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@ -298,6 +298,10 @@ public final class GLRenderer implements Renderer { |
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if (hasFloatTexture) { |
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if (hasFloatTexture) { |
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caps.add(Caps.FloatTexture); |
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caps.add(Caps.FloatTexture); |
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} |
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} |
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// integer texture format extensions
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if(hasExtension("GL_EXT_texture_integer") || caps.contains(Caps.OpenGL30)) |
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caps.add(Caps.IntegerTexture); |
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if (hasExtension("GL_OES_depth_texture") || gl2 != null) { |
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if (hasExtension("GL_OES_depth_texture") || gl2 != null) { |
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caps.add(Caps.DepthTexture); |
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caps.add(Caps.DepthTexture); |
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