- used tempVars for path interpolation instead of temp attributes

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8463 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
3.0
rem..om 13 years ago
parent 83fd9107c9
commit 854b4a00c0
  1. 24
      engine/src/core/com/jme3/cinematic/MotionPath.java
  2. 2
      engine/src/core/com/jme3/cinematic/events/MotionTrack.java

@ -50,6 +50,7 @@ import com.jme3.scene.VertexBuffer;
import com.jme3.scene.shape.Box;
import com.jme3.math.Spline.SplineType;
import com.jme3.scene.shape.Curve;
import com.jme3.util.TempVars;
import java.io.IOException;
import java.util.ArrayList;
import java.util.Iterator;
@ -66,9 +67,6 @@ public class MotionPath implements Savable {
private List<MotionPathListener> listeners;
private Spline spline = new Spline();
private float eps = 0.0001f;
//temp variables to avoid crazy instanciation
private Vector3f temp = new Vector3f();
private Vector3f tmpVector = new Vector3f();
/**
* Create a motion Path
@ -77,26 +75,29 @@ public class MotionPath implements Savable {
}
/**
* interpolate the path giving the tpf and the motionControl
* interpolate the path giving the tpf and the motionControl
* this methods sets the new localTranslation to the spatial of the motionTrack control.
* @param tpf
* @param control
* @return
* @param control
*/
public Vector3f interpolatePath(float tpf, MotionTrack control) {
public void interpolatePath(float tpf, MotionTrack control) {
float val;
TempVars vars = TempVars.get();
Vector3f temp = vars.vect1;
Vector3f tmpVector = vars.vect2;
switch (spline.getType()) {
case CatmullRom:
val = tpf * (spline.getTotalLength() / control.getDuration());
control.setCurrentValue(control.getCurrentValue() + eps);
spline.interpolate(control.getCurrentValue(), control.getCurrentWayPoint(), temp);
float dist = getDist(control);
float dist = getDist(control,temp, tmpVector);
while (dist < val) {
control.setCurrentValue(control.getCurrentValue() + eps);
spline.interpolate(control.getCurrentValue(), control.getCurrentWayPoint(), temp);
dist = getDist(control);
dist = getDist(control,temp, tmpVector);
}
if (control.needsDirection()) {
tmpVector.set(temp);
@ -115,10 +116,11 @@ public class MotionPath implements Savable {
default:
break;
}
return temp;
control.getSpatial().setLocalTranslation(temp);
vars.release();
}
private float getDist(MotionTrack control) {
private float getDist(MotionTrack control,Vector3f temp, Vector3f tmpVector) {
tmpVector.set(temp);
return tmpVector.subtractLocal(control.getSpatial().getLocalTranslation()).length();
}

@ -178,7 +178,7 @@ public class MotionTrack extends AbstractCinematicEvent implements Control {
}
public void onUpdate(float tpf) {
spatial.setLocalTranslation(path.interpolatePath(tpf * speed, this));
path.interpolatePath(tpf * speed, this);
computeTargetDirection();
if (currentValue >= 1.0f) {

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