Pull the local UDP port from the ethereal set. The previous
way made the caller specify a local port due to an unusually persistent bit of ancient lore lodged in my brain. git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7086 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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@ -115,56 +115,41 @@ public class Network
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/**
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* Creates a Client that communicates with the specified host and port
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* using both reliable and fast transports. The localUdpPort specifies the
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* local port to use for listening for incoming 'fast' UDP messages from the
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* server. This port is different than the host port in case the client
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* and server are run on the same machine.
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* using both reliable and fast transports.
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*/
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public static Client connectToServer( String host, int hostPort, int localUdpPort ) throws IOException
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public static Client connectToServer( String host, int hostPort ) throws IOException
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{
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return connectToServer( DEFAULT_GAME_NAME, DEFAULT_VERSION, host, hostPort, hostPort, localUdpPort );
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return connectToServer( DEFAULT_GAME_NAME, DEFAULT_VERSION, host, hostPort, hostPort );
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}
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/**
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* Creates a Client that communicates with the specified host and separate TCP and UDP ports
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* using both reliable and fast transports.
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*/
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public static Client connectToServer( String host, int hostPort, int remoteUdpPort ) throws IOException
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{
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return connectToServer( DEFAULT_GAME_NAME, DEFAULT_VERSION, host, hostPort, remoteUdpPort );
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}
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/**
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* Creates a Client that communicates with the specified host and port
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* using both reliable and fast transports. The localUdpPort specifies the
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* local port to use for listening for incoming 'fast' UDP messages from the
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* server. This port is different than the host port in case the client
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* and server are run on the same machine.
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*/
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public static Client connectToServer( String host, int hostPort, int remoteUdpPort,
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int localUdpPort ) throws IOException
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{
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return connectToServer( DEFAULT_GAME_NAME, DEFAULT_VERSION, host, hostPort, remoteUdpPort,
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localUdpPort );
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}
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/**
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* Creates a Client that communicates with the specified host and port
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* using both reliable and fast transports. The localUdpPort specifies the
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* local port to use for listening for incoming 'fast' UDP messages from the
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* server. This port is different than the host port in case the client
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* and server are run on the same machine.
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* using both reliable and fast transports.
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*/
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public static Client connectToServer( String gameName, int version,
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String host, int hostPort, int localUdpPort ) throws IOException
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String host, int hostPort ) throws IOException
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{
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return connectToServer( gameName, version, host, hostPort, hostPort, localUdpPort );
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return connectToServer( gameName, version, host, hostPort, hostPort );
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}
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/**
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* Creates a Client that communicates with the specified host and port
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* using both reliable and fast transports. The localUdpPort specifies the
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* local port to use for listening for incoming 'fast' UDP messages from the
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* server. This port is different than the host port in case the client
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* and server are run on the same machine.
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* Creates a Client that communicates with the specified host and and separate TCP and UDP ports
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* using both reliable and fast transports.
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*/
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public static Client connectToServer( String gameName, int version,
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String host, int hostPort, int remoteUdpPort,
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int localUdpPort ) throws IOException
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String host, int hostPort, int remoteUdpPort ) throws IOException
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{
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InetAddress remoteAddress = InetAddress.getByName(host);
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UdpConnector fast = new UdpConnector( localUdpPort, remoteAddress, remoteUdpPort );
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UdpConnector fast = new UdpConnector( remoteAddress, remoteUdpPort );
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SocketConnector reliable = new SocketConnector( remoteAddress, hostPort );
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return new DefaultClient( gameName, version, reliable, fast );
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@ -178,16 +163,14 @@ public class Network
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super( gameName, version );
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}
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public void connectToServer( String host, int port, int remoteUdpPort,
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int localUdpPort ) throws IOException
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public void connectToServer( String host, int port, int remoteUdpPort ) throws IOException
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{
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connectToServer( InetAddress.getByName(host), port, remoteUdpPort, localUdpPort );
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connectToServer( InetAddress.getByName(host), port, remoteUdpPort );
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}
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public void connectToServer( InetAddress address, int port, int remoteUdpPort,
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int localUdpPort ) throws IOException
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public void connectToServer( InetAddress address, int port, int remoteUdpPort ) throws IOException
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{
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UdpConnector fast = new UdpConnector( localUdpPort, address, remoteUdpPort );
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UdpConnector fast = new UdpConnector( address, remoteUdpPort );
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SocketConnector reliable = new SocketConnector( address, port );
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setConnectors( reliable, fast );
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@ -46,10 +46,8 @@ import java.net.InetAddress;
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*/
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public interface NetworkClient extends Client
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{
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public void connectToServer( String host, int port, int remoteUdpPort,
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int localUdpPort ) throws IOException;
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public void connectToServer( String host, int port, int remoteUdpPort ) throws IOException;
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public void connectToServer( InetAddress address, int port, int remoteUdpPort,
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int localUdpPort ) throws IOException;
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public void connectToServer( InetAddress address, int port, int remoteUdpPort ) throws IOException;
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}
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@ -64,9 +64,9 @@ public class UdpConnector implements Connector
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* Creates a new UDP connection that send datagrams to the
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* specified address and port.
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*/
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public UdpConnector( int localPort, InetAddress remote, int remotePort ) throws IOException
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public UdpConnector( InetAddress remote, int remotePort ) throws IOException
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{
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InetSocketAddress localSocketAddress = new InetSocketAddress(localPort);
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InetSocketAddress localSocketAddress = new InetSocketAddress(0);
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this.sock = new DatagramSocket( localSocketAddress );
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remoteAddress = new InetSocketAddress( remote, remotePort );
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