SDK:
- add physics undo/redo to MoveTool git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8625 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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@ -169,14 +169,29 @@ public class MoveTool extends SceneEditTool {
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@Override
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@Override
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public void sceneUndo() {
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public void sceneUndo() {
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spatial.setLocalTranslation(before);
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spatial.setLocalTranslation(before);
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RigidBodyControl control = toolController.getSelectedSpatial().getControl(RigidBodyControl.class);
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if (control != null) {
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control.setPhysicsLocation(toolController.getSelectedSpatial().getWorldTranslation());
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}
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CharacterControl character = toolController.getSelectedSpatial().getControl(CharacterControl.class);
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if (character != null) {
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character.setPhysicsLocation(toolController.getSelectedSpatial().getWorldTranslation());
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}
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toolController.selectedSpatialTransformed();
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toolController.selectedSpatialTransformed();
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}
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}
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@Override
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@Override
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public void sceneRedo() {
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public void sceneRedo() {
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spatial.setLocalTranslation(after);
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spatial.setLocalTranslation(after);
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RigidBodyControl control = toolController.getSelectedSpatial().getControl(RigidBodyControl.class);
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if (control != null) {
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control.setPhysicsLocation(toolController.getSelectedSpatial().getWorldTranslation());
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}
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CharacterControl character = toolController.getSelectedSpatial().getControl(CharacterControl.class);
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if (character != null) {
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character.setPhysicsLocation(toolController.getSelectedSpatial().getWorldTranslation());
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}
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toolController.selectedSpatialTransformed();
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toolController.selectedSpatialTransformed();
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}
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}
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}
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}
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}
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}
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