SDK: fix build error
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15465a020f
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85feb305ef
@ -70,13 +70,15 @@ public abstract class ShaderGenerator {
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this.assetManager = assetManager;
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}
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public void initialize(TechniqueDef techniqueDef){
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public void initialize(TechniqueDef techniqueDef) {
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this.techniqueDef = techniqueDef;
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}
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/**
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* Generate vertex and fragment shaders for the given technique
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*
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* @param definesSourceCode Defines to include alongside the shader. May be
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* null.
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* @return a Shader program
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*/
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public Shader generateShader(String definesSourceCode) {
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@ -114,9 +116,9 @@ public abstract class ShaderGenerator {
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* @return the code of the generated vertex shader
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*/
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protected String buildShader(List<ShaderNode> shaderNodes, ShaderGenerationInfo info, ShaderType type) {
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if (type == ShaderType.TessellationControl ||
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type == ShaderType.TessellationEvaluation ||
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type == ShaderType.Geometry) {
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if (type == ShaderType.TessellationControl
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|| type == ShaderType.TessellationEvaluation
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|| type == ShaderType.Geometry) {
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// TODO: Those are not supported.
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// Too much code assumes that type is either Vertex or Fragment
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return null;
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@ -192,8 +194,8 @@ public abstract class ShaderGenerator {
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if (loadedSource.length() > 1) {
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loadedSource = loadedSource.substring(0, loadedSource.lastIndexOf("}"));
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String[] sourceParts = loadedSource.split("\\s*void\\s*main\\s*\\(\\s*\\)\\s*\\{");
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if(sourceParts.length<2){
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throw new IllegalArgumentException("Syntax error in "+ shaderPath +". Cannot find 'void main(){' in \n"+ loadedSource);
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if (sourceParts.length < 2) {
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throw new IllegalArgumentException("Syntax error in " + shaderPath + ". Cannot find 'void main(){' in \n" + loadedSource);
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}
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generateDeclarativeSection(sourceDeclaration, shaderNode, sourceParts[0], info);
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generateNodeMainSection(source, shaderNode, sourceParts[1], info);
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@ -134,7 +134,7 @@ public class EditableMatDefFile {
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}
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}
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if (materialDef != null && !matParseError) {
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if(currentTechnique == null){
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if (currentTechnique == null) {
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currentTechnique = matDefStructure.getTechniques().get(0);
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}
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registerListener(matDefStructure);
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@ -172,11 +172,11 @@ public class EditableMatDefFile {
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material.selectTechnique(currentTechnique.getName(), SceneApplication.getApplication().getRenderManager());
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Shader s;
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if (version.equals(GLSL100)) {
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glsl100.initialize(material.getActiveTechnique());
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s = glsl100.generateShader();
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glsl100.initialize(material.getActiveTechnique().getDef());
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s = glsl100.generateShader(null);
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} else {
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glsl150.initialize(material.getActiveTechnique());
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s = glsl150.generateShader();
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glsl150.initialize(material.getActiveTechnique().getDef());
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s = glsl150.generateShader(null);
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}
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for (Shader.ShaderSource source : s.getSources()) {
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if (source.getType() == type) {
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@ -194,7 +194,7 @@ public class EditableMatDefFile {
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return currentTechnique;
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}
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public void setCurrentTechnique(TechniqueBlock tech){
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public void setCurrentTechnique(TechniqueBlock tech) {
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this.currentTechnique = tech;
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}
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@ -344,7 +344,7 @@ public class EditableMatDefFile {
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updateLookupWithMaterialData(obj);
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}
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public void cleanup(){
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public void cleanup() {
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if (matDefStructure != null) {
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obj.getLookupContents().remove(matDefStructure);
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matDefStructure = null;
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