diff --git a/jme3-core/src/main/java/com/jme3/animation/Bone.java b/jme3-core/src/main/java/com/jme3/animation/Bone.java index 5b4568cd9..e055f2e46 100644 --- a/jme3-core/src/main/java/com/jme3/animation/Bone.java +++ b/jme3-core/src/main/java/com/jme3/animation/Bone.java @@ -1,5 +1,5 @@ /* - * Copyright (c) 2009-2017 jMonkeyEngine + * Copyright (c) 2009-2018 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without @@ -550,7 +550,7 @@ public final class Bone implements Savable, JmeCloneable { } /** - * Updates world transforms for this bone and it's children. + * Updates world transforms for this bone and its children. */ public final void update() { this.updateModelTransforms(); @@ -590,7 +590,7 @@ public final class Bone implements Savable, JmeCloneable { } /** - * Reset the bone and it's children to bind pose. + * Reset the bone and its children to bind pose. */ final void reset() { if (!userControl) { @@ -677,7 +677,7 @@ public final class Bone implements Savable, JmeCloneable { modelPos.set(translation); modelRot.set(rotation); - //if there is an attached Node we need to set it's local transforms too. + //if there is an attached Node we need to set its local transforms too. if(attachNode != null){ attachNode.setLocalTranslation(translation); attachNode.setLocalRotation(rotation); diff --git a/jme3-core/src/main/java/com/jme3/animation/Skeleton.java b/jme3-core/src/main/java/com/jme3/animation/Skeleton.java index 904d7a298..880d6539b 100644 --- a/jme3-core/src/main/java/com/jme3/animation/Skeleton.java +++ b/jme3-core/src/main/java/com/jme3/animation/Skeleton.java @@ -1,5 +1,5 @@ /* - * Copyright (c) 2009-2012 jMonkeyEngine + * Copyright (c) 2009-2018 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without @@ -169,7 +169,7 @@ public final class Skeleton implements Savable, JmeCloneable { } /** - * Saves the current skeleton state as it's binding pose. + * Saves the current skeleton state as its binding pose. */ public void setBindingPose() { for (int i = rootBones.length - 1; i >= 0; i--) { diff --git a/jme3-core/src/main/java/com/jme3/animation/SkeletonControl.java b/jme3-core/src/main/java/com/jme3/animation/SkeletonControl.java index 8e31f4d9d..6621a1cfb 100644 --- a/jme3-core/src/main/java/com/jme3/animation/SkeletonControl.java +++ b/jme3-core/src/main/java/com/jme3/animation/SkeletonControl.java @@ -1,5 +1,5 @@ /* - * Copyright (c) 2009-2017 jMonkeyEngine + * Copyright (c) 2009-2018 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without @@ -163,7 +163,7 @@ public class SkeletonControl extends AbstractControl implements Cloneable, JmeCl /** * Specifies if hardware skinning is preferred. If it is preferred and - * supported by GPU, it shall be enabled, if its not preferred, or not + * supported by GPU, it shall be enabled, if it's not preferred, or not * supported by GPU, then it shall be disabled. * * @param preferred diff --git a/jme3-core/src/main/java/com/jme3/asset/AssetManager.java b/jme3-core/src/main/java/com/jme3/asset/AssetManager.java index 4cd284340..0f6836e6d 100644 --- a/jme3-core/src/main/java/com/jme3/asset/AssetManager.java +++ b/jme3-core/src/main/java/com/jme3/asset/AssetManager.java @@ -1,5 +1,5 @@ /* - * Copyright (c) 2009-2012 jMonkeyEngine + * Copyright (c) 2009-2018 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without @@ -217,7 +217,7 @@ public interface AssetManager { * Load an asset from a key, the asset will be located * by one of the {@link AssetLocator} implementations provided in the * {@link AssetManager#registerLocator(java.lang.String, java.lang.Class) } - * call. If located successfully, it will be loaded via the the appropriate + * call. If located successfully, it will be loaded via the appropriate * {@link AssetLoader} implementation based on the file's extension, as * specified in the call * {@link AssetManager#registerLoader(java.lang.Class, java.lang.String[]) }. diff --git a/jme3-core/src/main/java/com/jme3/collision/SweepSphere.java b/jme3-core/src/main/java/com/jme3/collision/SweepSphere.java index de26c8e99..75470dcb5 100644 --- a/jme3-core/src/main/java/com/jme3/collision/SweepSphere.java +++ b/jme3-core/src/main/java/com/jme3/collision/SweepSphere.java @@ -1,5 +1,5 @@ /* - * Copyright (c) 2009-2012 jMonkeyEngine + * Copyright (c) 2009-2018 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without @@ -217,7 +217,7 @@ class SweepSphere implements Collidable { float signedDistanceToPlane = triPlane.pseudoDistance(sCenter); if (normalDotVelocity == 0.0f){ - // we are travelling exactly parrallel to the plane + // we are travelling exactly parallel to the plane if (FastMath.abs(signedDistanceToPlane) >= 1.0f){ // no collision possible return null; diff --git a/jme3-core/src/main/java/com/jme3/input/InputManager.java b/jme3-core/src/main/java/com/jme3/input/InputManager.java index 2365da513..d634b464a 100644 --- a/jme3-core/src/main/java/com/jme3/input/InputManager.java +++ b/jme3-core/src/main/java/com/jme3/input/InputManager.java @@ -430,7 +430,7 @@ public class InputManager implements RawInputListener { public void onMouseMotionEvent(MouseMotionEvent evt) { /* * If events aren't allowed, the event may be a "first mouse event" - * triggered by the constructor setting the the mouse listener. + * triggered by the constructor setting the mouse listener. * In that case, use the event to initialize the cursor position, * but don't queue it for futher processing. * This is part of the fix for issue #792. diff --git a/jme3-core/src/main/java/com/jme3/math/ColorRGBA.java b/jme3-core/src/main/java/com/jme3/math/ColorRGBA.java index 89df1bb2b..9180c69a6 100644 --- a/jme3-core/src/main/java/com/jme3/math/ColorRGBA.java +++ b/jme3-core/src/main/java/com/jme3/math/ColorRGBA.java @@ -1,5 +1,5 @@ /* - * Copyright (c) 2009-2012 jMonkeyEngine All rights reserved. + * Copyright (c) 2009-2018 jMonkeyEngine All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: @@ -562,7 +562,7 @@ public final class ColorRGBA implements Savable, Cloneable, java.io.Serializable /** * Transform this ColorRGBA to a Vector3f using * x = r, y = g, z = b. The Alpha value is not used. - * This method is useful to use for shaders assignment. + * This method is useful for shader assignments. * @return A Vector3f containing the RGB value of this ColorRGBA. */ public Vector3f toVector3f() { @@ -572,7 +572,7 @@ public final class ColorRGBA implements Savable, Cloneable, java.io.Serializable /** * Transform this ColorRGBA to a Vector4f using * x = r, y = g, z = b, w = a. - * This method is useful to use for shaders assignment. + * This method is useful for shader assignments. * @return A Vector4f containing the RGBA value of this ColorRGBA. */ public Vector4f toVector4f() { @@ -587,8 +587,8 @@ public final class ColorRGBA implements Savable, Cloneable, java.io.Serializable * Note that the values will be gamma corrected to be stored in linear space * GAMMA value is 2.2 * - * Note that no correction will be performed on the alpha channel as it's - * conventionnally doesn't represent a color itself + * Note that no correction will be performed on the alpha channel as it + * conventionally doesn't represent a color itself * * @param r the red value in sRGB color space * @param g the green value in sRGB color space diff --git a/jme3-core/src/main/java/com/jme3/math/Quaternion.java b/jme3-core/src/main/java/com/jme3/math/Quaternion.java index 30970b996..89896a9d0 100644 --- a/jme3-core/src/main/java/com/jme3/math/Quaternion.java +++ b/jme3-core/src/main/java/com/jme3/math/Quaternion.java @@ -1,5 +1,5 @@ /* - * Copyright (c) 2009-2012 jMonkeyEngine + * Copyright (c) 2009-2018 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without @@ -689,7 +689,7 @@ public final class Quaternion implements Savable, Cloneable, java.io.Serializabl float invSinTheta = 1f / FastMath.sin(theta); // Calculate the scale for q1 and q2, according to the angle and - // it's sine value + // its sine scale0 = FastMath.sin((1 - t) * theta) * invSinTheta; scale1 = FastMath.sin((t * theta)) * invSinTheta; } @@ -746,7 +746,7 @@ public final class Quaternion implements Savable, Cloneable, java.io.Serializabl float invSinTheta = 1f / FastMath.sin(theta); // Calculate the scale for q1 and q2, according to the angle and - // it's sine value + // its sine scale0 = FastMath.sin((1 - changeAmnt) * theta) * invSinTheta; scale1 = FastMath.sin((changeAmnt * theta)) * invSinTheta; } @@ -1161,7 +1161,7 @@ public final class Quaternion implements Savable, Cloneable, java.io.Serializabl /** * inverse calculates the inverse of this quaternion and * returns this quaternion after it is calculated. If this quaternion does - * not have an inverse (if it's normal is 0 or less), nothing happens + * not have an inverse (if its normal is 0 or less), nothing happens * * @return the inverse of this quaternion */ diff --git a/jme3-core/src/main/java/com/jme3/math/Transform.java b/jme3-core/src/main/java/com/jme3/math/Transform.java index 5d8899892..010b4741a 100644 --- a/jme3-core/src/main/java/com/jme3/math/Transform.java +++ b/jme3-core/src/main/java/com/jme3/math/Transform.java @@ -1,5 +1,5 @@ /* - * Copyright (c) 2009-2017 jMonkeyEngine + * Copyright (c) 2009-2018 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without @@ -186,7 +186,7 @@ public final class Transform implements Savable, Cloneable, java.io.Serializable } /** - * Changes the values of this matrix according to it's parent. Very similar to the concept of Node/Spatial transforms. + * Changes the values of this matrix according to its parent. Very similar to the concept of Node/Spatial transforms. * @param parent The parent matrix. * @return This matrix, after combining. */ diff --git a/jme3-core/src/main/java/com/jme3/math/Vector2f.java b/jme3-core/src/main/java/com/jme3/math/Vector2f.java index c1c2bcba4..c76da1e1a 100644 --- a/jme3-core/src/main/java/com/jme3/math/Vector2f.java +++ b/jme3-core/src/main/java/com/jme3/math/Vector2f.java @@ -1,5 +1,5 @@ /* - * Copyright (c) 2009-2012 jMonkeyEngine + * Copyright (c) 2009-2018 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without @@ -631,7 +631,7 @@ public final class Vector2f implements Savable, Cloneable, java.io.Serializable /** * hashCode returns a unique code for this vector object - * based on it's values. If two vectors are logically equivalent, they will + * based on its values. If two vectors are logically equivalent, they will * return the same hash code value. * * @return the hash code value of this vector. diff --git a/jme3-core/src/main/java/com/jme3/math/Vector3f.java b/jme3-core/src/main/java/com/jme3/math/Vector3f.java index 37c92c10f..333204902 100644 --- a/jme3-core/src/main/java/com/jme3/math/Vector3f.java +++ b/jme3-core/src/main/java/com/jme3/math/Vector3f.java @@ -1,5 +1,5 @@ /* - * Copyright (c) 2009-2017 jMonkeyEngine + * Copyright (c) 2009-2018 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without @@ -321,7 +321,7 @@ public final class Vector3f implements Savable, Cloneable, java.io.Serializable * the vector to take the cross product of with this. * @param result * the vector to store the cross product result. - * @return result, after recieving the cross product vector. + * @return result, after receiving the cross product vector. */ public Vector3f cross(Vector3f v,Vector3f result) { return cross(v.x, v.y, v.z, result); @@ -339,7 +339,7 @@ public final class Vector3f implements Savable, Cloneable, java.io.Serializable * z component of the vector to take the cross product of with this. * @param result * the vector to store the cross product result. - * @return result, after recieving the cross product vector. + * @return result, after receiving the cross product vector. */ public Vector3f cross(float otherX, float otherY, float otherZ, Vector3f result) { if (result == null) result = new Vector3f(); @@ -972,7 +972,7 @@ public final class Vector3f implements Savable, Cloneable, java.io.Serializable /** * hashCode returns a unique code for this vector object based - * on it's values. If two vectors are logically equivalent, they will return + * on its values. If two vectors are logically equivalent, they will return * the same hash code value. * @return the hash code value of this vector. */ diff --git a/jme3-core/src/main/java/com/jme3/math/Vector4f.java b/jme3-core/src/main/java/com/jme3/math/Vector4f.java index a5b394d3d..b879ec907 100644 --- a/jme3-core/src/main/java/com/jme3/math/Vector4f.java +++ b/jme3-core/src/main/java/com/jme3/math/Vector4f.java @@ -1,5 +1,5 @@ /* - * Copyright (c) 2009-2017 jMonkeyEngine + * Copyright (c) 2009-2018 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without @@ -877,7 +877,7 @@ public final class Vector4f implements Savable, Cloneable, java.io.Serializable /** * hashCode returns a unique code for this vector object based - * on it's values. If two vectors are logically equivalent, they will return + * on its values. If two vectors are logically equivalent, they will return * the same hash code value. * @return the hash code value of this vector. */ diff --git a/jme3-core/src/main/java/com/jme3/renderer/opengl/GLRenderer.java b/jme3-core/src/main/java/com/jme3/renderer/opengl/GLRenderer.java index e90affb3d..c251259b1 100644 --- a/jme3-core/src/main/java/com/jme3/renderer/opengl/GLRenderer.java +++ b/jme3-core/src/main/java/com/jme3/renderer/opengl/GLRenderer.java @@ -1,5 +1,5 @@ /* - * Copyright (c) 2009-2014 jMonkeyEngine + * Copyright (c) 2009-2018 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without @@ -870,7 +870,7 @@ public final class GLRenderer implements Renderer { } private int convertBlendEquationAlpha(RenderState.BlendEquationAlpha blendEquationAlpha) { - //Note: InheritColor mode should already be handled, that is why it does not belong the the switch case. + //Note: InheritColor mode should already be handled, that is why it does not belong the switch case. switch (blendEquationAlpha) { case Add: return GL2.GL_FUNC_ADD; diff --git a/jme3-core/src/main/java/com/jme3/scene/Geometry.java b/jme3-core/src/main/java/com/jme3/scene/Geometry.java index 9bd7ace97..3aa277596 100644 --- a/jme3-core/src/main/java/com/jme3/scene/Geometry.java +++ b/jme3-core/src/main/java/com/jme3/scene/Geometry.java @@ -1,5 +1,5 @@ /* - * Copyright (c) 2009-2012 jMonkeyEngine + * Copyright (c) 2009-2018 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without @@ -571,7 +571,7 @@ public class Geometry extends Spatial { super.cloneFields(cloner, original); // If this is a grouped node and if our group node is - // also cloned then we'll grab it's reference. + // also cloned then we'll grab its reference. if( groupNode != null ) { if( cloner.isCloned(groupNode) ) { // Then resolve the reference diff --git a/jme3-core/src/main/java/com/jme3/scene/Mesh.java b/jme3-core/src/main/java/com/jme3/scene/Mesh.java index 7921624f7..cc8ad9fd8 100644 --- a/jme3-core/src/main/java/com/jme3/scene/Mesh.java +++ b/jme3-core/src/main/java/com/jme3/scene/Mesh.java @@ -1,5 +1,5 @@ /* - * Copyright (c) 2009-2017 jMonkeyEngine + * Copyright (c) 2009-2018 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without @@ -353,7 +353,7 @@ public class Mesh implements Savable, Cloneable, JmeCloneable { VertexBuffer pos = getBuffer(Type.Position); if (pos == null || getBuffer(Type.BoneIndex) == null) { // ignore, this mesh doesn't have positional data - // or it doesn't have bone-vertex assignments, so its not animated + // or it doesn't have bone-vertex assignments, so it's not animated return; } diff --git a/jme3-core/src/main/java/com/jme3/scene/Node.java b/jme3-core/src/main/java/com/jme3/scene/Node.java index 7806addd0..ba1024f14 100644 --- a/jme3-core/src/main/java/com/jme3/scene/Node.java +++ b/jme3-core/src/main/java/com/jme3/scene/Node.java @@ -1,5 +1,5 @@ /* - * Copyright (c) 2009-2012 jMonkeyEngine + * Copyright (c) 2009-2018 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without @@ -154,7 +154,7 @@ public class Node extends Spatial { @Override protected void updateWorldBound(){ super.updateWorldBound(); - // for a node, the world bound is a combination of all it's children + // for a node, the world bound is a combination of all its children // bounds BoundingVolume resultBound = null; for (Spatial child : children.getArray()) { diff --git a/jme3-core/src/main/java/com/jme3/scene/Spatial.java b/jme3-core/src/main/java/com/jme3/scene/Spatial.java index 8a7e2afe9..23a1aa40b 100644 --- a/jme3-core/src/main/java/com/jme3/scene/Spatial.java +++ b/jme3-core/src/main/java/com/jme3/scene/Spatial.java @@ -1,5 +1,5 @@ /* - * Copyright (c) 2009-2013 jMonkeyEngine + * Copyright (c) 2009-2018 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without @@ -59,7 +59,7 @@ import java.util.logging.Logger; /** * Spatial defines the base class for scene graph nodes. It - * maintains a link to a parent, it's local transforms and the world's + * maintains a link to a parent, its local transforms and the world's * transforms. All other scene graph elements, such as {@link Node} and * {@link Geometry} are subclasses of Spatial. * @@ -567,8 +567,8 @@ public abstract class Spatial implements Savable, Cloneable, Collidable, Cloneab * Should be overridden by Node and Geometry. */ protected void updateWorldBound() { - // the world bound of a leaf is the same as it's model bound - // for a node, the world bound is a combination of all it's children + // the world bound of a leaf is the same as its model bound + // for a node, the world bound is a combination of all its children // bounds // -> handled by subclass refreshFlags &= ~RF_BOUND; @@ -966,7 +966,7 @@ public abstract class Spatial implements Savable, Cloneable, Collidable, Cloneab } /** - * removeFromParent removes this Spatial from it's parent. + * removeFromParent removes this Spatial from its parent. * * @return true if it has a parent and performed the remove. */ diff --git a/jme3-core/src/main/java/com/jme3/scene/debug/custom/BoneShape.java b/jme3-core/src/main/java/com/jme3/scene/debug/custom/BoneShape.java index 7a0a0300a..1b6208619 100644 --- a/jme3-core/src/main/java/com/jme3/scene/debug/custom/BoneShape.java +++ b/jme3-core/src/main/java/com/jme3/scene/debug/custom/BoneShape.java @@ -1,5 +1,5 @@ /* - * Copyright (c) 2009-2012 jMonkeyEngine + * Copyright (c) 2009-2018 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without @@ -49,7 +49,7 @@ import java.io.IOException; import java.nio.FloatBuffer; /** - * A simple cylinder, defined by it's height and radius. + * A simple cylinder, defined by its height and radius. * (Ported to jME3) * * @author Mark Powell diff --git a/jme3-core/src/main/java/com/jme3/scene/shape/AbstractBox.java b/jme3-core/src/main/java/com/jme3/scene/shape/AbstractBox.java index ab5db2462..7ffee1905 100644 --- a/jme3-core/src/main/java/com/jme3/scene/shape/AbstractBox.java +++ b/jme3-core/src/main/java/com/jme3/scene/shape/AbstractBox.java @@ -1,5 +1,5 @@ /* - * Copyright (c) 2009-2012 jMonkeyEngine + * Copyright (c) 2009-2018 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without @@ -98,7 +98,7 @@ public abstract class AbstractBox extends Mesh { /** * Update the points that define the texture of the box. *

- * It's a one-to-one ratio, where each plane of the box has it's own copy + * It's a one-to-one ratio, where each plane of the box has its own copy * of the texture. That is, the texture is repeated one time for each face. */ protected abstract void duUpdateGeometryTextures(); diff --git a/jme3-core/src/main/java/com/jme3/scene/shape/Box.java b/jme3-core/src/main/java/com/jme3/scene/shape/Box.java index 05f85427c..f94611de3 100644 --- a/jme3-core/src/main/java/com/jme3/scene/shape/Box.java +++ b/jme3-core/src/main/java/com/jme3/scene/shape/Box.java @@ -1,5 +1,5 @@ /* - * Copyright (c) 2009-2012 jMonkeyEngine + * Copyright (c) 2009-2018 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without @@ -113,7 +113,7 @@ public class Box extends AbstractBox { * Constructor instantiates a new Box object. *

* The minimum and maximum point are provided, these two points define the - * shape and size of the box but not it's orientation or position. You should + * shape and size of the box but not its orientation or position. You should * use the {@link com.jme3.scene.Spatial#setLocalTranslation(com.jme3.math.Vector3f) } * and {@link com.jme3.scene.Spatial#setLocalRotation(com.jme3.math.Quaternion) } * methods to define those properties. @@ -136,7 +136,7 @@ public class Box extends AbstractBox { /** * Creates a clone of this box. *

- * The cloned box will have '_clone' appended to it's name, but all other + * The cloned box will have '_clone' appended to its name, but all other * properties will be the same as this box. */ @Override diff --git a/jme3-core/src/main/java/com/jme3/scene/shape/Cylinder.java b/jme3-core/src/main/java/com/jme3/scene/shape/Cylinder.java index 97dd70f30..a3dbadbf9 100644 --- a/jme3-core/src/main/java/com/jme3/scene/shape/Cylinder.java +++ b/jme3-core/src/main/java/com/jme3/scene/shape/Cylinder.java @@ -1,5 +1,5 @@ /* - * Copyright (c) 2009-2012 jMonkeyEngine + * Copyright (c) 2009-2018 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without @@ -44,7 +44,7 @@ import com.jme3.util.BufferUtils; import java.io.IOException; /** - * A simple cylinder, defined by it's height and radius. + * A simple cylinder, defined by its height and radius. * (Ported to jME3) * * @author Mark Powell diff --git a/jme3-core/src/main/java/com/jme3/shader/Glsl100ShaderGenerator.java b/jme3-core/src/main/java/com/jme3/shader/Glsl100ShaderGenerator.java index a4938c0bb..5cb51b14a 100644 --- a/jme3-core/src/main/java/com/jme3/shader/Glsl100ShaderGenerator.java +++ b/jme3-core/src/main/java/com/jme3/shader/Glsl100ShaderGenerator.java @@ -1,5 +1,5 @@ /* - * Copyright (c) 2009-2012 jMonkeyEngine + * Copyright (c) 2009-2018 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without @@ -82,7 +82,7 @@ public class Glsl100ShaderGenerator extends ShaderGenerator { * {@inheritDoc} * * attributes are all declared, inPositon is declared even if it's not in - * the list and it's condition is nulled. + * the list and its condition is nulled. */ @Override protected void generateAttributes(StringBuilder source, ShaderGenerationInfo info) { @@ -331,7 +331,7 @@ public class Glsl100ShaderGenerator extends ShaderGenerator { * declares a variable, embed in a conditional block if needed. the namespace is appended with "_" * @param source the StringBuilder to use * @param var the variable to declare - * @param value the initialization value to assign the the variable + * @param value the initialization value to assign the variable */ protected void declareVariable(StringBuilder source, ShaderNodeVariable var, String value) { declareVariable(source, var, value, true, null); @@ -352,7 +352,7 @@ public class Glsl100ShaderGenerator extends ShaderGenerator { * declares a variable, embed in a conditional block if needed. * @param source the StringBuilder to use * @param var the variable to declare - * @param value the initialization value to assign the the variable + * @param value the initialization value to assign the variable * @param appendNameSpace true to append the nameSpace + "_" * @param modifier the modifier of the variable (attribute, varying, in , out,...) */ @@ -529,7 +529,7 @@ public class Glsl100ShaderGenerator extends ShaderGenerator { * appropriate defined based on the mapping condition of this variable. * Complex condition syntax are handled. * - * @param nodeSource the sahderNode source code + * @param nodeSource the shaderNode source code * @param shaderNode the ShaderNode being processed * @return the modified shaderNode source. */ @@ -608,7 +608,7 @@ public class Glsl100ShaderGenerator extends ShaderGenerator { * @param source the StringBuilder to use * @param var the variable to declare as an varying * @param input a boolean set to true if the this varying is an input. - * this in not used in this implementation but can be used in overridings + * this in not used in this implementation but can be used in overriding * implementation */ protected void declareVarying(StringBuilder source, ShaderNodeVariable var, boolean input) { diff --git a/jme3-core/src/main/java/com/jme3/shader/Shader.java b/jme3-core/src/main/java/com/jme3/shader/Shader.java index d6fc495f2..9d0772913 100644 --- a/jme3-core/src/main/java/com/jme3/shader/Shader.java +++ b/jme3-core/src/main/java/com/jme3/shader/Shader.java @@ -1,5 +1,5 @@ /* - * Copyright (c) 2009-2012 jMonkeyEngine + * Copyright (c) 2009-2018 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without @@ -65,7 +65,7 @@ public final class Shader extends NativeObject { private final IntMap attribs; /** - * Type of shader. The shader will control the pipeline of it's type. + * Type of shader. The shader will control the pipeline of its type. */ public static enum ShaderType { @@ -106,7 +106,7 @@ public final class Shader extends NativeObject { /** * Shader source describes a shader object in OpenGL. Each shader source - * is assigned a certain pipeline which it controls (described by it's type). + * is assigned a certain pipeline which it controls (described by its type). */ public static class ShaderSource extends NativeObject { diff --git a/jme3-core/src/main/java/com/jme3/shader/ShaderGenerator.java b/jme3-core/src/main/java/com/jme3/shader/ShaderGenerator.java index 8783b195d..6782b617d 100644 --- a/jme3-core/src/main/java/com/jme3/shader/ShaderGenerator.java +++ b/jme3-core/src/main/java/com/jme3/shader/ShaderGenerator.java @@ -1,5 +1,5 @@ /* - * Copyright (c) 2009-2012 jMonkeyEngine + * Copyright (c) 2009-2018 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without @@ -220,7 +220,7 @@ public abstract class ShaderGenerator { * @see ShaderGenerator#generateNodeMainSection * * @param loadedSource the actual source code loaded for this node. - * @param shaderPath path the the shader file + * @param shaderPath path to the shader file * @param sourceDeclaration the Shader declaration part string builder. * @param source the Shader main part StringBuilder. * @param shaderNode the shader node. @@ -283,7 +283,7 @@ public abstract class ShaderGenerator { /** * Appends the given shaderNode declarative part to the shader declarative - * part. If needed the sahder type can be determined by fetching the + * part. If needed the shader type can be determined by fetching the * shaderNode's definition type. * * @see ShaderNode#getDefinition() diff --git a/jme3-core/src/main/java/com/jme3/shadow/AbstractShadowFilter.java b/jme3-core/src/main/java/com/jme3/shadow/AbstractShadowFilter.java index f9e0bb3a1..7a2f4ecbd 100644 --- a/jme3-core/src/main/java/com/jme3/shadow/AbstractShadowFilter.java +++ b/jme3-core/src/main/java/com/jme3/shadow/AbstractShadowFilter.java @@ -1,5 +1,5 @@ /* - * Copyright (c) 2009-2012 jMonkeyEngine + * Copyright (c) 2009-2018 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without @@ -178,7 +178,7 @@ public abstract class AbstractShadowFilter ext } /** - * returns the shdaow intensity + * returns the shadow intensity * * @see #setShadowIntensity(float shadowIntensity) * @return shadowIntensity @@ -302,7 +302,7 @@ public abstract class AbstractShadowFilter ext /** - * returns the the edge filtering mode + * returns the edge filtering mode * * @see EdgeFilteringMode * @return diff --git a/jme3-core/src/main/java/com/jme3/shadow/AbstractShadowRenderer.java b/jme3-core/src/main/java/com/jme3/shadow/AbstractShadowRenderer.java index ff967f584..e589c6974 100644 --- a/jme3-core/src/main/java/com/jme3/shadow/AbstractShadowRenderer.java +++ b/jme3-core/src/main/java/com/jme3/shadow/AbstractShadowRenderer.java @@ -1,5 +1,5 @@ /* - * Copyright (c) 2009-2012 jMonkeyEngine + * Copyright (c) 2009-2018 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without @@ -482,7 +482,7 @@ public abstract class AbstractShadowRenderer implements SceneProcessor, Savable, getReceivers(lightReceivers); if (lightReceivers.size() != 0) { - //setting params to recieving geometry list + //setting params to receiving geometry list setMatParams(lightReceivers); Camera cam = viewPort.getCamera(); diff --git a/jme3-core/src/main/java/com/jme3/shadow/DirectionalLightShadowFilter.java b/jme3-core/src/main/java/com/jme3/shadow/DirectionalLightShadowFilter.java index 7e822b9c4..2d745b3fe 100644 --- a/jme3-core/src/main/java/com/jme3/shadow/DirectionalLightShadowFilter.java +++ b/jme3-core/src/main/java/com/jme3/shadow/DirectionalLightShadowFilter.java @@ -1,5 +1,5 @@ /* - * Copyright (c) 2009-2012 jMonkeyEngine + * Copyright (c) 2009-2018 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without @@ -42,10 +42,10 @@ import java.io.IOException; /** * * This Filter does basically the same as a DirectionalLightShadowRenderer - * except it renders the post shadow pass as a fulscreen quad pass instead of a + * except it renders the post shadow pass as a fullscreen quad pass instead of a * geometry pass. It's mostly faster than PssmShadowRenderer as long as you have - * more than a about ten shadow recieving objects. The expense is the draw back - * that the shadow Recieve mode set on spatial is ignored. So basically all and + * more than a about ten shadow receiving objects. The expense is the draw back + * that the shadow Receive mode set on spatial is ignored. So basically all and * only objects that render depth in the scene receive shadows. See this post * for more details * http://jmonkeyengine.org/groups/general-2/forum/topic/silly-question-about-shadow-rendering/#post-191599 @@ -100,7 +100,7 @@ public class DirectionalLightShadowFilter extends AbstractShadowFilter It splits the view frustum in several parts and compute * a shadow map for each one.
splits are distributed so that the closer they * are from the camera, the smaller they are to maximize the resolution used of - * the shadow map.
This result in a better quality shadow than standard + * the shadow map.
This results in a better quality shadow than standard * shadow mapping.
for more informations on this read this http://http.developer.nvidia.com/GPUGems3/gpugems3_ch10.html
*

@@ -73,7 +73,7 @@ public class DirectionalLightShadowRenderer extends AbstractShadowRenderer { private boolean stabilize = true; /** - * Used for serialzation use + * Used for serialization use * DirectionalLightShadowRenderer#DirectionalLightShadowRenderer(AssetManager * assetManager, int shadowMapSize, int nbSplits) */ @@ -234,7 +234,7 @@ public class DirectionalLightShadowRenderer extends AbstractShadowRenderer { } /** - * returns the labda parameter see #setLambda(float lambda) + * returns the lambda parameter see #setLambda(float lambda) * * @return lambda */ @@ -244,10 +244,10 @@ public class DirectionalLightShadowRenderer extends AbstractShadowRenderer { /* * Adjust the repartition of the different shadow maps in the shadow extend - * usualy goes from 0.0 to 1.0 + * usually goes from 0.0 to 1.0 * a low value give a more linear repartition resulting in a constant quality in the shadow over the extends, but near shadows could look very jagged * a high value give a more logarithmic repartition resulting in a high quality for near shadows, but the quality quickly decrease over the extend. - * the default value is set to 0.65f (theoric optimal value). + * the default value is set to 0.65f (theoretic optimal value). * @param lambda the lambda value. */ public void setLambda(float lambda) { @@ -262,8 +262,8 @@ public class DirectionalLightShadowRenderer extends AbstractShadowRenderer { } /** - * Enables the stabilization of the shadows's edges. (default is true) - * This prevents shadows' edges to flicker when the camera moves + * Enables the stabilization of the shadow's edges. (default is true) + * This prevents shadow edges from flickering when the camera moves. * However it can lead to some shadow quality loss in some particular scenes. * @param stabilize */ diff --git a/jme3-core/src/main/java/com/jme3/shadow/PointLightShadowFilter.java b/jme3-core/src/main/java/com/jme3/shadow/PointLightShadowFilter.java index 197c307cc..1e26772dd 100644 --- a/jme3-core/src/main/java/com/jme3/shadow/PointLightShadowFilter.java +++ b/jme3-core/src/main/java/com/jme3/shadow/PointLightShadowFilter.java @@ -1,5 +1,5 @@ /* - * Copyright (c) 2009-2012 jMonkeyEngine + * Copyright (c) 2009-2018 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without @@ -42,10 +42,10 @@ import java.io.IOException; /** * * This Filter does basically the same as a PointLightShadowRenderer except it - * renders the post shadow pass as a fulscreen quad pass instead of a geometry + * renders the post shadow pass as a fullscreen quad pass instead of a geometry * pass. It's mostly faster than PointLightShadowRenderer as long as you have - * more than a about ten shadow recieving objects. The expense is the draw back - * that the shadow Recieve mode set on spatial is ignored. So basically all and + * more than a about ten shadow receiving objects. The expense is the draw back + * that the shadow Receive mode set on spatial is ignored. So basically all and * only objects that render depth in the scene receive shadows. See this post * for more details * http://jmonkeyengine.org/groups/general-2/forum/topic/silly-question-about-shadow-rendering/#post-191599 diff --git a/jme3-core/src/main/java/com/jme3/shadow/PssmShadowFilter.java b/jme3-core/src/main/java/com/jme3/shadow/PssmShadowFilter.java index 169425dc1..1d38c67c5 100644 --- a/jme3-core/src/main/java/com/jme3/shadow/PssmShadowFilter.java +++ b/jme3-core/src/main/java/com/jme3/shadow/PssmShadowFilter.java @@ -1,5 +1,5 @@ /* - * Copyright (c) 2009-2012 jMonkeyEngine + * Copyright (c) 2009-2018 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without @@ -52,9 +52,9 @@ import java.io.IOException; /** * * This Filter does basically the same as a PssmShadowRenderer except it renders - * the post shadow pass as a fulscreen quad pass instead of a geometry pass. - * It's mostly faster than PssmShadowRenderer as long as you have more than a about ten shadow recieving objects. - * The expense is the draw back that the shadow Recieve mode set on spatial is ignored. + * the post shadow pass as a fullscreen quad pass instead of a geometry pass. + * It's mostly faster than PssmShadowRenderer as long as you have more than a about ten shadow receiving objects. + * The expense is the draw back that the shadow Receive mode set on spatial is ignored. * So basically all and only objects that render depth in the scene receive shadows. * See this post for more details http://jmonkeyengine.org/groups/general-2/forum/topic/silly-question-about-shadow-rendering/#post-191599 * @@ -160,10 +160,10 @@ public class PssmShadowFilter extends Filter { /** * Adjust the repartition of the different shadow maps in the shadow extend - * usualy goes from 0.0 to 1.0 + * usually goes from 0.0 to 1.0 * a low value give a more linear repartition resulting in a constant quality in the shadow over the extends, but near shadows could look very jagged * a high value give a more logarithmic repartition resulting in a high quality for near shadows, but the quality quickly decrease over the extend. - * the default value is set to 0.65f (theoric optimal value). + * the default value is set to 0.65f (theoretic optimal value). * @param lambda the lambda value. */ public void setLambda(float lambda) { diff --git a/jme3-core/src/main/java/com/jme3/shadow/PssmShadowRenderer.java b/jme3-core/src/main/java/com/jme3/shadow/PssmShadowRenderer.java index 4b854ec37..1e9ec8b8c 100644 --- a/jme3-core/src/main/java/com/jme3/shadow/PssmShadowRenderer.java +++ b/jme3-core/src/main/java/com/jme3/shadow/PssmShadowRenderer.java @@ -1,5 +1,5 @@ /* - * Copyright (c) 2009-2012 jMonkeyEngine + * Copyright (c) 2009-2018 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without @@ -63,11 +63,11 @@ import java.util.ArrayList; import java.util.List; /** - * PssmShadow renderer use Parrallel Split Shadow Mapping technique (pssm)
+ * PssmShadow renderer use Parallel Split Shadow Mapping technique (pssm)
* It splits the view frustum in several parts and compute a shadow map for each * one.
splits are distributed so that the closer they are from the camera, * the smaller they are to maximize the resolution used of the shadow map.
- * This result in a better quality shadow than standard shadow mapping.
for + * This results in a better quality shadow than standard shadow mapping.
for * more informations on this read this http://http.developer.nvidia.com/GPUGems3/gpugems3_ch10.html
*

@@ -324,7 +324,7 @@ public class PssmShadowRenderer implements SceneProcessor { applyHWShadows = true; } - //debug function that create a displayable frustrum + //debug function that create a displayable frustum private Geometry createFrustum(Vector3f[] pts, int i) { WireFrustum frustum = new WireFrustum(pts); Geometry frustumMdl = new Geometry("f", frustum); @@ -484,7 +484,7 @@ public class PssmShadowRenderer implements SceneProcessor { } /** - * For debugging purpose Allow to "snapshot" the current frustrum to the + * For debugging purpose Allow to "snapshot" the current frustum to the * scene */ public void displayDebug() { @@ -497,7 +497,7 @@ public class PssmShadowRenderer implements SceneProcessor { displayShadowMap(renderManager.getRenderer()); } if (!noOccluders) { - //setting params to recieving geometry list + //setting params to receiving geometry list setMatParams(); Camera cam = viewPort.getCamera(); @@ -604,10 +604,10 @@ public class PssmShadowRenderer implements SceneProcessor { /* * Adjust the repartition of the different shadow maps in the shadow extend - * usualy goes from 0.0 to 1.0 + * usually goes from 0.0 to 1.0 * a low value give a more linear repartition resulting in a constant quality in the shadow over the extends, but near shadows could look very jagged * a high value give a more logarithmic repartition resulting in a high quality for near shadows, but the quality quickly decrease over the extend. - * the default value is set to 0.65f (theoric optimal value). + * the default value is set to 0.65f (theoretic optimal value). * @param lambda the lambda value. */ public void setLambda(float lambda) { diff --git a/jme3-core/src/main/java/com/jme3/shadow/SpotLightShadowFilter.java b/jme3-core/src/main/java/com/jme3/shadow/SpotLightShadowFilter.java index 58c410e10..85f235d8b 100644 --- a/jme3-core/src/main/java/com/jme3/shadow/SpotLightShadowFilter.java +++ b/jme3-core/src/main/java/com/jme3/shadow/SpotLightShadowFilter.java @@ -1,5 +1,5 @@ /* - * Copyright (c) 2009-2012 jMonkeyEngine + * Copyright (c) 2009-2018 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without @@ -42,10 +42,10 @@ import java.io.IOException; /** * * This Filter does basically the same as a SpotLightShadowRenderer except it - * renders the post shadow pass as a fulscreen quad pass instead of a geometry + * renders the post shadow pass as a fullscreen quad pass instead of a geometry * pass. It's mostly faster than PssmShadowRenderer as long as you have more - * than a about ten shadow recieving objects. The expense is the draw back that - * the shadow Recieve mode set on spatial is ignored. So basically all and only + * than a about ten shadow receiving objects. The expense is the draw back that + * the shadow Receive mode set on spatial is ignored. So basically all and only * objects that render depth in the scene receive shadows. See this post for * more details * http://jmonkeyengine.org/groups/general-2/forum/topic/silly-question-about-shadow-rendering/#post-191599 diff --git a/jme3-core/src/main/java/com/jme3/shadow/SpotLightShadowRenderer.java b/jme3-core/src/main/java/com/jme3/shadow/SpotLightShadowRenderer.java index e1d7db05e..32eef5630 100644 --- a/jme3-core/src/main/java/com/jme3/shadow/SpotLightShadowRenderer.java +++ b/jme3-core/src/main/java/com/jme3/shadow/SpotLightShadowRenderer.java @@ -1,5 +1,5 @@ /* - * Copyright (c) 2009-2012 jMonkeyEngine + * Copyright (c) 2009-2018 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without @@ -52,11 +52,11 @@ import com.jme3.util.clone.Cloner; import java.io.IOException; /** - * SpotLightShadowRenderer renderer use Parrallel Split Shadow Mapping technique + * SpotLightShadowRenderer renderer use Parallel Split Shadow Mapping technique * (pssm)
It splits the view frustum in several parts and compute a shadow * map for each one.
splits are distributed so that the closer they are from * the camera, the smaller they are to maximize the resolution used of the - * shadow map.
This result in a better quality shadow than standard shadow + * shadow map.
This results in a better quality shadow than standard shadow * mapping.
for more informations on this read this http://http.developer.nvidia.com/GPUGems3/gpugems3_ch10.html
*

diff --git a/jme3-core/src/main/java/com/jme3/system/AppSettings.java b/jme3-core/src/main/java/com/jme3/system/AppSettings.java index fd5587255..df47b98b2 100644 --- a/jme3-core/src/main/java/com/jme3/system/AppSettings.java +++ b/jme3-core/src/main/java/com/jme3/system/AppSettings.java @@ -1,5 +1,5 @@ /* - * Copyright (c) 2009-2012 jMonkeyEngine + * Copyright (c) 2009-2018 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without @@ -1084,7 +1084,7 @@ public final class AppSettings extends HashMap { } /** - * Determine if the the display context will swap buffers every frame. + * Determine if the display context will swap buffers every frame. * * @return True if buffer swapping is enabled, false otherwise. * diff --git a/jme3-core/src/main/java/com/jme3/texture/image/LastTextureState.java b/jme3-core/src/main/java/com/jme3/texture/image/LastTextureState.java index 4df767b0b..b39580210 100644 --- a/jme3-core/src/main/java/com/jme3/texture/image/LastTextureState.java +++ b/jme3-core/src/main/java/com/jme3/texture/image/LastTextureState.java @@ -1,5 +1,5 @@ /* - * Copyright (c) 2009-2015 jMonkeyEngine + * Copyright (c) 2009-2018 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without @@ -61,7 +61,7 @@ public final class LastTextureState { anisoFilter = 1; // The default in OpenGL is OFF, so we avoid setting this per texture - // if its not used. + // if it's not used. shadowCompareMode = Texture.ShadowCompareMode.Off; } } diff --git a/jme3-core/src/main/java/com/jme3/util/SkyFactory.java b/jme3-core/src/main/java/com/jme3/util/SkyFactory.java index 730ee3b11..2d435d50f 100644 --- a/jme3-core/src/main/java/com/jme3/util/SkyFactory.java +++ b/jme3-core/src/main/java/com/jme3/util/SkyFactory.java @@ -1,5 +1,5 @@ /* - * Copyright (c) 2009-2012 jMonkeyEngine + * Copyright (c) 2009-2018 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without @@ -85,7 +85,7 @@ public class SkyFactory { * Create a sky with radius=10 using the given cubemap or spheremap texture. * * For the sky to be visible, its radius must fall between the near and far - * planes of the camera's frustrum. + * planes of the camera's frustum. * * @param assetManager from which to load materials * @param texture to use @@ -115,7 +115,7 @@ public class SkyFactory { * Create a sky with radius=10 using the given cubemap or spheremap texture. * * For the sky to be visible, its radius must fall between the near and far - * planes of the camera's frustrum. + * planes of the camera's frustum. * * @param assetManager from which to load materials * @param texture to use @@ -149,7 +149,7 @@ public class SkyFactory { * * @param sphereRadius the sky sphere's radius: for the sky to be visible, * its radius must fall between the near and far planes of the camera's - * frustrum + * frustum * @return a new spatial representing the sky, ready to be attached to the * scene graph * @deprecated use {@link SkyFactory#createSky(com.jme3.asset.AssetManager, com.jme3.texture.Texture, com.jme3.math.Vector3f, com.jme3.util.SkyFactory.EnvMapType, int)} @@ -171,7 +171,7 @@ public class SkyFactory { * @param envMapType see {@link EnvMapType} * @param sphereRadius the sky sphere's radius: for the sky to be visible, * its radius must fall between the near and far planes of the camera's - * frustrum + * frustum * @return a new spatial representing the sky, ready to be attached to the * scene graph */ @@ -191,7 +191,7 @@ public class SkyFactory { skyMat.setVector3("NormalScale", normalScale); switch (envMapType){ case CubeMap : - // make sure its a cubemap + // make sure it's a cubemap if (!(texture instanceof TextureCubeMap)) { Image img = texture.getImage(); texture = new TextureCubeMap(); @@ -342,7 +342,7 @@ public class SkyFactory { * Create a cube-mapped sky with radius=10 using six textures. * * For the sky to be visible, its radius must fall between the near and far - * planes of the camera's frustrum. + * planes of the camera's frustum. * * @param assetManager from which to load materials * @param west texture for the western face of the cube @@ -379,7 +379,7 @@ public class SkyFactory { * transformation to the normal. * @param sphereRadius the sky sphere's radius: for the sky to be visible, * its radius must fall between the near and far planes of the camera's - * frustrum + * frustum * @return a new spatial representing the sky, ready to be attached to the * scene graph */ diff --git a/jme3-core/src/main/java/com/jme3/util/TangentBinormalGenerator.java b/jme3-core/src/main/java/com/jme3/util/TangentBinormalGenerator.java index ac6b05a8c..a1ee64060 100644 --- a/jme3-core/src/main/java/com/jme3/util/TangentBinormalGenerator.java +++ b/jme3-core/src/main/java/com/jme3/util/TangentBinormalGenerator.java @@ -1,5 +1,5 @@ /* - * Copyright (c) 2009-2012 jMonkeyEngine + * Copyright (c) 2009-2018 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without @@ -266,7 +266,7 @@ public class TangentBinormalGenerator { return vertices; } - //Don't remove splitmirorred boolean,It's not used right now, but i intend to + //Don't remove splitmirorred boolean,It's not used right now, but I intend to //make this method also split vertice with rotated tangent space and I'll //add another splitRotated boolean private static List splitVertices(Mesh mesh, List vertexData, boolean splitMirorred) { diff --git a/jme3-core/src/main/java/com/jme3/util/clone/JmeCloneable.java b/jme3-core/src/main/java/com/jme3/util/clone/JmeCloneable.java index 13a9e0e71..28234d7bc 100644 --- a/jme3-core/src/main/java/com/jme3/util/clone/JmeCloneable.java +++ b/jme3-core/src/main/java/com/jme3/util/clone/JmeCloneable.java @@ -1,5 +1,5 @@ /* - * Copyright (c) 2016 jMonkeyEngine + * Copyright (c) 2016-2018 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without @@ -88,7 +88,7 @@ public interface JmeCloneable extends Cloneable { * * @param cloner The cloner that is performing the cloning operation. The * cloneFields method can call back into the cloner to make - * clones if its subordinate fields. + * clones of its subordinate fields. * @param original The original object from which this object was cloned. * This is provided for the very rare case that this object needs * to refer to its original for some reason. In general, all of diff --git a/jme3-core/src/main/java/com/jme3/util/mikktspace/MikktspaceTangentGenerator.java b/jme3-core/src/main/java/com/jme3/util/mikktspace/MikktspaceTangentGenerator.java index 15dc1277d..dbaedb098 100644 --- a/jme3-core/src/main/java/com/jme3/util/mikktspace/MikktspaceTangentGenerator.java +++ b/jme3-core/src/main/java/com/jme3/util/mikktspace/MikktspaceTangentGenerator.java @@ -950,7 +950,7 @@ public class MikktspaceTangentGenerator { } if ((pMyTriInfo.flag & GROUP_WITH_ANY) != 0) { // first to group with a group-with-anything triangle - // determines it's orientation. + // determines its orientation. // This is the only existing order dependency in the code!! if (pMyTriInfo.assignedGroup[0] == null && pMyTriInfo.assignedGroup[1] == null diff --git a/jme3-core/src/plugins/java/com/jme3/export/binary/BinaryInputCapsule.java b/jme3-core/src/plugins/java/com/jme3/export/binary/BinaryInputCapsule.java index 794617393..1221f9187 100644 --- a/jme3-core/src/plugins/java/com/jme3/export/binary/BinaryInputCapsule.java +++ b/jme3-core/src/plugins/java/com/jme3/export/binary/BinaryInputCapsule.java @@ -1,5 +1,5 @@ /* - * Copyright (c) 2009-2012 jMonkeyEngine + * Copyright (c) 2009-2018 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without @@ -975,7 +975,7 @@ final class BinaryInputCapsule implements InputCapsule { /* * UTF-8 crash course: * - * UTF-8 codepoints map to UTF-16 codepoints and vv, which is what Java uses for it's Strings. + * UTF-8 codepoints map to UTF-16 codepoints and vv, which is what Java uses for its Strings. * (so a UTF-8 codepoint can contain all possible values for a Java char) * * A UTF-8 codepoint can be 1, 2 or 3 bytes long. How long a codepint is can be told by reading the first byte: diff --git a/jme3-core/src/plugins/java/com/jme3/material/plugins/J3MLoader.java b/jme3-core/src/plugins/java/com/jme3/material/plugins/J3MLoader.java index d0c36afc6..c3ac904a5 100644 --- a/jme3-core/src/plugins/java/com/jme3/material/plugins/J3MLoader.java +++ b/jme3-core/src/plugins/java/com/jme3/material/plugins/J3MLoader.java @@ -1,5 +1,5 @@ /* - * Copyright (c) 2009-2012 jMonkeyEngine + * Copyright (c) 2009-2018 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without @@ -932,7 +932,7 @@ public class J3MLoader implements AssetLoader { } /** - * Internal object used for holding a {@link com.jme3.material.plugins.J3MLoader.TextureOption} and it's value. Also + * Internal object used for holding a {@link com.jme3.material.plugins.J3MLoader.TextureOption} and its value. Also * contains a couple of convenience methods for applying the TextureOption to either a TextureKey or a Texture. */ private static class TextureOptionValue { diff --git a/jme3-core/src/plugins/java/com/jme3/texture/plugins/TGALoader.java b/jme3-core/src/plugins/java/com/jme3/texture/plugins/TGALoader.java index 20f50df12..ac0ac3148 100644 --- a/jme3-core/src/plugins/java/com/jme3/texture/plugins/TGALoader.java +++ b/jme3-core/src/plugins/java/com/jme3/texture/plugins/TGALoader.java @@ -1,5 +1,5 @@ /* - * Copyright (c) 2009-2012 jMonkeyEngine + * Copyright (c) 2009-2018 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without @@ -312,7 +312,7 @@ public final class TGALoader implements AssetLoader { rawData[rawDataIndex++] = alpha; } } else { - // Its not RLE packed, but the next pixels are raw. + // It's not RLE packed, but the next pixels are raw. j += count; while (count-- >= 0) { blue = dis.readByte(); @@ -349,7 +349,7 @@ public final class TGALoader implements AssetLoader { rawData[rawDataIndex++] = blue; } } else { - // Its not RLE packed, but the next pixels are raw. + // It's not RLE packed, but the next pixels are raw. j += count; while (count-- >= 0) { blue = dis.readByte(); @@ -388,7 +388,7 @@ public final class TGALoader implements AssetLoader { rawData[rawDataIndex++] = blue; } } else { - // Its not RLE packed, but the next pixels are raw. + // It's not RLE packed, but the next pixels are raw. j += count; while (count-- >= 0) { data[1] = dis.readByte(); diff --git a/jme3-core/src/plugins/java/com/jme3/texture/plugins/ktx/KTXLoader.java b/jme3-core/src/plugins/java/com/jme3/texture/plugins/ktx/KTXLoader.java index 376774a0d..2aaa709cd 100644 --- a/jme3-core/src/plugins/java/com/jme3/texture/plugins/ktx/KTXLoader.java +++ b/jme3-core/src/plugins/java/com/jme3/texture/plugins/ktx/KTXLoader.java @@ -1,5 +1,5 @@ /* - * Copyright (c) 2009-2015 jMonkeyEngine + * Copyright (c) 2009-2018 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without @@ -166,9 +166,9 @@ public class KTXLoader implements AssetLoader { int offset = 0; //iterate over data for (int mipLevel = 0; mipLevel < numberOfMipmapLevels; mipLevel++) { - //size of the image in byte. + //size of the image in bytes. //this value is bogus in many example, when using mipmaps. - //instead we compute the theorical size and display a warning when it does not match. + //instead we compute the theoretical size and display a warning when it does not match. int fileImageSize = in.readInt(); int width = Math.max(1, pixelWidth >> mipLevel); @@ -312,7 +312,7 @@ public class KTXLoader implements AssetLoader { } /** - * Chacks the file id + * Checks the file id * @param b * @return */