3_bullet_joints_SliderJoint
* Method: setPoweredAngMotor
* Signature: (JZ)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_joints_SliderJoint_setPoweredAngMotor
(JNIEnv *, jobject, jlong, jboolean);
/*
* Class: com_jme3_bullet_joints_SliderJoint
* Method: getTargetAngMotorVelocity
* Signature: (J)F
*/
JNIEXPORT jfloat JNICALL Java_com_jme3_bullet_joints_SliderJoint_getTargetAngMotorVelocity
(JNIEnv *, jobject, jlong);
/*
* Class: com_jme3_bullet_joints_SliderJoint
* Method: setTargetAngMotorVelocity
* Signature: (JF)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_joints_SliderJoint_setTargetAngMotorVelocity
(JNIEnv *, jobject, jlong, jfloat);
/*
* Class: com_jme3_bullet_joints_SliderJoint
* Method: getMaxAngMotorForce
* Signature: (J)F
*/
JNIEXPORT jfloat JNICALL Java_com_jme3_bullet_joints_SliderJoint_getMaxAngMotorForce
(JNIEnv *, jobject, jlong);
/*
* Class: com_jme3_bullet_joints_SliderJoint
* Method: setMaxAngMotorForce
* Signature: (JF)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_joints_SliderJoint_setMaxAngMotorForce
(JNIEnv *, jobject, jlong, jfloat);
/*
* Class: com_jme3_bullet_joints_SliderJoint
* Method: createJoint
* Signature: (JJLcom/jme3/math/Vector3f;Lcom/jme3/math/Matrix3f;Lcom/jme3/math/Vector3f;Lcom/jme3/math/Matrix3f;Z)J
*/
JNIEXPORT jlong JNICALL Java_com_jme3_bullet_joints_SliderJoint_createJoint
(JNIEnv *, jobject, jlong, jlong, jobject, jobject, jobject, jobject, jboolean);
#ifdef __cplusplus
}
#endif
#endif

@ -1,173 +0,0 @@
/* DO NOT EDIT THIS FILE - it is machine generated */
#include <jni.h>
/* Header for class com_jme3_bullet_joints_motors_RotationalLimitMotor */
#ifndef _Included_com_jme3_bullet_joints_motors_RotationalLimitMotor
#define _Included_com_jme3_bullet_joints_motors_RotationalLimitMotor
#ifdef __cplusplus
extern "C" {
#endif
/*
* Class: com_jme3_bullet_joints_motors_RotationalLimitMotor
* Method: getLoLimit
* Signature: (J)F
*/
JNIEXPORT jfloat JNICALL Java_com_jme3_bullet_joints_motors_RotationalLimitMotor_getLoLimit
(JNIEnv *, jobject, jlong);
/*
* Class: com_jme3_bullet_joints_motors_RotationalLimitMotor
* Method: setLoLimit
* Signature: (JF)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_joints_motors_RotationalLimitMotor_setLoLimit
(JNIEnv *, jobject, jlong, jfloat);
/*
* Class: com_jme3_bullet_joints_motors_RotationalLimitMotor
* Method: getHiLimit
* Signature: (J)F
*/
JNIEXPORT jfloat JNICALL Java_com_jme3_bullet_joints_motors_RotationalLimitMotor_getHiLimit
(JNIEnv *, jobject, jlong);
/*
* Class: com_jme3_bullet_joints_motors_RotationalLimitMotor
* Method: setHiLimit
* Signature: (JF)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_joints_motors_RotationalLimitMotor_setHiLimit
(JNIEnv *, jobject, jlong, jfloat);
/*
* Class: com_jme3_bullet_joints_motors_RotationalLimitMotor
* Method: getTargetVelocity
* Signature: (J)F
*/
JNIEXPORT jfloat JNICALL Java_com_jme3_bullet_joints_motors_RotationalLimitMotor_getTargetVelocity
(JNIEnv *, jobject, jlong);
/*
* Class: com_jme3_bullet_joints_motors_RotationalLimitMotor
* Method: setTargetVelocity
* Signature: (JF)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_joints_motors_RotationalLimitMotor_setTargetVelocity
(JNIEnv *, jobject, jlong, jfloat);
/*
* Class: com_jme3_bullet_joints_motors_RotationalLimitMotor
* Method: getMaxMotorForce
* Signature: (J)F
*/
JNIEXPORT jfloat JNICALL Java_com_jme3_bullet_joints_motors_RotationalLimitMotor_getMaxMotorForce
(JNIEnv *, jobject, jlong);
/*
* Class: com_jme3_bullet_joints_motors_RotationalLimitMotor
* Method: setMaxMotorForce
* Signature: (JF)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_joints_motors_RotationalLimitMotor_setMaxMotorForce
(JNIEnv *, jobject, jlong, jfloat);
/*
* Class: com_jme3_bullet_joints_motors_RotationalLimitMotor
* Method: getMaxLimitForce
* Signature: (J)F
*/
JNIEXPORT jfloat JNICALL Java_com_jme3_bullet_joints_motors_RotationalLimitMotor_getMaxLimitForce
(JNIEnv *, jobject, jlong);
/*
* Class: com_jme3_bullet_joints_motors_RotationalLimitMotor
* Method: setMaxLimitForce
* Signature: (JF)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_joints_motors_RotationalLimitMotor_setMaxLimitForce
(JNIEnv *, jobject, jlong, jfloat);
/*
* Class: com_jme3_bullet_joints_motors_RotationalLimitMotor
* Method: getDamping
* Signature: (J)F
*/
JNIEXPORT jfloat JNICALL Java_com_jme3_bullet_joints_motors_RotationalLimitMotor_getDamping
(JNIEnv *, jobject, jlong);
/*
* Class: com_jme3_bullet_joints_motors_RotationalLimitMotor
* Method: setDamping
* Signature: (JF)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_joints_motors_RotationalLimitMotor_setDamping
(JNIEnv *, jobject, jlong, jfloat);
/*
* Class: com_jme3_bullet_joints_motors_RotationalLimitMotor
* Method: getLimitSoftness
* Signature: (J)F
*/
JNIEXPORT jfloat JNICALL Java_com_jme3_bullet_joints_motors_RotationalLimitMotor_getLimitSoftness
(JNIEnv *, jobject, jlong);
/*
* Class: com_jme3_bullet_joints_motors_RotationalLimitMotor
* Method: setLimitSoftness
* Signature: (JF)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_joints_motors_RotationalLimitMotor_setLimitSoftness
(JNIEnv *, jobject, jlong, jfloat);
/*
* Class: com_jme3_bullet_joints_motors_RotationalLimitMotor
* Method: getERP
* Signature: (J)F
*/
JNIEXPORT jfloat JNICALL Java_com_jme3_bullet_joints_motors_RotationalLimitMotor_getERP
(JNIEnv *, jobject, jlong);
/*
* Class: com_jme3_bullet_joints_motors_RotationalLimitMotor
* Method: setERP
* Signature: (JF)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_joints_motors_RotationalLimitMotor_setERP
(JNIEnv *, jobject, jlong, jfloat);
/*
* Class: com_jme3_bullet_joints_motors_RotationalLimitMotor
* Method: getBounce
* Signature: (J)F
*/
JNIEXPORT jfloat JNICALL Java_com_jme3_bullet_joints_motors_RotationalLimitMotor_getBounce
(JNIEnv *, jobject, jlong);
/*
* Class: com_jme3_bullet_joints_motors_RotationalLimitMotor
* Method: setBounce
* Signature: (JF)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_joints_motors_RotationalLimitMotor_setBounce
(JNIEnv *, jobject, jlong, jfloat);
/*
* Class: com_jme3_bullet_joints_motors_RotationalLimitMotor
* Method: isEnableMotor
* Signature: (J)Z
*/
JNIEXPORT jboolean JNICALL Java_com_jme3_bullet_joints_motors_RotationalLimitMotor_isEnableMotor
(JNIEnv *, jobject, jlong);
/*
* Class: com_jme3_bullet_joints_motors_RotationalLimitMotor
* Method: setEnableMotor
* Signature: (JZ)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_joints_motors_RotationalLimitMotor_setEnableMotor
(JNIEnv *, jobject, jlong, jboolean);
#ifdef __cplusplus
}
#endif
#endif

@ -141,9 +141,9 @@ extern "C" {
* Method: getLimitSoftness
* Signature: (J)F
*/
JNIEXPORT jfloat JNICALL Java_com_jme3_bullet_joints_motors_TranslationalLimitMotor_getLetLimitSoftness
JNIEXPORT jfloat JNICALL Java_com_jme3_bullet_joints_motors_TranslationalLimitMotor_getLimitSoftness
(JNIEnv *env, jobject object, jlong motorId) {
btTranslationalLimitMotor* motor = reinterpret_cast<btTranslationalLimitMotor*>(motorId);
btTranslationalLimitMotor* motor = reinterpret_cast<btTranslationalLimitMotor*> (motorId);
if (motor == NULL) {
jclass newExc = env->FindClass("java/lang/NullPointerException");
env->ThrowNew(newExc, "The native object does not exist.");

@ -1,109 +0,0 @@
/* DO NOT EDIT THIS FILE - it is machine generated */
#include <jni.h>
/* Header for class com_jme3_bullet_joints_motors_TranslationalLimitMotor */
#ifndef _Included_com_jme3_bullet_joints_motors_TranslationalLimitMotor
#define _Included_com_jme3_bullet_joints_motors_TranslationalLimitMotor
#ifdef __cplusplus
extern "C" {
#endif
/*
* Class: com_jme3_bullet_joints_motors_TranslationalLimitMotor
* Method: getLowerLimit
* Signature: (JLcom/jme3/math/Vector3f;)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_joints_motors_TranslationalLimitMotor_getLowerLimit
(JNIEnv *, jobject, jlong, jobject);
/*
* Class: com_jme3_bullet_joints_motors_TranslationalLimitMotor
* Method: setLowerLimit
* Signature: (JLcom/jme3/math/Vector3f;)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_joints_motors_TranslationalLimitMotor_setLowerLimit
(JNIEnv *, jobject, jlong, jobject);
/*
* Class: com_jme3_bullet_joints_motors_TranslationalLimitMotor
* Method: getUpperLimit
* Signature: (JLcom/jme3/math/Vector3f;)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_joints_motors_TranslationalLimitMotor_getUpperLimit
(JNIEnv *, jobject, jlong, jobject);
/*
* Class: com_jme3_bullet_joints_motors_TranslationalLimitMotor
* Method: setUpperLimit
* Signature: (JLcom/jme3/math/Vector3f;)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_joints_motors_TranslationalLimitMotor_setUpperLimit
(JNIEnv *, jobject, jlong, jobject);
/*
* Class: com_jme3_bullet_joints_motors_TranslationalLimitMotor
* Method: getAccumulatedImpulse
* Signature: (JLcom/jme3/math/Vector3f;)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_joints_motors_TranslationalLimitMotor_getAccumulatedImpulse
(JNIEnv *, jobject, jlong, jobject);
/*
* Class: com_jme3_bullet_joints_motors_TranslationalLimitMotor
* Method: setAccumulatedImpulse
* Signature: (JLcom/jme3/math/Vector3f;)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_joints_motors_TranslationalLimitMotor_setAccumulatedImpulse
(JNIEnv *, jobject, jlong, jobject);
/*
* Class: com_jme3_bullet_joints_motors_TranslationalLimitMotor
* Method: getLimitSoftness
* Signature: (J)F
*/
JNIEXPORT jfloat JNICALL Java_com_jme3_bullet_joints_motors_TranslationalLimitMotor_getLimitSoftness
(JNIEnv *, jobject, jlong);
/*
* Class: com_jme3_bullet_joints_motors_TranslationalLimitMotor
* Method: setLimitSoftness
* Signature: (JF)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_joints_motors_TranslationalLimitMotor_setLimitSoftness
(JNIEnv *, jobject, jlong, jfloat);
/*
* Class: com_jme3_bullet_joints_motors_TranslationalLimitMotor
* Method: getDamping
* Signature: (J)F
*/
JNIEXPORT jfloat JNICALL Java_com_jme3_bullet_joints_motors_TranslationalLimitMotor_getDamping
(JNIEnv *, jobject, jlong);
/*
* Class: com_jme3_bullet_joints_motors_TranslationalLimitMotor
* Method: setDamping
* Signature: (JF)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_joints_motors_TranslationalLimitMotor_setDamping
(JNIEnv *, jobject, jlong, jfloat);
/*
* Class: com_jme3_bullet_joints_motors_TranslationalLimitMotor
* Method: getRestitution
* Signature: (J)F
*/
JNIEXPORT jfloat JNICALL Java_com_jme3_bullet_joints_motors_TranslationalLimitMotor_getRestitution
(JNIEnv *, jobject, jlong);
/*
* Class: com_jme3_bullet_joints_motors_TranslationalLimitMotor
* Method: setRestitution
* Signature: (JF)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_joints_motors_TranslationalLimitMotor_setRestitution
(JNIEnv *, jobject, jlong, jfloat);
#ifdef __cplusplus
}
#endif
#endif

@ -1,331 +0,0 @@
/* DO NOT EDIT THIS FILE - it is machine generated */
#include <jni.h>
/* Header for class com_jme3_bullet_objects_PhysicsCharacter */
#ifndef _Included_com_jme3_bullet_objects_PhysicsCharacter
#define _Included_com_jme3_bullet_objects_PhysicsCharacter
#ifdef __cplusplus
extern "C" {
#endif
#undef com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_NONE
#define com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_NONE 0L
#undef com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_01
#define com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_01 1L
#undef com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_02
#define com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_02 2L
#undef com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_03
#define com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_03 4L
#undef com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_04
#define com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_04 8L
#undef com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_05
#define com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_05 16L
#undef com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_06
#define com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_06 32L
#undef com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_07
#define com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_07 64L
#undef com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_08
#define com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_08 128L
#undef com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_09
#define com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_09 256L
#undef com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_10
#define com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_10 512L
#undef com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_11
#define com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_11 1024L
#undef com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_12
#define com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_12 2048L
#undef com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_13
#define com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_13 4096L
#undef com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_14
#define com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_14 8192L
#undef com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_15
#define com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_15 16384L
#undef com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_16
#define com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_16 32768L
/*
* Class: com_jme3_bullet_objects_PhysicsCharacter
* Method: createGhostObject
* Signature: ()J
*/
JNIEXPORT jlong JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_createGhostObject
(JNIEnv *, jobject);
/*
* Class: com_jme3_bullet_objects_PhysicsCharacter
* Method: setCharacterFlags
* Signature: (J)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_setCharacterFlags
(JNIEnv *, jobject, jlong);
/*
* Class: com_jme3_bullet_objects_PhysicsCharacter
* Method: createCharacterObject
* Signature: (JJF)J
*/
JNIEXPORT jlong JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_createCharacterObject
(JNIEnv *, jobject, jlong, jlong, jfloat);
/*
* Class: com_jme3_bullet_objects_PhysicsCharacter
* Method: warp
* Signature: (JLcom/jme3/math/Vector3f;)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_warp
(JNIEnv *, jobject, jlong, jobject);
/*
* Class: com_jme3_bullet_objects_PhysicsCharacter
* Method: setWalkDirection
* Signature: (JLcom/jme3/math/Vector3f;)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_setWalkDirection
(JNIEnv *, jobject, jlong, jobject);
/*
* Class: com_jme3_bullet_objects_PhysicsCharacter
* Method: setUp
* Signature: (JLcom/jme3/math/Vector3f;)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_setUp
(JNIEnv *, jobject , jlong , jobject );
/*
* Class: com_jme3_bullet_objects_PhysicsCharacter
* Method: setAngularVelocity
* Signature: (JLcom/jme3/math/Vector3f;)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_setAngularVelocity
(JNIEnv *, jobject , jlong , jobject ) ;
/*
* Class: com_jme3_bullet_objects_PhysicsCharacter
* Method: getAngularVelocity
* Signature: (JLcom/jme3/math/Vector3f;)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_getAngularVelocity
(JNIEnv *, jobject , jlong , jobject );
/*
* Class: com_jme3_bullet_objects_PhysicsCharacter
* Method: setLinearVelocity
* Signature: (JLcom/jme3/math/Vector3f;)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_setLinearVelocity
(JNIEnv *, jobject , jlong , jobject );
/*
* Class: com_jme3_bullet_objects_PhysicsCharacter
* Method: getLinearVelocity
* Signature: (JLcom/jme3/math/Vector3f;)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_getLinearVelocity
(JNIEnv *, jobject , jlong , jobject );
/*
* Class: com_jme3_bullet_objects_PhysicsCharacter
* Method: setFallSpeed
* Signature: (JF)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_setFallSpeed
(JNIEnv *, jobject, jlong, jfloat);
/*
* Class: com_jme3_bullet_objects_PhysicsCharacter
* Method: setJumpSpeed
* Signature: (JF)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_setJumpSpeed
(JNIEnv *, jobject, jlong, jfloat);
/*
* Class: com_jme3_bullet_objects_PhysicsCharacter
* Method: setGravity
* Signature: (JLcom/jme3/math/Vector3f;)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_setGravity
(JNIEnv *, jobject, jlong, jobject);
/*
* Class: com_jme3_bullet_objects_PhysicsCharacter
* Method: getGravity
* Signature: (JLcom/jme3/math/Vector3f;)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_getGravity
(JNIEnv *, jobject, jlong, jobject);
/*
* Class: com_jme3_bullet_objects_PhysicsCharacter
* Method: setLinearDamping
* Signature: (JF)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_setLinearDamping
(JNIEnv *, jobject , jlong ,jfloat );
/*
* Class: com_jme3_bullet_objects_PhysicsCharacter
* Method: getLinearDamping
* Signature: (J)F
*/
JNIEXPORT jfloat JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_getLinearDamping
(JNIEnv *, jobject , jlong );
/*
* Class: com_jme3_bullet_objects_PhysicsCharacter
* Method: setAngularDamping
* Signature: (JF)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_setAngularDamping
(JNIEnv *, jobject , jlong ,jfloat );
/*
* Class: com_jme3_bullet_objects_PhysicsCharacter
* Method: getAngularDamping
* Signature: (J)F
*/
JNIEXPORT jfloat JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_getAngularDamping
(JNIEnv *, jobject , jlong );
/*
* Class: com_jme3_bullet_objects_PhysicsCharacter
* Method: setStepHeight
* Signature: (JF)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_setStepHeight
(JNIEnv *, jobject , jlong ,jfloat );
/*
* Class: com_jme3_bullet_objects_PhysicsCharacter
* Method: getStepHeight
* Signature: (J)F
*/
JNIEXPORT jfloat JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_getStepHeight
(JNIEnv *, jobject , jlong );
/*
* Class: com_jme3_bullet_objects_PhysicsCharacter
* Method: setMaxSlope
* Signature: (JF)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_setMaxSlope
(JNIEnv *, jobject, jlong, jfloat);
/*
* Class: com_jme3_bullet_objects_PhysicsCharacter
* Method: getMaxSlope
* Signature: (J)F
*/
JNIEXPORT jfloat JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_getMaxSlope
(JNIEnv *, jobject, jlong);
/*
* Class: com_jme3_bullet_objects_PhysicsCharacter
* Method: setMaxPenetrationDepth
* Signature: (JF)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_setMaxPenetrationDepth
(JNIEnv *, jobject , jlong , jfloat );
/*
* Class: com_jme3_bullet_objects_PhysicsCharacter
* Method: getMaxPenetrationDepth
* Signature: (J)F
*/
JNIEXPORT jfloat JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_getMaxPenetrationDepth
(JNIEnv *, jobject , jlong );
/*
* Class: com_jme3_bullet_objects_PhysicsCharacter
* Method: onGround
* Signature: (J)Z
*/
JNIEXPORT jboolean JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_onGround
(JNIEnv *, jobject, jlong);
/*
* Class: com_jme3_bullet_objects_PhysicsCharacter
* Method: jump
* Signature: (JLcom/jme3/math/Vector3f;)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_jump
(JNIEnv *, jobject, jlong, jobject);
/*
* Class: com_jme3_bullet_objects_PhysicsCharacter
* Method: applyImpulse
* Signature: (JLcom/jme3/math/Vector3f;)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_applyImpulse
(JNIEnv *, jobject , jlong ,jobject );
/*
* Class: com_jme3_bullet_objects_PhysicsCharacter
* Method: getPhysicsLocation
* Signature: (JLcom/jme3/math/Vector3f;)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_getPhysicsLocation
(JNIEnv *, jobject, jlong, jobject);
/*
* Class: com_jme3_bullet_objects_PhysicsCharacter
* Method: setCcdSweptSphereRadius
* Signature: (JF)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_setCcdSweptSphereRadius
(JNIEnv *, jobject, jlong, jfloat);
/*
* Class: com_jme3_bullet_objects_PhysicsCharacter
* Method: setCcdMotionThreshold
* Signature: (JF)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_setCcdMotionThreshold
(JNIEnv *, jobject, jlong, jfloat);
/*
* Class: com_jme3_bullet_objects_PhysicsCharacter
* Method: getCcdSweptSphereRadius
* Signature: (J)F
*/
JNIEXPORT jfloat JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_getCcdSweptSphereRadius
(JNIEnv *, jobject, jlong);
/*
* Class: com_jme3_bullet_objects_PhysicsCharacter
* Method: getCcdMotionThreshold
* Signature: (J)F
*/
JNIEXPORT jfloat JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_getCcdMotionThreshold
(JNIEnv *, jobject, jlong);
/*
* Class: com_jme3_bullet_objects_PhysicsCharacter
* Method: getCcdSquareMotionThreshold
* Signature: (J)F
*/
JNIEXPORT jfloat JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_getCcdSquareMotionThreshold
(JNIEnv *, jobject, jlong);
/*
* Class: com_jme3_bullet_objects_PhysicsCharacter
* Method: finalizeNativeCharacter
* Signature: (J)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_finalizeNativeCharacter
(JNIEnv *, jobject, jlong);
#ifdef __cplusplus
}
#endif
#endif

@ -1,167 +0,0 @@
/* DO NOT EDIT THIS FILE - it is machine generated */
#include <jni.h>
/* Header for class com_jme3_bullet_objects_PhysicsGhostObject */
#ifndef _Included_com_jme3_bullet_objects_PhysicsGhostObject
#define _Included_com_jme3_bullet_objects_PhysicsGhostObject
#ifdef __cplusplus
extern "C" {
#endif
#undef com_jme3_bullet_objects_PhysicsGhostObject_COLLISION_GROUP_NONE
#define com_jme3_bullet_objects_PhysicsGhostObject_COLLISION_GROUP_NONE 0L
#undef com_jme3_bullet_objects_PhysicsGhostObject_COLLISION_GROUP_01
#define com_jme3_bullet_objects_PhysicsGhostObject_COLLISION_GROUP_01 1L
#undef com_jme3_bullet_objects_PhysicsGhostObject_COLLISION_GROUP_02
#define com_jme3_bullet_objects_PhysicsGhostObject_COLLISION_GROUP_02 2L
#undef com_jme3_bullet_objects_PhysicsGhostObject_COLLISION_GROUP_03
#define com_jme3_bullet_objects_PhysicsGhostObject_COLLISION_GROUP_03 4L
#undef com_jme3_bullet_objects_PhysicsGhostObject_COLLISION_GROUP_04
#define com_jme3_bullet_objects_PhysicsGhostObject_COLLISION_GROUP_04 8L
#undef com_jme3_bullet_objects_PhysicsGhostObject_COLLISION_GROUP_05
#define com_jme3_bullet_objects_PhysicsGhostObject_COLLISION_GROUP_05 16L
#undef com_jme3_bullet_objects_PhysicsGhostObject_COLLISION_GROUP_06
#define com_jme3_bullet_objects_PhysicsGhostObject_COLLISION_GROUP_06 32L
#undef com_jme3_bullet_objects_PhysicsGhostObject_COLLISION_GROUP_07
#define com_jme3_bullet_objects_PhysicsGhostObject_COLLISION_GROUP_07 64L
#undef com_jme3_bullet_objects_PhysicsGhostObject_COLLISION_GROUP_08
#define com_jme3_bullet_objects_PhysicsGhostObject_COLLISION_GROUP_08 128L
#undef com_jme3_bullet_objects_PhysicsGhostObject_COLLISION_GROUP_09
#define com_jme3_bullet_objects_PhysicsGhostObject_COLLISION_GROUP_09 256L
#undef com_jme3_bullet_objects_PhysicsGhostObject_COLLISION_GROUP_10
#define com_jme3_bullet_objects_PhysicsGhostObject_COLLISION_GROUP_10 512L
#undef com_jme3_bullet_objects_PhysicsGhostObject_COLLISION_GROUP_11
#define com_jme3_bullet_objects_PhysicsGhostObject_COLLISION_GROUP_11 1024L
#undef com_jme3_bullet_objects_PhysicsGhostObject_COLLISION_GROUP_12
#define com_jme3_bullet_objects_PhysicsGhostObject_COLLISION_GROUP_12 2048L
#undef com_jme3_bullet_objects_PhysicsGhostObject_COLLISION_GROUP_13
#define com_jme3_bullet_objects_PhysicsGhostObject_COLLISION_GROUP_13 4096L
#undef com_jme3_bullet_objects_PhysicsGhostObject_COLLISION_GROUP_14
#define com_jme3_bullet_objects_PhysicsGhostObject_COLLISION_GROUP_14 8192L
#undef com_jme3_bullet_objects_PhysicsGhostObject_COLLISION_GROUP_15
#define com_jme3_bullet_objects_PhysicsGhostObject_COLLISION_GROUP_15 16384L
#undef com_jme3_bullet_objects_PhysicsGhostObject_COLLISION_GROUP_16
#define com_jme3_bullet_objects_PhysicsGhostObject_COLLISION_GROUP_16 32768L
/*
* Class: com_jme3_bullet_objects_PhysicsGhostObject
* Method: createGhostObject
* Signature: ()J
*/
JNIEXPORT jlong JNICALL Java_com_jme3_bullet_objects_PhysicsGhostObject_createGhostObject
(JNIEnv *, jobject);
/*
* Class: com_jme3_bullet_objects_PhysicsGhostObject
* Method: setGhostFlags
* Signature: (J)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsGhostObject_setGhostFlags
(JNIEnv *, jobject, jlong);
/*
* Class: com_jme3_bullet_objects_PhysicsGhostObject
* Method: setPhysicsLocation
* Signature: (JLcom/jme3/math/Vector3f;)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsGhostObject_setPhysicsLocation
(JNIEnv *, jobject, jlong, jobject);
/*
* Class: com_jme3_bullet_objects_PhysicsGhostObject
* Method: setPhysicsRotation
* Signature: (JLcom/jme3/math/Matrix3f;)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsGhostObject_setPhysicsRotation__JLcom_jme3_math_Matrix3f_2
(JNIEnv *, jobject, jlong, jobject);
/*
* Class: com_jme3_bullet_objects_PhysicsGhostObject
* Method: setPhysicsRotation
* Signature: (JLcom/jme3/math/Quaternion;)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsGhostObject_setPhysicsRotation__JLcom_jme3_math_Quaternion_2
(JNIEnv *, jobject, jlong, jobject);
/*
* Class: com_jme3_bullet_objects_PhysicsGhostObject
* Method: getPhysicsLocation
* Signature: (JLcom/jme3/math/Vector3f;)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsGhostObject_getPhysicsLocation
(JNIEnv *, jobject, jlong, jobject);
/*
* Class: com_jme3_bullet_objects_PhysicsGhostObject
* Method: getPhysicsRotation
* Signature: (JLcom/jme3/math/Quaternion;)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsGhostObject_getPhysicsRotation
(JNIEnv *, jobject, jlong, jobject);
/*
* Class: com_jme3_bullet_objects_PhysicsGhostObject
* Method: getPhysicsRotationMatrix
* Signature: (JLcom/jme3/math/Matrix3f;)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsGhostObject_getPhysicsRotationMatrix
(JNIEnv *, jobject, jlong, jobject);
/*
* Class: com_jme3_bullet_objects_PhysicsGhostObject
* Method: getOverlappingObjects
* Signature: (J)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsGhostObject_getOverlappingObjects
(JNIEnv *, jobject, jlong);
/*
* Class: com_jme3_bullet_objects_PhysicsGhostObject
* Method: getOverlappingCount
* Signature: (J)I
*/
JNIEXPORT jint JNICALL Java_com_jme3_bullet_objects_PhysicsGhostObject_getOverlappingCount
(JNIEnv *, jobject, jlong);
/*
* Class: com_jme3_bullet_objects_PhysicsGhostObject
* Method: setCcdSweptSphereRadius
* Signature: (JF)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsGhostObject_setCcdSweptSphereRadius
(JNIEnv *, jobject, jlong, jfloat);
/*
* Class: com_jme3_bullet_objects_PhysicsGhostObject
* Method: setCcdMotionThreshold
* Signature: (JF)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsGhostObject_setCcdMotionThreshold
(JNIEnv *, jobject, jlong, jfloat);
/*
* Class: com_jme3_bullet_objects_PhysicsGhostObject
* Method: getCcdSweptSphereRadius
* Signature: (J)F
*/
JNIEXPORT jfloat JNICALL Java_com_jme3_bullet_objects_PhysicsGhostObject_getCcdSweptSphereRadius
(JNIEnv *, jobject, jlong);
/*
* Class: com_jme3_bullet_objects_PhysicsGhostObject
* Method: getCcdMotionThreshold
* Signature: (J)F
*/
JNIEXPORT jfloat JNICALL Java_com_jme3_bullet_objects_PhysicsGhostObject_getCcdMotionThreshold
(JNIEnv *, jobject, jlong);
/*
* Class: com_jme3_bullet_objects_PhysicsGhostObject
* Method: getCcdSquareMotionThreshold
* Signature: (J)F
*/
JNIEXPORT jfloat JNICALL Java_com_jme3_bullet_objects_PhysicsGhostObject_getCcdSquareMotionThreshold
(JNIEnv *, jobject, jlong);
#ifdef __cplusplus
}
#endif
#endif

@ -795,7 +795,7 @@ extern "C" {
env->ThrowNew(newExc, "The native object does not exist.");
return;
}
body->setSleepingThresholds(value, body->getLinearSleepingThreshold());
body->setSleepingThresholds(value, body->getAngularSleepingThreshold());
}
/*
@ -811,7 +811,7 @@ extern "C" {
env->ThrowNew(newExc, "The native object does not exist.");
return;
}
body->setSleepingThresholds(body->getAngularSleepingThreshold(), value);
body->setSleepingThresholds(body->getLinearSleepingThreshold(), value);
}
/*

@ -1,447 +0,0 @@
/* DO NOT EDIT THIS FILE - it is machine generated */
#include <jni.h>
/* Header for class com_jme3_bullet_objects_PhysicsRigidBody */
#ifndef _Included_com_jme3_bullet_objects_PhysicsRigidBody
#define _Included_com_jme3_bullet_objects_PhysicsRigidBody
#ifdef __cplusplus
extern "C" {
#endif
#undef com_jme3_bullet_objects_PhysicsRigidBody_COLLISION_GROUP_NONE
#define com_jme3_bullet_objects_PhysicsRigidBody_COLLISION_GROUP_NONE 0L
#undef com_jme3_bullet_objects_PhysicsRigidBody_COLLISION_GROUP_01
#define com_jme3_bullet_objects_PhysicsRigidBody_COLLISION_GROUP_01 1L
#undef com_jme3_bullet_objects_PhysicsRigidBody_COLLISION_GROUP_02
#define com_jme3_bullet_objects_PhysicsRigidBody_COLLISION_GROUP_02 2L
#undef com_jme3_bullet_objects_PhysicsRigidBody_COLLISION_GROUP_03
#define com_jme3_bullet_objects_PhysicsRigidBody_COLLISION_GROUP_03 4L
#undef com_jme3_bullet_objects_PhysicsRigidBody_COLLISION_GROUP_04
#define com_jme3_bullet_objects_PhysicsRigidBody_COLLISION_GROUP_04 8L
#undef com_jme3_bullet_objects_PhysicsRigidBody_COLLISION_GROUP_05
#define com_jme3_bullet_objects_PhysicsRigidBody_COLLISION_GROUP_05 16L
#undef com_jme3_bullet_objects_PhysicsRigidBody_COLLISION_GROUP_06
#define com_jme3_bullet_objects_PhysicsRigidBody_COLLISION_GROUP_06 32L
#undef com_jme3_bullet_objects_PhysicsRigidBody_COLLISION_GROUP_07
#define com_jme3_bullet_objects_PhysicsRigidBody_COLLISION_GROUP_07 64L
#undef com_jme3_bullet_objects_PhysicsRigidBody_COLLISION_GROUP_08
#define com_jme3_bullet_objects_PhysicsRigidBody_COLLISION_GROUP_08 128L
#undef com_jme3_bullet_objects_PhysicsRigidBody_COLLISION_GROUP_09
#define com_jme3_bullet_objects_PhysicsRigidBody_COLLISION_GROUP_09 256L
#undef com_jme3_bullet_objects_PhysicsRigidBody_COLLISION_GROUP_10
#define com_jme3_bullet_objects_PhysicsRigidBody_COLLISION_GROUP_10 512L
#undef com_jme3_bullet_objects_PhysicsRigidBody_COLLISION_GROUP_11
#define com_jme3_bullet_objects_PhysicsRigidBody_COLLISION_GROUP_11 1024L
#undef com_jme3_bullet_objects_PhysicsRigidBody_COLLISION_GROUP_12
#define com_jme3_bullet_objects_PhysicsRigidBody_COLLISION_GROUP_12 2048L
#undef com_jme3_bullet_objects_PhysicsRigidBody_COLLISION_GROUP_13
#define com_jme3_bullet_objects_PhysicsRigidBody_COLLISION_GROUP_13 4096L
#undef com_jme3_bullet_objects_PhysicsRigidBody_COLLISION_GROUP_14
#define com_jme3_bullet_objects_PhysicsRigidBody_COLLISION_GROUP_14 8192L
#undef com_jme3_bullet_objects_PhysicsRigidBody_COLLISION_GROUP_15
#define com_jme3_bullet_objects_PhysicsRigidBody_COLLISION_GROUP_15 16384L
#undef com_jme3_bullet_objects_PhysicsRigidBody_COLLISION_GROUP_16
#define com_jme3_bullet_objects_PhysicsRigidBody_COLLISION_GROUP_16 32768L
/*
* Class: com_jme3_bullet_objects_PhysicsRigidBody
* Method: createRigidBody
* Signature: (FJJ)J
*/
JNIEXPORT jlong JNICALL Java_com_jme3_bullet_objects_PhysicsRigidBody_createRigidBody
(JNIEnv *, jobject, jfloat, jlong, jlong);
/*
* Class: com_jme3_bullet_objects_PhysicsRigidBody
* Method: isInWorld
* Signature: (J)Z
*/
JNIEXPORT jboolean JNICALL Java_com_jme3_bullet_objects_PhysicsRigidBody_isInWorld
(JNIEnv *, jobject, jlong);
/*
* Class: com_jme3_bullet_objects_PhysicsRigidBody
* Method: setPhysicsLocation
* Signature: (JLcom/jme3/math/Vector3f;)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsRigidBody_setPhysicsLocation
(JNIEnv *, jobject, jlong, jobject);
/*
* Class: com_jme3_bullet_objects_PhysicsRigidBody
* Method: setPhysicsRotation
* Signature: (JLcom/jme3/math/Matrix3f;)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsRigidBody_setPhysicsRotation__JLcom_jme3_math_Matrix3f_2
(JNIEnv *, jobject, jlong, jobject);
/*
* Class: com_jme3_bullet_objects_PhysicsRigidBody
* Method: setPhysicsRotation
* Signature: (JLcom/jme3/math/Quaternion;)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsRigidBody_setPhysicsRotation__JLcom_jme3_math_Quaternion_2
(JNIEnv *, jobject, jlong, jobject);
/*
* Class: com_jme3_bullet_objects_PhysicsRigidBody
* Method: getPhysicsLocation
* Signature: (JLcom/jme3/math/Vector3f;)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsRigidBody_getPhysicsLocation
(JNIEnv *, jobject, jlong, jobject);
/*
* Class: com_jme3_bullet_objects_PhysicsRigidBody
* Method: setInverseInertiaLocal
* Signature: (JLcom/jme3/math/Vector3f;)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsRigidBody_setInverseInertiaLocal
(JNIEnv *, jobject, jlong, jobject);
/*
* Class: com_jme3_bullet_objects_PhysicsRigidBody
* Method: getInverseInertiaLocal
* Signature: (JLcom/jme3/math/Vector3f;)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsRigidBody_getInverseInertiaLocal
(JNIEnv *, jobject, jlong, jobject);
/*
* Class: com_jme3_bullet_objects_PhysicsRigidBody
* Method: getPhysicsRotation
* Signature: (JLcom/jme3/math/Quaternion;)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsRigidBody_getPhysicsRotation
(JNIEnv *, jobject, jlong, jobject);
/*
* Class: com_jme3_bullet_objects_PhysicsRigidBody
* Method: getPhysicsRotationMatrix
* Signature: (JLcom/jme3/math/Matrix3f;)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsRigidBody_getPhysicsRotationMatrix
(JNIEnv *, jobject, jlong, jobject);
/*
* Class: com_jme3_bullet_objects_PhysicsRigidBody
* Method: setKinematic
* Signature: (JZ)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsRigidBody_setKinematic
(JNIEnv *, jobject, jlong, jboolean);
/*
* Class: com_jme3_bullet_objects_PhysicsRigidBody
* Method: setCcdSweptSphereRadius
* Signature: (JF)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsRigidBody_setCcdSweptSphereRadius
(JNIEnv *, jobject, jlong, jfloat);
/*
* Class: com_jme3_bullet_objects_PhysicsRigidBody
* Method: setCcdMotionThreshold
* Signature: (JF)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsRigidBody_setCcdMotionThreshold
(JNIEnv *, jobject, jlong, jfloat);
/*
* Class: com_jme3_bullet_objects_PhysicsRigidBody
* Method: getCcdSweptSphereRadius
* Signature: (J)F
*/
JNIEXPORT jfloat JNICALL Java_com_jme3_bullet_objects_PhysicsRigidBody_getCcdSweptSphereRadius
(JNIEnv *, jobject, jlong);
/*
* Class: com_jme3_bullet_objects_PhysicsRigidBody
* Method: getCcdMotionThreshold
* Signature: (J)F
*/
JNIEXPORT jfloat JNICALL Java_com_jme3_bullet_objects_PhysicsRigidBody_getCcdMotionThreshold
(JNIEnv *, jobject, jlong);
/*
* Class: com_jme3_bullet_objects_PhysicsRigidBody
* Method: getCcdSquareMotionThreshold
* Signature: (J)F
*/
JNIEXPORT jfloat JNICALL Java_com_jme3_bullet_objects_PhysicsRigidBody_getCcdSquareMotionThreshold
(JNIEnv *, jobject, jlong);
/*
* Class: com_jme3_bullet_objects_PhysicsRigidBody
* Method: setStatic
* Signature: (JZ)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsRigidBody_setStatic
(JNIEnv *, jobject, jlong, jboolean);
/*
* Class: com_jme3_bullet_objects_PhysicsRigidBody
* Method: updateMassProps
* Signature: (JJF)J
*/
JNIEXPORT jlong JNICALL Java_com_jme3_bullet_objects_PhysicsRigidBody_updateMassProps
(JNIEnv *, jobject, jlong, jlong, jfloat);
/*
* Class: com_jme3_bullet_objects_PhysicsRigidBody
* Method: getGravity
* Signature: (JLcom/jme3/math/Vector3f;)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsRigidBody_getGravity
(JNIEnv *, jobject, jlong, jobject);
/*
* Class: com_jme3_bullet_objects_PhysicsRigidBody
* Method: setGravity
* Signature: (JLcom/jme3/math/Vector3f;)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsRigidBody_setGravity
(JNIEnv *, jobject, jlong, jobject);
/*
* Class: com_jme3_bullet_objects_PhysicsRigidBody
* Method: getFriction
* Signature: (J)F
*/
JNIEXPORT jfloat JNICALL Java_com_jme3_bullet_objects_PhysicsRigidBody_getFriction
(JNIEnv *, jobject, jlong);
/*
* Class: com_jme3_bullet_objects_PhysicsRigidBody
* Method: setFriction
* Signature: (JF)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsRigidBody_setFriction
(JNIEnv *, jobject, jlong, jfloat);
/*
* Class: com_jme3_bullet_objects_PhysicsRigidBody
* Method: setDamping
* Signature: (JFF)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsRigidBody_setDamping
(JNIEnv *, jobject, jlong, jfloat, jfloat);
/*
* Class: com_jme3_bullet_objects_PhysicsRigidBody
* Method: setAngularDamping
* Signature: (JF)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsRigidBody_setAngularDamping
(JNIEnv *, jobject, jlong, jfloat);
/*
* Class: com_jme3_bullet_objects_PhysicsRigidBody
* Method: getLinearDamping
* Signature: (J)F
*/
JNIEXPORT jfloat JNICALL Java_com_jme3_bullet_objects_PhysicsRigidBody_getLinearDamping
(JNIEnv *, jobject, jlong);
/*
* Class: com_jme3_bullet_objects_PhysicsRigidBody
* Method: getAngularDamping
* Signature: (J)F
*/
JNIEXPORT jfloat JNICALL Java_com_jme3_bullet_objects_PhysicsRigidBody_getAngularDamping
(JNIEnv *, jobject, jlong);
/*
* Class: com_jme3_bullet_objects_PhysicsRigidBody
* Method: getRestitution
* Signature: (J)F
*/
JNIEXPORT jfloat JNICALL Java_com_jme3_bullet_objects_PhysicsRigidBody_getRestitution
(JNIEnv *, jobject, jlong);
/*
* Class: com_jme3_bullet_objects_PhysicsRigidBody
* Method: setRestitution
* Signature: (JF)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsRigidBody_setRestitution
(JNIEnv *, jobject, jlong, jfloat);
/*
* Class: com_jme3_bullet_objects_PhysicsRigidBody
* Method: getAngularVelocity
* Signature: (JLcom/jme3/math/Vector3f;)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsRigidBody_getAngularVelocity
(JNIEnv *, jobject, jlong, jobject);
/*
* Class: com_jme3_bullet_objects_PhysicsRigidBody
* Method: setAngularVelocity
* Signature: (JLcom/jme3/math/Vector3f;)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsRigidBody_setAngularVelocity
(JNIEnv *, jobject, jlong, jobject);
/*
* Class: com_jme3_bullet_objects_PhysicsRigidBody
* Method: getLinearVelocity
* Signature: (JLcom/jme3/math/Vector3f;)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsRigidBody_getLinearVelocity
(JNIEnv *, jobject, jlong, jobject);
/*
* Class: com_jme3_bullet_objects_PhysicsRigidBody
* Method: setLinearVelocity
* Signature: (JLcom/jme3/math/Vector3f;)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsRigidBody_setLinearVelocity
(JNIEnv *, jobject, jlong, jobject);
/*
* Class: com_jme3_bullet_objects_PhysicsRigidBody
* Method: applyForce
* Signature: (JLcom/jme3/math/Vector3f;Lcom/jme3/math/Vector3f;)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsRigidBody_applyForce
(JNIEnv *, jobject, jlong, jobject, jobject);
/*
* Class: com_jme3_bullet_objects_PhysicsRigidBody
* Method: applyCentralForce
* Signature: (JLcom/jme3/math/Vector3f;)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsRigidBody_applyCentralForce
(JNIEnv *, jobject, jlong, jobject);
/*
* Class: com_jme3_bullet_objects_PhysicsRigidBody
* Method: applyTorque
* Signature: (JLcom/jme3/math/Vector3f;)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsRigidBody_applyTorque
(JNIEnv *, jobject, jlong, jobject);
/*
* Class: com_jme3_bullet_objects_PhysicsRigidBody
* Method: applyImpulse
* Signature: (JLcom/jme3/math/Vector3f;Lcom/jme3/math/Vector3f;)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsRigidBody_applyImpulse
(JNIEnv *, jobject, jlong, jobject, jobject);
/*
* Class: com_jme3_bullet_objects_PhysicsRigidBody
* Method: applyTorqueImpulse
* Signature: (JLcom/jme3/math/Vector3f;)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsRigidBody_applyTorqueImpulse
(JNIEnv *, jobject, jlong, jobject);
/*
* Class: com_jme3_bullet_objects_PhysicsRigidBody
* Method: clearForces
* Signature: (J)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsRigidBody_clearForces
(JNIEnv *, jobject, jlong);
/*
* Class: com_jme3_bullet_objects_PhysicsRigidBody
* Method: setCollisionShape
* Signature: (JJ)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsRigidBody_setCollisionShape
(JNIEnv *, jobject, jlong, jlong);
/*
* Class: com_jme3_bullet_objects_PhysicsRigidBody
* Method: activate
* Signature: (J)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsRigidBody_activate
(JNIEnv *, jobject, jlong);
/*
* Class: com_jme3_bullet_objects_PhysicsRigidBody
* Method: isActive
* Signature: (J)Z
*/
JNIEXPORT jboolean JNICALL Java_com_jme3_bullet_objects_PhysicsRigidBody_isActive
(JNIEnv *, jobject, jlong);
/*
* Class: com_jme3_bullet_objects_PhysicsRigidBody
* Method: setSleepingThresholds
* Signature: (JFF)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsRigidBody_setSleepingThresholds
(JNIEnv *, jobject, jlong, jfloat, jfloat);
/*
* Class: com_jme3_bullet_objects_PhysicsRigidBody
* Method: setLinearSleepingThreshold
* Signature: (JF)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsRigidBody_setLinearSleepingThreshold
(JNIEnv *, jobject, jlong, jfloat);
/*
* Class: com_jme3_bullet_objects_PhysicsRigidBody
* Method: setAngularSleepingThreshold
* Signature: (JF)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsRigidBody_setAngularSleepingThreshold
(JNIEnv *, jobject, jlong, jfloat);
/*
* Class: com_jme3_bullet_objects_PhysicsRigidBody
* Method: getLinearSleepingThreshold
* Signature: (J)F
*/
JNIEXPORT jfloat JNICALL Java_com_jme3_bullet_objects_PhysicsRigidBody_getLinearSleepingThreshold
(JNIEnv *, jobject, jlong);
/*
* Class: com_jme3_bullet_objects_PhysicsRigidBody
* Method: getAngularSleepingThreshold
* Signature: (J)F
*/
JNIEXPORT jfloat JNICALL Java_com_jme3_bullet_objects_PhysicsRigidBody_getAngularSleepingThreshold
(JNIEnv *, jobject, jlong);
/*
* Class: com_jme3_bullet_objects_PhysicsRigidBody
* Method: getAngularFactor
* Signature: (JLcom/jme3/math/Vector3f;)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsRigidBody_getAngularFactor
(JNIEnv *, jobject, jlong, jobject);
/*
* Class: com_jme3_bullet_objects_PhysicsRigidBody
* Method: setAngularFactor
* Signature: (JLcom/jme3/math/Vector3f;)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsRigidBody_setAngularFactor
(JNIEnv *, jobject, jlong, jobject);
/*
* Class: com_jme3_bullet_objects_PhysicsRigidBody
* Method: getLinearFactor
* Signature: (JLcom/jme3/math/Vector3f;)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsRigidBody_getLinearFactor
(JNIEnv *, jobject, jlong, jobject);
/*
* Class: com_jme3_bullet_objects_PhysicsRigidBody
* Method: setLinearFactor
* Signature: (JLcom/jme3/math/Vector3f;)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsRigidBody_setLinearFactor
(JNIEnv *, jobject, jlong, jobject);
#ifdef __cplusplus
}
#endif
#endif

@ -1,143 +0,0 @@
/* DO NOT EDIT THIS FILE - it is machine generated */
#include <jni.h>
/* Header for class com_jme3_bullet_objects_PhysicsVehicle */
#ifndef _Included_com_jme3_bullet_objects_PhysicsVehicle
#define _Included_com_jme3_bullet_objects_PhysicsVehicle
#ifdef __cplusplus
extern "C" {
#endif
#undef com_jme3_bullet_objects_PhysicsVehicle_COLLISION_GROUP_NONE
#define com_jme3_bullet_objects_PhysicsVehicle_COLLISION_GROUP_NONE 0L
#undef com_jme3_bullet_objects_PhysicsVehicle_COLLISION_GROUP_01
#define com_jme3_bullet_objects_PhysicsVehicle_COLLISION_GROUP_01 1L
#undef com_jme3_bullet_objects_PhysicsVehicle_COLLISION_GROUP_02
#define com_jme3_bullet_objects_PhysicsVehicle_COLLISION_GROUP_02 2L
#undef com_jme3_bullet_objects_PhysicsVehicle_COLLISION_GROUP_03
#define com_jme3_bullet_objects_PhysicsVehicle_COLLISION_GROUP_03 4L
#undef com_jme3_bullet_objects_PhysicsVehicle_COLLISION_GROUP_04
#define com_jme3_bullet_objects_PhysicsVehicle_COLLISION_GROUP_04 8L
#undef com_jme3_bullet_objects_PhysicsVehicle_COLLISION_GROUP_05
#define com_jme3_bullet_objects_PhysicsVehicle_COLLISION_GROUP_05 16L
#undef com_jme3_bullet_objects_PhysicsVehicle_COLLISION_GROUP_06
#define com_jme3_bullet_objects_PhysicsVehicle_COLLISION_GROUP_06 32L
#undef com_jme3_bullet_objects_PhysicsVehicle_COLLISION_GROUP_07
#define com_jme3_bullet_objects_PhysicsVehicle_COLLISION_GROUP_07 64L
#undef com_jme3_bullet_objects_PhysicsVehicle_COLLISION_GROUP_08
#define com_jme3_bullet_objects_PhysicsVehicle_COLLISION_GROUP_08 128L
#undef com_jme3_bullet_objects_PhysicsVehicle_COLLISION_GROUP_09
#define com_jme3_bullet_objects_PhysicsVehicle_COLLISION_GROUP_09 256L
#undef com_jme3_bullet_objects_PhysicsVehicle_COLLISION_GROUP_10
#define com_jme3_bullet_objects_PhysicsVehicle_COLLISION_GROUP_10 512L
#undef com_jme3_bullet_objects_PhysicsVehicle_COLLISION_GROUP_11
#define com_jme3_bullet_objects_PhysicsVehicle_COLLISION_GROUP_11 1024L
#undef com_jme3_bullet_objects_PhysicsVehicle_COLLISION_GROUP_12
#define com_jme3_bullet_objects_PhysicsVehicle_COLLISION_GROUP_12 2048L
#undef com_jme3_bullet_objects_PhysicsVehicle_COLLISION_GROUP_13
#define com_jme3_bullet_objects_PhysicsVehicle_COLLISION_GROUP_13 4096L
#undef com_jme3_bullet_objects_PhysicsVehicle_COLLISION_GROUP_14
#define com_jme3_bullet_objects_PhysicsVehicle_COLLISION_GROUP_14 8192L
#undef com_jme3_bullet_objects_PhysicsVehicle_COLLISION_GROUP_15
#define com_jme3_bullet_objects_PhysicsVehicle_COLLISION_GROUP_15 16384L
#undef com_jme3_bullet_objects_PhysicsVehicle_COLLISION_GROUP_16
#define com_jme3_bullet_objects_PhysicsVehicle_COLLISION_GROUP_16 32768L
/*
* Class: com_jme3_bullet_objects_PhysicsVehicle
* Method: updateWheelTransform
* Signature: (JIZ)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsVehicle_updateWheelTransform
(JNIEnv *, jobject, jlong, jint, jboolean);
/*
* Class: com_jme3_bullet_objects_PhysicsVehicle
* Method: createVehicleRaycaster
* Signature: (JJ)J
*/
JNIEXPORT jlong JNICALL Java_com_jme3_bullet_objects_PhysicsVehicle_createVehicleRaycaster
(JNIEnv *, jobject, jlong, jlong);
/*
* Class: com_jme3_bullet_objects_PhysicsVehicle
* Method: createRaycastVehicle
* Signature: (JJ)J
*/
JNIEXPORT jlong JNICALL Java_com_jme3_bullet_objects_PhysicsVehicle_createRaycastVehicle
(JNIEnv *, jobject, jlong, jlong);
/*
* Class: com_jme3_bullet_objects_PhysicsVehicle
* Method: setCoordinateSystem
* Signature: (JIII)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsVehicle_setCoordinateSystem
(JNIEnv *, jobject, jlong, jint, jint, jint);
/*
* Class: com_jme3_bullet_objects_PhysicsVehicle
* Method: addWheel
* Signature: (JLcom/jme3/math/Vector3f;Lcom/jme3/math/Vector3f;Lcom/jme3/math/Vector3f;FFLcom/jme3/bullet/objects/infos/VehicleTuning;Z)I
*/
JNIEXPORT jint JNICALL Java_com_jme3_bullet_objects_PhysicsVehicle_addWheel
(JNIEnv *, jobject, jlong, jobject, jobject, jobject, jfloat, jfloat, jobject, jboolean);
/*
* Class: com_jme3_bullet_objects_PhysicsVehicle
* Method: resetSuspension
* Signature: (J)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsVehicle_resetSuspension
(JNIEnv *, jobject, jlong);
/*
* Class: com_jme3_bullet_objects_PhysicsVehicle
* Method: applyEngineForce
* Signature: (JIF)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsVehicle_applyEngineForce
(JNIEnv *, jobject, jlong, jint, jfloat);
/*
* Class: com_jme3_bullet_objects_PhysicsVehicle
* Method: steer
* Signature: (JIF)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsVehicle_steer
(JNIEnv *, jobject, jlong, jint, jfloat);
/*
* Class: com_jme3_bullet_objects_PhysicsVehicle
* Method: brake
* Signature: (JIF)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsVehicle_brake
(JNIEnv *, jobject, jlong, jint, jfloat);
/*
* Class: com_jme3_bullet_objects_PhysicsVehicle
* Method: getCurrentVehicleSpeedKmHour
* Signature: (J)F
*/
JNIEXPORT jfloat JNICALL Java_com_jme3_bullet_objects_PhysicsVehicle_getCurrentVehicleSpeedKmHour
(JNIEnv *, jobject, jlong);
/*
* Class: com_jme3_bullet_objects_PhysicsVehicle
* Method: getForwardVector
* Signature: (JLcom/jme3/math/Vector3f;)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsVehicle_getForwardVector
(JNIEnv *, jobject, jlong, jobject);
/*
* Class: com_jme3_bullet_objects_PhysicsVehicle
* Method: finalizeNative
* Signature: (JJ)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsVehicle_finalizeNative
(JNIEnv *, jobject, jlong, jlong);
#ifdef __cplusplus
}
#endif
#endif

@ -1,69 +0,0 @@
/* DO NOT EDIT THIS FILE - it is machine generated */
#include <jni.h>
/* Header for class com_jme3_bullet_objects_VehicleWheel */
#ifndef _Included_com_jme3_bullet_objects_VehicleWheel
#define _Included_com_jme3_bullet_objects_VehicleWheel
#ifdef __cplusplus
extern "C" {
#endif
/*
* Class: com_jme3_bullet_objects_VehicleWheel
* Method: getWheelLocation
* Signature: (JILcom/jme3/math/Vector3f;)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_VehicleWheel_getWheelLocation
(JNIEnv *, jobject, jlong, jint, jobject);
/*
* Class: com_jme3_bullet_objects_VehicleWheel
* Method: getWheelRotation
* Signature: (JILcom/jme3/math/Matrix3f;)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_VehicleWheel_getWheelRotation
(JNIEnv *, jobject, jlong, jint, jobject);
/*
* Class: com_jme3_bullet_objects_VehicleWheel
* Method: applyInfo
* Signature: (JIFFFFFFFFZF)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_VehicleWheel_applyInfo
(JNIEnv *, jobject, jlong, jint, jfloat, jfloat, jfloat, jfloat, jfloat, jfloat, jfloat, jfloat, jboolean, jfloat);
/*
* Class: com_jme3_bullet_objects_VehicleWheel
* Method: getCollisionLocation
* Signature: (JILcom/jme3/math/Vector3f;)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_VehicleWheel_getCollisionLocation
(JNIEnv *, jobject, jlong, jint, jobject);
/*
* Class: com_jme3_bullet_objects_VehicleWheel
* Method: getCollisionNormal
* Signature: (JILcom/jme3/math/Vector3f;)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_VehicleWheel_getCollisionNormal
(JNIEnv *, jobject, jlong, jint, jobject);
/*
* Class: com_jme3_bullet_objects_VehicleWheel
* Method: getSkidInfo
* Signature: (JI)F
*/
JNIEXPORT jfloat JNICALL Java_com_jme3_bullet_objects_VehicleWheel_getSkidInfo
(JNIEnv *, jobject, jlong, jint);
/*
* Class: com_jme3_bullet_objects_VehicleWheel
* Method: getDeltaRotation
* Signature: (JI)F
*/
JNIEXPORT jfloat JNICALL Java_com_jme3_bullet_objects_VehicleWheel_getDeltaRotation
(JNIEnv *, jobject, jlong, jint);
#ifdef __cplusplus
}
#endif
#endif

@ -1,61 +0,0 @@
/* DO NOT EDIT THIS FILE - it is machine generated */
#include <jni.h>
/* Header for class com_jme3_bullet_objects_infos_RigidBodyMotionState */
#ifndef _Included_com_jme3_bullet_objects_infos_RigidBodyMotionState
#define _Included_com_jme3_bullet_objects_infos_RigidBodyMotionState
#ifdef __cplusplus
extern "C" {
#endif
/*
* Class: com_jme3_bullet_objects_infos_RigidBodyMotionState
* Method: createMotionState
* Signature: ()J
*/
JNIEXPORT jlong JNICALL Java_com_jme3_bullet_objects_infos_RigidBodyMotionState_createMotionState
(JNIEnv *, jobject);
/*
* Class: com_jme3_bullet_objects_infos_RigidBodyMotionState
* Method: applyTransform
* Signature: (JLcom/jme3/math/Vector3f;Lcom/jme3/math/Quaternion;)Z
*/
JNIEXPORT jboolean JNICALL Java_com_jme3_bullet_objects_infos_RigidBodyMotionState_applyTransform
(JNIEnv *, jobject, jlong, jobject, jobject);
/*
* Class: com_jme3_bullet_objects_infos_RigidBodyMotionState
* Method: getWorldLocation
* Signature: (JLcom/jme3/math/Vector3f;)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_infos_RigidBodyMotionState_getWorldLocation
(JNIEnv *, jobject, jlong, jobject);
/*
* Class: com_jme3_bullet_objects_infos_RigidBodyMotionState
* Method: getWorldRotation
* Signature: (JLcom/jme3/math/Matrix3f;)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_infos_RigidBodyMotionState_getWorldRotation
(JNIEnv *, jobject, jlong, jobject);
/*
* Class: com_jme3_bullet_objects_infos_RigidBodyMotionState
* Method: getWorldRotationQuat
* Signature: (JLcom/jme3/math/Quaternion;)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_infos_RigidBodyMotionState_getWorldRotationQuat
(JNIEnv *, jobject, jlong, jobject);
/*
* Class: com_jme3_bullet_objects_infos_RigidBodyMotionState
* Method: finalizeNative
* Signature: (J)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_infos_RigidBodyMotionState_finalizeNative
(JNIEnv *, jobject, jlong);
#ifdef __cplusplus
}
#endif
#endif

@ -1,21 +0,0 @@
/* DO NOT EDIT THIS FILE - it is machine generated */
#include <jni.h>
/* Header for class com_jme3_bullet_util_DebugShapeFactory */
#ifndef _Included_com_jme3_bullet_util_DebugShapeFactory
#define _Included_com_jme3_bullet_util_DebugShapeFactory
#ifdef __cplusplus
extern "C" {
#endif
/*
* Class: com_jme3_bullet_util_DebugShapeFactory
* Method: getVertices
* Signature: (JLcom/jme3/bullet/util/DebugMeshCallback;)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_util_DebugShapeFactory_getVertices
(JNIEnv *, jclass, jlong, jobject);
#ifdef __cplusplus
}
#endif
#endif

@ -1,21 +0,0 @@
/* DO NOT EDIT THIS FILE - it is machine generated */
#include <jni.h>
/* Header for class com_jme3_bullet_util_NativeMeshUtil */
#ifndef _Included_com_jme3_bullet_util_NativeMeshUtil
#define _Included_com_jme3_bullet_util_NativeMeshUtil
#ifdef __cplusplus
extern "C" {
#endif
/*
* Class: com_jme3_bullet_util_NativeMeshUtil
* Method: createTriangleIndexVertexArray
* Signature: (Ljava/nio/ByteBuffer;Ljava/nio/ByteBuffer;IIII)J
*/
JNIEXPORT jlong JNICALL Java_com_jme3_bullet_util_NativeMeshUtil_createTriangleIndexVertexArray
(JNIEnv *, jclass, jobject, jobject, jint, jint, jint, jint);
#ifdef __cplusplus
}
#endif
#endif

@ -1,5 +1,5 @@
/*
* Copyright (c) 2009-2012 jMonkeyEngine
* Copyright (c) 2009-2018 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
@ -43,66 +43,136 @@ import java.util.logging.Level;
import java.util.logging.Logger;
/**
* <code>BulletAppState</code> allows using bullet physics in an Application.
* An app state to manage a single Bullet physics space.
* <p>
* This class is shared between JBullet and Native Bullet.
*
* @author normenhansen
*/
public class BulletAppState implements AppState, PhysicsTickListener {
/**
* true if-and-only-if the physics simulation is running (started but not
* yet stopped)
*/
protected boolean initialized = false;
protected Application app;
/**
* manager that manages this state, set during attach
*/
protected AppStateManager stateManager;
/**
* executor service for physics tasks, or null if parallel simulation is not
* running
*/
protected ScheduledThreadPoolExecutor executor;
/**
* physics space managed by this state, or null if no simulation running
*/
protected PhysicsSpace pSpace;
/**
* threading mode to use (not null)
*/
protected ThreadingType threadingType = ThreadingType.SEQUENTIAL;
/**
* broadphase collision-detection algorithm for the physics space to use
* (not null)
*/
protected BroadphaseType broadphaseType = BroadphaseType.DBVT;
/**
* minimum coordinate values for the physics space when using AXIS_SWEEP
* broadphase algorithms (not null)
*/
protected Vector3f worldMin = new Vector3f(-10000f, -10000f, -10000f);
/**
* maximum coordinate values for the physics space when using AXIS_SWEEP
* broadphase algorithms (not null)
*/
protected Vector3f worldMax = new Vector3f(10000f, 10000f, 10000f);
/**
* simulation speed multiplier (default=1, paused=0)
*/
protected float speed = 1;
/**
* true if-and-only-if this state is enabled
*/
protected boolean active = true;
/**
* true if-and-only-if debug visualization is enabled
*/
protected boolean debugEnabled = false;
/**
* app state to manage the debug visualization, or null if none
*/
protected BulletDebugAppState debugAppState;
/**
* time interval between frames (in seconds) from the most recent update
*/
protected float tpf;
/**
* current physics task, or null if none
*/
protected Future physicsFuture;
/**
* Creates a new BulletAppState running a PhysicsSpace for physics
* simulation, use getStateManager().addState(bulletAppState) to enable
* physics for an Application.
* Instantiate an app state to manage a new PhysicsSpace with DBVT collision
* detection.
* <p>
* Use getStateManager().addState(bulletAppState) to start physics.
*/
public BulletAppState() {
}
/**
* Creates a new BulletAppState running a PhysicsSpace for physics
* simulation, use getStateManager().addState(bulletAppState) to enable
* physics for an Application.
* Instantiate an app state to manage a new PhysicsSpace.
* <p>
* Use getStateManager().addState(bulletAppState) to start physics.
*
* @param broadphaseType The type of broadphase collision detection,
* BroadphaseType.DVBT is the default
* @param broadphaseType which broadphase collision-detection algorithm to
* use (not null)
*/
public BulletAppState(BroadphaseType broadphaseType) {
this(new Vector3f(-10000f, -10000f, -10000f), new Vector3f(10000f, 10000f, 10000f), broadphaseType);
}
/**
* Creates a new BulletAppState running a PhysicsSpace for physics
* simulation, use getStateManager().addState(bulletAppState) to enable
* physics for an Application. An AxisSweep broadphase is used.
* Instantiate an app state to manage a new PhysicsSpace with AXIS_SWEEP_3
* collision detection.
* <p>
* Use getStateManager().addState(bulletAppState) to start physics.
*
* @param worldMin The minimum world extent
* @param worldMax The maximum world extent
* @param worldMin the desired minimum coordinate values (not null,
* unaffected, default=-10k,-10k,-10k)
* @param worldMax the desired maximum coordinate values (not null,
* unaffected, default=10k,10k,10k)
*/
public BulletAppState(Vector3f worldMin, Vector3f worldMax) {
this(worldMin, worldMax, BroadphaseType.AXIS_SWEEP_3);
}
/**
* Instantiate an app state to manage a new PhysicsSpace.
* <p>
* Use getStateManager().addState(bulletAppState) to enable physics.
*
* @param worldMin the desired minimum coordinate values (not null,
* unaffected, default=-10k,-10k,-10k)
* @param worldMax the desired maximum coordinate values (not null,
* unaffected, default=10k,10k,10k)
* @param broadphaseType which broadphase collision-detection algorithm to
* use (not null)
*/
public BulletAppState(Vector3f worldMin, Vector3f worldMax, BroadphaseType broadphaseType) {
this.worldMin.set(worldMin);
this.worldMax.set(worldMax);
this.broadphaseType = broadphaseType;
}
/**
* Allocate the physics space and start physics for ThreadingType.PARALLEL.
*
* @return true if successful, otherwise false
*/
private boolean startPhysicsOnExecutor() {
if (executor != null) {
executor.shutdown();
@ -145,28 +215,49 @@ public class BulletAppState implements AppState, PhysicsTickListener {
}
};
/**
* Access the PhysicsSpace managed by this state. Normally there is none
* until the state is attached.
*
* @return the pre-existing instance, or null if no simulation running
*/
public PhysicsSpace getPhysicsSpace() {
return pSpace;
}
/**
* The physics system is started automatically on attaching, if you want to
* start it before for some reason, you can use this method.
* Allocate a physics space and start physics.
* <p>
* Physics starts automatically after the state is attached. To start it
* sooner, invoke this method.
*/
public void startPhysics() {
if (initialized) {
return;
}
//start physics thread(pool)
if (threadingType == ThreadingType.PARALLEL) {
startPhysicsOnExecutor();
} else {
switch (threadingType) {
case PARALLEL:
boolean success = startPhysicsOnExecutor();
assert success;
assert pSpace != null;
break;
case SEQUENTIAL:
pSpace = new PhysicsSpace(worldMin, worldMax, broadphaseType);
}
pSpace.addTickListener(this);
break;
default:
throw new IllegalStateException(threadingType.toString());
}
initialized = true;
}
/**
* Stop physics after this state is detached.
*/
public void stopPhysics() {
if(!initialized){
return;
@ -180,32 +271,72 @@ public class BulletAppState implements AppState, PhysicsTickListener {
initialized = false;
}
/**
* Initialize this state prior to its 1st update. Should be invoked only by
* a subclass or by the AppStateManager.
*
* @param stateManager the manager for this state (not null)
* @param app the application which owns this state (not null)
*/
public void initialize(AppStateManager stateManager, Application app) {
this.app = app;
this.stateManager = stateManager;
startPhysics();
}
/**
* Test whether the physics simulation is running (started but not yet
* stopped).
*
* @return true if running, otherwise false
*/
public boolean isInitialized() {
return initialized;
}
/**
* Enable or disable this state.
*
* @param enabled true &rarr; enable, false &rarr; disable
*/
public void setEnabled(boolean enabled) {
this.active = enabled;
}
/**
* Test whether this state is enabled.
*
* @return true if enabled, otherwise false
*/
public boolean isEnabled() {
return active;
}
/**
* Alter whether debug visualization is enabled.
*
* @param debugEnabled true &rarr; enable, false &rarr; disable
*/
public void setDebugEnabled(boolean debugEnabled) {
this.debugEnabled = debugEnabled;
}
/**
* Test whether debug visualization is enabled.
*
* @return true if enabled, otherwise false
*/
public boolean isDebugEnabled() {
return debugEnabled;
}
/**
* Transition this state from detached to initializing. Should be invoked
* only by a subclass or by the AppStateManager.
*
* @param stateManager (not null)
*/
public void stateAttached(AppStateManager stateManager) {
if (!initialized) {
startPhysics();
@ -219,9 +350,22 @@ public class BulletAppState implements AppState, PhysicsTickListener {
}
}
/**
* Transition this state from running to terminating. Should be invoked only
* by a subclass or by the AppStateManager.
*
* @param stateManager (not null)
*/
public void stateDetached(AppStateManager stateManager) {
}
/**
* Update this state prior to rendering. Should be invoked only by a
* subclass or by the AppStateManager. Invoked once per frame, provided the
* state is attached and enabled.
*
* @param tpf the time interval between frames (in seconds, &ge;0)
*/
public void update(float tpf) {
if (debugEnabled && debugAppState == null && pSpace != null) {
debugAppState = new BulletDebugAppState(pSpace);
@ -237,6 +381,13 @@ public class BulletAppState implements AppState, PhysicsTickListener {
this.tpf = tpf;
}
/**
* Render this state. Should be invoked only by a subclass or by the
* AppStateManager. Invoked once per frame, provided the state is attached
* and enabled.
*
* @param rm the render manager (not null)
*/
public void render(RenderManager rm) {
if (!active) {
return;
@ -249,6 +400,11 @@ public class BulletAppState implements AppState, PhysicsTickListener {
}
}
/**
* Update this state after all rendering commands are flushed. Should be
* invoked only by a subclass or by the AppStateManager. Invoked once per
* frame, provided the state is attached and enabled.
*/
public void postRender() {
if (physicsFuture != null) {
try {
@ -262,6 +418,12 @@ public class BulletAppState implements AppState, PhysicsTickListener {
}
}
/**
* Transition this state from terminating to detached. Should be invoked
* only by a subclass or by the AppStateManager. Invoked once for each time
* {@link #initialize(com.jme3.app.state.AppStateManager, com.jme3.app.Application)}
* is invoked.
*/
public void cleanup() {
if (debugAppState != null) {
stateManager.detach(debugAppState);
@ -271,67 +433,106 @@ public class BulletAppState implements AppState, PhysicsTickListener {
}
/**
* @return the threadingType
* Read which type of threading this app state uses.
*
* @return the threadingType (not null)
*/
public ThreadingType getThreadingType() {
return threadingType;
}
/**
* Use before attaching state
* Alter which type of threading this app state uses. Not allowed after
* attaching the app state.
*
* @param threadingType the threadingType to set
* @param threadingType the desired type (not null, default=SEQUENTIAL)
*/
public void setThreadingType(ThreadingType threadingType) {
this.threadingType = threadingType;
}
/**
* Use before attaching state
* Alter the broadphase type the physics space will use. Not allowed after
* attaching the app state.
*
* @param broadphaseType an enum value (not null, default=DBVT)
*/
public void setBroadphaseType(BroadphaseType broadphaseType) {
this.broadphaseType = broadphaseType;
}
/**
* Use before attaching state
* Alter the coordinate range. Not allowed after attaching the app state.
*
* @param worldMin the desired minimum coordinate values when using
* AXIS_SWEEP broadphase algorithms (not null, alias created,
* default=-10k,-10k,-10k)
*/
public void setWorldMin(Vector3f worldMin) {
this.worldMin = worldMin;
}
/**
* Use before attaching state
* Alter the coordinate range. Not allowed after attaching the app state.
*
* @param worldMax the desired maximum coordinate values when using
* AXIS_SWEEP broadphase algorithms (not null, alias created,
* default=10k,10k,10k)
*/
public void setWorldMax(Vector3f worldMax) {
this.worldMax = worldMax;
}
/**
* Read the simulation speed.
*
* @return speed (&ge;0, default=1)
*/
public float getSpeed() {
return speed;
}
/**
* Alter the simulation speed.
*
* @param speed the desired speed (&ge;0, default=1)
*/
public void setSpeed(float speed) {
this.speed = speed;
}
/**
* Callback from Bullet, invoked just before the physics is stepped. A good
* time to clear/apply forces.
*
* @param space the space that is about to be stepped (not null)
* @param f the time per physics step (in seconds, &ge;0)
*/
public void prePhysicsTick(PhysicsSpace space, float f) {
}
/**
* Callback from Bullet, invoked just after the physics is stepped. A good
* time to clear/apply forces.
*
* @param space the space that is about to be stepped (not null)
* @param f the time per physics step (in seconds, &ge;0)
*/
public void physicsTick(PhysicsSpace space, float f) {
}
/**
* Enumerate threading modes.
*/
public enum ThreadingType {
/**
* Default mode; user update, physics update and rendering happen
* sequentially (single threaded)
* Default mode: user update, physics update, and rendering happen
* sequentially. (single threaded)
*/
SEQUENTIAL,
/**
* Parallel threaded mode; physics update and rendering are executed in
* parallel, update order is kept.<br/> Multiple BulletAppStates will
* execute in parallel in this mode.
* Parallel threaded mode: physics update and rendering are executed in
* parallel, update order is maintained.
*/
PARALLEL,
}

@ -1,5 +1,5 @@
/*
* Copyright (c) 2009-2012 jMonkeyEngine
* Copyright (c) 2009-2018 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
@ -32,22 +32,29 @@
package com.jme3.bullet;
/**
* Implement this interface to be called from the physics thread on a physics update.
* Callback interface from the physics thread, used to clear/apply forces.
* <p>
* This interface is shared between JBullet and Native Bullet.
*
* @author normenhansen
*/
public interface PhysicsTickListener {
/**
* Called before the physics is actually stepped, use to apply forces etc.
* @param space the physics space
* @param tpf the time per frame in seconds
* Callback from Bullet, invoked just before the physics is stepped. A good
* time to clear/apply forces.
*
* @param space the space that is about to be stepped (not null)
* @param tpf the time per physics step (in seconds, &ge;0)
*/
public void prePhysicsTick(PhysicsSpace space, float tpf);
/**
* Called after the physics has been stepped, use to check for forces etc.
* @param space the physics space
* @param tpf the time per frame in seconds
* Callback from Bullet, invoked just after the physics has been stepped,
* use to check for forces etc.
*
* @param space the space that was just stepped (not null)
* @param tpf the time per physics step (in seconds, &ge;0)
*/
public void physicsTick(PhysicsSpace space, float tpf);

@ -1,5 +1,5 @@
/*
* Copyright (c) 2009-2012 jMonkeyEngine
* Copyright (c) 2009-2018 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
@ -32,18 +32,25 @@
package com.jme3.bullet.collision;
/**
* Interface to receive notifications whenever an object in a particular
* collision group is about to collide.
* <p>
* This interface is shared between JBullet and Native Bullet.
*
* @author normenhansen
*/
public interface PhysicsCollisionGroupListener {
/**
* Called when two physics objects of the registered group are about to collide, <i>called from physics thread</i>.<br>
* This is only called when the collision will happen based on the collisionGroup and collideWithGroups
* settings in the PhysicsCollisionObject. That is the case when <b>one</b> of the partys has the
* collisionGroup of the other in its collideWithGroups set.<br>
* @param nodeA CollisionObject #1
* @param nodeB CollisionObject #2
* Invoked when two physics objects of the registered group are about to
* collide. <i>invoked on the physics thread</i>.<br>
* This is only invoked when the collision will happen based on the
* collisionGroup and collideWithGroups settings in the
* PhysicsCollisionObject. That is the case when <b>one</b> of the parties
* has the collisionGroup of the other in its collideWithGroups set.
*
* @param nodeA collision object #1
* @param nodeB collision object #2
* @return true if the collision should happen, false otherwise
*/
public boolean collide(PhysicsCollisionObject nodeA, PhysicsCollisionObject nodeB);

@ -1,5 +1,5 @@
/*
* Copyright (c) 2009-2012 jMonkeyEngine
* Copyright (c) 2009-2018 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
@ -32,16 +32,24 @@
package com.jme3.bullet.collision;
/**
* Interface for Objects that want to be informed about collision events in the physics space
* Interface to receive notifications whenever an object in a particular physics
* space collides.
* <p>
* This interface is shared between JBullet and Native Bullet.
*
* @author normenhansen
*/
public interface PhysicsCollisionListener {
/**
* Called when a collision happened in the PhysicsSpace, <i>called from render thread</i>.
* Invoked when a collision happened in the PhysicsSpace. <i>Invoked on the
* render thread.</i>
* <p>
* Do not retain the event object, as it will be reused after the
* collision() method returns. Copy any data you need during the collide()
* method.
*
* Do not store the event object as it will be cleared after the method has finished.
* @param event the CollisionEvent
* @param event the event that occurred (not null, reusable)
*/
public void collision(PhysicsCollisionEvent event);

@ -1,5 +1,5 @@
/*
* Copyright (c) 2009-2012 jMonkeyEngine
* Copyright (c) 2009-2018 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
@ -34,11 +34,22 @@ package com.jme3.bullet.collision;
import com.jme3.animation.Bone;
/**
* Interface to receive notifications whenever a KinematicRagdollControl
* collides with another physics object.
* <p>
* This interface is shared between JBullet and Native Bullet.
*
* @author Nehon
*/
public interface RagdollCollisionListener {
/**
* Invoked when a collision involving a KinematicRagdollControl occurs.
*
* @param bone the ragdoll bone that collided (not null)
* @param object the collision object that collided with the bone (not null)
* @param event other event details (not null)
*/
public void collide(Bone bone, PhysicsCollisionObject object, PhysicsCollisionEvent event);
}

@ -1,5 +1,5 @@
/*
* Copyright (c) 2009-2012 jMonkeyEngine
* Copyright (c) 2009-2018 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
@ -39,24 +39,56 @@ import com.jme3.math.Vector3f;
import java.io.IOException;
/**
* An element of a CompoundCollisionShape, consisting of a (non-compound) child
* shape, offset and rotated with respect to its parent.
* <p>
* This class is shared between JBullet and Native Bullet.
*
* @author normenhansen
*/
public class ChildCollisionShape implements Savable {
/**
* translation relative to parent shape (not null)
*/
public Vector3f location;
/**
* rotation relative to parent shape (not null)
*/
public Matrix3f rotation;
/**
* base shape (not null, not a compound shape)
*/
public CollisionShape shape;
/**
* No-argument constructor needed by SavableClassUtil. Do not invoke
* directly!
*/
public ChildCollisionShape() {
}
/**
* Instantiate a child shape for use in a compound shape.
*
* @param location translation relative to the parent (not null, alias
* created)
* @param rotation rotation relative to the parent (not null, alias created)
* @param shape the base shape (not null, not a compound shape, alias
* created)
*/
public ChildCollisionShape(Vector3f location, Matrix3f rotation, CollisionShape shape) {
this.location = location;
this.rotation = rotation;
this.shape = shape;
}
/**
* Serialize this shape, for example when saving to a J3O file.
*
* @param ex exporter (not null)
* @throws IOException from exporter
*/
public void write(JmeExporter ex) throws IOException {
OutputCapsule capsule = ex.getCapsule(this);
capsule.write(location, "location", new Vector3f());
@ -64,6 +96,12 @@ public class ChildCollisionShape implements Savable {
capsule.write(shape, "shape", new BoxCollisionShape(new Vector3f(1, 1, 1)));
}
/**
* De-serialize this shape, for example when loading from a J3O file.
*
* @param im importer (not null)
* @throws IOException from importer
*/
public void read(JmeImporter im) throws IOException {
InputCapsule capsule = im.getCapsule(this);
location = (Vector3f) capsule.readSavable("location", new Vector3f());

@ -1,5 +1,5 @@
/*
* Copyright (c) 2009-2012 jMonkeyEngine
* Copyright (c) 2009-2018 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
@ -41,87 +41,119 @@ import com.jme3.math.Vector3f;
import com.jme3.renderer.RenderManager;
import com.jme3.renderer.ViewPort;
import com.jme3.scene.Spatial;
import com.jme3.scene.control.Control;
import com.jme3.util.clone.Cloner;
import com.jme3.util.clone.JmeCloneable;
import java.io.IOException;
/**
* AbstractPhysicsControl manages the lifecycle of a physics object that is
* attached to a spatial in the SceneGraph.
* Manage the life cycle of a physics object linked to a spatial in a scene
* graph.
* <p>
* This class is shared between JBullet and Native Bullet.
*
* @author normenhansen
*/
public abstract class AbstractPhysicsControl implements PhysicsControl, JmeCloneable {
/**
* temporary storage during calculations
*/
private final Quaternion tmp_inverseWorldRotation = new Quaternion();
/**
* spatial to which this control is added, or null if none
*/
protected Spatial spatial;
/**
* true&rarr;control is enabled, false&rarr;control is disabled
*/
protected boolean enabled = true;
/**
* true&rarr;body is added to the physics space, false&rarr;not added
*/
protected boolean added = false;
/**
* space to which the physics object is (or would be) added
*/
protected PhysicsSpace space = null;
/**
* true &rarr; physics coordinates match local transform, false &rarr;
* physics coordinates match world transform
*/
protected boolean applyLocal = false;
/**
* Called when the control is added to a new spatial, create any
* spatial-dependent data here.
* Create spatial-dependent data. Invoked when this control is added to a
* spatial.
*
* @param spat The new spatial, guaranteed not to be null
* @param spat the controlled spatial (not null)
*/
protected abstract void createSpatialData(Spatial spat);
/**
* Called when the control is removed from a spatial, remove any
* spatial-dependent data here.
* Destroy spatial-dependent data. Invoked when this control is removed from
* a spatial.
*
* @param spat The old spatial, guaranteed not to be null
* @param spat the previously controlled spatial (not null)
*/
protected abstract void removeSpatialData(Spatial spat);
/**
* Called when the physics object is supposed to move to the spatial
* position.
* Translate the physics object to the specified location.
*
* @param vec
* @param vec desired location (not null, unaffected)
*/
protected abstract void setPhysicsLocation(Vector3f vec);
/**
* Called when the physics object is supposed to move to the spatial
* rotation.
* Rotate the physics object to the specified orientation.
*
* @param quat
* @param quat desired orientation (not null, unaffected)
*/
protected abstract void setPhysicsRotation(Quaternion quat);
/**
* Called when the physics object is supposed to add all objects it needs to
* manage to the physics space.
* Add all managed physics objects to the specified space.
*
* @param space
* @param space which physics space to add to (not null)
*/
protected abstract void addPhysics(PhysicsSpace space);
/**
* Called when the physics object is supposed to remove all objects added to
* the physics space.
* Remove all managed physics objects from the specified space.
*
* @param space
* @param space which physics space to remove from (not null)
*/
protected abstract void removePhysics(PhysicsSpace space);
/**
* Test whether physics-space coordinates should match the spatial's local
* coordinates.
*
* @return true if matching local coordinates, false if matching world
* coordinates
*/
public boolean isApplyPhysicsLocal() {
return applyLocal;
}
/**
* When set to true, the physics coordinates will be applied to the local
* translation of the Spatial
* Alter whether physics-space coordinates should match the spatial's local
* coordinates.
*
* @param applyPhysicsLocal
* @param applyPhysicsLocal true&rarr;match local coordinates,
* false&rarr;match world coordinates (default=false)
*/
public void setApplyPhysicsLocal(boolean applyPhysicsLocal) {
applyLocal = applyPhysicsLocal;
}
/**
* Access whichever spatial translation corresponds to the physics location.
*
* @return the pre-existing location vector (in physics-space coordinates,
* not null)
*/
protected Vector3f getSpatialTranslation() {
if (applyLocal) {
return spatial.getLocalTranslation();
@ -129,6 +161,12 @@ public abstract class AbstractPhysicsControl implements PhysicsControl, JmeClone
return spatial.getWorldTranslation();
}
/**
* Access whichever spatial rotation corresponds to the physics rotation.
*
* @return the pre-existing quaternion (in physics-space coordinates, not
* null)
*/
protected Quaternion getSpatialRotation() {
if (applyLocal) {
return spatial.getLocalRotation();
@ -137,10 +175,12 @@ public abstract class AbstractPhysicsControl implements PhysicsControl, JmeClone
}
/**
* Applies a physics transform to the spatial
* Apply a physics transform to the spatial.
*
* @param worldLocation
* @param worldRotation
* @param worldLocation location vector (in physics-space coordinates, not
* null, unaffected)
* @param worldRotation orientation (in physics-space coordinates, not null,
* unaffected)
*/
protected void applyPhysicsTransform(Vector3f worldLocation, Quaternion worldRotation) {
if (enabled && spatial != null) {
@ -163,12 +203,34 @@ public abstract class AbstractPhysicsControl implements PhysicsControl, JmeClone
}
@Deprecated
@Override
public Control cloneForSpatial(Spatial spatial) {
throw new UnsupportedOperationException();
}
/**
* Callback from {@link com.jme3.util.clone.Cloner} to convert this
* shallow-cloned control into a deep-cloned one, using the specified cloner
* and original to resolve copied fields.
*
* @param cloner the cloner that's cloning this control (not null)
* @param original the control from which this control was shallow-cloned
* (unused)
*/
@Override
public void cloneFields( Cloner cloner, Object original ) {
this.spatial = cloner.clone(spatial);
createSpatialData(this.spatial);
}
/**
* Alter which spatial is controlled. Invoked when the control is added to
* or removed from a spatial. Should be invoked only by a subclass or from
* Spatial. Do not invoke directly from user code.
*
* @param spatial the spatial to control (or null)
*/
public void setSpatial(Spatial spatial) {
if (this.spatial != null && this.spatial != spatial) {
removeSpatialData(this.spatial);
@ -184,6 +246,15 @@ public abstract class AbstractPhysicsControl implements PhysicsControl, JmeClone
setPhysicsRotation(getSpatialRotation());
}
/**
* Enable or disable this control.
* <p>
* When the control is disabled, the physics object is removed from physics
* space. When the control is enabled again, the physics object is moved to
* the spatial's location and then added to the physics space.
*
* @param enabled true&rarr;enable the control, false&rarr;disable it
*/
public void setEnabled(boolean enabled) {
this.enabled = enabled;
if (space != null) {
@ -201,6 +272,11 @@ public abstract class AbstractPhysicsControl implements PhysicsControl, JmeClone
}
}
/**
* Test whether this control is enabled.
*
* @return true if enabled, otherwise false
*/
public boolean isEnabled() {
return enabled;
}
@ -211,28 +287,48 @@ public abstract class AbstractPhysicsControl implements PhysicsControl, JmeClone
public void render(RenderManager rm, ViewPort vp) {
}
public void setPhysicsSpace(PhysicsSpace space) {
if (space == null) {
if (this.space != null) {
removePhysics(this.space);
added = false;
}
} else {
if (this.space == space) {
/**
* If enabled, add this control's physics object to the specified physics
* space. If not enabled, alter where the object would be added. The object
* is removed from any other space it's in.
*
* @param newSpace where to add, or null to simply remove
*/
@Override
public void setPhysicsSpace(PhysicsSpace newSpace) {
if (space == newSpace) {
return;
} else if (this.space != null) {
removePhysics(this.space);
}
addPhysics(space);
if (added) {
removePhysics(space);
added = false;
}
if (newSpace != null && isEnabled()) {
addPhysics(newSpace);
added = true;
}
this.space = space;
/*
* If this control isn't enabled, its physics object will be
* added to the new space when the control becomes enabled.
*/
space = newSpace;
}
/**
* Access the physics space to which the object is (or would be) added.
*
* @return the pre-existing space, or null for none
*/
public PhysicsSpace getPhysicsSpace() {
return space;
}
/**
* Serialize this object, for example when saving to a J3O file.
*
* @param ex exporter (not null)
* @throws IOException from exporter
*/
@Override
public void write(JmeExporter ex) throws IOException {
OutputCapsule oc = ex.getCapsule(this);
@ -241,6 +337,13 @@ public abstract class AbstractPhysicsControl implements PhysicsControl, JmeClone
oc.write(spatial, "spatial", null);
}
/**
* De-serialize this control from the specified importer, for example when
* loading from a J3O file.
*
* @param im importer (not null)
* @throws IOException from importer
*/
@Override
public void read(JmeImporter im) throws IOException {
InputCapsule ic = im.getCapsule(this);

@ -1,5 +1,5 @@
/*
* Copyright (c) 2009-2012 jMonkeyEngine
* Copyright (c) 2009-2018 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
@ -48,9 +48,7 @@ import com.jme3.math.Vector3f;
import com.jme3.renderer.RenderManager;
import com.jme3.renderer.ViewPort;
import com.jme3.scene.Spatial;
import com.jme3.scene.control.Control;
import com.jme3.util.TempVars;
import com.jme3.util.clone.Cloner;
import com.jme3.util.clone.JmeCloneable;
import java.io.IOException;
import java.util.List;
@ -58,15 +56,18 @@ import java.util.logging.Level;
import java.util.logging.Logger;
/**
* This is intended to be a replacement for the internal bullet character class.
* A RigidBody with cylinder collision shape is used and its velocity is set
* continuously, a ray test is used to check if the character is on the ground.
*
* The character keeps his own local coordinate system which adapts based on the
* gravity working on the character so the character will always stand upright.
*
* Forces in the local x/z plane are dampened while those in the local y
* direction are applied fully (e.g. jumping, falling).
* This class is intended to replace the CharacterControl class.
* <p>
* A rigid body with cylinder collision shape is used and its velocity is set
* continuously. A ray test is used to test whether the character is on the
* ground.
* <p>
* The character keeps their own local coordinate system which adapts based on
* the gravity working on the character so they will always stand upright.
* <p>
* Motion in the local X-Z plane is damped.
* <p>
* This class is shared between JBullet and Native Bullet.
*
* @author normenhansen
*/
@ -76,10 +77,16 @@ public class BetterCharacterControl extends AbstractPhysicsControl implements Ph
protected PhysicsRigidBody rigidBody;
protected float radius;
protected float height;
/**
* mass of this character (&gt;0)
*/
protected float mass;
/**
* relative height when ducked (1=full height)
*/
protected float duckedFactor = 0.6f;
/**
* Local up direction, derived from gravity.
* local up direction, derived from gravity
*/
protected final Vector3f localUp = new Vector3f(0, 1, 0);
/**
@ -96,22 +103,27 @@ public class BetterCharacterControl extends AbstractPhysicsControl implements Ph
*/
protected final Quaternion localForwardRotation = new Quaternion(Quaternion.DIRECTION_Z);
/**
* Is a z-forward vector based on the view direction and the current local
* x/z plane.
* a Z-forward vector based on the view direction and the local X-Z plane.
*/
protected final Vector3f viewDirection = new Vector3f(0, 0, 1);
/**
* Stores final spatial location, corresponds to RigidBody location.
* spatial location, corresponds to RigidBody location.
*/
protected final Vector3f location = new Vector3f();
/**
* Stores final spatial rotation, is a z-forward rotation based on the view
* direction and the current local x/z plane. See also rotatedViewDirection.
* spatial rotation, a Z-forward rotation based on the view direction and
* local X-Z plane.
*
* @see #rotatedViewDirection
*/
protected final Quaternion rotation = new Quaternion(Quaternion.DIRECTION_Z);
protected final Vector3f rotatedViewDirection = new Vector3f(0, 0, 1);
protected final Vector3f walkDirection = new Vector3f();
protected final Vector3f jumpForce;
/**
* X-Z motion damping factor (0&rarr;no damping, 1=no external forces,
* default=0.9)
*/
protected float physicsDamping = 0.9f;
protected final Vector3f scale = new Vector3f(1, 1, 1);
protected final Vector3f velocity = new Vector3f();
@ -121,20 +133,23 @@ public class BetterCharacterControl extends AbstractPhysicsControl implements Ph
protected boolean wantToUnDuck = false;
/**
* Only used for serialization, do not use this constructor.
* No-argument constructor needed by SavableClassUtil. Do not invoke
* directly!
*/
public BetterCharacterControl() {
jumpForce = new Vector3f();
}
/**
* Creates a new character with the given properties. Note that to avoid
* issues the final height when ducking should be larger than 2x radius. The
* jumpForce will be set to an upwards force of 5x mass.
* Instantiate an enabled control with the specified properties.
* <p>
* The final height when ducking must be larger than 2x radius. The
* jumpForce will be set to an upward force of 5x mass.
*
* @param radius
* @param height
* @param mass
* @param radius the radius of the character's collision shape (&gt;0)
* @param height the height of the character's collision shape
* (&gt;2*radius)
* @param mass the character's mass (&ge;0)
*/
public BetterCharacterControl(float radius, float height, float mass) {
this.radius = radius;
@ -145,6 +160,13 @@ public class BetterCharacterControl extends AbstractPhysicsControl implements Ph
rigidBody.setAngularFactor(0);
}
/**
* Update this control. Invoked once per frame during the logical-state
* update, provided the control is added to a scene graph. Do not invoke
* directly from user code.
*
* @param tpf the time interval between frames (in seconds, &ge;0)
*/
@Override
public void update(float tpf) {
super.update(tpf);
@ -153,16 +175,24 @@ public class BetterCharacterControl extends AbstractPhysicsControl implements Ph
applyPhysicsTransform(location, rotation);
}
/**
* Render this control. Invoked once per view port per frame, provided the
* control is added to a scene. Should be invoked only by a subclass or by
* the RenderManager.
*
* @param rm the render manager (not null)
* @param vp the view port to render (not null)
*/
@Override
public void render(RenderManager rm, ViewPort vp) {
super.render(rm, vp);
}
/**
* Used internally, don't call manually
* Callback from Bullet, invoked just before the physics is stepped.
*
* @param space
* @param tpf
* @param space the space that is about to be stepped (not null)
* @param tpf the time per physics step (in seconds, &ge;0)
*/
public void prePhysicsTick(PhysicsSpace space, float tpf) {
checkOnGround();
@ -175,7 +205,7 @@ public class BetterCharacterControl extends AbstractPhysicsControl implements Ph
Vector3f currentVelocity = vars.vect2.set(velocity);
// dampen existing x/z forces
// Attenuate any existing X-Z motion.
float existingLeftVelocity = velocity.dot(localLeft);
float existingForwardVelocity = velocity.dot(localForward);
Vector3f counter = vars.vect1;
@ -210,20 +240,20 @@ public class BetterCharacterControl extends AbstractPhysicsControl implements Ph
}
/**
* Used internally, don't call manually
* Callback from Bullet, invoked just after the physics has been stepped.
*
* @param space
* @param tpf
* @param space the space that was just stepped (not null)
* @param tpf the time per physics step (in seconds, &ge;0)
*/
public void physicsTick(PhysicsSpace space, float tpf) {
rigidBody.getLinearVelocity(velocity);
}
/**
* Move the character somewhere. Note the character also takes the location
* of any spatial its being attached to in the moment it is attached.
* Move the character somewhere. Note the character also warps to the
* location of the spatial when the control is added.
*
* @param vec The new character location.
* @param vec the desired character location (not null)
*/
public void warp(Vector3f vec) {
setPhysicsLocation(vec);
@ -241,32 +271,32 @@ public class BetterCharacterControl extends AbstractPhysicsControl implements Ph
}
/**
* Set the jump force as a Vector3f. The jump force is local to the
* characters coordinate system, which normally is always z-forward (in
* world coordinates, parent coordinates when set to applyLocalPhysics)
* Alter the jump force. The jump force is local to the character's
* coordinate system, which normally is always z-forward (in world
* coordinates, parent coordinates when set to applyLocalPhysics)
*
* @param jumpForce The new jump force
* @param jumpForce the desired jump force (not null, unaffected,
* default=5*mass in +Y direction)
*/
public void setJumpForce(Vector3f jumpForce) {
this.jumpForce.set(jumpForce);
}
/**
* Gets the current jump force. The default is 5 * character mass in y
* direction.
* Access the jump force.
*
* @return
* @return the pre-existing vector (not null)
*/
public Vector3f getJumpForce() {
return jumpForce;
}
/**
* Check if the character is on the ground. This is determined by a ray test
* in the center of the character and might return false even if the
* character is not falling yet.
* Test whether the character is supported. Uses a ray test from the center
* of the character and might return false even if the character is not
* falling yet.
*
* @return
* @return true if on the ground, otherwise false
*/
public boolean isOnGround() {
return onGround;
@ -276,10 +306,10 @@ public class BetterCharacterControl extends AbstractPhysicsControl implements Ph
* Toggle character ducking. When ducked the characters capsule collision
* shape height will be multiplied by duckedFactor to make the capsule
* smaller. When unducking, the character will check with a ray test if it
* can in fact unduck and only do so when its possible. You can check the
* state of the unducking by checking isDucked().
* can in fact unduck and only do so when its possible. You can test the
* state using isDucked().
*
* @param enabled
* @param enabled true&rarr;duck, false&rarr;unduck
*/
public void setDucked(boolean enabled) {
if (enabled) {
@ -300,33 +330,33 @@ public class BetterCharacterControl extends AbstractPhysicsControl implements Ph
* Check if the character is ducking, either due to user input or due to
* unducking being impossible at the moment (obstacle above).
*
* @return
* @return true if ducking, otherwise false
*/
public boolean isDucked() {
return ducked;
}
/**
* Sets the height multiplication factor for ducking.
* Alter the height multiplier for ducking.
*
* @param factor The factor by which the height should be multiplied when
* ducking
* @param factor the factor by which the height should be multiplied when
* ducking (&ge;0, &le;1)
*/
public void setDuckedFactor(float factor) {
duckedFactor = factor;
}
/**
* Gets the height multiplication factor for ducking.
* Read the height multiplier for ducking.
*
* @return
* @return the factor (&ge;0, &le;1)
*/
public float getDuckedFactor() {
return duckedFactor;
}
/**
* Sets the walk direction of the character. This parameter is framerate
* Alter the character's the walk direction. This parameter is framerate
* independent and the character will move continuously in the direction
* given by the vector with the speed given by the vector length in m/s.
*
@ -337,20 +367,19 @@ public class BetterCharacterControl extends AbstractPhysicsControl implements Ph
}
/**
* Gets the current walk direction and speed of the character. The length of
* the vector defines the speed.
* Read the walk velocity. The length of the vector defines the speed.
*
* @return
* @return the pre-existing vector (not null)
*/
public Vector3f getWalkDirection() {
return walkDirection;
}
/**
* Sets the view direction for the character. Note this only defines the
* rotation of the spatial in the local x/z plane of the character.
* Alter the character's view direction. Note this only defines the
* orientation in the local X-Z plane.
*
* @param vec
* @param vec a direction vector (not null, unaffected)
*/
public void setViewDirection(Vector3f vec) {
viewDirection.set(vec);
@ -358,10 +387,10 @@ public class BetterCharacterControl extends AbstractPhysicsControl implements Ph
}
/**
* Gets the current view direction, note this doesn't need to correspond
* with the spatials forward direction.
* Access the view direction. This need not agree with the spatial's forward
* direction.
*
* @return
* @return the pre-existing vector (not null)
*/
public Vector3f getViewDirection() {
return viewDirection;
@ -369,15 +398,15 @@ public class BetterCharacterControl extends AbstractPhysicsControl implements Ph
/**
* Realign the local forward vector to given direction vector, if null is
* supplied Vector3f.UNIT_Z is used. Input vector has to be perpendicular to
* current gravity vector. This normally only needs to be called when the
* supplied Vector3f.UNIT_Z is used. The input vector must be perpendicular
* to gravity vector. This normally only needs to be invoked when the
* gravity direction changed continuously and the local forward vector is
* off due to drift. E.g. after walking around on a sphere "planet" for a
* while and then going back to a y-up coordinate system the local z-forward
* might not be 100% alinged with Z axis.
* while and then going back to a Y-up coordinate system the local Z-forward
* might not be 100% aligned with the Z axis.
*
* @param vec The new forward vector, has to be perpendicular to the current
* gravity vector!
* @param vec the desired forward vector (perpendicular to the gravity
* vector, may be null, default=0,0,1)
*/
public void resetForward(Vector3f vec) {
if (vec == null) {
@ -388,23 +417,21 @@ public class BetterCharacterControl extends AbstractPhysicsControl implements Ph
}
/**
* Get the current linear velocity along the three axes of the character.
* This is prepresented in world coordinates, parent coordinates when the
* control is set to applyLocalPhysics.
* Access the character's linear velocity in physics-space coordinates.
*
* @return The current linear velocity of the character
* @return the pre-existing vector (not null)
*/
public Vector3f getVelocity() {
return velocity;
}
/**
* Set the gravity for this character. Note that this also realigns the
* local coordinate system of the character so that continuous changes in
* gravity direction are possible while maintaining a sensible control over
* the character.
* Alter the gravity acting on this character. Note that this also realigns
* the local coordinate system of the character so that continuous changes
* in gravity direction are possible while maintaining a sensible control
* over the character.
*
* @param gravity
* @param gravity an acceleration vector (not null, unaffected)
*/
public void setGravity(Vector3f gravity) {
rigidBody.setGravity(gravity);
@ -413,46 +440,48 @@ public class BetterCharacterControl extends AbstractPhysicsControl implements Ph
}
/**
* Get the current gravity of the character.
* Copy the character's gravity vector.
*
* @return
* @return a new acceleration vector (not null)
*/
public Vector3f getGravity() {
return rigidBody.getGravity();
}
/**
* Get the current gravity of the character.
* Copy the character's gravity vector.
*
* @param store The vector to store the result in
* @return
* @param store storage for the result (modified if not null)
* @return an acceleration vector (either the provided storage or a new
* vector, not null)
*/
public Vector3f getGravity(Vector3f store) {
return rigidBody.getGravity(store);
}
/**
* Sets how much the physics forces in the local x/z plane should be
* dampened.
* @param physicsDamping The dampening value, 0 = no dampening, 1 = no external force, default = 0.9
* Alter how much motion in the local X-Z plane is damped.
*
* @param physicsDamping the desired damping factor (0&rarr;no damping, 1=no
* external forces, default=0.9)
*/
public void setPhysicsDamping(float physicsDamping) {
this.physicsDamping = physicsDamping;
}
/**
* Gets how much the physics forces in the local x/z plane should be
* dampened.
* Read how much motion in the local X-Z plane is damped.
*
* @return the damping factor (0&rarr;no damping, 1=no external forces)
*/
public float getPhysicsDamping() {
return physicsDamping;
}
/**
* This actually sets a new collision shape to the character to change the
* height of the capsule.
* Alter the height of collision shape.
*
* @param percent
* @param percent the desired height, as a percentage of the full height
*/
protected void setHeightPercent(float percent) {
scale.setY(percent);
@ -460,7 +489,7 @@ public class BetterCharacterControl extends AbstractPhysicsControl implements Ph
}
/**
* This checks if the character is on the ground by doing a ray test.
* Test whether the character is on the ground, by means of a ray test.
*/
protected void checkOnGround() {
TempVars vars = TempVars.get();
@ -501,12 +530,10 @@ public class BetterCharacterControl extends AbstractPhysicsControl implements Ph
}
/**
* Gets a new collision shape based on the current scale parameter. The
* created collisionshape is a capsule collision shape that is attached to a
* compound collision shape with an offset to set the object center at the
* bottom of the capsule.
* Create a collision shape based on the scale parameter. The new shape is a
* compound shape containing an offset capsule.
*
* @return
* @return a new compound shape (not null)
*/
protected CollisionShape getShape() {
//TODO: cleanup size mess..
@ -518,18 +545,18 @@ public class BetterCharacterControl extends AbstractPhysicsControl implements Ph
}
/**
* Gets the scaled height.
* Calculate the character's scaled height.
*
* @return
* @return the height
*/
protected float getFinalHeight() {
return height * scale.getY();
}
/**
* Gets the scaled radius.
* Calculate the character's scaled radius.
*
* @return
* @return the radius
*/
protected float getFinalRadius() {
return radius * scale.getZ();
@ -538,7 +565,7 @@ public class BetterCharacterControl extends AbstractPhysicsControl implements Ph
/**
* Updates the local coordinate system from the localForward and localUp
* vectors, adapts localForward, sets localForwardRotation quaternion to
* local z-forward rotation.
* local Z-forward rotation.
*/
protected void updateLocalCoordinateSystem() {
//gravity vector has possibly changed, calculate new world forward (UNIT_Z)
@ -549,8 +576,8 @@ public class BetterCharacterControl extends AbstractPhysicsControl implements Ph
}
/**
* Updates the local x/z-flattened view direction and the corresponding
* rotation quaternion for the spatial.
* Updates the local X-Z view direction and the corresponding rotation
* quaternion for the spatial.
*/
protected void updateLocalViewDirection() {
//update local rotation quaternion to use for view rotation
@ -570,7 +597,6 @@ public class BetterCharacterControl extends AbstractPhysicsControl implements Ph
* set to the new direction
* @param worldUpVector The up vector to use, the result direction will be
* perpendicular to this
* @return
*/
protected final void calculateNewForward(Quaternion rotation, Vector3f direction, Vector3f worldUpVector) {
if (direction == null) {
@ -602,10 +628,9 @@ public class BetterCharacterControl extends AbstractPhysicsControl implements Ph
}
/**
* This is implemented from AbstractPhysicsControl and called when the
* spatial is attached for example.
* Translate the character to the specified location.
*
* @param vec
* @param vec desired location (not null, unaffected)
*/
@Override
protected void setPhysicsLocation(Vector3f vec) {
@ -614,12 +639,12 @@ public class BetterCharacterControl extends AbstractPhysicsControl implements Ph
}
/**
* This is implemented from AbstractPhysicsControl and called when the
* spatial is attached for example. We don't set the actual physics rotation
* but the view rotation here. It might actually be altered by the
* calculateNewForward method.
* Rotate the physics object to the specified orientation.
* <p>
* We don't set the actual physics rotation but the view rotation here. It
* might actually be altered by the calculateNewForward method.
*
* @param quat
* @param quat desired orientation (not null, unaffected)
*/
@Override
protected void setPhysicsRotation(Quaternion quat) {
@ -629,10 +654,9 @@ public class BetterCharacterControl extends AbstractPhysicsControl implements Ph
}
/**
* This is implemented from AbstractPhysicsControl and called when the
* control is supposed to add all objects to the physics space.
* Add all managed physics objects to the specified space.
*
* @param space
* @param space which physics space to add to (not null)
*/
@Override
protected void addPhysics(PhysicsSpace space) {
@ -644,10 +668,9 @@ public class BetterCharacterControl extends AbstractPhysicsControl implements Ph
}
/**
* This is implemented from AbstractPhysicsControl and called when the
* control is supposed to remove all objects from the physics space.
* Remove all managed physics objects from the specified space.
*
* @param space
* @param space which physics space to remove from (not null)
*/
@Override
protected void removePhysics(PhysicsSpace space) {
@ -655,23 +678,33 @@ public class BetterCharacterControl extends AbstractPhysicsControl implements Ph
space.removeTickListener(this);
}
/**
* Create spatial-dependent data. Invoked when this control is added to a
* spatial.
*
* @param spat the controlled spatial (not null, alias created)
*/
@Override
protected void createSpatialData(Spatial spat) {
rigidBody.setUserObject(spatial);
}
/**
* Destroy spatial-dependent data. Invoked when this control is removed from
* a spatial.
*
* @param spat the previously controlled spatial (not null)
*/
@Override
protected void removeSpatialData(Spatial spat) {
rigidBody.setUserObject(null);
}
@Override
public Control cloneForSpatial(Spatial spatial) {
BetterCharacterControl control = new BetterCharacterControl(radius, height, mass);
control.setJumpForce(jumpForce);
return control;
}
/**
* Create a shallow clone for the JME cloner.
*
* @return a new control (not null)
*/
@Override
public Object jmeClone() {
BetterCharacterControl control = new BetterCharacterControl(radius, height, mass);
@ -680,6 +713,12 @@ public class BetterCharacterControl extends AbstractPhysicsControl implements Ph
return control;
}
/**
* Serialize this control, for example when saving to a J3O file.
*
* @param ex exporter (not null)
* @throws IOException from exporter
*/
@Override
public void write(JmeExporter ex) throws IOException {
super.write(ex);
@ -691,6 +730,12 @@ public class BetterCharacterControl extends AbstractPhysicsControl implements Ph
oc.write(physicsDamping, "physicsDamping", 0.9f);
}
/**
* De-serialize this control, for example when loading from a J3O file.
*
* @param im importer (not null)
* @throws IOException from importer
*/
@Override
public void read(JmeImporter im) throws IOException {
super.read(im);

@ -1,5 +1,5 @@
/*
* Copyright (c) 2009-2012 jMonkeyEngine
* Copyright (c) 2009-2018 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
@ -89,21 +89,10 @@ public class CharacterControl extends PhysicsCharacter implements PhysicsControl
return spatial.getWorldTranslation();
}
@Deprecated
@Override
public Control cloneForSpatial(Spatial spatial) {
CharacterControl control = new CharacterControl(collisionShape, stepHeight);
control.setCcdMotionThreshold(getCcdMotionThreshold());
control.setCcdSweptSphereRadius(getCcdSweptSphereRadius());
control.setCollideWithGroups(getCollideWithGroups());
control.setCollisionGroup(getCollisionGroup());
control.setFallSpeed(getFallSpeed());
control.setGravity(getGravity());
control.setJumpSpeed(getJumpSpeed());
control.setMaxSlope(getMaxSlope());
control.setPhysicsLocation(getPhysicsLocation());
control.setUpAxis(getUpAxis());
control.setApplyPhysicsLocal(isApplyPhysicsLocal());
return control;
throw new UnsupportedOperationException();
}
@Override
@ -113,6 +102,7 @@ public class CharacterControl extends PhysicsCharacter implements PhysicsControl
control.setCcdSweptSphereRadius(getCcdSweptSphereRadius());
control.setCollideWithGroups(getCollideWithGroups());
control.setCollisionGroup(getCollisionGroup());
control.setContactResponse(isContactResponse());
control.setFallSpeed(getFallSpeed());
control.setGravity(getGravity());
control.setJumpSpeed(getJumpSpeed());
@ -201,21 +191,31 @@ public class CharacterControl extends PhysicsCharacter implements PhysicsControl
public void render(RenderManager rm, ViewPort vp) {
}
public void setPhysicsSpace(PhysicsSpace space) {
if (space == null) {
if (this.space != null) {
this.space.removeCollisionObject(this);
/**
* If enabled, add this control's physics object to the specified physics
* space. If not enabled, alter where the object would be added. The object
* is removed from any other space it's currently in.
*
* @param newSpace where to add, or null to simply remove
*/
@Override
public void setPhysicsSpace(PhysicsSpace newSpace) {
if (space == newSpace) {
return;
}
if (added) {
space.removeCollisionObject(this);
added = false;
}
} else {
if(this.space == space) return;
// if this object isn't enabled, it will be added when it will be enabled.
if (isEnabled()) {
space.addCollisionObject(this);
if (newSpace != null && isEnabled()) {
newSpace.addCollisionObject(this);
added = true;
}
}
this.space = space;
/*
* If this control isn't enabled, its physics object will be
* added to the new space when the control becomes enabled.
*/
space = newSpace;
}
public PhysicsSpace getPhysicsSpace() {

@ -1,5 +1,5 @@
/*
* Copyright (c) 2009-2012 jMonkeyEngine
* Copyright (c) 2009-2018 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
@ -49,38 +49,82 @@ import com.jme3.util.clone.JmeCloneable;
import java.io.IOException;
/**
* A GhostControl moves with the spatial it is attached to and can be used to check
* overlaps with other physics objects (e.g. aggro radius).
* A physics control to link a PhysicsGhostObject to a spatial.
* <p>
* The ghost object moves with the spatial it is attached to and can be used to
* detect overlaps with other physics objects (e.g. aggro radius).
* <p>
* This class is shared between JBullet and Native Bullet.
*
* @author normenhansen
*/
public class GhostControl extends PhysicsGhostObject implements PhysicsControl, JmeCloneable {
/**
* spatial to which this control is added, or null if none
*/
protected Spatial spatial;
/**
* true&rarr;control is enabled, false&rarr;control is disabled
*/
protected boolean enabled = true;
/**
* true&rarr;body is added to the physics space, false&rarr;not added
*/
protected boolean added = false;
/**
* space to which the ghost object is (or would be) added
*/
protected PhysicsSpace space = null;
/**
* true &rarr; physics coordinates match local transform, false &rarr;
* physics coordinates match world transform
*/
protected boolean applyLocal = false;
/**
* No-argument constructor needed by SavableClassUtil. Do not invoke
* directly!
*/
public GhostControl() {
}
/**
* Instantiate an enabled control with the specified shape.
*
* @param shape (not null)
*/
public GhostControl(CollisionShape shape) {
super(shape);
}
/**
* Test whether physics-space coordinates should match the spatial's local
* coordinates.
*
* @return true if matching local coordinates, false if matching world
* coordinates
*/
public boolean isApplyPhysicsLocal() {
return applyLocal;
}
/**
* When set to true, the physics coordinates will be applied to the local
* translation of the Spatial
* @param applyPhysicsLocal
* Alter whether physics-space coordinates should match the spatial's local
* coordinates.
*
* @param applyPhysicsLocal true&rarr;match local coordinates,
* false&rarr;match world coordinates (default=false)
*/
public void setApplyPhysicsLocal(boolean applyPhysicsLocal) {
applyLocal = applyPhysicsLocal;
}
/**
* Access whichever spatial translation corresponds to the physics location.
*
* @return the pre-existing vector (not null)
*/
private Vector3f getSpatialTranslation() {
if (applyLocal) {
return spatial.getLocalTranslation();
@ -88,6 +132,11 @@ public class GhostControl extends PhysicsGhostObject implements PhysicsControl,
return spatial.getWorldTranslation();
}
/**
* Access whichever spatial rotation corresponds to the physics rotation.
*
* @return the pre-existing quaternion (not null)
*/
private Quaternion getSpatialRotation() {
if (applyLocal) {
return spatial.getLocalRotation();
@ -95,19 +144,23 @@ public class GhostControl extends PhysicsGhostObject implements PhysicsControl,
return spatial.getWorldRotation();
}
/**
* Clone this control for a different spatial. No longer used as of JME 3.1.
*
* @param spatial the spatial for the clone to control (or null)
* @return a new control (not null)
*/
@Deprecated
@Override
public Control cloneForSpatial(Spatial spatial) {
GhostControl control = new GhostControl(collisionShape);
control.setCcdMotionThreshold(getCcdMotionThreshold());
control.setCcdSweptSphereRadius(getCcdSweptSphereRadius());
control.setCollideWithGroups(getCollideWithGroups());
control.setCollisionGroup(getCollisionGroup());
control.setPhysicsLocation(getPhysicsLocation());
control.setPhysicsRotation(getPhysicsRotationMatrix());
control.setApplyPhysicsLocal(isApplyPhysicsLocal());
return control;
throw new UnsupportedOperationException();
}
/**
* Create a shallow clone for the JME cloner.
*
* @return a new control (not null)
*/
@Override
public Object jmeClone() {
GhostControl control = new GhostControl(collisionShape);
@ -122,11 +175,27 @@ public class GhostControl extends PhysicsGhostObject implements PhysicsControl,
return control;
}
/**
* Callback from {@link com.jme3.util.clone.Cloner} to convert this
* shallow-cloned control into a deep-cloned one, using the specified cloner
* and original to resolve copied fields.
*
* @param cloner the cloner that's cloning this control (not null)
* @param original the control from which this control was shallow-cloned
* (unused)
*/
@Override
public void cloneFields( Cloner cloner, Object original ) {
this.spatial = cloner.clone(spatial);
}
/**
* Alter which spatial is controlled. Invoked when the control is added to
* or removed from a spatial. Should be invoked only by a subclass or from
* Spatial. Do not invoke directly from user code.
*
* @param spatial the spatial to control (or null)
*/
public void setSpatial(Spatial spatial) {
this.spatial = spatial;
setUserObject(spatial);
@ -137,6 +206,15 @@ public class GhostControl extends PhysicsGhostObject implements PhysicsControl,
setPhysicsRotation(getSpatialRotation());
}
/**
* Enable or disable this control.
* <p>
* When the control is disabled, the ghost object is removed from physics
* space. When the control is enabled again, the object is moved to the
* current location of the spatial and then added to the physics space.
*
* @param enabled true&rarr;enable the control, false&rarr;disable it
*/
public void setEnabled(boolean enabled) {
this.enabled = enabled;
if (space != null) {
@ -154,10 +232,22 @@ public class GhostControl extends PhysicsGhostObject implements PhysicsControl,
}
}
/**
* Test whether this control is enabled.
*
* @return true if enabled, otherwise false
*/
public boolean isEnabled() {
return enabled;
}
/**
* Update this control. Invoked once per frame during the logical-state
* update, provided the control is added to a scene. Do not invoke directly
* from user code.
*
* @param tpf the time interval between frames (in seconds, &ge;0)
*/
public void update(float tpf) {
if (!enabled) {
return;
@ -166,29 +256,60 @@ public class GhostControl extends PhysicsGhostObject implements PhysicsControl,
setPhysicsRotation(getSpatialRotation());
}
/**
* Render this control. Invoked once per view port per frame, provided the
* control is added to a scene. Should be invoked only by a subclass or by
* the RenderManager.
*
* @param rm the render manager (not null)
* @param vp the view port to render (not null)
*/
public void render(RenderManager rm, ViewPort vp) {
}
public void setPhysicsSpace(PhysicsSpace space) {
if (space == null) {
if (this.space != null) {
this.space.removeCollisionObject(this);
added = false;
}
} else {
if (this.space == space) {
/**
* If enabled, add this control's physics object to the specified physics
* space. If not enabled, alter where the object would be added. The object
* is removed from any other space it's currently in.
*
* @param newSpace where to add, or null to simply remove
*/
@Override
public void setPhysicsSpace(PhysicsSpace newSpace) {
if (space == newSpace) {
return;
}
space.addCollisionObject(this);
if (added) {
space.removeCollisionObject(this);
added = false;
}
if (newSpace != null && isEnabled()) {
newSpace.addCollisionObject(this);
added = true;
}
this.space = space;
/*
* If this control isn't enabled, its physics object will be
* added to the new space when the control becomes enabled.
*/
space = newSpace;
}
/**
* Access the physics space to which the ghost object is (or would be)
* added.
*
* @return the pre-existing space, or null for none
*/
public PhysicsSpace getPhysicsSpace() {
return space;
}
/**
* Serialize this control, for example when saving to a J3O file.
*
* @param ex exporter (not null)
* @throws IOException from exporter
*/
@Override
public void write(JmeExporter ex) throws IOException {
super.write(ex);
@ -198,6 +319,12 @@ public class GhostControl extends PhysicsGhostObject implements PhysicsControl,
oc.write(spatial, "spatial", null);
}
/**
* De-serialize this control, for example when loading from a J3O file.
*
* @param im importer (not null)
* @throws IOException from importer
*/
@Override
public void read(JmeImporter im) throws IOException {
super.read(im);

@ -1,5 +1,5 @@
/*
* Copyright (c) 2009-2012 jMonkeyEngine
* Copyright (c) 2009-2018 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
@ -31,37 +31,22 @@
*/
package com.jme3.bullet.control;
import com.jme3.animation.AnimControl;
import com.jme3.animation.Bone;
import com.jme3.animation.Skeleton;
import com.jme3.animation.SkeletonControl;
import com.jme3.animation.*;
import com.jme3.bullet.PhysicsSpace;
import com.jme3.bullet.collision.PhysicsCollisionEvent;
import com.jme3.bullet.collision.PhysicsCollisionListener;
import com.jme3.bullet.collision.PhysicsCollisionObject;
import com.jme3.bullet.collision.RagdollCollisionListener;
import com.jme3.bullet.collision.*;
import com.jme3.bullet.collision.shapes.BoxCollisionShape;
import com.jme3.bullet.collision.shapes.HullCollisionShape;
import com.jme3.bullet.control.ragdoll.HumanoidRagdollPreset;
import com.jme3.bullet.control.ragdoll.RagdollPreset;
import com.jme3.bullet.control.ragdoll.RagdollUtils;
import com.jme3.bullet.control.ragdoll.*;
import com.jme3.bullet.joints.SixDofJoint;
import com.jme3.bullet.objects.PhysicsRigidBody;
import com.jme3.export.InputCapsule;
import com.jme3.export.JmeExporter;
import com.jme3.export.JmeImporter;
import com.jme3.export.OutputCapsule;
import com.jme3.export.Savable;
import com.jme3.math.FastMath;
import com.jme3.math.Quaternion;
import com.jme3.math.Vector3f;
import com.jme3.export.*;
import com.jme3.math.*;
import com.jme3.renderer.RenderManager;
import com.jme3.renderer.ViewPort;
import com.jme3.scene.Mesh;
import com.jme3.scene.Node;
import com.jme3.scene.Spatial;
import com.jme3.scene.control.Control;
import com.jme3.util.TempVars;
import com.jme3.util.clone.Cloner;
import com.jme3.util.clone.JmeCloneable;
import java.io.IOException;
import java.util.*;
@ -73,29 +58,39 @@ import java.util.logging.Logger;
* use this control you need a model with an AnimControl and a
* SkeletonControl.<br> This should be the case if you imported an animated
* model from Ogre or blender.<br> Note enabling/disabling the control
* add/removes it from the physic space<br> <p> This control creates collision
* shapes for each bones of the skeleton when you call
* spatial.addControl(ragdollControl). <ul> <li>The shape is HullCollision shape
* based on the vertices associated with each bone and based on a tweakable
* weight threshold (see setWeightThreshold)</li> <li>If you don't want each
* bone to be a collision shape, you can specify what bone to use by using the
* addBoneName method<br> By using this method, bone that are not used to create
* a shape, are "merged" to their parent to create the collision shape. </li>
* </ul> </p> <p> There are 2 modes for this control : <ul> <li><strong>The
* kinematic modes :</strong><br> this is the default behavior, this means that
* the collision shapes of the body are able to interact with physics enabled
* objects. in this mode physic shapes follow the moovements of the animated
* skeleton (for example animated by a key framed animation) this mode is
* enabled by calling setKinematicMode(); </li> <li><strong>The ragdoll modes
* :</strong><br> To enable this behavior, you need to call setRagdollMode()
* method. In this mode the charater is entirely controled by physics, so it
* will fall under the gravity and move if any force is applied to it. </li>
* </ul> </p>
* add/removes it from the physics space<br>
* <p>
* This control creates collision shapes for each bones of the skeleton when you
* invoke spatial.addControl(ragdollControl). <ul> <li>The shape is
* HullCollision shape based on the vertices associated with each bone and based
* on a tweakable weight threshold (see setWeightThreshold)</li> <li>If you
* don't want each bone to be a collision shape, you can specify what bone to
* use by using the addBoneName method<br> By using this method, bone that are
* not used to create a shape, are "merged" to their parent to create the
* collision shape. </li>
* </ul>
* <p>
* There are 2 modes for this control : <ul> <li><strong>The kinematic modes
* :</strong><br> this is the default behavior, this means that the collision
* shapes of the body are able to interact with physics enabled objects. in this
* mode physics shapes follow the motion of the animated skeleton (for example
* animated by a key framed animation) this mode is enabled by calling
* setKinematicMode(); </li> <li><strong>The ragdoll modes:</strong><br> To
* enable this behavior, you need to invoke the setRagdollMode() method. In this
* mode the character is entirely controlled by physics, so it will fall under
* the gravity and move if any force is applied to it.</li>
* </ul>
* <p>
* This class is shared between JBullet and Native Bullet.
*
* @author Normen Hansen and Rémy Bouquet (Nehon)
* @author Normen Hansen and Rémy Bouquet (Nehon)
*/
@Deprecated
public class KinematicRagdollControl extends AbstractPhysicsControl implements PhysicsCollisionListener, JmeCloneable {
/**
* list of registered collision listeners
*/
protected static final Logger logger = Logger.getLogger(KinematicRagdollControl.class.getName());
protected List<RagdollCollisionListener> listeners;
protected final Set<String> boneList = new TreeSet<String>();
@ -103,7 +98,13 @@ public class KinematicRagdollControl extends AbstractPhysicsControl implements P
protected final Vector3f modelPosition = new Vector3f();
protected final Quaternion modelRotation = new Quaternion();
protected final PhysicsRigidBody baseRigidBody;
/**
* model being controlled
*/
protected Spatial targetModel;
/**
* skeleton being controlled
*/
protected Skeleton skeleton;
protected RagdollPreset preset = new HumanoidRagdollPreset();
protected Vector3f initScale;
@ -112,23 +113,52 @@ public class KinematicRagdollControl extends AbstractPhysicsControl implements P
protected boolean blendedControl = false;
protected float weightThreshold = -1.0f;
protected float blendStart = 0.0f;
/**
* blending interval for animations (in seconds, &ge;0)
*/
protected float blendTime = 1.0f;
protected float eventDispatchImpulseThreshold = 10;
protected float rootMass = 15;
/**
* accumulate total mass of ragdoll when control is added to a scene
*/
protected float totalMass = 0;
private Map<String, Vector3f> ikTargets = new HashMap<String, Vector3f>();
private Map<String, Integer> ikChainDepth = new HashMap<String, Integer>();
/**
* rotational speed for inverse kinematics (radians per second, default=7)
*/
private float ikRotSpeed = 7f;
/**
* viscous limb-damping ratio (0&rarr;no damping, 1&rarr;critically damped,
* default=0.6)
*/
private float limbDampening = 0.6f;
/**
* distance threshold for inverse kinematics (default=0.1)
*/
private float IKThreshold = 0.1f;
/**
* Enumerate joint-control modes for this control.
*/
public static enum Mode {
/**
* collision shapes follow the movements of bones in the skeleton
*/
Kinematic,
/**
* skeleton is controlled by Bullet physics (gravity and collisions)
*/
Ragdoll,
/**
* skeleton is controlled by inverse-kinematic targets
*/
IK
}
/**
* Link a bone to a jointed rigid body.
*/
public class PhysicsBoneLink implements Savable {
protected PhysicsRigidBody rigidBody;
@ -138,17 +168,37 @@ public class KinematicRagdollControl extends AbstractPhysicsControl implements P
protected Quaternion startBlendingRot = new Quaternion();
protected Vector3f startBlendingPos = new Vector3f();
/**
* Instantiate an uninitialized link.
*/
public PhysicsBoneLink() {
}
/**
* Access the linked bone.
*
* @return the pre-existing instance or null
*/
public Bone getBone() {
return bone;
}
/**
* Access the linked body.
*
* @return the pre-existing instance or null
*/
public PhysicsRigidBody getRigidBody() {
return rigidBody;
}
/**
* Serialize this bone link, for example when saving to a J3O file.
*
* @param ex exporter (not null)
* @throws IOException from exporter
*/
@Override
public void write(JmeExporter ex) throws IOException {
OutputCapsule oc = ex.getCapsule(this);
oc.write(rigidBody, "rigidBody", null);
@ -159,6 +209,14 @@ public class KinematicRagdollControl extends AbstractPhysicsControl implements P
oc.write(startBlendingPos, "startBlendingPos", new Vector3f());
}
/**
* De-serialize this bone link, for example when loading from a J3O
* file.
*
* @param im importer (not null)
* @throws IOException from importer
*/
@Override
public void read(JmeImporter im) throws IOException {
InputCapsule ic = im.getCapsule(this);
rigidBody = (PhysicsRigidBody) ic.readSavable("rigidBody", null);
@ -171,29 +229,54 @@ public class KinematicRagdollControl extends AbstractPhysicsControl implements P
}
/**
* contruct a KinematicRagdollControl
* Instantiate an enabled control.
*/
public KinematicRagdollControl() {
baseRigidBody = new PhysicsRigidBody(new BoxCollisionShape(Vector3f.UNIT_XYZ.mult(0.1f)), 1);
baseRigidBody.setKinematic(mode == Mode.Kinematic);
}
/**
* Instantiate an enabled control with the specified weight threshold.
*
* @param weightThreshold (&gt;0, &lt;1)
*/
public KinematicRagdollControl(float weightThreshold) {
this();
this.weightThreshold = weightThreshold;
}
/**
* Instantiate an enabled control with the specified preset and weight
* threshold.
*
* @param preset (not null)
* @param weightThreshold (&gt;0, &lt;1)
*/
public KinematicRagdollControl(RagdollPreset preset, float weightThreshold) {
this();
this.preset = preset;
this.weightThreshold = weightThreshold;
}
/**
* Instantiate an enabled control with the specified preset.
*
* @param preset (not null)
*/
public KinematicRagdollControl(RagdollPreset preset) {
this();
this.preset = preset;
}
/**
* Update this control. Invoked once per frame during the logical-state
* update, provided the control is added to a scene. Do not invoke directly
* from user code.
*
* @param tpf the time interval between frames (in seconds, &ge;0)
*/
@Override
public void update(float tpf) {
if (!enabled) {
return;
@ -201,13 +284,18 @@ public class KinematicRagdollControl extends AbstractPhysicsControl implements P
if(mode == Mode.IK){
ikUpdate(tpf);
} else if (mode == mode.Ragdoll && targetModel.getLocalTranslation().equals(modelPosition)) {
//if the ragdoll has the control of the skeleton, we update each bone with its position in physic world space.
//if the ragdoll has the control of the skeleton, we update each bone with its position in physics world space.
ragDollUpdate(tpf);
} else {
kinematicUpdate(tpf);
}
}
/**
* Update this control in Ragdoll mode, based on Bullet physics.
*
* @param tpf the time interval between frames (in seconds, &ge;0)
*/
protected void ragDollUpdate(float tpf) {
TempVars vars = TempVars.get();
Quaternion tmpRot1 = vars.quat1;
@ -217,12 +305,12 @@ public class KinematicRagdollControl extends AbstractPhysicsControl implements P
Vector3f position = vars.vect1;
//retrieving bone position in physic world space
//retrieving bone position in physics world space
Vector3f p = link.rigidBody.getMotionState().getWorldLocation();
//transforming this position with inverse transforms of the model
targetModel.getWorldTransform().transformInverseVector(p, position);
//retrieving bone rotation in physic world space
//retrieving bone rotation in physics world space
Quaternion q = link.rigidBody.getMotionState().getWorldRotationQuat();
//multiplying this rotation by the initialWorld rotation of the bone,
@ -249,22 +337,21 @@ public class KinematicRagdollControl extends AbstractPhysicsControl implements P
link.bone.setUserTransformsInModelSpace(position, tmpRot1);
} else {
//if boneList is empty, this means that every bone in the ragdoll has a collision shape,
//so we just update the bone position
if (boneList.isEmpty()) {
link.bone.setUserTransformsInModelSpace(position, tmpRot1);
} else {
//boneList is not empty, this means some bones of the skeleton might not be associated with a collision shape.
//some bones of the skeleton might not be associated with a collision shape.
//So we update them recusively
RagdollUtils.setTransform(link.bone, position, tmpRot1, false, boneList);
}
}
}
vars.release();
}
/**
* Update this control in Kinematic mode, based on bone animation tracks.
*
* @param tpf the time interval between frames (in seconds, &ge;0)
*/
protected void kinematicUpdate(float tpf) {
//the ragdoll does not have the controll, so the keyframed animation updates the physic position of the physic bonces
//the ragdoll does not have control, so the keyframed animation updates the physics position of the physics bonces
TempVars vars = TempVars.get();
Quaternion tmpRot1 = vars.quat1;
Quaternion tmpRot2 = vars.quat2;
@ -287,18 +374,9 @@ public class KinematicRagdollControl extends AbstractPhysicsControl implements P
tmpRot1.set(tmpRot2);
position.set(position2);
//updating bones transforms
if (boneList.isEmpty()) {
//we ensure we have the control to update the bone
link.bone.setUserControl(true);
link.bone.setUserTransformsInModelSpace(position, tmpRot1);
//we give control back to the key framed animation.
link.bone.setUserControl(false);
} else {
//update bone transforms
RagdollUtils.setTransform(link.bone, position, tmpRot1, true, boneList);
}
}
//setting skeleton transforms to the ragdoll
matchPhysicObjectToBone(link, position, tmpRot1);
modelPosition.set(targetModel.getLocalTranslation());
@ -313,6 +391,11 @@ public class KinematicRagdollControl extends AbstractPhysicsControl implements P
}
vars.release();
}
/**
* Update this control in IK mode, based on IK targets.
*
* @param tpf the time interval between frames (in seconds, &ge;0)
*/
private void ikUpdate(float tpf){
TempVars vars = TempVars.get();
@ -349,6 +432,19 @@ public class KinematicRagdollControl extends AbstractPhysicsControl implements P
vars.release();
}
/**
* Update a bone and its ancestors in IK mode. Note: recursive!
*
* @param link the bone link for the affected bone (may be null)
* @param tpf the time interval between frames (in seconds, &ge;0)
* @param vars unused
* @param tmpRot1 temporary storage used in calculations (not null)
* @param tmpRot2 temporary storage used in calculations (not null)
* @param tipBone (not null)
* @param target the location target in model space (not null, unaffected)
* @param depth depth of the recursion (&ge;0)
* @param maxDepth recursion limit (&ge;0)
*/
public void updateBone(PhysicsBoneLink link, float tpf, TempVars vars, Quaternion tmpRot1, Quaternion[] tmpRot2, Bone tipBone, Vector3f target, int depth, int maxDepth) {
if (link == null || link.bone.getParent() == null) {
return;
@ -403,13 +499,12 @@ public class KinematicRagdollControl extends AbstractPhysicsControl implements P
}
/**
* Set the transforms of a rigidBody to match the transforms of a bone. this
* is used to make the ragdoll follow the skeleton motion while in Kinematic
* mode
* Alter the transforms of a rigidBody to match the transforms of a bone.
* This is used to make the ragdoll follow animated motion in Kinematic mode
*
* @param link the link containing the bone and the rigidBody
* @param position just a temp vector for position
* @param tmpRot1 just a temp quaternion for rotation
* @param link the bone link connecting the bone and the rigidBody
* @param position temporary storage used in calculations (not null)
* @param tmpRot1 temporary storage used in calculations (not null)
*/
protected void matchPhysicObjectToBone(PhysicsBoneLink link, Vector3f position, Quaternion tmpRot1) {
//computing position from rotation and scale
@ -420,15 +515,15 @@ public class KinematicRagdollControl extends AbstractPhysicsControl implements P
targetModel.getWorldRotation().mult(tmpRot1, tmpRot1);
tmpRot1.normalizeLocal();
//updating physic location/rotation of the physic bone
//updating physics location/rotation of the physics bone
link.rigidBody.setPhysicsLocation(position);
link.rigidBody.setPhysicsRotation(tmpRot1);
}
/**
* rebuild the ragdoll this is useful if you applied scale on the ragdoll
* after it's been initialized, same as reattaching.
* Rebuild the ragdoll. This is useful if you applied scale on the ragdoll
* after it was initialized. Same as re-attaching.
*/
public void reBuild() {
if (spatial == null) {
@ -438,6 +533,12 @@ public class KinematicRagdollControl extends AbstractPhysicsControl implements P
createSpatialData(spatial);
}
/**
* Create spatial-dependent data. Invoked when this control is added to a
* scene.
*
* @param model the controlled spatial (not null)
*/
@Override
protected void createSpatialData(Spatial model) {
targetModel = model;
@ -462,8 +563,24 @@ public class KinematicRagdollControl extends AbstractPhysicsControl implements P
model.removeControl(sc);
model.addControl(sc);
if (boneList.isEmpty()) {
// add all bones to the list
skeleton = sc.getSkeleton();
for (int boneI = 0; boneI < skeleton.getBoneCount(); boneI++) {
String boneName = skeleton.getBone(boneI).getName();
boneList.add(boneName);
}
}
// filter out bones without vertices
filterBoneList(sc);
if (boneList.isEmpty()) {
throw new IllegalArgumentException(
"No suitable bones were found in the model's skeleton.");
}
// put into bind pose and compute bone transforms in model space
// maybe dont reset to ragdoll out of animations?
// maybe don't reset to ragdoll out of animations?
scanSpatial(model);
@ -481,6 +598,31 @@ public class KinematicRagdollControl extends AbstractPhysicsControl implements P
logger.log(Level.FINE, "Created physics ragdoll for skeleton {0}", skeleton);
}
/**
* Remove any bones without vertices from the boneList, so that every hull
* shape will contain at least 1 vertex.
*/
private void filterBoneList(SkeletonControl skeletonControl) {
Mesh[] targets = skeletonControl.getTargets();
Skeleton skel = skeletonControl.getSkeleton();
for (int boneI = 0; boneI < skel.getBoneCount(); boneI++) {
String boneName = skel.getBone(boneI).getName();
if (boneList.contains(boneName)) {
boolean hasVertices = RagdollUtils.hasVertices(boneI, targets,
weightThreshold);
if (!hasVertices) {
boneList.remove(boneName);
}
}
}
}
/**
* Destroy spatial-dependent data. Invoked when this control is removed from
* a spatial.
*
* @param spat the previously controlled spatial (not null)
*/
@Override
protected void removeSpatialData(Spatial spat) {
if (added) {
@ -490,15 +632,22 @@ public class KinematicRagdollControl extends AbstractPhysicsControl implements P
}
/**
* Add a bone name to this control Using this method you can specify which
* bones of the skeleton will be used to build the collision shapes.
* Add a bone name to this control. Repeated invocations of this method can
* be used to specify which bones to use when generating collision shapes.
* <p>
* Not allowed after attaching the control.
*
* @param name
* @param name the name of the bone to add
*/
public void addBoneName(String name) {
boneList.add(name);
}
/**
* Generate physics shapes and bone links for the skeleton.
*
* @param model the spatial with the model's SkeletonControl (not null)
*/
protected void scanSpatial(Spatial model) {
AnimControl animControl = model.getControl(AnimControl.class);
Map<Integer, List<Float>> pointsMap = null;
@ -517,14 +666,24 @@ public class KinematicRagdollControl extends AbstractPhysicsControl implements P
}
}
/**
* Generate a physics shape and bone links for the specified bone. Note:
* recursive!
*
* @param model the spatial with the model's SkeletonControl (not null)
* @param bone the bone to be linked (not null)
* @param parent the body linked to the parent bone (not null)
* @param reccount depth of the recursion (&ge;1)
* @param pointsMap (not null)
*/
protected void boneRecursion(Spatial model, Bone bone, PhysicsRigidBody parent, int reccount, Map<Integer, List<Float>> pointsMap) {
PhysicsRigidBody parentShape = parent;
if (boneList.isEmpty() || boneList.contains(bone.getName())) {
if (boneList.contains(bone.getName())) {
PhysicsBoneLink link = new PhysicsBoneLink();
link.bone = bone;
//creating the collision shape
//create the collision shape
HullCollisionShape shape = null;
if (pointsMap != null) {
//build a shape for the bone, using the vertices that are most influenced by this bone
@ -567,16 +726,16 @@ public class KinematicRagdollControl extends AbstractPhysicsControl implements P
}
/**
* Set the joint limits for the joint between the given bone and its parent.
* This method can't work before attaching the control to a spatial
* Alter the limits of the joint connecting the specified bone to its
* parent. Can only be invoked after adding the control to a spatial.
*
* @param boneName the name of the bone
* @param maxX the maximum rotation on the x axis (in radians)
* @param minX the minimum rotation on the x axis (in radians)
* @param maxY the maximum rotation on the y axis (in radians)
* @param minY the minimum rotation on the z axis (in radians)
* @param maxZ the maximum rotation on the z axis (in radians)
* @param minZ the minimum rotation on the z axis (in radians)
* @param maxX the maximum rotation on the X axis (in radians)
* @param minX the minimum rotation on the X axis (in radians)
* @param maxY the maximum rotation on the Y axis (in radians)
* @param minY the minimum rotation on the Y axis (in radians)
* @param maxZ the maximum rotation on the Z axis (in radians)
* @param minZ the minimum rotation on the Z axis (in radians)
*/
public void setJointLimit(String boneName, float maxX, float minX, float maxY, float minY, float maxZ, float minZ) {
PhysicsBoneLink link = boneLinks.get(boneName);
@ -588,8 +747,8 @@ public class KinematicRagdollControl extends AbstractPhysicsControl implements P
}
/**
* Return the joint between the given bone and its parent. This return null
* if it's called before attaching the control to a spatial
* Return the joint between the specified bone and its parent. This return
* null if it's invoked before adding the control to a spatial
*
* @param boneName the name of the bone
* @return the joint between the given bone and its parent
@ -654,9 +813,9 @@ public class KinematicRagdollControl extends AbstractPhysicsControl implements P
}
/**
* For internal use only callback for collisionevent
* For internal use only: callback for collision event
*
* @param event
* @param event (not null)
*/
public void collision(PhysicsCollisionEvent event) {
PhysicsCollisionObject objA = event.getObjectA();
@ -707,11 +866,11 @@ public class KinematicRagdollControl extends AbstractPhysicsControl implements P
/**
* Enable or disable the ragdoll behaviour. if ragdollEnabled is true, the
* character motion will only be powerd by physics else, the characted will
* character motion will only be powered by physics else, the character will
* be animated by the keyframe animation, but will be able to physically
* interact with its physic environnement
* interact with its physics environment
*
* @param ragdollEnabled
* @param mode an enum value (not null)
*/
protected void setMode(Mode mode) {
this.mode = mode;
@ -789,9 +948,9 @@ public class KinematicRagdollControl extends AbstractPhysicsControl implements P
}
/**
* Set the control into Kinematic mode In theis mode, the collision shapes
* follow the movements of the skeleton, and can interact with physical
* environement
* Put the control into Kinematic mode. In this mode, the collision shapes
* follow the movements of the skeleton while interacting with the physics
* environment.
*/
public void setKinematicMode() {
if (mode != Mode.Kinematic) {
@ -810,8 +969,8 @@ public class KinematicRagdollControl extends AbstractPhysicsControl implements P
}
/**
* Sets the control into Inverse Kinematics mode. The affected bones are affected by IK.
* physics.
* Sets the control into Inverse Kinematics mode. The affected bones are
* affected by IK. physics.
*/
public void setIKMode() {
if (mode != Mode.IK) {
@ -820,18 +979,18 @@ public class KinematicRagdollControl extends AbstractPhysicsControl implements P
}
/**
* retruns the mode of this control
* returns the mode of this control
*
* @return
* @return an enum value
*/
public Mode getMode() {
return mode;
}
/**
* add a
* Add a collision listener to this control.
*
* @param listener
* @param listener (not null, alias created)
*/
public void addCollisionListener(RagdollCollisionListener listener) {
if (listeners == null) {
@ -840,35 +999,66 @@ public class KinematicRagdollControl extends AbstractPhysicsControl implements P
listeners.add(listener);
}
/**
* Alter the ragdoll's root mass.
*
* @param rootMass the desired mass (&ge;0)
*/
public void setRootMass(float rootMass) {
this.rootMass = rootMass;
}
/**
* Read the ragdoll's total mass.
*
* @return mass (&ge;0)
*/
public float getTotalMass() {
return totalMass;
}
/**
* Read the ragdoll's weight threshold.
*
* @return threshold
*/
public float getWeightThreshold() {
return weightThreshold;
}
/**
* Alter the ragdoll's weight threshold.
*
* @param weightThreshold the desired threshold
*/
public void setWeightThreshold(float weightThreshold) {
this.weightThreshold = weightThreshold;
}
/**
* Read the ragdoll's event-dispatch impulse threshold.
*
* @return threshold
*/
public float getEventDispatchImpulseThreshold() {
return eventDispatchImpulseThreshold;
}
/**
* Alter the ragdoll's event-dispatch impulse threshold.
*
* @param eventDispatchImpulseThreshold desired threshold
*/
public void setEventDispatchImpulseThreshold(float eventDispatchImpulseThreshold) {
this.eventDispatchImpulseThreshold = eventDispatchImpulseThreshold;
}
/**
* Set the CcdMotionThreshold of all the bone's rigidBodies of the ragdoll
* Alter the CcdMotionThreshold of all rigid bodies in the ragdoll.
*
* @see PhysicsRigidBody#setCcdMotionThreshold(float)
* @param value
* @param value the desired threshold value (velocity, &gt;0) or zero to
* disable CCD (default=0)
*/
public void setCcdMotionThreshold(float value) {
for (PhysicsBoneLink link : boneLinks.values()) {
@ -877,10 +1067,11 @@ public class KinematicRagdollControl extends AbstractPhysicsControl implements P
}
/**
* Set the CcdSweptSphereRadius of all the bone's rigidBodies of the ragdoll
* Alter the CcdSweptSphereRadius of all rigid bodies in the ragdoll.
*
* @see PhysicsRigidBody#setCcdSweptSphereRadius(float)
* @param value
* @param value the desired radius of the sphere used for continuous
* collision detection (&ge;0)
*/
public void setCcdSweptSphereRadius(float value) {
for (PhysicsBoneLink link : boneLinks.values()) {
@ -889,7 +1080,7 @@ public class KinematicRagdollControl extends AbstractPhysicsControl implements P
}
/**
* return the rigidBody associated to the given bone
* Access the rigidBody associated with the named bone.
*
* @param boneName the name of the bone
* @return the associated rigidBody.
@ -903,25 +1094,22 @@ public class KinematicRagdollControl extends AbstractPhysicsControl implements P
}
/**
* For internal use only specific render for the ragdoll(if debugging)
* Render this control. Invoked once per view port per frame, provided the
* control is added to a scene. Should be invoked only by a subclass or by
* the RenderManager.
*
* @param rm
* @param vp
* @param rm the render manager (not null)
* @param vp the view port to render (not null)
*/
@Override
public void render(RenderManager rm, ViewPort vp) {
}
@Override
public Control cloneForSpatial(Spatial spatial) {
KinematicRagdollControl control = new KinematicRagdollControl(preset, weightThreshold);
control.setMode(mode);
control.setRootMass(rootMass);
control.setWeightThreshold(weightThreshold);
control.setApplyPhysicsLocal(applyLocal);
return control;
}
/**
* Create a shallow clone for the JME cloner.
*
* @return a new control (not null)
*/
@Override
public Object jmeClone() {
KinematicRagdollControl control = new KinematicRagdollControl(preset, weightThreshold);
@ -933,6 +1121,14 @@ public class KinematicRagdollControl extends AbstractPhysicsControl implements P
return control;
}
/**
* Add a target for inverse kinematics.
*
* @param bone which bone the IK applies to (not null)
* @param worldPos the world coordinates of the goal (not null)
* @param chainLength number of bones in the chain
* @return a new instance (not null, already added to ikTargets)
*/
public Vector3f setIKTarget(Bone bone, Vector3f worldPos, int chainLength) {
Vector3f target = worldPos.subtract(targetModel.getWorldTranslation());
ikTargets.put(bone.getName(), target);
@ -951,6 +1147,11 @@ public class KinematicRagdollControl extends AbstractPhysicsControl implements P
return target;
}
/**
* Remove the inverse-kinematics target for the specified bone.
*
* @param bone which bone has the target (not null, modified)
*/
public void removeIKTarget(Bone bone) {
int depth = ikChainDepth.remove(bone.getName());
int i = 0;
@ -964,11 +1165,19 @@ public class KinematicRagdollControl extends AbstractPhysicsControl implements P
}
}
/**
* Remove all inverse-kinematics targets.
*/
public void removeAllIKTargets(){
ikTargets.clear();
ikChainDepth.clear();
applyUserControl();
}
/**
* Ensure that user control is enabled for any bones used by inverse
* kinematics and disabled for any other bones.
*/
public void applyUserControl() {
for (Bone bone : skeleton.getRoots()) {
RagdollUtils.setUserControl(bone, false);
@ -995,39 +1204,77 @@ public class KinematicRagdollControl extends AbstractPhysicsControl implements P
vars.release();
}
}
/**
* Read the rotation speed for inverse kinematics.
*
* @return speed (&ge;0)
*/
public float getIkRotSpeed() {
return ikRotSpeed;
}
/**
* Alter the rotation speed for inverse kinematics.
*
* @param ikRotSpeed the desired speed (&ge;0, default=7)
*/
public void setIkRotSpeed(float ikRotSpeed) {
this.ikRotSpeed = ikRotSpeed;
}
/**
* Read the distance threshold for inverse kinematics.
*
* @return distance threshold
*/
public float getIKThreshold() {
return IKThreshold;
}
/**
* Alter the distance threshold for inverse kinematics.
*
* @param IKThreshold the desired distance threshold (default=0.1)
*/
public void setIKThreshold(float IKThreshold) {
this.IKThreshold = IKThreshold;
}
/**
* Read the limb damping.
*
* @return the viscous damping ratio (0&rarr;no damping, 1&rarr;critically
* damped)
*/
public float getLimbDampening() {
return limbDampening;
}
/**
* Alter the limb damping.
*
* @param limbDampening the desired viscous damping ratio (0&rarr;no
* damping, 1&rarr;critically damped, default=0.6)
*/
public void setLimbDampening(float limbDampening) {
this.limbDampening = limbDampening;
}
/**
* Access the named bone.
*
* @param name which bone to access
* @return the pre-existing instance, or null if not found
*/
public Bone getBone(String name){
return skeleton.getBone(name);
}
/**
* serialize this control
* Serialize this control, for example when saving to a J3O file.
*
* @param ex
* @throws IOException
* @param ex exporter (not null)
* @throws IOException from exporter
*/
@Override
public void write(JmeExporter ex) throws IOException {
@ -1054,10 +1301,10 @@ public class KinematicRagdollControl extends AbstractPhysicsControl implements P
}
/**
* de-serialize this control
* De-serialize this control, for example when loading from a J3O file.
*
* @param im
* @throws IOException
* @param im importer (not null)
* @throws IOException from importer
*/
@Override
public void read(JmeImporter im) throws IOException {

@ -1,5 +1,5 @@
/*
* Copyright (c) 2009-2012 jMonkeyEngine
* Copyright (c) 2009-2018 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
@ -35,31 +35,47 @@ import com.jme3.bullet.PhysicsSpace;
import com.jme3.scene.control.Control;
/**
* An interface for a scene-graph control that links a physics object to a
* Spatial.
* <p>
* This interface is shared between JBullet and Native Bullet.
*
* @author normenhansen
*/
public interface PhysicsControl extends Control {
/**
* Only used internally, do not call.
* @param space
* If enabled, add this control's physics object to the specified physics
* space. In not enabled, alter where the object would be added. The object
* is removed from any other space it's currently in.
*
* @param space where to add, or null to simply remove
*/
public void setPhysicsSpace(PhysicsSpace space);
/**
* Access the physics space to which the object is (or would be) added.
*
* @return the pre-existing space, or null for none
*/
public PhysicsSpace getPhysicsSpace();
/**
* The physics object is removed from the physics space when the control
* is disabled. When the control is enabled again the physics object is
* moved to the current location of the spatial and then added to the physics
* space. This allows disabling/enabling physics to move the spatial freely.
* @param state
* Enable or disable this control.
* <p>
* The physics object is removed from its physics space when the control is
* disabled. When the control is enabled again, the physics object is moved
* to the current location of the spatial and then added to the physics
* space.
*
* @param state true&rarr;enable the control, false&rarr;disable it
*/
public void setEnabled(boolean state);
/**
* Returns the current enabled state of the physics control
* @return current enabled state
* Test whether this control is enabled.
*
* @return true if enabled, otherwise false
*/
public boolean isEnabled();
}

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