Null check for the renderFrameBuffer of the fpp when cleaning up the fpp. It may be null if multisampling is enabled.
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@ -402,7 +402,9 @@ public class FilterPostProcessor implements SceneProcessor, Savable {
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viewPort.setOutputFrameBuffer(outputBuffer);
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viewPort = null;
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if(renderFrameBuffer != null){
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renderFrameBuffer.dispose();
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}
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if(depthTexture!=null){
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depthTexture.getImage().dispose();
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}
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