Cube mapping for textures support.

Providing proper texture mapping data to UVCoordinatesGenerator.

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8054 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
3.0
Kae..pl 14 years ago
parent 35e3696135
commit 843cce9b30
  1. 26
      engine/src/blender/com/jme3/scene/plugins/blender/DataRepository.java
  2. 65
      engine/src/blender/com/jme3/scene/plugins/blender/materials/MaterialContext.java
  3. 15
      engine/src/blender/com/jme3/scene/plugins/blender/materials/MaterialHelper.java
  4. 22
      engine/src/blender/com/jme3/scene/plugins/blender/meshes/MeshHelper.java
  5. 187
      engine/src/blender/com/jme3/scene/plugins/blender/textures/UVCoordinatesGenerator.java

@ -48,6 +48,7 @@ import com.jme3.scene.plugins.blender.file.BlenderInputStream;
import com.jme3.scene.plugins.blender.file.DnaBlockData; import com.jme3.scene.plugins.blender.file.DnaBlockData;
import com.jme3.scene.plugins.blender.file.FileBlockHeader; import com.jme3.scene.plugins.blender.file.FileBlockHeader;
import com.jme3.scene.plugins.blender.file.Structure; import com.jme3.scene.plugins.blender.file.Structure;
import com.jme3.scene.plugins.blender.materials.MaterialContext;
import com.jme3.scene.plugins.blender.modifiers.Modifier; import com.jme3.scene.plugins.blender.modifiers.Modifier;
/** /**
@ -88,6 +89,8 @@ public class DataRepository {
protected Map<Long, List<Modifier>> modifiers = new HashMap<Long, List<Modifier>>(); protected Map<Long, List<Modifier>> modifiers = new HashMap<Long, List<Modifier>>();
/** A list of constraints for the specified object. */ /** A list of constraints for the specified object. */
protected Map<Long, List<Constraint>> constraints = new HashMap<Long, List<Constraint>>(); protected Map<Long, List<Constraint>> constraints = new HashMap<Long, List<Constraint>>();
/** A map of material contexts. */
protected Map<Material, MaterialContext> materialContexts = new HashMap<Material, MaterialContext>();
/** A map og helpers that perform loading. */ /** A map og helpers that perform loading. */
private Map<String, AbstractBlenderHelper> helpers = new HashMap<String, AbstractBlenderHelper>(); private Map<String, AbstractBlenderHelper> helpers = new HashMap<String, AbstractBlenderHelper>();
@ -395,6 +398,29 @@ public class DataRepository {
return constraints.get(objectOMA); return constraints.get(objectOMA);
} }
/**
* This method sets the material context for the given material.
* If the context is already set it will be replaced.
* @param material
* the material
* @param materialContext
* the material's context
*/
public void setMaterialContext(Material material, MaterialContext materialContext) {
this.materialContexts.put(material, materialContext);
}
/**
* This method returns the material context for the given material.
* If no context exists then <b>null</b> is returned.
* @param material
* the material
* @return material's context
*/
public MaterialContext getMaterialContext(Material material) {
return materialContexts.get(material);
}
/** /**
* This metod returns the default material. * This metod returns the default material.
* @return the default material * @return the default material

@ -13,23 +13,25 @@ import com.jme3.scene.plugins.blender.file.Structure;
import com.jme3.scene.plugins.blender.textures.TextureHelper; import com.jme3.scene.plugins.blender.textures.TextureHelper;
import com.jme3.texture.Texture.Type; import com.jme3.texture.Texture.Type;
/*package*/final class MaterialContext { public final class MaterialContext {
private static final Logger LOGGER = Logger.getLogger(MaterialContext.class.getName()); private static final Logger LOGGER = Logger.getLogger(MaterialContext.class.getName());
public final String name; /*package*/ final String name;
public final List<Structure> mTexs; /*package*/ final List<Structure> mTexs;
public final List<Structure> textures; /*package*/ final List<Structure> textures;
public final int texturesCount; /*package*/ final int texturesCount;
public final Type textureType; /*package*/ final Type textureType;
public final int textureCoordinatesType;
public final boolean shadeless; /*package*/ final boolean shadeless;
public final boolean vertexColor; /*package*/ final boolean vertexColor;
public final boolean transparent; /*package*/ final boolean transparent;
public final boolean vtangent; /*package*/ final boolean vtangent;
/*package*/ int uvCoordinatesType = -1;
/*package*/ int projectionType;
@SuppressWarnings("unchecked") @SuppressWarnings("unchecked")
public MaterialContext(Structure structure, DataRepository dataRepository) throws BlenderFileException { /*package*/ MaterialContext(Structure structure, DataRepository dataRepository) throws BlenderFileException {
name = structure.getName(); name = structure.getName();
int mode = ((Number) structure.getFieldValue("mode")).intValue(); int mode = ((Number) structure.getFieldValue("mode")).intValue();
@ -43,16 +45,16 @@ import com.jme3.texture.Texture.Type;
DynamicArray<Pointer> mtexsArray = (DynamicArray<Pointer>) structure.getFieldValue("mtex"); DynamicArray<Pointer> mtexsArray = (DynamicArray<Pointer>) structure.getFieldValue("mtex");
int separatedTextures = ((Number) structure.getFieldValue("septex")).intValue(); int separatedTextures = ((Number) structure.getFieldValue("septex")).intValue();
Type firstTextureType = null; Type firstTextureType = null;
int texco = -1;
for (int i = 0; i < mtexsArray.getTotalSize(); ++i) { for (int i = 0; i < mtexsArray.getTotalSize(); ++i) {
Pointer p = mtexsArray.get(i); Pointer p = mtexsArray.get(i);
if (p.isNotNull() && (separatedTextures & 1 << i) == 0) { if (p.isNotNull() && (separatedTextures & 1 << i) == 0) {
Structure mtex = p.fetchData(dataRepository.getInputStream()).get(0); Structure mtex = p.fetchData(dataRepository.getInputStream()).get(0);
//the first texture determines the texture coordinates type //the first texture determines the texture coordinates type
if(texco == -1) { if(uvCoordinatesType == -1) {
texco = ((Number) mtex.getFieldValue("texco")).intValue(); uvCoordinatesType = ((Number) mtex.getFieldValue("texco")).intValue();
} else if(texco != ((Number) mtex.getFieldValue("texco")).intValue()) { projectionType = ((Number) mtex.getFieldValue("mapping")).intValue();
} else if(uvCoordinatesType != ((Number) mtex.getFieldValue("texco")).intValue()) {
LOGGER.log(Level.WARNING, "The texture with index: {0} has different UV coordinates type than the first texture! This texture will NOT be loaded!", i+1); LOGGER.log(Level.WARNING, "The texture with index: {0} has different UV coordinates type than the first texture! This texture will NOT be loaded!", i+1);
continue; continue;
} }
@ -79,10 +81,39 @@ import com.jme3.texture.Texture.Type;
} }
this.texturesCount = mTexs.size(); this.texturesCount = mTexs.size();
this.textureCoordinatesType = texco;
this.textureType = firstTextureType; this.textureType = firstTextureType;
} }
/**
* This method returns the current material's texture UV coordinates type.
* @return uv coordinates type
*/
public int getUvCoordinatesType() {
return uvCoordinatesType;
}
/**
* This method returns the proper projection type for the material's texture.
* This applies only to 2D textures.
* @return texture's projection type
*/
public int getProjectionType() {
return projectionType;
}
/**
* This method returns current material's texture dimension.
* @return the material's texture dimension
*/
public int getTextureDimension() {
return this.textureType == Type.TwoDimensional ? 2 : 3;
}
/**
* This method determines the type of the texture.
* @param texType texture type (from blender)
* @return texture type (used by jme)
*/
private Type getType(int texType) { private Type getType(int texType) {
switch (texType) { switch (texType) {
case TextureHelper.TEX_IMAGE:// (it is first because probably this will be most commonly used) case TextureHelper.TEX_IMAGE:// (it is first because probably this will be most commonly used)

@ -178,6 +178,16 @@ public class MaterialHelper extends AbstractBlenderHelper {
this.faceCullMode = faceCullMode; this.faceCullMode = faceCullMode;
} }
/**
* This method converts the material structure to jme Material.
* @param structure
* structure with material data
* @param dataRepository
* the data repository
* @return jme material
* @throws BlenderFileException
* an exception is throw when problems with blend file occur
*/
public Material toMaterial(Structure structure, DataRepository dataRepository) throws BlenderFileException { public Material toMaterial(Structure structure, DataRepository dataRepository) throws BlenderFileException {
LOGGER.log(Level.INFO, "Loading material."); LOGGER.log(Level.INFO, "Loading material.");
if (structure == null) { if (structure == null) {
@ -216,7 +226,7 @@ public class MaterialHelper extends AbstractBlenderHelper {
// NOTE: Enable mipmaps FOR ALL TEXTURES EVER // NOTE: Enable mipmaps FOR ALL TEXTURES EVER
texture.setMinFilter(MinFilter.Trilinear); texture.setMinFilter(MinFilter.Trilinear);
//TODO: textures merging
if ((mapto & 0x01) != 0) {// Col if ((mapto & 0x01) != 0) {// Col
// Map to COLOR channel or DIFFUSE // Map to COLOR channel or DIFFUSE
// Set diffuse to white so it doesn't get multiplied by texture // Set diffuse to white so it doesn't get multiplied by texture
@ -228,7 +238,7 @@ public class MaterialHelper extends AbstractBlenderHelper {
float colfac = ((Number) mtex.getFieldValue("colfac")).floatValue(); float colfac = ((Number) mtex.getFieldValue("colfac")).floatValue();
texture = textureHelper.blendTexture(new float[] {1, 1, 1}, texture, color, colfac, blendType, negateTexture, dataRepository); texture = textureHelper.blendTexture(new float[] {1, 1, 1}, texture, color, colfac, blendType, negateTexture, dataRepository);
texture.setWrap(WrapMode.Repeat); texture.setWrap(WrapMode.Repeat);
//TODO: textures merging
if (materialContext.shadeless) { if (materialContext.shadeless) {
texturesMap.put(firstTextureType==Type.ThreeDimensional ? TEXTURE_TYPE_3D : TEXTURE_TYPE_COLOR, texture); texturesMap.put(firstTextureType==Type.ThreeDimensional ? TEXTURE_TYPE_3D : TEXTURE_TYPE_COLOR, texture);
} else { } else {
@ -316,6 +326,7 @@ public class MaterialHelper extends AbstractBlenderHelper {
result.getAdditionalRenderState().setBlendMode(BlendMode.Alpha); result.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
} }
dataRepository.setMaterialContext(result, materialContext);
dataRepository.addLoadedFeatures(structure.getOldMemoryAddress(), structure.getName(), structure, result); dataRepository.addLoadedFeatures(structure.getOldMemoryAddress(), structure.getName(), structure, result);
return result; return result;
} }

@ -63,6 +63,7 @@ import com.jme3.scene.plugins.blender.exceptions.BlenderFileException;
import com.jme3.scene.plugins.blender.file.DynamicArray; import com.jme3.scene.plugins.blender.file.DynamicArray;
import com.jme3.scene.plugins.blender.file.Pointer; import com.jme3.scene.plugins.blender.file.Pointer;
import com.jme3.scene.plugins.blender.file.Structure; import com.jme3.scene.plugins.blender.file.Structure;
import com.jme3.scene.plugins.blender.materials.MaterialContext;
import com.jme3.scene.plugins.blender.materials.MaterialHelper; import com.jme3.scene.plugins.blender.materials.MaterialHelper;
import com.jme3.scene.plugins.blender.objects.Properties; import com.jme3.scene.plugins.blender.objects.Properties;
import com.jme3.scene.plugins.blender.textures.TextureHelper; import com.jme3.scene.plugins.blender.textures.TextureHelper;
@ -391,9 +392,24 @@ public class MeshHelper extends AbstractBlenderHelper {
for(Geometry geom : geometries) { for(Geometry geom : geometries) {
geom.getMesh().setBuffer(uvCoordsBuffer); geom.getMesh().setBuffer(uvCoordsBuffer);
} }
} else {//TODO: get the proper texture coordinates type } else {
UVCoordinatesGenerator.generateUVCoordinates(UVCoordinatesGenerator.TEXCO_ORCO, Map<Material, List<Geometry>> materialMap = new HashMap<Material, List<Geometry>>();
com.jme3.texture.Texture.Type.ThreeDimensional, geometries); for(Geometry geom : geometries) {
Material material = geom.getMaterial();
List<Geometry> geomsWithCommonMaterial = materialMap.get(material);
if(geomsWithCommonMaterial==null) {
geomsWithCommonMaterial = new ArrayList<Geometry>();
materialMap.put(material, geomsWithCommonMaterial);
}
geomsWithCommonMaterial.add(geom);
}
for(Entry<Material, List<Geometry>> entry : materialMap.entrySet()) {
MaterialContext materialContext = dataRepository.getMaterialContext(entry.getKey());
UVCoordinatesGenerator.generateUVCoordinates(materialContext.getUvCoordinatesType(),
materialContext.getProjectionType(),
materialContext.getTextureDimension(), entry.getValue());
}
} }
dataRepository.addLoadedFeatures(structure.getOldMemoryAddress(), structure.getName(), structure, geometries); dataRepository.addLoadedFeatures(structure.getOldMemoryAddress(), structure.getName(), structure, geometries);

@ -38,6 +38,7 @@ import java.util.logging.Logger;
import com.jme3.bounding.BoundingBox; import com.jme3.bounding.BoundingBox;
import com.jme3.bounding.BoundingSphere; import com.jme3.bounding.BoundingSphere;
import com.jme3.bounding.BoundingVolume; import com.jme3.bounding.BoundingVolume;
import com.jme3.math.Triangle;
import com.jme3.math.Vector2f; import com.jme3.math.Vector2f;
import com.jme3.math.Vector3f; import com.jme3.math.Vector3f;
import com.jme3.scene.Geometry; import com.jme3.scene.Geometry;
@ -45,7 +46,6 @@ import com.jme3.scene.Mesh;
import com.jme3.scene.VertexBuffer; import com.jme3.scene.VertexBuffer;
import com.jme3.scene.VertexBuffer.Format; import com.jme3.scene.VertexBuffer.Format;
import com.jme3.scene.VertexBuffer.Usage; import com.jme3.scene.VertexBuffer.Usage;
import com.jme3.texture.Texture.Type;
import com.jme3.util.BufferUtils; import com.jme3.util.BufferUtils;
/** /**
@ -55,6 +55,7 @@ import com.jme3.util.BufferUtils;
public class UVCoordinatesGenerator { public class UVCoordinatesGenerator {
private static final Logger LOGGER = Logger.getLogger(UVCoordinatesGenerator.class.getName()); private static final Logger LOGGER = Logger.getLogger(UVCoordinatesGenerator.class.getName());
// texture UV coordinates types
public static final int TEXCO_ORCO = 1; public static final int TEXCO_ORCO = 1;
public static final int TEXCO_REFL = 2; public static final int TEXCO_REFL = 2;
public static final int TEXCO_NORM = 4; public static final int TEXCO_NORM = 4;
@ -70,49 +71,61 @@ public class UVCoordinatesGenerator {
public static final int TEXCO_TANGENT = 4096; public static final int TEXCO_TANGENT = 4096;
// still stored in vertex->accum, 1 D // still stored in vertex->accum, 1 D
public static final int TEXCO_PARTICLE_OR_STRAND = 8192; // strand is used public static final int TEXCO_PARTICLE_OR_STRAND = 8192; // strand is used
// for normal
// materials,
// particle for halo
// materials
public static final int TEXCO_STRESS = 16384; public static final int TEXCO_STRESS = 16384;
public static final int TEXCO_SPEED = 32768; public static final int TEXCO_SPEED = 32768;
// 2D texture mapping (projection)
public static final int PROJECTION_FLAT = 0;
public static final int PROJECTION_CUBE = 1;
public static final int PROJECTION_TUBE = 2;
public static final int PROJECTION_SPHERE = 3;
/** /**
* This method generates UV coordinates for the given geometries. * This method generates UV coordinates for the given mesh.
* IMPORTANT! This method assumes that all geometries represent one node.
* Each containing mesh with separate material.
* So all meshes have the same reference to vertex table which stores all their vertices.
* @param texco * @param texco
* texture coordinates type * texture coordinates type
* @param textureType * @param projection
* the type of the texture (only 2D and 3D) * the projection type for 2D textures
* @param textureDimension
* the dimension of the texture (only 2D and 3D)
* @param geometries * @param geometries
* a list of geometries that will have coordinates applied * a list of geometries the UV coordinates will be applied to
*/ */
public static void generateUVCoordinates(int texco, Type textureType, List<Geometry> geometries) { public static void generateUVCoordinates(int texco, int projection, int textureDimension, List<Geometry> geometries) {
for (Geometry geometry : geometries) { if (textureDimension != 2 && textureDimension != 3) {
UVCoordinatesGenerator.generateUVCoordinates(texco, textureType, geometry.getMesh()); throw new IllegalStateException("Unsupported texture dimension: " + textureDimension);
} }
}
/** VertexBuffer result = new VertexBuffer(VertexBuffer.Type.TexCoord);
* This method generates UV coordinates for the given mesh. Mesh mesh = geometries.get(0).getMesh();
* @param texco BoundingBox bb = UVCoordinatesGenerator.getBoundingBox(geometries);
* texture coordinates type
* @param textureType
* the type of the texture (only 2D and 3D)
* @param mesh
* a mesh that will have coordinates applied
*/
public static void generateUVCoordinates(int texco, Type textureType, Mesh mesh) {
VertexBuffer result = null;
switch (texco) { switch (texco) {
case TEXCO_ORCO: case TEXCO_ORCO:
if (textureType == Type.TwoDimensional) { float[] uvCoordinates = null;
if (textureDimension == 2) {
} else if (textureType == Type.ThreeDimensional) { switch (projection) {
BoundingBox bb = UVCoordinatesGenerator.getBoundingBox(mesh); case PROJECTION_FLAT:
uvCoordinates = UVCoordinatesGenerator.flatProjection(mesh, bb);
result = new VertexBuffer(com.jme3.scene.VertexBuffer.Type.TexCoord); break;
FloatBuffer positions = mesh.getFloatBuffer(com.jme3.scene.VertexBuffer.Type.Position); case PROJECTION_CUBE:
float[] uvCoordinates = BufferUtils.getFloatArray(positions); uvCoordinates = UVCoordinatesGenerator.cubeProjection(mesh, bb);
break;
case PROJECTION_TUBE:
uvCoordinates = UVCoordinatesGenerator.tubeProjection(mesh, bb);
break;
case PROJECTION_SPHERE:
uvCoordinates = UVCoordinatesGenerator.sphereProjection(mesh, bb);
break;
default:
throw new IllegalStateException("Unknown projection type: " + projection);
}
} else {
FloatBuffer positions = mesh.getFloatBuffer(VertexBuffer.Type.Position);
uvCoordinates = BufferUtils.getFloatArray(positions);
Vector3f min = bb.getMin(null); Vector3f min = bb.getMin(null);
float[] ext = new float[] { bb.getXExtent() * 2, bb.getYExtent() * 2, bb.getZExtent() * 2 }; float[] ext = new float[] { bb.getXExtent() * 2, bb.getYExtent() * 2, bb.getZExtent() * 2 };
@ -122,10 +135,22 @@ public class UVCoordinatesGenerator {
uvCoordinates[i + 1] = (uvCoordinates[i + 1] - min.y) / ext[1]; uvCoordinates[i + 1] = (uvCoordinates[i + 1] - min.y) / ext[1];
uvCoordinates[i + 2] = (uvCoordinates[i + 2] - min.z) / ext[2]; uvCoordinates[i + 2] = (uvCoordinates[i + 2] - min.z) / ext[2];
} }
result.setupData(Usage.Static, textureDimension, Format.Float, BufferUtils.createFloatBuffer(uvCoordinates));
result.setupData(Usage.Static, 3, Format.Float, BufferUtils.createFloatBuffer(uvCoordinates)); }
result.setupData(Usage.Static, textureDimension, Format.Float, BufferUtils.createFloatBuffer(uvCoordinates));
break;
case TEXCO_UV:
if (textureDimension == 2) {
FloatBuffer uvCoordinatesBuffer = BufferUtils.createFloatBuffer(mesh.getVertexCount() << 1);
Vector2f[] data = new Vector2f[] { new Vector2f(0, 1), new Vector2f(0, 0), new Vector2f(1, 0) };
for (int i = 0; i < mesh.getVertexCount(); ++i) {
Vector2f uv = data[i % 3];
uvCoordinatesBuffer.put(uv.x);
uvCoordinatesBuffer.put(uv.y);
}
result.setupData(Usage.Static, textureDimension, Format.Float, uvCoordinatesBuffer);
} else { } else {
throw new IllegalStateException("Unsupported texture type: " + textureType);
} }
break; break;
case TEXCO_GLOB: case TEXCO_GLOB:
@ -133,8 +158,6 @@ public class UVCoordinatesGenerator {
break; break;
case TEXCO_TANGENT: case TEXCO_TANGENT:
break;
case TEXCO_UV:
break; break;
case TEXCO_STRESS: case TEXCO_STRESS:
@ -157,38 +180,110 @@ public class UVCoordinatesGenerator {
throw new IllegalStateException("Unknown texture coordinates value: " + texco); throw new IllegalStateException("Unknown texture coordinates value: " + texco);
} }
mesh.clearBuffer(VertexBuffer.Type.TexCoord);// in case there are coordinates already set // each mesh will have the same coordinates
mesh.setBuffer(result); for (Geometry geometry : geometries) {
mesh = geometry.getMesh();
mesh.clearBuffer(VertexBuffer.Type.TexCoord);// in case there are coordinates already set
mesh.setBuffer(result);
}
} }
/** /**
* Flat projection for 2D textures. * Flat projection for 2D textures.
* @param mesh * @param mesh
* mesh that is to be projected * mesh that is to be projected
* @param bb
* the bounding box for projecting
* @return UV coordinates after the projection * @return UV coordinates after the projection
*/ */
public Vector2f[] flatProjection(Mesh mesh) { private static float[] flatProjection(Mesh mesh, BoundingBox bb) {
return null;// TODO: implement if (bb == null) {
bb = UVCoordinatesGenerator.getBoundingBox(mesh);
}
Vector3f min = bb.getMin(null);
float[] ext = new float[] { bb.getXExtent() * 2.0f, bb.getYExtent() * 2.0f };
FloatBuffer positions = mesh.getFloatBuffer(com.jme3.scene.VertexBuffer.Type.Position);
float[] uvCoordinates = new float[positions.limit() / 3 * 2];
for (int i = 0, j = 0; i < positions.limit(); i += 3, j += 2) {
uvCoordinates[j] = (positions.get(i) - min.x) / ext[0];
uvCoordinates[j + 1] = (positions.get(i + 1) - min.y) / ext[1];
// skip the Z-coordinate
}
return uvCoordinates;
} }
/** /**
* Cube projection for 2D textures. * Cube projection for 2D textures.
* @param mesh * @param mesh
* mesh that is to be projected * mesh that is to be projected
* @param bb
* the bounding box for projecting
* @return UV coordinates after the projection * @return UV coordinates after the projection
*/ */
public Vector2f[] cubeProjection(Mesh mesh) { private static float[] cubeProjection(Mesh mesh, BoundingBox bb) {
return null;// TODO: implement Triangle triangle = new Triangle();
Vector3f x = new Vector3f(1, 0, 0);
Vector3f y = new Vector3f(0, 1, 0);
Vector3f z = new Vector3f(0, 0, 1);
Vector3f min = bb.getMin(null);
float[] ext = new float[] { bb.getXExtent() * 2.0f, bb.getYExtent() * 2.0f, bb.getZExtent() * 2.0f };
float[] uvCoordinates = new float[mesh.getTriangleCount() * 6];// 6 == 3 * 2
float borderAngle = (float)Math.sqrt(2.0f)/2.0f;
for (int i = 0, pointIndex = 0; i < mesh.getTriangleCount(); ++i) {
mesh.getTriangle(i, triangle);
Vector3f n = triangle.getNormal();
float dotNX = Math.abs(n.dot(x));
float dorNY = Math.abs(n.dot(y));
float dotNZ = Math.abs(n.dot(z));
if (dotNX > borderAngle) {
if (dotNZ < borderAngle) {// discard X-coordinate
uvCoordinates[pointIndex++] = (triangle.get1().y - min.y) / ext[1];
uvCoordinates[pointIndex++] = (triangle.get1().z - min.z) / ext[2];
uvCoordinates[pointIndex++] = (triangle.get2().y - min.y) / ext[1];
uvCoordinates[pointIndex++] = (triangle.get2().z - min.z) / ext[2];
uvCoordinates[pointIndex++] = (triangle.get3().y - min.y) / ext[1];
uvCoordinates[pointIndex++] = (triangle.get3().z - min.z) / ext[2];
} else {// discard Z-coordinate
uvCoordinates[pointIndex++] = (triangle.get1().x - min.x) / ext[0];
uvCoordinates[pointIndex++] = (triangle.get1().y - min.y) / ext[1];
uvCoordinates[pointIndex++] = (triangle.get2().x - min.x) / ext[0];
uvCoordinates[pointIndex++] = (triangle.get2().y - min.y) / ext[1];
uvCoordinates[pointIndex++] = (triangle.get3().x - min.x) / ext[0];
uvCoordinates[pointIndex++] = (triangle.get3().y - min.y) / ext[1];
}
} else {
if (dorNY > borderAngle) {// discard Y-coordinate
uvCoordinates[pointIndex++] = (triangle.get1().x - min.x) / ext[0];
uvCoordinates[pointIndex++] = (triangle.get1().z - min.z) / ext[2];
uvCoordinates[pointIndex++] = (triangle.get2().x - min.x) / ext[0];
uvCoordinates[pointIndex++] = (triangle.get2().z - min.z) / ext[2];
uvCoordinates[pointIndex++] = (triangle.get3().x - min.x) / ext[0];
uvCoordinates[pointIndex++] = (triangle.get3().z - min.z) / ext[2];
} else {// discard Z-coordinate
uvCoordinates[pointIndex++] = (triangle.get1().x - min.x) / ext[0];
uvCoordinates[pointIndex++] = (triangle.get1().y - min.y) / ext[1];
uvCoordinates[pointIndex++] = (triangle.get2().x - min.x) / ext[0];
uvCoordinates[pointIndex++] = (triangle.get2().y - min.y) / ext[1];
uvCoordinates[pointIndex++] = (triangle.get3().x - min.x) / ext[0];
uvCoordinates[pointIndex++] = (triangle.get3().y - min.y) / ext[1];
}
}
triangle.setNormal(null);//clear the previous normal vector
}
return uvCoordinates;
} }
/** /**
* Tube projection for 2D textures. * Tube projection for 2D textures.
* @param mesh * @param mesh
* mesh that is to be projected * mesh that is to be projected
* @param bb
* the bounding box for projecting
* @return UV coordinates after the projection * @return UV coordinates after the projection
*/ */
public Vector2f[] tubeProjection(Mesh mesh) { private static float[] tubeProjection(Mesh mesh, BoundingBox bb) {
return null;// TODO: implement return null;// TODO: implement
} }
@ -196,9 +291,11 @@ public class UVCoordinatesGenerator {
* Sphere projection for 2D textures. * Sphere projection for 2D textures.
* @param mesh * @param mesh
* mesh that is to be projected * mesh that is to be projected
* @param bb
* the bounding box for projecting
* @return UV coordinates after the projection * @return UV coordinates after the projection
*/ */
public Vector2f[] sphereProjection(Mesh mesh) { private static float[] sphereProjection(Mesh mesh, BoundingBox bb) {
return null;// TODO: implement return null;// TODO: implement
// Vector2f[] uvTable = new Vector2f[vertexList.size()]; // Vector2f[] uvTable = new Vector2f[vertexList.size()];
// Ray ray = new Ray(); // Ray ray = new Ray();

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