* Removed glTexEnv(GL_COORD_REPLACE, ...) call because it is not needed when using shader
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7876 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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@ -538,7 +538,6 @@ public class LwjglRenderer implements Renderer {
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context.boundTextureUnit = 0;
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}
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glEnable(GL_POINT_SPRITE);
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glTexEnvi(GL_POINT_SPRITE, GL_COORD_REPLACE, GL_TRUE);
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glEnable(GL_VERTEX_PROGRAM_POINT_SIZE);
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}
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context.pointSprite = true;
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@ -549,7 +548,6 @@ public class LwjglRenderer implements Renderer {
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context.boundTextureUnit = 0;
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}
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glDisable(GL_POINT_SPRITE);
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glTexEnvi(GL_POINT_SPRITE, GL_COORD_REPLACE, GL_FALSE);
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glDisable(GL_VERTEX_PROGRAM_POINT_SIZE);
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context.pointSprite = false;
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}
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