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/* |
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* Copyright (c) 2009-2019 jMonkeyEngine |
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* All rights reserved. |
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* |
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* Redistribution and use in source and binary forms, with or without |
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* modification, are permitted provided that the following conditions are |
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* met: |
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* |
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* * Redistributions of source code must retain the above copyright |
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* notice, this list of conditions and the following disclaimer. |
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* |
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* * Redistributions in binary form must reproduce the above copyright |
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* notice, this list of conditions and the following disclaimer in the |
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* documentation and/or other materials provided with the distribution. |
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* |
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors |
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* may be used to endorse or promote products derived from this software |
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* without specific prior written permission. |
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* |
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED |
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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*/ |
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package jme3test.bullet; |
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|
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import com.jme3.app.SimpleApplication; |
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import com.jme3.bullet.BulletAppState; |
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import com.jme3.bullet.PhysicsSpace; |
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import com.jme3.bullet.collision.shapes.GImpactCollisionShape; |
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import com.jme3.bullet.control.RigidBodyControl; |
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import com.jme3.bullet.debug.BulletDebugAppState; |
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import com.jme3.font.BitmapFont; |
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import com.jme3.font.BitmapText; |
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import com.jme3.input.KeyInput; |
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import com.jme3.input.MouseInput; |
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import com.jme3.input.controls.ActionListener; |
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import com.jme3.input.controls.KeyTrigger; |
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import com.jme3.input.controls.MouseButtonTrigger; |
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import com.jme3.light.DirectionalLight; |
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import com.jme3.material.Material; |
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import com.jme3.math.ColorRGBA; |
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import com.jme3.math.Quaternion; |
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import com.jme3.math.Vector3f; |
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import com.jme3.scene.Geometry; |
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import com.jme3.scene.Mesh; |
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import com.jme3.scene.Spatial; |
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import com.jme3.scene.shape.Cylinder; |
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import com.jme3.system.AppSettings; |
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import java.util.ArrayList; |
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import java.util.List; |
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|
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/** |
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* Test demonstrating a GImpactCollisionShape falling through a curved mesh, when using JBullet. Bullet native |
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* does not experience this issue at the time this test was created. |
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* |
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* @author lou |
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*/ |
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public class TestIssue1120 extends SimpleApplication { |
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private static TestIssue1120 test; |
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private BulletAppState bulletAppState; |
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private final boolean physicsDebug = true; |
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protected BitmapFont font; |
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private final BitmapText[] testInfo = new BitmapText[2]; |
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private BitmapText speedText; |
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private final List<Spatial> testObjects = new ArrayList<>(); |
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private static final boolean SKIP_SETTINGS = false;//Used for repeated runs of this test during dev
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private float bulletSpeed = 0.5f; |
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public static void main(String[] args) { |
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test = new TestIssue1120(); |
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test.setSettings(new AppSettings(true)); |
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test.settings.setFrameRate(60); |
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if (SKIP_SETTINGS) { |
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test.settings.setWidth(1920); |
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test.settings.setHeight(1150); |
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test.showSettings = !SKIP_SETTINGS; |
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} |
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test.start(); |
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} |
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@Override |
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public void simpleInitApp() { |
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cam.setLocation(new Vector3f(-7.285349f, -2.2638104f, 4.954474f)); |
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cam.setRotation(new Quaternion(0.07345789f, 0.92521834f, -0.2876841f, 0.23624739f)); |
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getFlyByCamera().setMoveSpeed(5); |
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DirectionalLight dl = new DirectionalLight(); |
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dl.setDirection(new Vector3f(-1, -1, -1).normalizeLocal()); |
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dl.setColor(ColorRGBA.Green); |
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rootNode.addLight(dl); |
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//Setup interactive test controls
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inputManager.addMapping("restart", new KeyTrigger(KeyInput.KEY_SPACE)); |
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inputManager.addMapping("pause", new MouseButtonTrigger(MouseInput.BUTTON_LEFT)); |
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inputManager.addMapping("+", new KeyTrigger(KeyInput.KEY_ADD), new KeyTrigger(KeyInput.KEY_EQUALS)); |
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inputManager.addMapping("-", new KeyTrigger(KeyInput.KEY_SUBTRACT), new KeyTrigger(KeyInput.KEY_MINUS)); |
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inputManager.addListener((ActionListener) (String name, boolean isPressed, float tpf) -> { |
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if (!isPressed) { |
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return; |
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} |
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switch (name) { |
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case "restart": |
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cleanup(); |
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initializeNewTest(); |
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break; |
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case "pause": |
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bulletAppState.setSpeed(bulletAppState.getSpeed() > 0.1 ? 0 : bulletSpeed); |
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break; |
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case "+": |
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bulletSpeed += 0.1f; |
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if (bulletSpeed > 1f) { |
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bulletSpeed = 1f; |
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} |
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bulletAppState.setSpeed(bulletSpeed); |
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break; |
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case "-": |
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bulletSpeed -= 0.1f; |
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if (bulletSpeed < 0.1f) { |
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bulletSpeed = 0.1f; |
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} |
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bulletAppState.setSpeed(bulletSpeed); |
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break; |
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} |
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}, "pause", "restart", "+", "-"); |
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guiNode = getGuiNode(); |
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font = assetManager.loadFont("Interface/Fonts/Default.fnt"); |
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testInfo[0] = new BitmapText(font); |
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testInfo[1] = new BitmapText(font); |
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speedText = new BitmapText(font); |
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float lineHeight = testInfo[0].getLineHeight(); |
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testInfo[0].setText("Camera move: W/A/S/D/Q/Z +/-: Increase/Decrease Speed"); |
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testInfo[0].setLocalTranslation(5, test.settings.getHeight(), 0); |
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guiNode.attachChild(testInfo[0]); |
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testInfo[1].setText("Left Click: Toggle pause Space: Restart test"); |
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testInfo[1].setLocalTranslation(5, test.settings.getHeight() - lineHeight, 0); |
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guiNode.attachChild(testInfo[1]); |
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speedText.setLocalTranslation(202, lineHeight * 1, 0); |
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guiNode.attachChild(speedText); |
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initializeNewTest(); |
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} |
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private void initializeNewTest() { |
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bulletAppState = new BulletAppState(); |
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bulletAppState.setDebugEnabled(physicsDebug); |
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stateManager.attach(bulletAppState); |
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bulletAppState.setSpeed(bulletSpeed); |
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dropTest(); |
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Geometry leftFloor = PhysicsTestHelper.createMeshTestFloor(assetManager, 20, new Vector3f(-11, -5, -10)); |
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addObject(leftFloor); |
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//Hide physics debug visualization for floors
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if (physicsDebug) { |
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BulletDebugAppState bulletDebugAppState = stateManager.getState(BulletDebugAppState.class); |
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bulletDebugAppState.setFilter((Object obj) -> { |
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return !(obj.equals(leftFloor.getControl(RigidBodyControl.class))); |
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}); |
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} |
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} |
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private void addObject(Spatial s) { |
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testObjects.add(s); |
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rootNode.attachChild(s); |
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physicsSpace().add(s); |
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} |
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private void dropTest() { |
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attachTestObject(new Cylinder(2, 16, 0.2f, 2f, true), new Vector3f(0f, 2f, -5f), 2); |
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attachTestObject(new Cylinder(2, 16, 0.2f, 2f, true), new Vector3f(-1f, 2f, -5f), 2); |
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attachTestObject(new Cylinder(2, 16, 0.2f, 2f, true), new Vector3f(-2f, 2f, -5f), 2); |
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attachTestObject(new Cylinder(2, 16, 0.2f, 2f, true), new Vector3f(-3f, 2f, -5f), 2); |
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} |
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private void attachTestObject(Mesh mesh, Vector3f position, float mass) { |
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Material material = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); |
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Geometry g = new Geometry("mesh", mesh); |
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g.setLocalTranslation(position); |
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g.setMaterial(material); |
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RigidBodyControl control = new RigidBodyControl(new GImpactCollisionShape(mesh), mass); |
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g.addControl(control); |
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addObject(g); |
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} |
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private PhysicsSpace physicsSpace() { |
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return bulletAppState.getPhysicsSpace(); |
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} |
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@Override |
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public void simpleUpdate(float tpf) { |
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speedText.setText("Speed: " + String.format("%.1f", bulletSpeed)); |
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} |
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private void cleanup() { |
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stateManager.detach(bulletAppState); |
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stateManager.detach(stateManager.getState(BulletDebugAppState.class)); |
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for (Spatial s : testObjects) { |
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rootNode.detachChild(s); |
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} |
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} |
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} |
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