Update GLRenderer.java
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				| @ -298,6 +298,10 @@ public final class GLRenderer implements Renderer { | |||||||
|         if (hasFloatTexture) { |         if (hasFloatTexture) { | ||||||
|             caps.add(Caps.FloatTexture); |             caps.add(Caps.FloatTexture); | ||||||
|         } |         } | ||||||
|  |          | ||||||
|  |         // integer texture format extensions | ||||||
|  |         if(hasExtension("GL_EXT_texture_integer") || caps.contains(Caps.OpenGL30)) | ||||||
|  |             caps.add(Caps.IntegerTexture); | ||||||
| 
 | 
 | ||||||
|         if (hasExtension("GL_OES_depth_texture") || gl2 != null) { |         if (hasExtension("GL_OES_depth_texture") || gl2 != null) { | ||||||
|             caps.add(Caps.DepthTexture); |             caps.add(Caps.DepthTexture); | ||||||
|  | |||||||
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