Shadows Fixed issue where Edge filtereing was not properly initialized and was causing a crash when compiling the shader
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10518 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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@ -197,10 +197,6 @@ public abstract class AbstractShadowRenderer implements SceneProcessor, Savable
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throw new NullPointerException();
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throw new NullPointerException();
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}
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}
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if (this.edgeFilteringMode == filterMode) {
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return;
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}
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this.edgeFilteringMode = filterMode;
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this.edgeFilteringMode = filterMode;
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postshadowMat.setInt("FilterMode", filterMode.getMaterialParamValue());
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postshadowMat.setInt("FilterMode", filterMode.getMaterialParamValue());
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postshadowMat.setFloat("PCFEdge", edgesThickness);
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postshadowMat.setFloat("PCFEdge", edgesThickness);
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