Update GLRenderer.java
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@ -299,6 +299,10 @@ public final class GLRenderer implements Renderer {
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caps.add(Caps.FloatTexture);
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caps.add(Caps.FloatTexture);
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}
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}
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// integer texture format extensions
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if(hasExtension("GL_EXT_texture_integer") || caps.contains(Caps.OpenGL30))
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caps.add(Caps.IntegerTexture);
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if (hasExtension("GL_OES_depth_texture") || gl2 != null) {
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if (hasExtension("GL_OES_depth_texture") || gl2 != null) {
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caps.add(Caps.DepthTexture);
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caps.add(Caps.DepthTexture);
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