* Removed glTexEnv(GL_COORD_REPLACE, ...) call because it is not needed when using shader

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7876 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
This commit is contained in:
sha..rd 2011-07-17 23:52:20 +00:00
parent d48b06c951
commit 88257bbb3e

View File

@ -538,7 +538,6 @@ public class LwjglRenderer implements Renderer {
context.boundTextureUnit = 0;
}
glEnable(GL_POINT_SPRITE);
glTexEnvi(GL_POINT_SPRITE, GL_COORD_REPLACE, GL_TRUE);
glEnable(GL_VERTEX_PROGRAM_POINT_SIZE);
}
context.pointSprite = true;
@ -549,7 +548,6 @@ public class LwjglRenderer implements Renderer {
context.boundTextureUnit = 0;
}
glDisable(GL_POINT_SPRITE);
glTexEnvi(GL_POINT_SPRITE, GL_COORD_REPLACE, GL_FALSE);
glDisable(GL_VERTEX_PROGRAM_POINT_SIZE);
context.pointSprite = false;
}