Add unInterpolateLinear to FastMath class
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@ -992,4 +992,16 @@ final public class FastMath {
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| ((((f & 0x7f800000) - 0x38000000) >> 13) & 0x7c00)
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| ((f >> 13) & 0x03ff));
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}
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/**
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* Converts a range of min/max to a 0-1 range.
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* @param value the value between min-max (inclusive).
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* @param min the minimum of the range.
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* @param max the maximum of the range.
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* @return A value between 0-1 if the given value is between min/max.
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*/
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public static float unInterpolateLinear(float value, float min, float max) {
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return (value - min) / (max - min);
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}
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}
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