diff --git a/jme3-core/src/main/java/com/jme3/post/FilterPostProcessor.java b/jme3-core/src/main/java/com/jme3/post/FilterPostProcessor.java index 14539c53d..8abda3da4 100644 --- a/jme3-core/src/main/java/com/jme3/post/FilterPostProcessor.java +++ b/jme3-core/src/main/java/com/jme3/post/FilterPostProcessor.java @@ -66,7 +66,7 @@ public class FilterPostProcessor implements SceneProcessor, Savable { private FrameBuffer renderFrameBuffer; private Texture2D filterTexture; private Texture2D depthTexture; - private SafeArrayList filters = new SafeArrayList(Filter.class); + private SafeArrayList filters = new SafeArrayList<>(Filter.class); private AssetManager assetManager; private Picture fsQuad; private boolean computeDepth = false; @@ -85,6 +85,7 @@ public class FilterPostProcessor implements SceneProcessor, Savable { private AppProfiler prof; private Format fbFormat = Format.RGB111110F; + private Format depthFormat = Format.Depth; /** * Create a FilterProcessor @@ -178,7 +179,7 @@ public class FilterPostProcessor implements SceneProcessor, Savable { filter.setProcessor(this); if (filter.isRequiresDepthTexture()) { if (!computeDepth && renderFrameBuffer != null) { - depthTexture = new Texture2D(width, height, Format.Depth24); + depthTexture = new Texture2D(width, height, depthFormat); renderFrameBuffer.setDepthTexture(depthTexture); } computeDepth = true; @@ -477,20 +478,20 @@ public class FilterPostProcessor implements SceneProcessor, Savable { renderFrameBufferMS = new FrameBuffer(width, height, numSamples); if (caps.contains(Caps.OpenGL32)) { Texture2D msColor = new Texture2D(width, height, numSamples, fbFormat); - Texture2D msDepth = new Texture2D(width, height, numSamples, Format.Depth); + Texture2D msDepth = new Texture2D(width, height, numSamples, depthFormat); renderFrameBufferMS.setDepthTexture(msDepth); renderFrameBufferMS.setColorTexture(msColor); filterTexture = msColor; depthTexture = msDepth; } else { - renderFrameBufferMS.setDepthBuffer(Format.Depth); + renderFrameBufferMS.setDepthBuffer(depthFormat); renderFrameBufferMS.setColorBuffer(fbFormat); } } if (numSamples <= 1 || !caps.contains(Caps.OpenGL32)) { renderFrameBuffer = new FrameBuffer(width, height, 1); - renderFrameBuffer.setDepthBuffer(Format.Depth); + renderFrameBuffer.setDepthBuffer(depthFormat); filterTexture = new Texture2D(width, height, fbFormat); renderFrameBuffer.setColorTexture(filterTexture); }