Bullet PhysicsRigigBody : added set/getAngularFactor(Vector3f) and set/getLinearFactor(Vector3f), these methods are usefull for locking axis translations or rotation
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@ -811,17 +811,17 @@ extern "C" {
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/*
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* Class: com_jme3_bullet_objects_PhysicsRigidBody
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* Method: getAngularFactor
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* Signature: (J)F
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* Signature: (JLcom/jme3/math/Vector3f;)V
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*/
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JNIEXPORT jfloat JNICALL Java_com_jme3_bullet_objects_PhysicsRigidBody_getAngularFactor
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(JNIEnv *env, jobject object, jlong bodyId) {
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JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsRigidBody_getAngularFactor
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(JNIEnv *env, jobject object, jlong bodyId, jobject factor) {
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btRigidBody* body = reinterpret_cast<btRigidBody*>(bodyId);
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if (body == NULL) {
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jclass newExc = env->FindClass("java/lang/NullPointerException");
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env->ThrowNew(newExc, "The native object does not exist.");
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return 0;
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return;
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}
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return body->getAngularFactor().getX();
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jmeBulletUtil::convert(env, &body->getAngularFactor(), factor);
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}
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/*
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@ -844,6 +844,58 @@ extern "C" {
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body->setAngularFactor(vec1);
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}
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/*
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* Class: com_jme3_bullet_objects_PhysicsRigidBody
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* Method: setAngularFactor
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* Signature: (JLcom/jme3/math/Vector3f;)V
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*/
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JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsRigidBody_setAngularFactor
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(JNIEnv *env, jobject object, jlong bodyId, jobject factor) {
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btRigidBody* body = reinterpret_cast<btRigidBody*>(bodyId);
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if (body == NULL) {
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jclass newExc = env->FindClass("java/lang/NullPointerException");
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env->ThrowNew(newExc, "The native object does not exist.");
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return;
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}
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btVector3 vec = btVector3();
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jmeBulletUtil::convert(env, factor, &vec);
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body->setAngularFactor(vec);
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}
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/*
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* Class: com_jme3_bullet_objects_PhysicsRigidBody
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* Method: getLinearFactor
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* Signature: (JLcom/jme3/math/Vector3f;)V
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*/
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JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsRigidBody_getLinearFactor
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(JNIEnv *env, jobject object, jlong bodyId, jobject factor) {
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btRigidBody* body = reinterpret_cast<btRigidBody*>(bodyId);
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if (body == NULL) {
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jclass newExc = env->FindClass("java/lang/NullPointerException");
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env->ThrowNew(newExc, "The native object does not exist.");
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return;
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}
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jmeBulletUtil::convert(env, &body->getLinearFactor(), factor);
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}
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/*
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* Class: com_jme3_bullet_objects_PhysicsRigidBody
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* Method: setLinearFactor
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* Signature: (JLcom/jme3/math/Vector3f;)V
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*/
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JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsRigidBody_setLinearFactor
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(JNIEnv *env, jobject object, jlong bodyId, jobject factor) {
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btRigidBody* body = reinterpret_cast<btRigidBody*>(bodyId);
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if (body == NULL) {
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jclass newExc = env->FindClass("java/lang/NullPointerException");
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env->ThrowNew(newExc, "The native object does not exist.");
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return;
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}
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btVector3 vec = btVector3();
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jmeBulletUtil::convert(env, factor, &vec);
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body->setLinearFactor(vec);
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}
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#ifdef __cplusplus
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}
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#endif
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@ -396,10 +396,10 @@ JNIEXPORT jfloat JNICALL Java_com_jme3_bullet_objects_PhysicsRigidBody_getAngula
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/*
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* Class: com_jme3_bullet_objects_PhysicsRigidBody
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* Method: getAngularFactor
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* Signature: (J)F
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* Signature: (JLcom/jme3/math/Vector3f;)V
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*/
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JNIEXPORT jfloat JNICALL Java_com_jme3_bullet_objects_PhysicsRigidBody_getAngularFactor
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(JNIEnv *, jobject, jlong);
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JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsRigidBody_getAngularFactor
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(JNIEnv *, jobject, jlong, jobject);
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/*
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* Class: com_jme3_bullet_objects_PhysicsRigidBody
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@ -409,6 +409,30 @@ JNIEXPORT jfloat JNICALL Java_com_jme3_bullet_objects_PhysicsRigidBody_getAngula
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JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsRigidBody_setAngularFactor
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(JNIEnv *, jobject, jlong, jfloat);
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/*
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* Class: com_jme3_bullet_objects_PhysicsRigidBody
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* Method: setAngularFactor
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* Signature: (JLcom/jme3/math/Vector3f;)V
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*/
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JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsRigidBody_setAngularFactor
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(JNIEnv *, jobject, jlong, jobject);
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/*
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* Class: com_jme3_bullet_objects_PhysicsRigidBody
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* Method: getLinearFactor
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* Signature: (JLcom/jme3/math/Vector3f;)V
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*/
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JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsRigidBody_getLinearFactor
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(JNIEnv *, jobject, jlong, jobject);
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/*
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* Class: com_jme3_bullet_objects_PhysicsRigidBody
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* Method: setLinearFactor
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* Signature: (JLcom/jme3/math/Vector3f;)V
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*/
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JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsRigidBody_setLinearFactor
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(JNIEnv *, jobject, jlong, jobject);
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#ifdef __cplusplus
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}
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#endif
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@ -626,11 +626,13 @@ public class PhysicsRigidBody extends PhysicsCollisionObject {
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private native float getAngularSleepingThreshold(long objectId);
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public float getAngularFactor() {
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return getAngularFactor(objectId);
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public Vector3f getAngularFactor() {
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Vector3f vec = new Vector3f();
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getAngularFactor(objectId, vec);
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return vec;
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}
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private native float getAngularFactor(long objectId);
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private native void getAngularFactor(long objectId, Vector3f vec);
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public void setAngularFactor(float factor) {
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setAngularFactor(objectId, factor);
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@ -638,6 +640,27 @@ public class PhysicsRigidBody extends PhysicsCollisionObject {
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private native void setAngularFactor(long objectId, float factor);
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public void setAngularFactor(Vector3f factor) {
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setAngularFactor(objectId, factor);
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}
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private native void setAngularFactor(long objectId, Vector3f factor);
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public Vector3f getLinearFactor() {
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Vector3f vec = new Vector3f();
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getLinearFactor(objectId, vec);
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return vec;
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}
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private native void getLinearFactor(long objectId, Vector3f vec);
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public void setLinearFactor(Vector3f factor) {
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setLinearFactor(objectId, factor);
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}
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private native void setLinearFactor(long objectId, Vector3f factor);
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/**
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* do not use manually, joints are added automatically
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*/
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@ -673,7 +696,8 @@ public class PhysicsRigidBody extends PhysicsCollisionObject {
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capsule.write(getGravity(), "gravity", Vector3f.ZERO);
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capsule.write(getFriction(), "friction", 0.5f);
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capsule.write(getRestitution(), "restitution", 0);
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capsule.write(getAngularFactor(), "angularFactor", 1);
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capsule.write(getAngularFactor(), "angularFactor", Vector3f.UNIT_XYZ);
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capsule.write(getLinearFactor(), "linearFactor", Vector3f.UNIT_XYZ);
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capsule.write(kinematic, "kinematic", false);
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capsule.write(getLinearDamping(), "linearDamping", 0);
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@ -703,7 +727,8 @@ public class PhysicsRigidBody extends PhysicsCollisionObject {
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setKinematic(capsule.readBoolean("kinematic", false));
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setRestitution(capsule.readFloat("restitution", 0));
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setAngularFactor(capsule.readFloat("angularFactor", 1));
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setAngularFactor((Vector3f) capsule.readSavable("angularFactor", Vector3f.UNIT_XYZ.clone()));
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setLinearFactor((Vector3f) capsule.readSavable("linearFactor", Vector3f.UNIT_XYZ.clone()));
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setDamping(capsule.readFloat("linearDamping", 0), capsule.readFloat("angularDamping", 0));
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setSleepingThresholds(capsule.readFloat("linearSleepingThreshold", 0.8f), capsule.readFloat("angularSleepingThreshold", 1.0f));
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setCcdMotionThreshold(capsule.readFloat("ccdMotionThreshold", 0));
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