minor cleanup in GLRenderer
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c872cb2fdb
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86c2c7f341
@ -1648,15 +1648,13 @@ public final class GLRenderer implements Renderer {
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if (fb.getNumColorBuffers() == 0) {
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// make sure to select NONE as draw buf
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// no color buffer attached.
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if (gl2 != null) {
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if (context.boundDrawBuf != NONE) {
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gl2.glDrawBuffer(GL.GL_NONE);
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context.boundDrawBuf = NONE;
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}
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if (context.boundReadBuf != NONE) {
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gl2.glReadBuffer(GL.GL_NONE);
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context.boundReadBuf = NONE;
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}
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if (context.boundDrawBuf != NONE) {
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gl2.glDrawBuffer(GL.GL_NONE);
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context.boundDrawBuf = NONE;
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}
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if (context.boundReadBuf != NONE) {
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gl2.glReadBuffer(GL.GL_NONE);
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context.boundReadBuf = NONE;
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}
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} else {
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if (fb.getNumColorBuffers() > limits.get(Limits.FrameBufferAttachments)) {
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@ -1687,11 +1685,9 @@ public final class GLRenderer implements Renderer {
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} else {
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RenderBuffer rb = fb.getColorBuffer(fb.getTargetIndex());
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// select this draw buffer
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if (gl2 != null) {
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if (context.boundDrawBuf != rb.getSlot()) {
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gl2.glDrawBuffer(GLFbo.GL_COLOR_ATTACHMENT0_EXT + rb.getSlot());
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context.boundDrawBuf = rb.getSlot();
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}
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if (context.boundDrawBuf != rb.getSlot()) {
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gl2.glDrawBuffer(GLFbo.GL_COLOR_ATTACHMENT0_EXT + rb.getSlot());
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context.boundDrawBuf = rb.getSlot();
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}
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}
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}
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