* terrain paint tool will no longer wrap; bug fix thanks to pitoui
* flipped paint coords to match flipped terrain coords in last commit git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8062 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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@ -102,14 +102,14 @@ public class PaintTerrainToolAction extends AbstractTerrainToolAction {
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}
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public Vector2f getPointPercentagePosition(Terrain terrain, Vector3f worldLoc) {
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Vector2f uv = new Vector2f(worldLoc.x,worldLoc.z);
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Vector2f uv = new Vector2f(worldLoc.x,-worldLoc.z);
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float scale = ((Node)terrain).getLocalScale().x;
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uv.subtractLocal(((Node)terrain).getLocalTranslation().x*scale, ((Node)terrain).getLocalTranslation().z*scale); // center it on 0,0
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float scaledSize = terrain.getTerrainSize()*scale;
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uv.addLocal(scaledSize/2, scaledSize/2); // shift the bottom left corner up to 0,0
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uv.divideLocal(scaledSize); // get the location as a percentage
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return uv;
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}
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@ -157,10 +157,10 @@ public class PaintTerrainToolAction extends AbstractTerrainToolAction {
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float width = image.getWidth();
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float height = image.getHeight();
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int minx = (int) (uv.x*width - radius*width); // convert percents to pixels to limit how much we iterate
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int maxx = (int) (uv.x*width + radius*width);
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int miny = (int) (uv.y*height - radius*height);
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int maxy = (int) (uv.y*height + radius*height);
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int minx = (int) Math.max(0, (uv.x*width - radius*width)); // convert percents to pixels to limit how much we iterate
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int maxx = (int) Math.min(width,(uv.x*width + radius*width));
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int miny = (int) Math.max(0,(uv.y*height - radius*height));
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int maxy = (int) Math.min(height,(uv.y*height + radius*height));
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float radiusSquared = radius*radius;
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float radiusFalloff = radius*fadeFalloff;
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