- remove control.setSpatial in bullet physics controls
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10368 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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@ -659,7 +659,6 @@ public class BetterCharacterControl extends AbstractPhysicsControl implements Ph
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public Control cloneForSpatial(Spatial spatial) {
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BetterCharacterControl control = new BetterCharacterControl(radius, height, mass);
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control.setJumpForce(jumpForce);
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control.setSpatial(spatial);
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return control;
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}
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@ -47,9 +47,10 @@ import com.jme3.scene.control.Control;
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import java.io.IOException;
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/**
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*
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* @deprecated in favor of <code>BetterCharacterControl</code>
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* @author normenhansen
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*/
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@Deprecated
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public class CharacterControl extends PhysicsCharacter implements PhysicsControl {
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protected Spatial spatial;
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@ -100,8 +101,6 @@ public class CharacterControl extends PhysicsCharacter implements PhysicsControl
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control.setPhysicsLocation(getPhysicsLocation());
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control.setUpAxis(getUpAxis());
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control.setApplyPhysicsLocal(isApplyPhysicsLocal());
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control.setSpatial(spatial);
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return control;
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}
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@ -102,8 +102,6 @@ public class GhostControl extends PhysicsGhostObject implements PhysicsControl {
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control.setPhysicsLocation(getPhysicsLocation());
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control.setPhysicsRotation(getPhysicsRotationMatrix());
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control.setApplyPhysicsLocal(isApplyPhysicsLocal());
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control.setSpatial(spatial);
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return control;
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}
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@ -112,8 +112,6 @@ public class RigidBodyControl extends PhysicsRigidBody implements PhysicsControl
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control.setLinearVelocity(getLinearVelocity());
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}
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control.setApplyPhysicsLocal(isApplyPhysicsLocal());
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control.setSpatial(spatial);
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return control;
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}
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@ -152,8 +152,6 @@ public class VehicleControl extends PhysicsVehicle implements PhysicsControl {
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}
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}
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control.setApplyPhysicsLocal(isApplyPhysicsLocal());
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control.setSpatial(spatial);
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return control;
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}
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