TestCartoonEdge: more reliable way to detect lighting material
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@ -80,7 +80,7 @@ public class TestCartoonEdge extends SimpleApplication {
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}else if (spatial instanceof Geometry){
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}else if (spatial instanceof Geometry){
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Geometry g = (Geometry) spatial;
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Geometry g = (Geometry) spatial;
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Material m = g.getMaterial();
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Material m = g.getMaterial();
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if (m.getMaterialDef().getName().equals("Phong Lighting")){
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if (m.getMaterialDef().getMaterialParam("UseMaterialColors") != null) {
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Texture t = assetManager.loadTexture("Textures/ColorRamp/toon.png");
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Texture t = assetManager.loadTexture("Textures/ColorRamp/toon.png");
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// t.setMinFilter(Texture.MinFilter.NearestNoMipMaps);
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// t.setMinFilter(Texture.MinFilter.NearestNoMipMaps);
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// t.setMagFilter(Texture.MagFilter.Nearest);
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// t.setMagFilter(Texture.MagFilter.Nearest);
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