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@ -47,8 +47,10 @@ import com.jme3.bullet.control.ragdoll.RagdollPreset; |
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import com.jme3.bullet.control.ragdoll.RagdollUtils; |
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import com.jme3.bullet.joints.SixDofJoint; |
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import com.jme3.bullet.objects.PhysicsRigidBody; |
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import com.jme3.export.InputCapsule; |
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import com.jme3.export.JmeExporter; |
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import com.jme3.export.JmeImporter; |
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import com.jme3.export.OutputCapsule; |
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import com.jme3.math.Quaternion; |
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import com.jme3.math.Vector3f; |
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import com.jme3.renderer.RenderManager; |
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@ -92,31 +94,28 @@ import java.util.logging.Logger; |
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* |
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* @author Normen Hansen and Rémy Bouquet (Nehon) |
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*/ |
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public class KinematicRagdollControl implements PhysicsControl, PhysicsCollisionListener { |
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public class KinematicRagdollControl extends AbstractPhysicsControl implements PhysicsCollisionListener { |
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protected static final Logger logger = Logger.getLogger(KinematicRagdollControl.class.getName()); |
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protected Map<String, PhysicsBoneLink> boneLinks = new HashMap<String, PhysicsBoneLink>(); |
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protected Skeleton skeleton; |
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protected PhysicsSpace space; |
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protected boolean enabled = true; |
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protected boolean debug = false; |
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protected List<RagdollCollisionListener> listeners; |
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protected final Set<String> boneList = new TreeSet<String>(); |
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protected final Map<String, PhysicsBoneLink> boneLinks = new HashMap<String, PhysicsBoneLink>(); |
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protected final Vector3f modelPosition = new Vector3f(); |
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protected final Quaternion modelRotation = new Quaternion(); |
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protected PhysicsRigidBody baseRigidBody; |
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protected float weightThreshold = -1.0f; |
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protected Spatial targetModel; |
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protected Skeleton skeleton; |
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protected RagdollPreset preset = new HumanoidRagdollPreset(); |
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protected Vector3f initScale; |
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protected Mode mode = Mode.Kinematic; |
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protected boolean debug = false; |
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protected boolean blendedControl = false; |
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protected float blendTime = 1.0f; |
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protected float weightThreshold = -1.0f; |
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protected float blendStart = 0.0f; |
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protected List<RagdollCollisionListener> listeners; |
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protected float blendTime = 1.0f; |
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protected float eventDispatchImpulseThreshold = 10; |
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protected RagdollPreset preset = new HumanoidRagdollPreset(); |
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protected Set<String> boneList = new TreeSet<String>(); |
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protected Vector3f modelPosition = new Vector3f(); |
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protected Quaternion modelRotation = new Quaternion(); |
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protected float rootMass = 15; |
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protected float totalMass = 0; |
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protected boolean added = false; |
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public static enum Mode { |
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@ -166,7 +165,7 @@ public class KinematicRagdollControl implements PhysicsControl, PhysicsCollision |
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return; |
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} |
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TempVars vars = TempVars.get(); |
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Quaternion tmpRot1 = vars.quat1; |
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Quaternion tmpRot2 = vars.quat2; |
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@ -270,13 +269,15 @@ public class KinematicRagdollControl implements PhysicsControl, PhysicsCollision |
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} |
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/** |
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* Set the transforms of a rigidBody to match the transforms of a bone. |
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* this is used to make the ragdoll follow the skeleton motion while in Kinematic mode |
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* Set the transforms of a rigidBody to match the transforms of a bone. this |
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* is used to make the ragdoll follow the skeleton motion while in Kinematic |
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* mode |
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* |
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* @param link the link containing the bone and the rigidBody |
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* @param position just a temp vector for position |
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* @param tmpRot1 just a temp quaternion for rotation |
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* @param tmpRot1 just a temp quaternion for rotation |
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*/ |
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private void matchPhysicObjectToBone(PhysicsBoneLink link, Vector3f position, Quaternion tmpRot1) { |
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protected void matchPhysicObjectToBone(PhysicsBoneLink link, Vector3f position, Quaternion tmpRot1) { |
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//computing position from rotation and scale
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targetModel.getWorldTransform().transformVector(link.bone.getModelSpacePosition(), position); |
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@ -291,23 +292,29 @@ public class KinematicRagdollControl implements PhysicsControl, PhysicsCollision |
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} |
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public Control cloneForSpatial(Spatial spatial) { |
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throw new UnsupportedOperationException("Not supported yet."); |
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} |
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/** |
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* rebuild the ragdoll |
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* this is useful if you applied scale on the ragdoll after it's been initialized |
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* rebuild the ragdoll this is useful if you applied scale on the ragdoll |
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* after it's been initialized, same as reattaching. |
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*/ |
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public void reBuild() { |
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setSpatial(targetModel); |
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addToPhysicsSpace(); |
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if (added) { |
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removePhysics(space); |
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setSpatial(targetModel); |
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addPhysics(space); |
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} else { |
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setSpatial(targetModel); |
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} |
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} |
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@Override |
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public void setSpatial(Spatial model) { |
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super.setSpatial(model); |
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if (added) { |
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removePhysics(space); |
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} |
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boneLinks.clear(); |
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baseRigidBody = null; |
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if (model == null) { |
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removeFromPhysicsSpace(); |
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clearData(); |
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return; |
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} |
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targetModel = model; |
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@ -328,10 +335,7 @@ public class KinematicRagdollControl implements PhysicsControl, PhysicsCollision |
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SkeletonControl sc = model.getControl(SkeletonControl.class); |
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model.removeControl(sc); |
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model.addControl(sc); |
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//----
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removeFromPhysicsSpace(); |
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clearData(); |
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// put into bind pose and compute bone transforms in model space
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// maybe dont reset to ragdoll out of animations?
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scanSpatial(model); |
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@ -345,19 +349,23 @@ public class KinematicRagdollControl implements PhysicsControl, PhysicsCollision |
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model.setLocalRotation(initRotation); |
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model.setLocalScale(initScale); |
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if (added) { |
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addPhysics(space); |
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} |
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logger.log(Level.FINE, "Created physics ragdoll for skeleton {0}", skeleton); |
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} |
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/** |
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* Add a bone name to this control |
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* Using this method you can specify which bones of the skeleton will be used to build the collision shapes. |
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* @param name |
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* Add a bone name to this control Using this method you can specify which |
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* bones of the skeleton will be used to build the collision shapes. |
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* |
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* @param name |
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*/ |
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public void addBoneName(String name) { |
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boneList.add(name); |
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} |
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private void scanSpatial(Spatial model) { |
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protected void scanSpatial(Spatial model) { |
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AnimControl animControl = model.getControl(AnimControl.class); |
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Map<Integer, List<Float>> pointsMap = null; |
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if (weightThreshold == -1.0f) { |
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@ -377,7 +385,7 @@ public class KinematicRagdollControl implements PhysicsControl, PhysicsCollision |
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} |
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} |
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private void boneRecursion(Spatial model, Bone bone, PhysicsRigidBody parent, int reccount, Map<Integer, List<Float>> pointsMap) { |
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protected void boneRecursion(Spatial model, Bone bone, PhysicsRigidBody parent, int reccount, Map<Integer, List<Float>> pointsMap) { |
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PhysicsRigidBody parentShape = parent; |
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if (boneList.isEmpty() || boneList.contains(bone.getName())) { |
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@ -429,6 +437,7 @@ public class KinematicRagdollControl implements PhysicsControl, PhysicsCollision |
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/** |
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* Set the joint limits for the joint between the given bone and its parent. |
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* This method can't work before attaching the control to a spatial |
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* |
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* @param boneName the name of the bone |
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* @param maxX the maximum rotation on the x axis (in radians) |
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* @param minX the minimum rotation on the x axis (in radians) |
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@ -447,8 +456,9 @@ public class KinematicRagdollControl implements PhysicsControl, PhysicsCollision |
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} |
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/** |
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* Return the joint between the given bone and its parent. |
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* This return null if it's called before attaching the control to a spatial |
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* Return the joint between the given bone and its parent. This return null |
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* if it's called before attaching the control to a spatial |
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* |
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* @param boneName the name of the bone |
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* @return the joint between the given bone and its parent |
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*/ |
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@ -462,18 +472,24 @@ public class KinematicRagdollControl implements PhysicsControl, PhysicsCollision |
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} |
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} |
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private void clearData() { |
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boneLinks.clear(); |
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baseRigidBody = null; |
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@Override |
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protected void setPhysicsLocation(Vector3f vec) { |
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if (baseRigidBody != null) { |
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baseRigidBody.setPhysicsLocation(vec); |
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} |
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} |
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private void addToPhysicsSpace() { |
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if (space == null) { |
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return; |
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@Override |
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protected void setPhysicsRotation(Quaternion quat) { |
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if (baseRigidBody != null) { |
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baseRigidBody.setPhysicsRotation(quat); |
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} |
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} |
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@Override |
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protected void addPhysics(PhysicsSpace space) { |
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if (baseRigidBody != null) { |
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space.add(baseRigidBody); |
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added = true; |
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} |
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for (Iterator<PhysicsBoneLink> it = boneLinks.values().iterator(); it.hasNext();) { |
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PhysicsBoneLink physicsBoneLink = it.next(); |
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@ -483,15 +499,13 @@ public class KinematicRagdollControl implements PhysicsControl, PhysicsCollision |
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space.add(physicsBoneLink.joint); |
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} |
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added = true; |
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} |
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} |
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space.addCollisionListener(this); |
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} |
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protected void removeFromPhysicsSpace() { |
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if (space == null) { |
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return; |
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} |
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@Override |
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protected void removePhysics(PhysicsSpace space) { |
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if (baseRigidBody != null) { |
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space.remove(baseRigidBody); |
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} |
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@ -504,92 +518,13 @@ public class KinematicRagdollControl implements PhysicsControl, PhysicsCollision |
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} |
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} |
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} |
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added = false; |
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} |
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/** |
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* enable or disable the control |
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* note that if enabled is true and that the physic space has been set on the ragdoll, the ragdoll is added to the physic space |
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* if enabled is false the ragdoll is removed from physic space. |
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* @param enabled |
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*/ |
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public void setEnabled(boolean enabled) { |
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if (this.enabled == enabled) { |
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return; |
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} |
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this.enabled = enabled; |
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if (!enabled && space != null) { |
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removeFromPhysicsSpace(); |
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} else if (enabled && space != null) { |
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addToPhysicsSpace(); |
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} |
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space.removeCollisionListener(this); |
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} |
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/** |
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* returns true if the control is enabled |
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* @return |
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*/ |
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public boolean isEnabled() { |
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return enabled; |
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} |
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/** |
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* For internal use only |
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* specific render for the ragdoll(if debugging) |
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* @param rm |
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* @param vp |
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*/ |
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public void render(RenderManager rm, ViewPort vp) { |
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} |
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/** |
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* set the physic space to this ragdoll |
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* @param space |
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*/ |
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public void setPhysicsSpace(PhysicsSpace space) { |
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if (space == null) { |
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removeFromPhysicsSpace(); |
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this.space = space; |
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} else { |
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if (this.space == space) { |
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return; |
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} |
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this.space = space; |
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addToPhysicsSpace(); |
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this.space.addCollisionListener(this); |
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} |
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} |
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/** |
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* returns the physic space |
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* @return |
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*/ |
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public PhysicsSpace getPhysicsSpace() { |
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return space; |
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} |
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/** |
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* serialize this control |
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* @param ex |
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* @throws IOException |
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*/ |
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public void write(JmeExporter ex) throws IOException { |
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throw new UnsupportedOperationException("Not supported yet."); |
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} |
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/** |
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* de-serialize this control |
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* @param im |
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* @throws IOException |
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*/ |
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public void read(JmeImporter im) throws IOException { |
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throw new UnsupportedOperationException("Not supported yet."); |
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} |
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/** |
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* For internal use only |
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* callback for collisionevent |
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* @param event |
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* For internal use only callback for collisionevent |
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* |
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* @param event |
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*/ |
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public void collision(PhysicsCollisionEvent event) { |
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PhysicsCollisionObject objA = event.getObjectA(); |
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@ -639,11 +574,12 @@ public class KinematicRagdollControl implements PhysicsControl, PhysicsCollision |
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} |
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/** |
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* Enable or disable the ragdoll behaviour. |
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* if ragdollEnabled is true, the character motion will only be powerd by physics |
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* else, the characted will be animated by the keyframe animation, |
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* but will be able to physically interact with its physic environnement |
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* @param ragdollEnabled |
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* Enable or disable the ragdoll behaviour. if ragdollEnabled is true, the |
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* character motion will only be powerd by physics else, the characted will |
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* be animated by the keyframe animation, but will be able to physically |
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* interact with its physic environnement |
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* |
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* @param ragdollEnabled |
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*/ |
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protected void setMode(Mode mode) { |
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this.mode = mode; |
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@ -652,7 +588,7 @@ public class KinematicRagdollControl implements PhysicsControl, PhysicsCollision |
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baseRigidBody.setKinematic(mode == Mode.Kinematic); |
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TempVars vars = TempVars.get(); |
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for (PhysicsBoneLink link : boneLinks.values()) { |
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link.rigidBody.setKinematic(mode == Mode.Kinematic); |
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if (mode == Mode.Ragdoll) { |
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@ -671,8 +607,9 @@ public class KinematicRagdollControl implements PhysicsControl, PhysicsCollision |
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} |
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/** |
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* Smoothly blend from Ragdoll mode to Kinematic mode |
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* This is useful to blend ragdoll actual position to a keyframe animation for example |
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* Smoothly blend from Ragdoll mode to Kinematic mode This is useful to |
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* blend ragdoll actual position to a keyframe animation for example |
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* |
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* @param blendTime the blending time between ragdoll to anim. |
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*/ |
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public void blendToKinematicMode(float blendTime) { |
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@ -686,7 +623,7 @@ public class KinematicRagdollControl implements PhysicsControl, PhysicsCollision |
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animControl.setEnabled(true); |
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TempVars vars = TempVars.get(); |
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TempVars vars = TempVars.get(); |
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for (PhysicsBoneLink link : boneLinks.values()) { |
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Vector3f p = link.rigidBody.getMotionState().getWorldLocation(); |
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@ -715,9 +652,9 @@ public class KinematicRagdollControl implements PhysicsControl, PhysicsCollision |
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} |
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/** |
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* Set the control into Kinematic mode |
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* In theis mode, the collision shapes follow the movements of the skeleton, |
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* and can interact with physical environement |
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* Set the control into Kinematic mode In theis mode, the collision shapes |
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* follow the movements of the skeleton, and can interact with physical |
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* environement |
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*/ |
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public void setKinematicMode() { |
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if (mode != Mode.Kinematic) { |
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@ -726,8 +663,8 @@ public class KinematicRagdollControl implements PhysicsControl, PhysicsCollision |
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} |
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/** |
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* Sets the control into Ragdoll mode |
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* The skeleton is entirely controlled by physics. |
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* Sets the control into Ragdoll mode The skeleton is entirely controlled by |
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* physics. |
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*/ |
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public void setRagdollMode() { |
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if (mode != Mode.Ragdoll) { |
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@ -737,15 +674,17 @@ public class KinematicRagdollControl implements PhysicsControl, PhysicsCollision |
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/** |
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* retruns the mode of this control |
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* @return |
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* |
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* @return |
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*/ |
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public Mode getMode() { |
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return mode; |
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} |
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/** |
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* add a |
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* @param listener |
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* add a |
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* |
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* @param listener |
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*/ |
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public void addCollisionListener(RagdollCollisionListener listener) { |
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if (listeners == null) { |
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@ -780,8 +719,9 @@ public class KinematicRagdollControl implements PhysicsControl, PhysicsCollision |
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/** |
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* Set the CcdMotionThreshold of all the bone's rigidBodies of the ragdoll |
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* @see PhysicsRigidBody#setCcdMotionThreshold(float) |
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* @param value |
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* |
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* @see PhysicsRigidBody#setCcdMotionThreshold(float) |
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* @param value |
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*/ |
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public void setCcdMotionThreshold(float value) { |
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for (PhysicsBoneLink link : boneLinks.values()) { |
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@ -791,8 +731,9 @@ public class KinematicRagdollControl implements PhysicsControl, PhysicsCollision |
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/** |
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* Set the CcdSweptSphereRadius of all the bone's rigidBodies of the ragdoll |
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* @see PhysicsRigidBody#setCcdSweptSphereRadius(float) |
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* @param value |
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* |
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* @see PhysicsRigidBody#setCcdSweptSphereRadius(float) |
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* @param value |
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*/ |
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public void setCcdSweptSphereRadius(float value) { |
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for (PhysicsBoneLink link : boneLinks.values()) { |
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@ -802,6 +743,7 @@ public class KinematicRagdollControl implements PhysicsControl, PhysicsCollision |
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/** |
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* return the rigidBody associated to the given bone |
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* |
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* @param boneName the name of the bone |
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* @return the associated rigidBody. |
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*/ |
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@ -812,4 +754,39 @@ public class KinematicRagdollControl implements PhysicsControl, PhysicsCollision |
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} |
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return null; |
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} |
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/** |
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* For internal use only specific render for the ragdoll(if debugging) |
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* |
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* @param rm |
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* @param vp |
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*/ |
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public void render(RenderManager rm, ViewPort vp) { |
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} |
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public Control cloneForSpatial(Spatial spatial) { |
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throw new UnsupportedOperationException("Not supported yet."); |
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} |
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/** |
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* serialize this control |
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* |
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* @param ex |
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* @throws IOException |
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*/ |
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public void write(JmeExporter ex) throws IOException { |
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super.write(ex); |
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OutputCapsule oc = ex.getCapsule(this); |
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} |
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/** |
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* de-serialize this control |
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* |
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* @param im |
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* @throws IOException |
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*/ |
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public void read(JmeImporter im) throws IOException { |
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super.read(im); |
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InputCapsule ic = im.getCapsule(this); |
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} |
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} |
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