point particles: various fixes
* support any number of particles by re-using temp buffer * fix exception when changing particle count
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@ -40,6 +40,7 @@ import com.jme3.scene.VertexBuffer.Usage;
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import com.jme3.util.BufferUtils;
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import com.jme3.util.TempVars;
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import java.nio.ByteBuffer;
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import java.nio.FloatBuffer;
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public class ParticlePointMesh extends ParticleMesh {
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@ -47,7 +48,8 @@ public class ParticlePointMesh extends ParticleMesh {
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private static final int COLOR_SIZE = 4 * 1;
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private static final int SIZE_SIZE = 1 * 4;
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private static final int UV_SIZE = 4 * 4;
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private static final int TOTAL_SIZE = POS_SIZE + COLOR_SIZE + SIZE_SIZE + UV_SIZE;
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private static final int BYTES_PER_PARTICLE = POS_SIZE + COLOR_SIZE + SIZE_SIZE + UV_SIZE;
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private static final int FLOATS_PER_PARTICLE = BYTES_PER_PARTICLE / 4;
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private ParticleEmitter emitter;
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@ -66,16 +68,22 @@ public class ParticlePointMesh extends ParticleMesh {
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this.emitter = emitter;
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ByteBuffer eb = BufferUtils.createByteBuffer(TOTAL_SIZE * numParticles);
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VertexBuffer vb = new VertexBuffer(VertexBuffer.Type.InterleavedData);
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ByteBuffer eb = BufferUtils.createByteBuffer(BYTES_PER_PARTICLE * numParticles);
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VertexBuffer vb = getBuffer(VertexBuffer.Type.InterleavedData);
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if (vb != null) {
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vb.updateData(eb);
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} else {
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vb = new VertexBuffer(VertexBuffer.Type.InterleavedData);
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vb.setupData(Usage.Stream, 1, Format.Byte, eb);
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setBuffer(vb);
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}
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if (getBuffer(VertexBuffer.Type.Position) == null) {
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VertexBuffer pb = new VertexBuffer(VertexBuffer.Type.Position);
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pb.setupData(Usage.Stream, 3, Format.Float, eb);
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pb.updateData(null);
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pb.setOffset(0);
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pb.setStride(TOTAL_SIZE);
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pb.setStride(BYTES_PER_PARTICLE);
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setBuffer(pb);
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VertexBuffer cb = new VertexBuffer(VertexBuffer.Type.Color);
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@ -83,22 +91,23 @@ public class ParticlePointMesh extends ParticleMesh {
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cb.updateData(null);
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cb.setNormalized(true);
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cb.setOffset(POS_SIZE);
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cb.setStride(TOTAL_SIZE);
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cb.setStride(BYTES_PER_PARTICLE);
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setBuffer(cb);
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VertexBuffer sb = new VertexBuffer(VertexBuffer.Type.Size);
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sb.setupData(Usage.Stream, 1, Format.Float, eb);
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sb.updateData(null);
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sb.setOffset(POS_SIZE + COLOR_SIZE);
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sb.setStride(TOTAL_SIZE);
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sb.setStride(BYTES_PER_PARTICLE);
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setBuffer(sb);
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VertexBuffer tb = new VertexBuffer(VertexBuffer.Type.TexCoord);
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tb.setupData(Usage.Stream, 4, Format.Float, eb);
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tb.updateData(null);
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tb.setOffset(POS_SIZE + COLOR_SIZE + SIZE_SIZE);
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tb.setStride(TOTAL_SIZE);
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tb.setStride(BYTES_PER_PARTICLE);
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setBuffer(tb);
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}
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updateCounts();
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}
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@ -107,22 +116,32 @@ public class ParticlePointMesh extends ParticleMesh {
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public void updateParticleData(RenderManager rm, Particle[] particles, Camera cam, Matrix3f inverseRotation) {
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VertexBuffer eb = getBuffer(VertexBuffer.Type.InterleavedData);
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ByteBuffer elements = (ByteBuffer) eb.getData();
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FloatBuffer floatElements = elements.asFloatBuffer();
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float sizeScale = emitter.getWorldScale().x;
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TempVars vars = TempVars.get();
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try {
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float[] temp = vars.skinTangents;
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int index = 0;
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float[] floatArray = vars.skinTangents;
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for (int i = 0; i < particles.length; i++) {
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Particle p = particles[i];
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int particlesPerIteration = floatArray.length / FLOATS_PER_PARTICLE;
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int iterations = (particles.length + particlesPerIteration - 1) / particlesPerIteration;
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temp[index++] = p.position.x;
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temp[index++] = p.position.y;
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temp[index++] = p.position.z;
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temp[index++] = Float.intBitsToFloat(p.color.asIntABGR());
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temp[index++] = p.size * sizeScale;
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int particleIndex = 0;
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for (int iteration = 0; iteration < iterations; iteration++) {
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int particlesRemaining = Math.min(
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particles.length - particleIndex,
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particlesPerIteration);
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int floatIndex = 0;
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for (int i = 0; i < particlesRemaining; i++) {
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Particle p = particles[particleIndex++];
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floatArray[floatIndex++] = p.position.x;
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floatArray[floatIndex++] = p.position.y;
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floatArray[floatIndex++] = p.position.z;
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floatArray[floatIndex++] = Float.intBitsToFloat(p.color.asIntABGR());
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floatArray[floatIndex++] = p.size * sizeScale;
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int imgX = p.imageIndex % imagesX;
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int imgY = (p.imageIndex - imgX) / imagesY;
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@ -132,13 +151,18 @@ public class ParticlePointMesh extends ParticleMesh {
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float endX = startX + (1f / imagesX);
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float endY = startY + (1f / imagesY);
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temp[index++] = startX;
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temp[index++] = startY;
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temp[index++] = endX;
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temp[index++] = endY;
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floatArray[floatIndex++] = startX;
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floatArray[floatIndex++] = startY;
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floatArray[floatIndex++] = endX;
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floatArray[floatIndex++] = endY;
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}
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elements.asFloatBuffer().put(temp, 0, (TOTAL_SIZE / 4) * particles.length).flip();
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floatElements.put(floatArray, 0, FLOATS_PER_PARTICLE * particlesRemaining);
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}
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if (floatElements.remaining() != 0) {
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throw new IllegalStateException();
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}
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eb.updateData(elements);
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